1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/graphics.h"
#include "neverhood/menumodule.h"
#include "neverhood/modules/module1000.h"
#include "neverhood/modules/module1100.h"
#include "neverhood/modules/module1200.h"
#include "neverhood/modules/module1300.h"
#include "neverhood/modules/module1400.h"
#include "neverhood/modules/module1500.h"
#include "neverhood/modules/module1600.h"
#include "neverhood/modules/module1700.h"
#include "neverhood/modules/module1800.h"
#include "neverhood/modules/module1900.h"
#include "neverhood/modules/module2000.h"
#include "neverhood/modules/module2100.h"
#include "neverhood/modules/module2200.h"
#include "neverhood/modules/module2300.h"
#include "neverhood/modules/module2400.h"
#include "neverhood/modules/module2500.h"
#include "neverhood/modules/module2600.h"
#include "neverhood/modules/module2700.h"
#include "neverhood/modules/module2800.h"
#include "neverhood/modules/module2900.h"
#include "neverhood/modules/module3000.h"
namespace Neverhood {
static const uint32 kRadioMusicFileHashes[] = {
0x82B22000,
0x02B22004,
0x42B22000,
0x03322008,
0x02B22001,
0x02B22008,
0x02B22020,
0x03322001,
0x03322002,
0x03322004,
0x03322040,
0x02B22002,
0x02B22010,
0x03322010,
0x02B22040,
0x43322000,
0x83322000,
0x03322020
};
enum {
MENU_MODULE = 9999
};
GameModule::GameModule(NeverhoodEngine *vm)
: Module(vm, nullptr), _moduleNum(-1), _prevChildObject(nullptr), _prevModuleNum(-1),
_restoreGameRequested(false), _restartGameRequested(false), _canRequestMainMenu(true),
_mainMenuRequested(false) {
// Other initializations moved to actual engine class
_vm->_soundMan->playSoundThree(0x002D0031, 0x08861079);
SetMessageHandler(&GameModule::handleMessage);
}
GameModule::~GameModule() {
_vm->_soundMan->deleteSoundGroup(0x002D0031);
delete _childObject;
_childObject = nullptr;
}
void GameModule::handleMouseMove(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseMove(%d, %d)", x, y);
sendPointMessage(_childObject, NM_MOUSE_MOVE, mousePos);
}
}
void GameModule::handleMouseDown(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseDown(%d, %d)", x, y);
sendPointMessage(_childObject, NM_MOUSE_CLICK, mousePos);
}
}
void GameModule::handleMouseUp(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseUp(%d, %d)", x, y);
sendPointMessage(_childObject, NM_MOUSE_RELEASE, mousePos);
}
}
void GameModule::handleWheelUp() {
if (_childObject) {
sendMessage(_childObject, NM_MOUSE_WHEELUP, 0);
}
}
void GameModule::handleWheelDown() {
if (_childObject) {
sendMessage(_childObject, NM_MOUSE_WHEELDOWN, 0);
}
}
void GameModule::handleSpaceKey() {
if (_childObject) {
debug(2, "GameModule::handleSpaceKey()");
sendMessage(_childObject, NM_KEYPRESS_SPACE, 0);
}
}
void GameModule::handleAsciiKey(char key) {
if (_childObject) {
debug(2, "GameModule::handleAsciiKey()");
sendMessage(_childObject, 0x000A, (uint32)key);
}
if (key == '\n' || key == '\r') {
if (!_currentCheat.empty() && _childObject) {
uint32 cheatHash = calcHash(_currentCheat.c_str());
debug(2, "GameModule: cheat=\"%s\" (0x%08x)", _currentCheat.c_str(), cheatHash);
sendMessage(_childObject, NM_CHEAT, cheatHash);
} else if (!_currentCheat.empty())
debug(2, "GameModule: cheat=\"%s\" but no child", _currentCheat.c_str());
_currentCheat.clear();
} else if (key)
_currentCheat += key;
}
void GameModule::handleKeyDown(Common::KeyCode keyCode) {
if (_childObject) {
if (keyCode == Common::KEYCODE_ESCAPE)
handleEscapeKey();
else if (keyCode == Common::KEYCODE_SPACE)
