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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MYST3_DETECTION_H
#define MYST3_DETECTION_H
#include "engines/advancedDetector.h"
namespace Myst3 {
static const uint32 kGameLocalizationTypeMask = 0xff;
enum GameLocalizationType {
kLocMonolingual = 0,
kLocMulti2 = 1,
kLocMulti6 = 2,
};
static const uint32 kGameLayoutTypeMask = 0xff << 8;
enum GameLayoutType {
kLayoutFlattened = 0,
kLayoutCD = 1 << 8,
kLayoutDVD = 2 << 8,
};
struct Myst3GameDescription {
AD_GAME_DESCRIPTION_HELPERS(desc);
ADGameDescription desc;
uint32 flags;
};
#define GAMEOPTION_WIDESCREEN_MOD GUIO_GAMEOPTIONS1
} // End of namespace Myst3
#endif // MYST3_DETECTION_H
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