1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_UI_BUTTON_H
#define NANCY_UI_BUTTON_H
#include "engines/nancy/renderobject.h"
namespace Nancy {
struct NancyInput;
namespace UI {
class Button : public RenderObject {
public:
Button(uint16 zOrder, Graphics::ManagedSurface &surface,
const Common::Rect &clickSrcBounds,
const Common::Rect &destBounds,
const Common::Rect &hoverSrcBounds = Common::Rect(),
const Common::Rect &disabledSrcBounds = Common::Rect());
virtual ~Button() = default;
void handleInput(NancyInput &input);
void setDisabled(bool disabled);
Graphics::ManagedSurface &surf;
Common::Rect _clickSrc;
Common::Rect _hoverSrc;
Common::Rect _disabledSrc;
bool _isClicked;
bool _isDisabled;
};
class Toggle : public RenderObject {
public:
Toggle(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcRect, const Common::Rect &destRect);
virtual ~Toggle() = default;
void handleInput(NancyInput &input);
void setState(bool toggleState);
Graphics::ManagedSurface &surf;
Common::Rect _clickSrc;
bool _stateChanged;
bool _toggleState;
};
} // End of namespace UI
} // End of namespace Nancy
#endif // NANCY_UI_BUTTON_H
|