File: console.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef NANCY_CONSOLE_H
#define NANCY_CONSOLE_H

#include "gui/debugger.h"

namespace Nancy {

namespace Action {
class ActionRecord;
struct DependencyRecord;
}

class NancyEngine;

class NancyConsole : public GUI::Debugger {
public:
	NancyConsole();
	virtual ~NancyConsole(void);

	void postEnter() override;

private:
	bool Cmd_loadCal(int argc, const char **argv);
	bool Cmd_cifExport(int argc, const char **argv);
	bool Cmd_ciftreeExport(int argc, const char **argv);
	bool Cmd_cifList(int argc, const char **argv);
	bool Cmd_cifInfo(int argc, const char **argv);
	bool Cmd_chunkExport(int argc, const char **argv);
	bool Cmd_chunkHexDump(int argc, const char **argv);
	bool Cmd_chunkList(int argc, const char **argv);
	bool Cmd_showImage(int argc, const char **argv);
	bool Cmd_exportImage(int argc, const char **argv);
	bool Cmd_playVideo(int argc, const char **argv);
	bool Cmd_playSound(int argc, const char **argv);
	bool Cmd_loadScene(int argc, const char **argv);
	bool Cmd_sceneID(int argc, const char **argv);
	bool Cmd_listActionRecords(int argc, const char **argv);
	bool Cmd_scanForActionRecordType(int argc, const char **argv);
	bool Cmd_getEventFlags(int argc, const char **argv);
	bool Cmd_setEventFlags(int argc, const char **argv);
	bool Cmd_getInventory(int argc, const char **argv);
	bool Cmd_setInventory(int argc, const char **argv);
	bool Cmd_getPlayerTime(int argc, const char **argv);
	bool Cmd_setPlayerTime(int argc, const char **argv);
	bool Cmd_getDifficulty(int argc, const char **argv);
	bool Cmd_setDifficulty(int argc, const char **argv);
	bool Cmd_soundInfo(int argc, const char **argv);
	bool Cmd_showHotspots(int argc, const char **argv);

	void printActionRecord(const Nancy::Action::ActionRecord *record, bool noDependencies = false);
	void recursePrintDependencies(const Nancy::Action::DependencyRecord &record);

	Common::Path _videoFile;
	Common::Path _imageFile;
	Common::Path _paletteFile;
};

} // End of namespace Nancy

#endif // NANCY_CONSOLE_H