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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_UI_INVENTORYBOX_H
#define NANCY_UI_INVENTORYBOX_H
#include "engines/nancy/time.h"
#include "engines/nancy/renderobject.h"
namespace Nancy {
class NancyEngine;
struct NancyInput;
namespace State {
class Scene;
}
namespace UI {
class Scrollbar;
class InventoryBox : public RenderObject {
friend class Nancy::State::Scene;
public:
struct ItemDescription {
Common::String name; // 0x00
byte keepItem = kInvItemUseThenLose; // 0x14
Common::Rect sourceRect; // 0x16
};
InventoryBox();
virtual ~InventoryBox();
void init() override;
void updateGraphics() override;
void registerGraphics() override;
void handleInput(NancyInput &input);
void onScrollbarMove();
private:
// These are private since they should only be called from Scene
void addItem(const int16 itemID);
void removeItem(const int16 itemID);
void onReorder();
void setHotspots(const uint pageNr);
void drawItemInSlot(const uint itemID, const uint slotID, const bool highlighted = false);
class Curtains : public RenderObject {
public:
Curtains();
virtual ~Curtains() = default;
void init() override;
void updateGraphics() override;
void setOpen(bool open) { _areOpen = open; }
void setAnimationFrame(uint frame);
uint _numFrames;
uint _curFrame;
Time _nextFrameTime;
bool _areOpen;
bool _soundTriggered;
};
struct ItemHotspot {
int16 itemID = -1;
int itemOrder = -1; // index of the item into the _order array
Common::Rect hotspot; // in screen coordinates
};
Graphics::ManagedSurface _iconsSurface;
Graphics::ManagedSurface _fullInventorySurface;
Scrollbar *_scrollbar;
Curtains _curtains;
float _scrollbarPos;
Common::Array<int16> _order;
ItemHotspot _itemHotspots[4];
int _highlightedHotspot;
const struct INV *_inventoryData;
};
} // End of namespace UI
} // End of namespace Nancy
#endif // NANCY_UI_INVENTORYBOX_H
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