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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/xmath.h"
#include "qdengine/parser/xml_tag_buffer.h"
#include "qdengine/parser/qdscr_parser.h"
#include "qdengine/qdcore/qd_game_scene.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
#include "qdengine/qdcore/qd_named_object.h"
#include "qdengine/qdcore/qd_animation_info.h"
#include "qdengine/qdcore/qd_animation.h"
namespace QDEngine {
qdAnimationInfo::qdAnimationInfo() : _speed(0.0f), _animation_speed(1.0f) {
}
qdAnimationInfo::qdAnimationInfo(const qdAnimationInfo &p) : qdNamedObject(p),
_speed(p._speed),
_animation_speed(p._animation_speed) {
}
qdAnimationInfo::~qdAnimationInfo() {
}
void qdAnimationInfo::load_script(const xml::tag *p) {
int fl;
for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) {
switch (it->ID()) {
case QDSCR_SPEED:
xml::tag_buffer(*it) > _speed;
break;
case QDSCR_ANIMATION_SPEED:
xml::tag_buffer(*it) > _animation_speed;
break;
case QDSCR_ANIMATION:
set_animation_name(it->data());
break;
case QDSCR_FLAG:
xml::tag_buffer(*it) > fl;
set_flag(fl);
break;
}
}
}
bool qdAnimationInfo::save_script(Common::WriteStream &fh, int indent) const {
Common::String res;
if (flags()) {
if (debugChannelSet(-1, kDebugLog))
res += Common::String::format(" flags=\"%s\"", qdAnimation::flag2str(flags()).c_str());
else
res += Common::String::format(" flags=\"%d\"", flags());
}
if (_speed > 0.01f)
res += Common::String::format(" speed=\"%f\"", _speed);
if (_animation_speed != 1.0f)
res += Common::String::format(" animation_speed=\"%f\"", _animation_speed);
if (animation_name())
res += Common::String::format(" animation=\"%s\"", qdscr_XML_string(animation_name()));
if (!res.empty()) {
for (int i = 0; i < indent; i++)
fh.writeString("\t");
fh.writeString("<animation_info");
fh.writeString(res);
fh.writeString("/>\r\n");
}
return true;
}
qdAnimationInfo &qdAnimationInfo::operator = (const qdAnimationInfo &p) {
if (this == &p)
return *this;
*static_cast<qdNamedObject *>(this) = p;
_speed = p._speed;
_animation_speed = p._animation_speed;
return *this;
}
qdAnimation *qdAnimationInfo::animation() const {
if (animation_name()) {
if (qdGameScene *p = static_cast<qdGameScene *>(owner(QD_NAMED_OBJECT_SCENE))) {
if (qdAnimation *anm = p->get_animation(animation_name()))
return anm;
}
if (qdGameDispatcher *p = qd_get_game_dispatcher())
return p->get_animation(animation_name());
}
return NULL;
}
} // namespace QDEngine
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