1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "mohawk/mohawk.h"
#include "mohawk/dialogs.h"
#include "mohawk/livingbooks.h"
#include "mohawk/riven_metaengine.h"
#include "mohawk/myst_metaengine.h"
#ifdef ENABLE_CSTIME
#include "mohawk/cstime.h"
#endif
#ifdef ENABLE_MYST
#include "mohawk/myst.h"
#include "mohawk/myst_state.h"
#endif
#ifdef ENABLE_MYSTME
#ifndef ENABLE_MYST
#error "Myst must be enabled for building Myst ME. Specify --enable-engine=myst,mystme"
#endif
#endif
#ifdef ENABLE_RIVEN
#include "mohawk/riven.h"
#include "mohawk/riven_saveload.h"
#endif
#include "mohawk/detection.h"
namespace Mohawk {
const char* MohawkEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 MohawkEngine::getFeatures() const {
return _gameDescription->features;
}
bool MohawkEngine::isGameVariant(MohawkGameFeatures feature) const {
return (_gameDescription->features & feature) != 0;
}
Common::Platform MohawkEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
const char *MohawkEngine::getAppName() const {
return _gameDescription->appName;
}
uint8 MohawkEngine::getGameType() const {
return _gameDescription->gameType;
}
Common::Path MohawkEngine_LivingBooks::getBookInfoFileName() const {
return _gameDescription->desc.filesDescriptions[0].fileName;
}
Common::Language MohawkEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool MohawkEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher);
}
#ifdef ENABLE_MYST
bool MohawkEngine_Myst::hasFeature(EngineFeature f) const {
return
MohawkEngine::hasFeature(f)
|| (f == kSupportsLoadingDuringRuntime)
|| (f == kSupportsSavingDuringRuntime)
|| (f == kSupportsChangingOptionsDuringRuntime);
}
#endif
#ifdef ENABLE_RIVEN
bool MohawkEngine_Riven::hasFeature(EngineFeature f) const {
return
MohawkEngine::hasFeature(f)
|| (f == kSupportsLoadingDuringRuntime)
|| (f == kSupportsSavingDuringRuntime)
|| (f == kSupportsChangingOptionsDuringRuntime);
}
#endif
} // End of Namespace Mohawk
class MohawkMetaEngine : public AdvancedMetaEngine<Mohawk::MohawkGameDescription> {
public:
const char *getName() const override {
return "mohawk";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const Mohawk::MohawkGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
SaveStateList listSavesForPrefix(const char *prefix, const char *extension) const;
int getMaximumSaveSlot() const override { return 999; }
bool removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
void registerDefaultSettings(const Common::String &target) const override;
GUI::OptionsContainerWidget *buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
if (!target)
target = getName();
Common::String gameId = ConfMan.get("gameid", target);
const char *suffix;
// Saved games are only supported in Myst/Riven currently.
if (gameId == "myst")
suffix = "mys";
else if (gameId == "riven")
suffix = "rvn";
else
return MetaEngine::getSavegameFile(saveGameIdx, target);
if (saveGameIdx == kSavegameFilePattern)
return Common::String::format("%s-###.%s", gameId.c_str(), suffix);
else
return Common::String::format("%s-%03d.%s", gameId.c_str(), saveGameIdx, suffix);
}
};
bool MohawkMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves)
|| (f == kSupportsLoadingDuringStartup)
|| (f == kSupportsDeleteSave)
|| (f == kSavesSupportMetaInfo)
|| (f == kSavesSupportThumbnail)
|| (f == kSavesSupportCreationDate)
|| (f == kSavesSupportPlayTime);
}
SaveStateList MohawkMetaEngine::listSavesForPrefix(const char *prefix, const char *extension) const {
Common::String pattern = Common::String::format("%s-###.%s", prefix, extension);
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
size_t prefixLen = strlen(prefix);
SaveStateList saveList;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
// Extract the slot number from the filename
char slot[4];
slot[0] = (*filename)[prefixLen + 1];
slot[1] = (*filename)[prefixLen + 2];
slot[2] = (*filename)[prefixLen + 3];
slot[3] = '\0';
int slotNum = atoi(slot);
saveList.push_back(SaveStateDescriptor(this, slotNum, ""));
}
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateList MohawkMetaEngine::listSaves(const char *target) const {
Common::String gameId = ConfMan.get("gameid", target);
SaveStateList saveList;
// Loading games is only supported in Myst/Riven currently.
