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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_ORCHESTRA_H
#define QDENGINE_MINIGAMES_ORCHESTRA_H
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
namespace QDEngine {
class qdOrchestraMiniGame : public qdMiniGameInterface {
public:
qdOrchestraMiniGame() {}
~qdOrchestraMiniGame() {}
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "Orchestra::init()");
_engine = engine_interface;
_scene = engine_interface->current_scene_interface();
if (!_scene)
return false;
_clickObj = _scene->object_interface(_scene->minigame_parameter("click_object"));
_doneObj = _scene->object_interface(_scene->minigame_parameter("done_object"));
_needReset = false;
_counter = 0;
return true;
}
bool quant(float dt) {
debugC(3, kDebugMinigames, "Orchestra::quant(%f)", dt);
if (!_needReset) {
if (_clickObj->is_state_active("\xe4\xe0")) { // "да"
_counter++;
_clickObj->set_state("\xed\xe5\xf2"); // "нет"
if (_counter >= 20) {
_needReset = 1;
_doneObj->set_state("\xe4\xe0"); // "да"
}
}
}
if (_needReset) {
if (_doneObj->is_state_active("\xed\xe5\xf2\x31")) { // "нет1"
_needReset = false;
_counter = 0;
}
}
return true;
}
bool finit() {
debugC(1, kDebugMinigames, "Orchestra::finit()");
if (_scene) {
_engine->release_scene_interface(_scene);
_scene = 0;
}
return true;
}
bool new_game(const qdEngineInterface *engine_interface) {
return true;
}
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
return 0;
}
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
return 0;
}
enum { INTERFACE_VERSION = 99 };
int version() const {
return INTERFACE_VERSION;
}
private:
const qdEngineInterface *_engine = nullptr;
qdMinigameSceneInterface *_scene = nullptr;
qdMinigameObjectInterface *_clickObj = nullptr;
qdMinigameObjectInterface *_doneObj = nullptr;
bool _needReset = false;
int _counter = 0;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_ORCHESTRA_H
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