1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XEEN_XEEN_H
#define XEEN_XEEN_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/error.h"
#include "common/random.h"
#include "common/serializer.h"
#include "common/util.h"
#include "engines/engine.h"
#include "mm/xeen/combat.h"
#include "mm/xeen/debugger.h"
#include "mm/xeen/dialogs/dialogs.h"
#include "mm/xeen/events.h"
#include "mm/xeen/files.h"
#include "mm/xeen/interface.h"
#include "mm/xeen/locations.h"
#include "mm/xeen/map.h"
#include "mm/xeen/party.h"
#include "mm/xeen/patcher.h"
#include "mm/xeen/resources.h"
#include "mm/xeen/saves.h"
#include "mm/xeen/screen.h"
#include "mm/xeen/scripts.h"
#include "mm/xeen/sound.h"
#include "mm/xeen/spells.h"
#include "mm/xeen/window.h"
#include "mm/detection.h"
#include "mm/mm.h"
/**
* This is the namespace of the Xeen engine.
*
* Games using this engine:
* - Might & Magic 4: Clouds of Xeen
* - Might & Magic 5: Darkside of Xeen
* - Might & Magic: World of Xeen
* - Might & Magic: Swords of Xeen
*/
namespace MM {
namespace Xeen {
enum Mode {
MODE_FF = -1,
MODE_STARTUP = 0,
MODE_INTERACTIVE = 1,
MODE_COMBAT = 2,
MODE_3 = 3,
MODE_4 = 4,
MODE_SLEEPING = 5,
MODE_6 = 6,
MODE_7 = 7,
MODE_8 = 8,
MODE_SCRIPT_IN_PROGRESS = 9,
MODE_CHARACTER_INFO = 10,
MODE_INTERACTIVE2 = 12,
MODE_DIALOG_123 = 13,
MODE_INTERACTIVE7 = 17,
MODE_86 = 86
};
enum GameMode {
GMODE_NONE = 0,
GMODE_STARTUP = 1,
GMODE_MENU = 2,
GMODE_PLAY_GAME = 3,
GMODE_QUIT = 4
};
#define XEEN_SAVEGAME_VERSION 2
class XeenEngine : public MMEngine {
/**
* Container to a set of options newly introduced under ScummVM
*/
struct ExtendedOptions {
bool _showItemCosts;
bool _durableArmor;
bool _showHpSpBars;
ExtendedOptions() :
_showItemCosts(false),
_durableArmor(false),
_showHpSpBars(false)
{}
};
private:
/**
* Initializes all the engine sub-objects
*/
bool initialize();
/**
* Load settings
*/
void loadSettings();
// Engine APIs
Common::Error run() override;
/**
* Outer gameplay loop responsible for dispatching control to game-specific
* intros, main menus, or to play the actual game
*/
void outerGameLoop();
/**
* Inner game loop
*/
void gameLoop();
/**
* Plays the actual game
*/
void play();
protected:
int _loadSaveSlot;
protected:
/**
* Show the starting sequence/intro
*/
virtual void showStartup() = 0;
/**
* Show the startup menu
*/
virtual void showMainMenu() = 0;
/**
* Play the game
*/
virtual void playGame();
/**
* Death cutscene
*/
virtual void death() = 0;
public:
Combat *_combat;
Debugger *_debugger;
EventsManager *_events;
FileManager *_files;
Interface *_interface;
LocationManager *_locations;
Map *_map;
Party *_party;
Patcher *_patcher;
Resources *_resources;
SavesManager *_saves;
Screen *_screen;
Scripts *_scripts;
Sound *_sound;
Spells *_spells;
Windows *_windows;
Mode _mode;
GameMode _gameMode;
bool _noDirectionSense;
bool _startupWindowActive;
uint _endingScore;
bool _gameWon[3];
uint _finalScore;
ExtendedOptions _extOptions;
CCArchive *_xeenCc = nullptr, *_darkCc = nullptr,
*_introCc = nullptr;
SaveArchive *_xeenSave = nullptr, *_darkSave = nullptr;
BaseCCArchive *_currentArchive = nullptr;
SaveArchive *_currentSave = nullptr;
public:
XeenEngine(OSystem *syst, const MM::MightAndMagicGameDescription *gameDesc);
~XeenEngine() override;
/**
* Returns the game Id, but with a reuslt of Clouds or Dark Side for World of Xeen,
* depending on which side the player is currently on
*/
uint32 getSpecificGameId() const;
/**
* Returns the game features
*/
uint32 getGameFeatures() const;
/**
* Returns a random number
*/
int getRandomNumber(int maxNumber);
/**
* Returns a random number
*/
int getRandomNumber(int minNumber, int maxNumber);
/**
* Returns true if the game should be exited (either quitting, exiting to the main menu, or loading a savegame)
*/
bool shouldExit() const {
return _gameMode != GMODE_NONE || isLoadPending() || shouldQuit();
}
/**
* Returns true if a savegame load is pending
*/
bool isLoadPending() const {
return _loadSaveSlot != -1;
}
/**
* Load a savegame
*/
Common::Error loadGameState(int slot) override;
/**
* Save the game
*/
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
/**
* Updates sound settings
*/
void syncSoundSettings() override;
/**
* Returns true if a savegame can currently be loaded
*/
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
/**
* Returns true if the game can currently be saved
*/
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
/**
* Returns true if an autosave can be created
*/
bool canSaveAutosaveCurrently() override;
/**
* Show a cutscene
* @param name Name of cutscene
* @param status For World of Xeen, Goober status
* @param score Final score
*/
virtual void showCutscene(const Common::String &name, int status, uint score) {
}
/**
* Dream sequence
*/
virtual void dream() = 0;
static Common::String printMil(uint value);
static Common::String printK(uint value);
static Common::String printK2(uint value);
/**
* Saves engine settings
*/
void saveSettings();
/**
* Show an error message in a GUI dialog
*/
void GUIError(const Common::U32String &msg);
};
extern XeenEngine *g_vm;
} // End of namespace Xeen
} // End of namespace MM
#endif
|