handleSpaceKey();
debug(2, "GameModule::handleKeyDown()");
sendMessage(_childObject, 0x000B, keyCode);
}
}
void GameModule::handleEscapeKey() {
if (_vm->isDemo())
_vm->quitGame();
else if (!_prevChildObject && _canRequestMainMenu)
_mainMenuRequested = true;
else if (_childObject)
sendMessage(_childObject, NM_KEYPRESS_ESC, 0);
}
void GameModule::initKeySlotsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x25400B10)) {
NonRepeatingRandomNumbers keySlots(_vm->_rnd, 16);
for (uint i = 0; i < 3; i++) {
setSubVar(VA_GOOD_KEY_SLOT_NUMBERS, i, keySlots.getNumber());
setSubVar(VA_CURR_KEY_SLOT_NUMBERS, i, keySlots.getNumber());
}
setSubVar(VA_IS_PUZZLE_INIT, 0x25400B10, 1);
}
}
void GameModule::initMemoryPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0xC8606803)) {
NonRepeatingRandomNumbers diceIndices(_vm->_rnd, 3);
NonRepeatingRandomNumbers availableTiles(_vm->_rnd, 48);
NonRepeatingRandomNumbers tileSymbols(_vm->_rnd, 10);
for (uint32 i = 0; i < 3; i++)
setSubVar(VA_CURR_DICE_NUMBERS, i, 1);
// Set special symbols
// Symbol 5 is always one of the three special symbols
setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), 5);
tileSymbols.removeNumber(5);
for (int i = 0; i < 2; i++)
setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), tileSymbols.getNumber());
// Insert special symbols tiles
for (uint32 i = 0; i < 3; ++i) {
int tileSymbolOccurrence = _vm->_rnd->getRandomNumber(4 - 1) * 2 + 2;
setSubVar(VA_GOOD_DICE_NUMBERS, i, tileSymbolOccurrence);
while (tileSymbolOccurrence--)
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), getSubVar(VA_DICE_MEMORY_SYMBOLS, i));
}
// Fill the remaining tiles
uint32 tileSymbolIndex = 0;
while (!availableTiles.empty()) {
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), tileSymbols[tileSymbolIndex]);
setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), tileSymbols[tileSymbolIndex]);
tileSymbolIndex++;
if (tileSymbolIndex >= tileSymbols.size())
tileSymbolIndex = 0;
}
setSubVar(VA_IS_PUZZLE_INIT, 0xC8606803, 1);
}
}
void GameModule::initWaterPipesPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x40520234)) {
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 0, 3);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 1, 1);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 2, 2);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 3, 0);
setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 4, 4);
setSubVar(VA_IS_PUZZLE_INIT, 0x40520234, 1);
}
}
void GameModule::initRadioPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x08C80800)) {
int currMusicIndex = _vm->_rnd->getRandomNumber(5 - 1) + 3;
setGlobalVar(V_GOOD_RADIO_MUSIC_INDEX, 5 * currMusicIndex);
setGlobalVar(V_GOOD_RADIO_MUSIC_NAME, kRadioMusicFileHashes[currMusicIndex]);
setGlobalVar(V_RADIO_ROOM_LEFT_DOOR, 1);
setGlobalVar(V_RADIO_ROOM_RIGHT_DOOR, 0);
setSubVar(VA_IS_PUZZLE_INIT, 0x08C80800, 1);
}
}
void GameModule::initTestTubes1Puzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x20479010)) {
for (uint i = 0; i < 3; i++)
setSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, i, _vm->_rnd->getRandomNumber(3 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x20479010, 1);
}
}
void GameModule::initTestTubes2Puzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x66059818)) {
for (uint i = 0; i < 3; i++)
setSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, i, _vm->_rnd->getRandomNumber(6 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x66059818, 1);
