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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_MASKI_21_H
#define QDENGINE_MINIGAMES_MASKI_21_H
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
namespace QDEngine {
class qdMaski21MiniGame : public qdMiniGameInterface {
public:
qdMaski21MiniGame(bool randomDll) { _randomDll = randomDll; }
~qdMaski21MiniGame() {}
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "Maski21::init()");
_engine = engine_interface;
_scene = engine_interface->current_scene_interface();
if (!_scene)
return false;
_flagObj = _scene->object_interface(_scene->minigame_parameter("command_object"));
if (!_randomDll)
_commandObj = _scene->object_interface(_scene->minigame_parameter("command_object"));
// srand(time(0))
_timePassed = -1.0;
return true;
}
bool quant(float dt) {
debugC(3, kDebugMinigames, "Maski21::quant(%f)", dt);
if (!_randomDll) {
mgVect2i pos = _engine->mouse_cursor_position();
if (pos.x < 25)
_commandObj->set_state("\xe2\xeb\xe5\xe2\xee"); // "влево"
if (pos.x > 775)
_commandObj->set_state("\xe2\xef\xf0\xe0\xe2\xee"); // "вправо"
if (pos.x > 25 && pos.x < 775)
_commandObj->set_state("\xed\xe5\xf2"); // "нет"
}
if (_flagObj->is_state_active("\xe7\xe0\xef\xf3\xf1\xea")) { // "запуск"
_timePassed = 0.0;
_targetTime = qd_rnd(20) + 10;
_flagObj->set_state("\xe2\xfb\xef\xee\xeb\xed\xe5\xed\xe8\xe5"); // "выполнение"
} else if (_flagObj->is_state_active("\xe2\xfb\xef\xee\xeb\xed\xe5\xed\xe8\xe5")) { // "выполнение"
_timePassed += dt;
}
if ((float)_targetTime < _timePassed && _timePassed != -1.0 ) {
_timePassed = -1.0;
_flagObj->set_state("\xea\xee\xed\xe5\xf6"); // "конец"
}
return true;
}
bool finit() {
debugC(1, kDebugMinigames, "Maski21::finit()");
if (_scene) {
_engine->release_scene_interface(_scene);
_scene = 0;
}
return true;
}
bool new_game(const qdEngineInterface *engine_interface) {
return true;
}
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
return 0;
}
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
return 0;
}
enum { INTERFACE_VERSION = 99 };
int version() const {
return INTERFACE_VERSION;
}
private:
const qdEngineInterface *_engine = nullptr;
qdMinigameSceneInterface *_scene = nullptr;
qdMinigameObjectInterface *_commandObj = nullptr;
qdMinigameObjectInterface *_flagObj = nullptr;
float _timePassed = -1.0;
int _targetTime = 0;
bool _randomDll = false;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_MASKI_21_H
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