File: qdengine.h

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (171 lines) | stat: -rw-r--r-- 4,054 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef QDENGINE_H
#define QDENGINE_H

#include "common/error.h"
#include "common/random.h"
#include "common/serializer.h"
#include "engines/engine.h"
#include "graphics/pixelformat.h"

#include "qdengine/qd_fwd.h"
#include "qdengine/parser/qdscr_parser.h"
#include "qdengine/qdcore/qd_screen_text.h"

struct ADGameDescription;

namespace Graphics {
class Screen;
}

namespace QDEngine {

struct QDEngineGameDescription;
class grDispatcher;
class qdGameDispatcher;

enum QDEngineDebugChannels {
	kDebugGraphics = 1,
	kDebugImGui,
	kDebugInput,
	kDebugLoad,
	kDebugLog,
	kDebugSave,
	kDebugSound,
	kDebugTemp,
	kDebugQuant,
	kDebugMinigames,
	kDebugMovement,
	kDebugText,
};

enum {
	GF_BROKEN_VIDEOS = 1
};

class QDEngineEngine : public Engine {
private:
	const ADGameDescription *_gameDescription;
	Common::RandomSource _randomSource;

	grDispatcher *_grD = nullptr;
	qdGameDispatcher *_gameD = nullptr;

protected:
	// Engine APIs
	Common::Error run() override;

public:
	Graphics::Screen *_screen = nullptr;
	Graphics::PixelFormat _pixelformat;
	int _tagMap[QDSCR_MAX_KEYWORD_ID];

	int _screenW;
	int _screenH;

	bool _forceFullRedraw = false;

public:
	QDEngineEngine(OSystem *syst, const ADGameDescription *gameDesc);
	~QDEngineEngine() override;

	uint32 getFeatures() const;
	Common::Language getLanguage() const;

	/**
	 * Returns the game Id
	 */
	Common::String getGameId() const;
	Common::String getTargetName() const { return _targetName; }

	const char *getExeName() const;

	/**
	 * Gets a random number
	 */
	uint32 getRandomNumber(uint maxNum) {
		return _randomSource.getRandomNumber(maxNum);
	}

	void setSeed(uint32 seed) {
		_randomSource.setSeed(seed);
	}

	bool hasFeature(EngineFeature f) const override {
		return
		    (f == kSupportsLoadingDuringRuntime) ||
		    (f == kSupportsSavingDuringRuntime) ||
		    (f == kSupportsReturnToLauncher);
	};

	bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
		return true;
	}
	bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override {
		return true;
	}

	Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
	Common::Error loadGameStream(Common::SeekableReadStream *stream) override;

	void syncSoundSettings() override;

	int engineMain();

	const Vect2i &screen_offset() {
		return _screen_offset;
	}
	void set_screen_offset(const Vect2i &offset) {
		_screen_offset = offset;
	}

public:
	int _thumbSizeX = 0, _thumbSizeY = 0;
	bool _debugDraw = false;
	bool _debugDrawGrid = false;
	int _gameVersion = 0;

	Vect2i _screen_offset = Vect2i(0, 0);
	grScreenRegion _fps_region = grScreenRegion_EMPTY;
	grScreenRegion _fps_region_last = grScreenRegion_EMPTY;
	Std::vector<qdGameObject *> _visible_objects;

	// Default text format
	qdScreenTextFormat _default_format;
	// Global format
	qdScreenTextFormat _global_text_format;
	// Global format for dialog topics
	qdScreenTextFormat _global_topic_format;

private:
	void init_graphics();
};

extern QDEngineEngine *g_engine;
#define SHOULD_QUIT ::QDEngine::g_engine->shouldQuit()

} // namespace QDEngine

byte *transCyrillic(const Common::String &str);

#endif // QDENGINE_H