}
}
void GameModule::initCannonSymbolsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x8C9819C2)) {
for (int i = 0; i < 3; i++) {
setSubVar(VA_GOOD_CANNON_SYMBOLS_1, i, _vm->_rnd->getRandomNumber(12 - 1));
setSubVar(VA_GOOD_CANNON_SYMBOLS_2, i, _vm->_rnd->getRandomNumber(12 - 1));
}
setSubVar(VA_IS_PUZZLE_INIT, 0x8C9819C2, 1);
}
}
void GameModule::initCodeSymbolsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x0CD09B50)) {
for (int i = 0; i < 12; ++i)
setSubVar(VA_CODE_SYMBOLS, i, i);
for (int i = 0; i < 12; ++i) {
uint32 index1 = _vm->_rnd->getRandomNumber(12 - 1);
uint32 index2 = _vm->_rnd->getRandomNumber(12 - 1);
uint32 temp = getSubVar(VA_CODE_SYMBOLS, index1);
setSubVar(VA_CODE_SYMBOLS, index1, getSubVar(VA_CODE_SYMBOLS, index2));
setSubVar(VA_CODE_SYMBOLS, index2, temp);
}
setGlobalVar(V_NOISY_SYMBOL_INDEX, _vm->_rnd->getRandomNumber(11 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x0CD09B50, 1);
}
}
void GameModule::initCubeSymbolsPuzzle() {
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x60400854)) {
NonRepeatingRandomNumbers cubeSymbols(_vm->_rnd, 9);
for (uint32 cubePosition = 0; cubePosition < 9; ++cubePosition)
setSubVar(VA_CUBE_POSITIONS, cubePosition, (uint32)(cubeSymbols.getNumber() - 1));
setSubVar(VA_IS_PUZZLE_INIT, 0x60400854, 1);
}
}
byte GameModule::parseCrystalColor(char colorLetter) {
switch (colorLetter) {
case 'B':
return 4;
case 'G':
return 3;
case 'O':
return 1;
case 'R':
return 0;
case 'V':
return 5;
case 'Y':
return 2;
default:
return 0;
}
}
void GameModule::initCrystalColorsPuzzle() {
if (!getGlobalVar(V_CRYSTAL_COLORS_INIT)) {
TextResource textResource(_vm);
const char *textStart, *textEnd;
textResource.load(0x46691611);
textStart = textResource.getString(0, textEnd);
for (uint index = 0; index < 5; index++) {
char colorLetter = (byte)textStart[index];
byte correctColorNum = parseCrystalColor(colorLetter), misalignedColorNum;
do {
misalignedColorNum = _vm->_rnd->getRandomNumber(6 - 1);
} while (misalignedColorNum == correctColorNum);
setSubVar(VA_GOOD_CRYSTAL_COLORS, index, correctColorNum);
setSubVar(VA_CURR_CRYSTAL_COLORS, index, misalignedColorNum);
}
setGlobalVar(V_CRYSTAL_COLORS_INIT, 1);
}
}
uint32 GameModule::getCurrRadioMusicFileHash() {
uint musicIndex = getGlobalVar(V_CURR_RADIO_MUSIC_INDEX);
return (musicIndex % 5 != 0) ? 0 : kRadioMusicFileHashes[CLIP<uint>(musicIndex / 5, 0, 17)];
}
uint32 GameModule::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = Module::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0800:
_canRequestMainMenu = true;
break;
case 0x1009:
_moduleResult = param.asInteger();
_done = true;
break;
default:
break;
}
return messageResult;
}
void GameModule::startup() {
#if 1
// Logos and intro video // Real game start
createModule(1500, 0);
#else
// DEBUG>>>
/*
setGlobalVar(V_SEEN_MUSIC_BOX, 1);
setGlobalVar(V_CREATURE_EXPLODED, 0);
setGlobalVar(V_MATCH_STATUS, 0);
setGlobalVar(V_PROJECTOR_LOCATION, 2);
*/
//setGlobalVar(V_ENTRANCE_OPEN, 0);
//setGlobalVar(V_DOOR_SPIKES_OPEN, 1);
//setGlobalVar(V_CREATURE_ANGRY, 1);
setGlobalVar(V_RADIO_ENABLED, 1);
//setGlobalVar(V_TNT_DUMMY_BUILT, 1);
setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
setGlobalVar(V_TV_JOKE_TOLD, 1);
/*
// Give all disks
for (int i = 0; i < 20; i++)
setSubVar(VA_IS_TAPE_INSERTED, i, 1);
*/
setSubVar(VA_IS_KEY_INSERTED, 0, 1);
setSubVar(VA_IS_KEY_INSERTED, 1, 1);
setSubVar(VA_IS_KEY_INSERTED, 2, 1);