#ifdef ENABLE_MYST
if (gameId == "myst") {
saveList = listSavesForPrefix("myst", "mys");
for (SaveStateList::iterator save = saveList.begin(); save != saveList.end(); ++save) {
// Read the description from the save
int slot = save->getSaveSlot();
Common::String description = Mohawk::MystGameState::querySaveDescription(slot);
save->setDescription(description);
}
}
#endif
#ifdef ENABLE_RIVEN
if (gameId == "riven") {
saveList = listSavesForPrefix("riven", "rvn");
for (SaveStateList::iterator save = saveList.begin(); save != saveList.end(); ++save) {
// Read the description from the save
int slot = save->getSaveSlot();
Common::String description = Mohawk::RivenSaveLoad::querySaveDescription(slot);
save->setDescription(description);
}
}
#endif
return saveList;
}
bool MohawkMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String gameId = ConfMan.get("gameid", target);
// Removing saved games is only supported in Myst/Riven currently.
#ifdef ENABLE_MYST
if (gameId == "myst") {
return Mohawk::MystGameState::deleteSave(slot);
}
#endif
#ifdef ENABLE_RIVEN
if (gameId == "riven") {
return Mohawk::RivenSaveLoad::deleteSave(slot);
}
#endif
return false;
}
SaveStateDescriptor MohawkMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String gameId = ConfMan.get("gameid", target);
#ifdef ENABLE_MYST
if (gameId == "myst") {
return Mohawk::MystGameState::querySaveMetaInfos(this, slot);
}
#endif
#ifdef ENABLE_RIVEN
if (gameId == "riven") {
return Mohawk::RivenSaveLoad::querySaveMetaInfos(slot);
} else
#endif
{
return SaveStateDescriptor();
}
}
Common::KeymapArray MohawkMetaEngine::initKeymaps(const char *target) const {
Common::String gameId = ConfMan.get("gameid", target);
#ifdef ENABLE_MYST
if (gameId == "myst" || gameId == "makingofmyst") {
return Mohawk::MohawkEngine_Myst::initKeymaps(target);
}
#endif
#ifdef ENABLE_RIVEN
if (gameId == "riven") {
return Mohawk::MohawkEngine_Riven::initKeymaps(target);
}
#endif
return AdvancedMetaEngine::initKeymaps(target);
}
Common::Error MohawkMetaEngine::createInstance(OSystem *syst, Engine **engine, const Mohawk::MohawkGameDescription *gd) const {
switch (gd->gameType) {
case Mohawk::GType_MYST:
case Mohawk::GType_MAKINGOF:
#ifdef ENABLE_MYST
#ifndef ENABLE_MYSTME
if (gd->features & Mohawk::GF_ME)
return Common::Error(Common::kUnsupportedGameidError, _s("Myst ME support not compiled in"));
#endif
*engine = new Mohawk::MohawkEngine_Myst(syst, gd);
break;
#else
return Common::Error(Common::kUnsupportedGameidError, _s("Myst support not compiled in"));
#endif
case Mohawk::GType_RIVEN:
#ifdef ENABLE_RIVEN
*engine = new Mohawk::MohawkEngine_Riven(syst, gd);
break;
#else
return Common::Error(Common::kUnsupportedGameidError, _s("Riven support not compiled in"));
#endif
case Mohawk::GType_LIVINGBOOKSV1:
case Mohawk::GType_LIVINGBOOKSV2:
case Mohawk::GType_LIVINGBOOKSV3:
case Mohawk::GType_LIVINGBOOKSV4:
case Mohawk::GType_LIVINGBOOKSV5:
*engine = new Mohawk::MohawkEngine_LivingBooks(syst, gd);
break;
case Mohawk::GType_CSTIME:
#ifdef ENABLE_CSTIME
*engine = new Mohawk::MohawkEngine_CSTime(syst, gd);
break;
#else
return Common::Error(Common::kUnsupportedGameidError, _s("CSTime support not compiled in"));
#endif
default:
return Common::kUnsupportedGameidError;
}
return Common::kNoError;
}
void MohawkMetaEngine::registerDefaultSettings(const Common::String &target) const {
Common::String gameId = ConfMan.get("gameid", target);
if (gameId == "myst" || gameId == "makingofmyst") {
return Mohawk::MohawkMetaEngine_Myst::registerDefaultSettings();
}
if (gameId == "riven") {
return Mohawk::MohawkMetaEngine_Riven::registerDefaultSettings();
}
return MetaEngine::registerDefaultSettings(target);
}
GUI::OptionsContainerWidget *MohawkMetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
Common::String gameId = ConfMan.get("gameid", target);
#ifdef ENABLE_MYST
if (gameId == "myst" || gameId == "makingofmyst") {
return new Mohawk::MystOptionsWidget(boss, name, target);
}
#endif
#ifdef ENABLE_RIVEN
if (gameId == "riven") {
return new Mohawk::RivenOptionsWidget(boss, name, target);
}
#endif
return MetaEngine::buildEngineOptionsWidget(boss, name, target);
}
#if PLUGIN_ENABLED_DYNAMIC(MOHAWK)
REGISTER_PLUGIN_DYNAMIC(MOHAWK, PLUGIN_TYPE_ENGINE, MohawkMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MOHAWK, PLUGIN_TYPE_ENGINE, MohawkMetaEngine);
#endif
|