File: metaengine.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (187 lines) | stat: -rw-r--r-- 5,600 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "engines/advancedDetector.h"
#include "engines/myst3/database.h"
#include "engines/myst3/gfx.h"
#include "engines/myst3/state.h"
#include "engines/myst3/detection.h"

#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/translation.h"

#include "graphics/scaler.h"

namespace Myst3{

static const ADExtraGuiOptionsMap optionsList[] = {
	{
		GAMEOPTION_WIDESCREEN_MOD,
		{
			_s("Widescreen mod"),
			_s("Enable widescreen rendering in fullscreen mode."),
			"widescreen_mod",
			false,
			0,
			0
		}
	},

	AD_EXTRA_GUI_OPTIONS_TERMINATOR
};

class Myst3MetaEngine : public AdvancedMetaEngine<Myst3GameDescription> {
public:
	const char *getName() const override {
		return "myst3";
	}

	const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
		return optionsList;
	}

	bool hasFeature(MetaEngineFeature f) const override {
		return  (f == kSupportsListSaves) ||
		        (f == kSupportsDeleteSave) ||
		        (f == kSupportsLoadingDuringStartup) ||
		        (f == kSavesSupportMetaInfo) ||
		        (f == kSavesSupportThumbnail) ||
		        (f == kSavesSupportCreationDate) ||
		        (f == kSavesSupportPlayTime);
	}

	SaveStateList listSaves(const char *target) const override {
		Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", target));
		Common::StringArray filenames = Saves::list(g_system->getSavefileManager(), platform);

		SaveStateList saveList;
		for (uint32 i = 0; i < filenames.size(); i++)
			// Since slots are ignored when saving, we always return slot 0
			// as an unused slot to optimise the autosave process
			saveList.push_back(SaveStateDescriptor(this, i + 1, filenames[i]));

		return saveList;
	}

	SaveStateDescriptor getSaveDescription(const char *target, int slot) const {
		SaveStateList saves = listSaves(target);

		SaveStateDescriptor description;
		for (uint32 i = 0; i < saves.size(); i++) {
			if (saves[i].getSaveSlot() == slot) {
				description = saves[i];
			}
		}

		return description;
	}

	SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
		SaveStateDescriptor saveInfos = getSaveDescription(target, slot);

		if (saveInfos.getDescription().empty()) {
			// Unused slot
			return SaveStateDescriptor();
		}

		// Open save
		Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(saveInfos.getDescription());
		if (!saveFile) {
			warning("Unable to open file %s for reading, slot %d", saveInfos.getDescription().encode().c_str(), slot);
			return SaveStateDescriptor();
		}

		// Read state data
		Common::Serializer s = Common::Serializer(saveFile, nullptr);
		GameState::StateData data;
		data.syncWithSaveGame(s);

		// Read and resize the thumbnail
		Graphics::Surface *saveThumb = GameState::readThumbnail(saveFile);
		Graphics::Surface *guiThumb = GameState::resizeThumbnail(saveThumb, kThumbnailWidth, kThumbnailHeight1);
		saveThumb->free();
		delete saveThumb;

		// Set metadata
		saveInfos.setThumbnail(guiThumb);
		saveInfos.setPlayTime(data.secondsPlayed * 1000);

		if (data.saveYear != 0) {
			saveInfos.setSaveDate(data.saveYear, data.saveMonth, data.saveDay);
			saveInfos.setSaveTime(data.saveHour, data.saveMinute);
		}

		if (data.saveDescription != "") {
			saveInfos.setDescription(data.saveDescription);
		}

		if (s.getVersion() >= 150) {
			saveInfos.setAutosave(data.isAutosave);
		}

		delete saveFile;

		return saveInfos;
	}

	bool removeSaveState(const char *target, int slot) const override {
		SaveStateDescriptor saveInfos = getSaveDescription(target, slot);
		return g_system->getSavefileManager()->removeSavefile(saveInfos.getDescription());
	}

	int getMaximumSaveSlot() const override {
		return 999;
	}

	Common::Error createInstance(OSystem *syst, Engine **engine, const Myst3GameDescription *desc) const override;

	// TODO: Add getSavegameFile()
};

Common::Error Myst3MetaEngine::createInstance(OSystem *syst, Engine **engine, const Myst3GameDescription *desc) const {
	*engine = new Myst3Engine(syst,desc);
	return Common::kNoError;
}

Common::Platform Myst3Engine::getPlatform() const {
	return _gameDescription->desc.platform;
}

Common::Language Myst3Engine::getGameLanguage() const {
	return _gameDescription->desc.language;
}

uint32 Myst3Engine::getGameLocalizationType() const {
	return _gameDescription->flags & kGameLocalizationTypeMask;
}

uint32 Myst3Engine::getGameLayoutType() const {
	return _gameDescription->flags & kGameLayoutTypeMask;
}

} // End of namespace Myst3

#if PLUGIN_ENABLED_DYNAMIC(MYST3)
	REGISTER_PLUGIN_DYNAMIC(MYST3, PLUGIN_TYPE_ENGINE, Myst3::Myst3MetaEngine);
#else
	REGISTER_PLUGIN_STATIC(MYST3, PLUGIN_TYPE_ENGINE, Myst3::Myst3MetaEngine);
#endif