for (uint32 index = 0; index < 9; index++)
setSubVar(VA_CUBE_POSITIONS, index, 7 - index);
setGlobalVar(V_WALL_BROKEN, 0);
setGlobalVar(V_WORLDS_JOINED, 1);
setGlobalVar(V_RADIO_MOVE_DISH_VIDEO, 0);
// Enable all locations
for (int i = 0; i < 6; i++)
setSubVar(V_TELEPORTER_DEST_AVAILABLE, i, 1);
//setGlobalVar(V_PROJECTOR_LOCATION, 4);
setGlobalVar(V_KEYDOOR_UNLOCKED, 1);
setGlobalVar(V_LIGHTS_ON, 1);
setGlobalVar(V_WATER_RUNNING, 1);
setGlobalVar(V_HAS_TEST_TUBE, 1);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 0, 3);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 1, 1);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 2, 2);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 3, 0);
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 4, 4);
setGlobalVar(V_KLAYMEN_SMALL, 1);
setGlobalVar(V_SHRINK_LIGHTS_ON, 0);
// <<<DEBUG
#if 1
_vm->gameState().which = 0;
_vm->gameState().sceneNum = 0;
createModule(2400, 0);
#endif
#endif
}
void GameModule::requestRestoreGame() {
_restoreGameRequested = true;
}
void GameModule::requestRestartGame(bool requestMainMenu) {
_restartGameRequested = true;
_mainMenuRequested = requestMainMenu;
}
void GameModule::redrawPrevChildObject() {
if (_prevChildObject) {
_prevChildObject->draw();
_vm->_screen->update();
}
}
void GameModule::checkRequests() {
if (_restartGameRequested) {
_restartGameRequested = false;
_vm->_gameVars->clear();
requestRestoreGame();
}
if (_restoreGameRequested) {
_restoreGameRequested = false;
_vm->_audioResourceMan->stopAllMusic();
_vm->_audioResourceMan->stopAllSounds();
_vm->_soundMan->stopAllMusic();
_vm->_soundMan->stopAllSounds();
// Reinsert turning sound because SoundMan::stopAllSounds() removes it
_vm->_soundMan->playSoundThree(0x002D0031, 0x08861079);
delete _childObject;
delete _prevChildObject;
_childObject = nullptr;
_prevChildObject = nullptr;
_prevModuleNum = 0;
createModuleByHash(getGlobalVar(V_MODULE_NAME));
}
if (_mainMenuRequested)
openMainMenu();
}
void GameModule::createModule(int moduleNum, int which) {
debug(1, "GameModule::createModule(%d, %d)", moduleNum, which);
_moduleNum = moduleNum;
delete _childObject;
switch (_moduleNum) {
case 1000:
setGlobalVar(V_MODULE_NAME, 0x03294419);
_childObject = new Module1000(_vm, this, which);
break;
case 1100:
setGlobalVar(V_MODULE_NAME, 0x0002C818);
_childObject = new Module1100(_vm, this, which);
break;
case 1200:
setGlobalVar(V_MODULE_NAME, 0x00478311);
_childObject = new Module1200(_vm, this, which);
break;
case 1300:
setGlobalVar(V_MODULE_NAME, 0x0061C090);
_childObject = new Module1300(_vm, this, which);
break;
case 1400:
setGlobalVar(V_MODULE_NAME, 0x00AD0012);
_childObject = new Module1400(_vm, this, which);
break;
case 1500:
_canRequestMainMenu = false;
setGlobalVar(V_MODULE_NAME, 0x00F10114);
_childObject = new Module1500(_vm, this, which);
break;
case 1600:
setGlobalVar(V_MODULE_NAME, 0x01A008D8);
_childObject = new Module1600(_vm, this, which);
break;
case 1700:
setGlobalVar(V_MODULE_NAME, 0x04212331);
_childObject = new Module1700(_vm, this, which);
break;
case 1800:
setGlobalVar(V_MODULE_NAME, 0x04A14718);
_childObject = new Module1800(_vm, this, which);
break;
case 1900:
setGlobalVar(V_MODULE_NAME, 0x04E1C09C);
_childObject = new Module1900(_vm, this, which);
break;
case 2000:
setGlobalVar(V_MODULE_NAME, 0x08250000);
_childObject = new Module2000(_vm, this, which);
break;
case 2100:
setGlobalVar(V_MODULE_NAME, 0x10A10C14);
_childObject = new Module2100(_vm, this, which);
