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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_UTIL_FPS_COUNTER_H
#define QDENGINE_QDCORE_UTIL_FPS_COUNTER_H
namespace QDEngine {
class fpsCounter {
public:
fpsCounter(int period = 3000);
~fpsCounter() { }
bool quant();
float fps_value() const {
return _value;
}
float fps_value_min() const {
return _value_min;
}
float fps_value_max() const {
return _value_max;
}
void reset();
int period() const {
return _period;
}
void set_period(int p) {
_period = p;
}
private:
float _start_time;
float _prev_time;
int _frame_count;
int _period;
float _value;
float _value_min;
float _value_max;
float _min_frame_time;
float _max_frame_time;
};
} // namespace QDEngine
#endif // QDENGINE_QDCORE_UTIL_FPS_COUNTER_H
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