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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_H
#define QDENGINE_H
#include "common/error.h"
#include "common/random.h"
#include "common/serializer.h"
#include "engines/engine.h"
#include "graphics/pixelformat.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/parser/qdscr_parser.h"
#include "qdengine/qdcore/qd_screen_text.h"
struct ADGameDescription;
namespace Graphics {
class Screen;
}
namespace QDEngine {
struct QDEngineGameDescription;
class grDispatcher;
class qdGameDispatcher;
enum QDEngineDebugChannels {
kDebugGraphics = 1,
kDebugImGui,
kDebugInput,
kDebugLoad,
kDebugLog,
kDebugSave,
kDebugSound,
kDebugTemp,
kDebugQuant,
kDebugMinigames,
kDebugMovement,
kDebugText,
};
enum {
GF_BROKEN_VIDEOS = 1
};
class QDEngineEngine : public Engine {
private:
const ADGameDescription *_gameDescription;
Common::RandomSource _randomSource;
grDispatcher *_grD = nullptr;
qdGameDispatcher *_gameD = nullptr;
protected:
// Engine APIs
Common::Error run() override;
public:
Graphics::Screen *_screen = nullptr;
Graphics::PixelFormat _pixelformat;
int _tagMap[QDSCR_MAX_KEYWORD_ID];
int _screenW;
int _screenH;
bool _forceFullRedraw = false;
public:
QDEngineEngine(OSystem *syst, const ADGameDescription *gameDesc);
~QDEngineEngine() override;
uint32 getFeatures() const;
Common::Language getLanguage() const;
/**
* Returns the game Id
*/
Common::String getGameId() const;
Common::String getTargetName() const { return _targetName; }
const char *getExeName() const;
/**
* Gets a random number
*/
uint32 getRandomNumber(uint maxNum) {
return _randomSource.getRandomNumber(maxNum);
}
void setSeed(uint32 seed) {
_randomSource.setSeed(seed);
}
bool hasFeature(EngineFeature f) const override {
return
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsReturnToLauncher);
};
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
return true;
}
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override {
return true;
}
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
void syncSoundSettings() override;
int engineMain();
const Vect2i &screen_offset() {
return _screen_offset;
}
void set_screen_offset(const Vect2i &offset) {
_screen_offset = offset;
}
public:
int _thumbSizeX = 0, _thumbSizeY = 0;
bool _debugDraw = false;
bool _debugDrawGrid = false;
int _gameVersion = 0;
Vect2i _screen_offset = Vect2i(0, 0);
grScreenRegion _fps_region = grScreenRegion_EMPTY;
grScreenRegion _fps_region_last = grScreenRegion_EMPTY;
Std::vector<qdGameObject *> _visible_objects;
// Default text format
qdScreenTextFormat _default_format;
// Global format
qdScreenTextFormat _global_text_format;
// Global format for dialog topics
qdScreenTextFormat _global_topic_format;
private:
void init_graphics();
};
extern QDEngineEngine *g_engine;
#define SHOULD_QUIT ::QDEngine::g_engine->shouldQuit()
} // namespace QDEngine
byte *transCyrillic(const Common::String &str);
#endif // QDENGINE_H
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