break;
case 2200:
setGlobalVar(V_MODULE_NAME, 0x11391412);
_childObject = new Module2200(_vm, this, which);
break;
case 2300:
setGlobalVar(V_MODULE_NAME, 0x1A214010);
_childObject = new Module2300(_vm, this, which);
break;
case 2400:
setGlobalVar(V_MODULE_NAME, 0x202D1010);
_childObject = new Module2400(_vm, this, which);
break;
case 2500:
setGlobalVar(V_MODULE_NAME, 0x29220120);
_childObject = new Module2500(_vm, this, which);
break;
case 2600:
setGlobalVar(V_MODULE_NAME, 0x40271018);
_childObject = new Module2600(_vm, this, which);
break;
case 2700:
setGlobalVar(V_MODULE_NAME, 0x42212411);
_childObject = new Module2700(_vm, this, which);
break;
case 2800:
setGlobalVar(V_MODULE_NAME, 0x64210814);
_childObject = new Module2800(_vm, this, which);
break;
case 2900:
setGlobalVar(V_MODULE_NAME, 0x81100020);
if (which >= 0)
setGlobalVar(V_TELEPORTER_CURR_LOCATION, which);
_childObject = new Module2900(_vm, this, which);
break;
case 3000:
setGlobalVar(V_MODULE_NAME, 0x81293110);
_childObject = new Module3000(_vm, this, which);
break;
case 9999:
createDemoScene();
break;
default:
error("GameModule::createModule() Could not create module %d", moduleNum);
}
SetUpdateHandler(&GameModule::updateModule);
_childObject->handleUpdate();
}
void GameModule::createModuleByHash(uint32 nameHash) {
debug(1, "GameModule::createModuleByHash(%08X)", nameHash);
switch (nameHash) {
case 0x03294419:
createModule(1000, -1);
break;
case 0x0002C818:
createModule(1100, -1);
break;
case 0x00478311:
createModule(1200, -1);
break;
case 0x0061C090:
createModule(1300, -1);
break;
case 0x00AD0012:
createModule(1400, -1);
break;
case 0x00F10114:
createModule(1500, -1);
break;
case 0x01A008D8:
createModule(1600, -1);
break;
case 0x04212331:
createModule(1700, -1);
break;
case 0x04A14718:
createModule(1800, -1);
break;
case 0x04E1C09C:
createModule(1900, -1);
break;
case 0x08250000:
createModule(2000, -1);
break;
case 0x10A10C14:
createModule(2100, -1);
break;
case 0x11391412:
createModule(2200, -1);
break;
case 0x1A214010:
createModule(2300, -1);
break;
case 0x202D1010:
createModule(2400, -1);
break;
case 0x29220120:
createModule(2500, -1);
break;
case 0x40271018:
createModule(2600, -1);
break;
case 0x42212411:
createModule(2700, -1);
break;
case 0x64210814:
createModule(2800, -1);
break;
case 0x81100020:
createModule(2900, -1);
break;
case 0x81293110:
createModule(3000, -1);
break;
default:
createModule(1000, 0);
break;
}
}
void GameModule::updateModule() {
if (!updateChild()) {
switch (_moduleNum) {
case 1000:
createModule(2300, 0);
break;
case 1200:
if (_moduleResult == 1)
createModule(2600, 0);
else
createModule(2300, 2);
break;
case 1100:
if (_moduleResult == 0)
createModule(2900, 2);
else {
setGlobalVar(V_ENTRANCE_OPEN, 1);
createModule(1300, 0);
}
break;
case 1300:
if (_moduleResult == 1) {
// The game was successfully finished
requestRestartGame(true);
} else
createModule(2900, 0);
break;
case 1400:
createModule(1600, 1);
break;
case 1500:
createModule(1000, 0);
break;
case 1600:
if (_moduleResult == 1)
createModule(1400, 0);
else if (_moduleResult == 2)
createModule(1700, 0);
else
createModule(2100, 0);
break;
case 1700:
if (_moduleResult == 1)
createModule(2900, 3);
else
createModule(1600, 2);
break;
case 1800:
if (_moduleResult == 1) {
// Game over, Klaymen jumped into the hole
requestRestartGame(true);
} else if (_moduleResult == 2)
createModule(2700, 0);
else if (_moduleResult == 3)
createModule(3000, 3);
