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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_ZOOM_H
#define PEGASUS_NEIGHBORHOOD_ZOOM_H
#include "common/array.h"
#include "common/endian.h"
#include "pegasus/constants.h"
namespace Common {
class SeekableReadStream;
}
namespace Pegasus {
class ZoomTable {
public:
ZoomTable() {}
~ZoomTable() {}
static uint32 getResTag() { return MKTAG('Z', 'o', 'o', 'm'); }
void loadFromStream(Common::SeekableReadStream *stream);
void clear();
struct Entry {
Entry();
void clear();
bool isEmpty() { return movieStart == 0xffffffff; }
HotSpotID hotspot;
TimeValue movieStart;
TimeValue movieEnd;
RoomID room;
DirectionConstant direction;
};
Entry findEntry(HotSpotID hotspot);
private:
Common::Array<Entry> _entries;
};
} // End of namespace Pegasus
#endif
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