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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_QD_GAME_END_H
#define QDENGINE_QDCORE_QD_GAME_END_H
#include "qdengine/parser/xml_fwd.h"
#include "qdengine/qdcore/qd_conditional_object.h"
namespace QDEngine {
//! Концовка игры.
class qdGameEnd : public qdConditionalObject {
public:
qdGameEnd();
qdGameEnd(const qdGameEnd &end);
qdGameEnd &operator = (const qdGameEnd &end);
~qdGameEnd();
const char *interface_screen() const {
return _interface_screen.c_str();
}
bool has_interface_screen() const {
return !_interface_screen.empty();
}
void set_interface_screen(const char *name) {
if (name) _interface_screen = name;
else _interface_screen.clear();
}
qdConditionalObject::trigger_start_mode trigger_start();
int named_object_type() const {
return QD_NAMED_OBJECT_GAME_END;
};
bool load_script(const xml::tag *p);
bool save_script(Common::WriteStream &fh, int indent = 0) const;
private:
//! Имя интерфейсного экрана, на который выходить из игры.
/**
Если строка пустая - будет выход в main menu.
*/
Common::String _interface_screen;
};
} // namespace QDEngine
#endif // QDENGINE_QDCORE_QD_GAME_END_H
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