else
createModule(2800, 0);
break;
case 1900:
createModule(3000, 1);
break;
case 2000:
createModule(2900, 4);
break;
case 2100:
if (_moduleResult == 1)
createModule(2900, 1);
else
createModule(1600, 0);
break;
case 2200:
createModule(2300, 1);
break;
case 2300:
debug(1, "module 23000 _moduleResult : %d", _moduleResult);
if (_moduleResult == 2)
createModule(1200, 0);
else if (_moduleResult == 0)
createModule(1000, 1);
else if (_vm->isDemo())
createModule(9999, -1);
else if (_moduleResult == 1)
createModule(2200, 0);
else if (_moduleResult == 3)
createModule(2400, 0);
else if (_moduleResult == 4)
createModule(3000, 0);
break;
case 2400:
createModule(2300, 3);
break;
case 2500:
createModule(2600, 1);
break;
case 2600:
if (_moduleResult == 1) {
if (_vm->isDemo())
createModule(9999, -1);
else
createModule(2500, 0);
} else
createModule(1200, 1);
break;
case 2700:
createModule(1800, 2);
break;
case 2800:
if (_moduleResult == 1)
createModule(2900, 5);
else
createModule(1800, 0);
break;
case 2900:
if (_moduleResult != (uint32)-1) {
switch (_moduleResult) {
case 0:
createModule(1300, 5);
break;
case 1:
createModule(2100, 1);
break;
case 2:
createModule(1100, 1);
break;
case 3:
setSubVar(V_TELEPORTER_DEST_AVAILABLE, 2, 1);
createModule(1700, 1);
break;
case 4:
createModule(2000, 0);
break;
case 5:
default:
createModule(2800, 1);
break;
}
} else {
switch (getGlobalVar(V_TELEPORTER_CURR_LOCATION)) {
case 0:
createModule(1300, 6);
break;
case 1:
createModule(2100, 2);
break;
case 2:
createModule(1100, 2);
break;
case 3:
createModule(1700, 2);
break;
case 4:
createModule(2000, 1);
break;
case 5:
default:
createModule(2800, 2);
break;
}
}
setGlobalVar(V_TELEPORTER_CURR_LOCATION, 0);
break;
case 3000:
// NOTE _moduleResult 2 never used
// NOTE Check if _moduleResult 4 is used
if (_moduleResult == 1)
createModule(1900, 0);
else if (_moduleResult == 3)
createModule(1800, 3);
else if (_moduleResult == 4)
createModule(3000, 0);
else
createModule(2300, 4);
break;
case 9999:
createModuleByHash(getGlobalVar(V_MODULE_NAME));
break;
default:
break;
}
}
}
void GameModule::openMainMenu() {
if (_childObject) {
sendMessage(_childObject, NM_MOUSE_HIDE, 0);
_childObject->draw();
} else {
// If there's no module, create one so there's something to return to
createModule(1000, 0);
}
_vm->_screen->saveParams();
_vm->_screen->update();
_mainMenuRequested = false;
createMenuModule();
}
void GameModule::createMenuModule() {
if (!_prevChildObject) {
_prevChildObject = _childObject;
_prevModuleNum = _moduleNum;
_childObject = new MenuModule(_vm, this, 0);
_childObject->handleUpdate();
SetUpdateHandler(&GameModule::updateMenuModule);
}
}
void GameModule::updateMenuModule() {
if (!updateChild()) {
_vm->_screen->restoreParams();
_childObject = _prevChildObject;
sendMessage(_childObject, NM_MOUSE_SHOW, 0);
_prevChildObject = nullptr;
_moduleNum = _prevModuleNum;
SetUpdateHandler(&GameModule::updateModule);
}
}
NonRepeatingRandomNumbers::NonRepeatingRandomNumbers(Common::RandomSource *rnd, int count)
: _rnd(rnd) {
for (int i = 0; i < count; i++)
push_back(i);
}
int NonRepeatingRandomNumbers::getNumber() {
int number;
if (!empty()) {
uint index = _rnd->getRandomNumber(size() - 1);
number = (*this)[index];
remove_at(index);
} else
number = 0;
return number;
}
void NonRepeatingRandomNumbers::removeNumber(int number) {
for (uint i = 0; i < size(); ++i)
if ((*this)[i] == number) {
remove_at(i);
break;
}
}
} // End of namespace Neverhood
|