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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "qdengine/qd_fwd.h"
#include "qdengine/parser/xml_tag_buffer.h"
#include "qdengine/parser/qdscr_parser.h"
#include "qdengine/qdcore/qd_game_end.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
namespace QDEngine {
qdGameEnd::qdGameEnd() {
}
qdGameEnd::qdGameEnd(const qdGameEnd &end) : qdConditionalObject(end),
_interface_screen(end._interface_screen) {
}
qdGameEnd::~qdGameEnd() {
}
qdGameEnd &qdGameEnd::operator = (const qdGameEnd &end) {
if (this == &end) return *this;
*static_cast<qdConditionalObject *>(this) = end;
_interface_screen = end._interface_screen;
return *this;
}
qdConditionalObject::trigger_start_mode qdGameEnd::trigger_start() {
if (qdGameDispatcher *p = qdGameDispatcher::get_dispatcher()) {
p->set_game_end(this);
return qdConditionalObject::TRIGGER_START_ACTIVATE;
}
return qdConditionalObject::TRIGGER_START_FAILED;
}
bool qdGameEnd::load_script(const xml::tag *p) {
load_conditions_script(p);
for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) {
switch (it->ID()) {
case QDSCR_NAME:
set_name(it->data());
break;
case QDSCR_FLAG:
set_flag(xml::tag_buffer(*it).get_int());
break;
case QDSCR_GAME_END_SCREEN:
set_interface_screen(it->data());
break;
}
}
return true;
}
bool qdGameEnd::save_script(Common::WriteStream &fh, int indent) const {
for (int i = 0; i < indent; i++) {
fh.writeString("\t");
}
fh.writeString("<game_end");
if (name()) {
fh.writeString(Common::String::format(" name=\"%s\"", qdscr_XML_string(name())));
}
if (flags()) {
fh.writeString(Common::String::format(" flags=\"%d\"", flags()));
}
if (!_interface_screen.empty()) {
fh.writeString(Common::String::format(" end_screen=\"%s\"", qdscr_XML_string(_interface_screen.c_str())));
}
if (has_conditions()) {
fh.writeString(">\r\n");
save_conditions_script(fh, indent);
for (int i = 0; i < indent; i++) {
fh.writeString("\t");
}
fh.writeString("</game_end>\r\n");
} else {
fh.writeString("/>\r\n");
}
return true;
}
} // namespace QDEngine
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