File: maski_21.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef QDENGINE_MINIGAMES_MASKI_21_H
#define QDENGINE_MINIGAMES_MASKI_21_H

#include "common/debug.h"

#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"

namespace QDEngine {

class qdMaski21MiniGame : public qdMiniGameInterface {
public:
	qdMaski21MiniGame(bool randomDll) { _randomDll = randomDll; }
	~qdMaski21MiniGame() {}

	bool init(const qdEngineInterface *engine_interface) {
		debugC(1, kDebugMinigames, "Maski21::init()");

		_engine = engine_interface;
		_scene = engine_interface->current_scene_interface();
		if (!_scene)
			return false;

		_flagObj = _scene->object_interface(_scene->minigame_parameter("command_object"));

		if (!_randomDll)
			_commandObj = _scene->object_interface(_scene->minigame_parameter("command_object"));

		// srand(time(0))

		_timePassed = -1.0;

  		return true;
	}

	bool quant(float dt) {
		debugC(3, kDebugMinigames, "Maski21::quant(%f)", dt);

		if (!_randomDll) {
			mgVect2i pos = _engine->mouse_cursor_position();

			if (pos.x < 25)
				_commandObj->set_state("\xe2\xeb\xe5\xe2\xee");		// "влево"

			if (pos.x > 775)
				_commandObj->set_state("\xe2\xef\xf0\xe0\xe2\xee");	// "вправо"

			if (pos.x > 25 && pos.x < 775)
				_commandObj->set_state("\xed\xe5\xf2");				// "нет"
		}

		if (_flagObj->is_state_active("\xe7\xe0\xef\xf3\xf1\xea")) {	// "запуск"
			_timePassed = 0.0;
			_targetTime = qd_rnd(20) + 10;

			_flagObj->set_state("\xe2\xfb\xef\xee\xeb\xed\xe5\xed\xe8\xe5");	// "выполнение"
		} else if (_flagObj->is_state_active("\xe2\xfb\xef\xee\xeb\xed\xe5\xed\xe8\xe5")) {	// "выполнение"
			_timePassed += dt;
		}

		if ((float)_targetTime < _timePassed && _timePassed != -1.0 ) {
			_timePassed = -1.0;
			_flagObj->set_state("\xea\xee\xed\xe5\xf6");		// "конец"
		}

		return true;
	}

	bool finit() {
		debugC(1, kDebugMinigames, "Maski21::finit()");

		if (_scene)  {
			_engine->release_scene_interface(_scene);
			_scene = 0;
		}

 		return true;
	}

	bool new_game(const qdEngineInterface *engine_interface) {
		return true;
	}

	int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
		return 0;
	}

	int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
		return 0;
	}

	enum { INTERFACE_VERSION = 99 };
	int version() const {
		return INTERFACE_VERSION;
	}

private:
	const qdEngineInterface *_engine = nullptr;
	qdMinigameSceneInterface *_scene = nullptr;

	qdMinigameObjectInterface *_commandObj  = nullptr;
	qdMinigameObjectInterface *_flagObj  = nullptr;

	float _timePassed = -1.0;
	int _targetTime = 0;

	bool _randomDll = false;
};

} // namespace QDEngine

#endif // QDENGINE_MINIGAMES_MASKI_21_H