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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PINK_PDA_MGR_H
#define PINK_PDA_MGR_H
#include "common/stack.h"
#include "pink/cursor_mgr.h"
#include "pink/utils.h"
namespace Pink {
class PinkEngine;
class LeadActor;
class PDAPage;
struct Command;
class PDAMgr {
public:
PDAMgr(PinkEngine *game);
~PDAMgr();
void loadState(Archive &archive) { _savedPage = archive.readString(); }
void saveState(Archive &archive);
void execute(const Command &command);
void goToPage(const Common::String pageName);
void update() { _cursorMgr.update(); }
void close();
void onLeftButtonClick(Common::Point point);
void onLeftButtonUp();
void onMouseMove(Common::Point point);
PinkEngine *getGame() const { return _game; }
const Common::String &getSavedPageName() { return _savedPage; }
void setLead(LeadActor *lead) { _lead = lead; }
private:
void loadGlobal();
void initPerilButtons();
void updateWheels(bool playSfx = false);
void updateLocator();
void calculateIndexes();
static bool isNavigate(const Common::String &name);
static bool isDomain(const Common::String &name);
private:
PinkEngine *_game;
LeadActor *_lead;
PDAPage *_page;
PDAPage *_globalPage;
CursorMgr _cursorMgr;
Common::String _savedPage;
Common::Stack<Common::String> _previousPages;
byte _countryIndex;
byte _domainIndex;
byte _iteration;
byte _handFrame;
enum LeftHandAction {
kLeft1,
kLeft2,
kLeft3,
kLeft4
} _leftHandAction;
};
} // End of namespace Pink
#endif
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