1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_ALERT_H
#define MORTEVIELLE_ALERT_H
#include "common/rect.h"
#include "common/str.h"
namespace Mortevielle {
class MortevielleEngine;
static const int NUM_LINES = 7;
const int kMaxHotspots = 14;
struct Hotspot {
Common::Rect _rect;
bool _enabled;
};
class DialogManager {
private:
MortevielleEngine *_vm;
void decodeAlertDetails(Common::String inputStr, int &choiceNumb, int &lineNumb, int &col, Common::String &choiceStr, Common::String &choiceListStr);
void setPosition(int ji, int coldep, int esp);
void drawAlertBox(int firstLine, int lineNum, int width);
void setButtonText(Common::String c, int coldep, int nbcase, Common::String *str, int esp);
public:
DialogManager(MortevielleEngine *vm);
int show(const Common::String &msg);
void drawF3F8();
void checkForF8(int SpeechNum, bool drawFrame2Fl);
int waitForF3F8();
void displayIntroScreen(bool drawFrame2Fl);
void displayIntroFrame2();
bool showKnowledgeCheck();
};
} // End of namespace Mortevielle
#endif
|