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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_SYSTEM_GRAPHICS_GR_DISPATCHER_H
#define QDENGINE_SYSTEM_GRAPHICS_GR_DISPATCHER_H
#include "common/std/vector.h"
#include "qdengine/xmath.h"
#include "qdengine/system/graphics/gr_screen_region.h"
namespace Graphics {
class ManagedSurface;
}
namespace QDEngine {
// Directions for LineTo()
enum GR_LINEDIR {
GR_LEFT,
GR_TOP,
GR_RIGHT,
GR_BOTTOM
};
// Modes for putSpr()
const int GR_BLACK_FON = 0x01;
const int GR_CLIPPED = 0x02;
const int GR_NOCLIP = 0x04;
const int GR_FLIP_HORIZONTAL = 0x08;
const int GR_FLIP_VERTICAL = 0x10;
const int GR_IGNORE_ALPHA = 0x20;
// Modes for Rectangle()
const int GR_FILLED = 0x00;
const int GR_OUTLINED = 0x01;
// grDispatcher::_flags
const int GR_INITED = 0x01;
const int GR_PALETTE = 0x02;
const int GR_REINIT = 0x04;
#ifdef _GR_ENABLE_ZBUFFER
typedef int16 zbuf_t;
const GR_ZBUFFFER_MASK = 0xFFFF;
const GR_ZBUFFER_MAX_Z = 30000;
#endif
enum grTextAlign {
GR_ALIGN_LEFT,
GR_ALIGN_CENTER,
GR_ALIGN_RIGHT
};
enum grPixelFormat {
GR_RGB565 = 0,
GR_ARGB1555,
GR_RGB888,
GR_ARGB8888
};
class grFont;
class grTileSprite;
class RLEBuffer;
class UI_TextParser;
class grDispatcher {
public:
grDispatcher();
virtual ~grDispatcher();
static bool sys_init();
bool init(int sx, int sy, grPixelFormat pixel_format);
void toggle_reinit() {
_flags |= GR_REINIT;
}
bool is_in_reinit_mode() const {
return _flags & GR_REINIT;
}
void set_flag(int fl) {
_flags |= fl;
}
void drop_flag(int fl) {
_flags &= ~fl;
}
bool check_flag(int fl) {
if (_flags & fl) return true;
return false;
}
bool finit();
void *Get_hWnd() const {
return _hWnd;
}
int get_SizeX() const {
return _sizeX;
}
int get_SizeY() const {
return _sizeY;
}
void setClipMode(int m) {
_clipMode = m;
}
int getClipMode() const {
return _clipMode;
}
void setClip() {
setClip(0, 0, _sizeX, _sizeY);
}
void getClip(int &l, int &t, int &r, int &b) const {
l = _clipCoords[GR_LEFT];
t = _clipCoords[GR_TOP];
r = _clipCoords[GR_RIGHT];
b = _clipCoords[GR_BOTTOM];
}
void setClip(int l, int t, int r, int b) {
if (l < 0) l = 0;
if (r > _sizeX) r = _sizeX;
if (t < 0) t = 0;
if (b > _sizeY) b = _sizeY;
_clipCoords[GR_LEFT] = l;
_clipCoords[GR_TOP] = t;
_clipCoords[GR_RIGHT] = r;
_clipCoords[GR_BOTTOM] = b;
}
void limitClip(int l, int t, int r, int b) {
if (_clipCoords[GR_LEFT] < l) _clipCoords[GR_LEFT] = l;
if (_clipCoords[GR_TOP] < t) _clipCoords[GR_TOP] = t;
if (_clipCoords[GR_RIGHT] > r) _clipCoords[GR_RIGHT] = r;
if (_clipCoords[GR_BOTTOM] > b) _clipCoords[GR_BOTTOM] = b;
}
int clipCheck(int x, int y) {
if (x >= _clipCoords[GR_LEFT] && x < _clipCoords[GR_RIGHT] && y >= _clipCoords[GR_TOP] && y < _clipCoords[GR_BOTTOM])
return 1;
return 0;
}
int clipCheck(int x, int y, int sx, int sy) {
if (x - sx >= _clipCoords[GR_LEFT] && x + sx < _clipCoords[GR_RIGHT] && y - sy >= _clipCoords[GR_TOP] && y + sy < _clipCoords[GR_BOTTOM])
return 1;
return 0;
}
bool flush(int x, int y, int sx, int sy);
bool flush();
bool flushChanges();
void fill(int val);
void putSpr(int x, int y, int sx, int sy, const byte *p, int mode, int spriteFormat);
void putSpr(int x, int y, int sx, int sy, const byte *p, int mode, int spriteFormat, float scale);
void putSpr_rle(int x, int y, int sx, int sy, const RLEBuffer *p, int mode, bool alpha_flag);
void putSpr_rle(int x, int y, int sx, int sy, const RLEBuffer *p, int mode, float scale, bool alpha_flag);
void putSpr_a(int x, int y, int sx, int sy, const byte *p, int mode);
void putSpr_a(int x, int y, int sx, int sy, const byte *p, int mode, float scale);
void putSpr_rot(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, int mode, float angle);
void putSpr_rot(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, int mode, float angle, const Vect2f &scale);
void putSpr_rle_rot(const Vect2i &pos, const Vect2i &size, const RLEBuffer *data, bool has_alpha, int mode, float angle);
void putSpr_rle_rot(const Vect2i &pos, const Vect2i &size, const RLEBuffer *data, bool has_alpha, int mode, float angle, const Vect2f &scale);
void putSprMask_rot(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, uint32 mask_color, int mask_alpha, int mode, float angle);
void putSprMask_rot(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, uint32 mask_color, int mask_alpha, int mode, float angle, const Vect2f &scale);
void putSprMask_rle_rot(const Vect2i &pos, const Vect2i &size, const RLEBuffer *data, bool has_alpha, uint32 mask_color, int mask_alpha, int mode, float angle);
void putSprMask_rle_rot(const Vect2i &pos, const Vect2i &size, const RLEBuffer *data, bool has_alpha, uint32 mask_color, int mask_alpha, int mode, float angle, const Vect2f &scale);
void putSprMask(int x, int y, int sx, int sy, const byte *p, uint32 mask_color, int mask_alpha, int mode);
void putSprMask(int x, int y, int sx, int sy, const byte *p, uint32 mask_color, int mask_alpha, int mode, float scale);
void putSprMask_rle(int x, int y, int sx, int sy, const RLEBuffer *p, uint32 mask_color, int mask_alpha, int mode, bool alpha_flag);
void putSprMask_rle(int x, int y, int sx, int sy, const RLEBuffer *p, uint32 mask_color, int mask_alpha, int mode, float scale, bool alpha_flag);
void putSprMask_a(int x, int y, int sx, int sy, const byte *p, uint32 mask_color, int mask_alpha, int mode);
void putSprMask_a(int x, int y, int sx, int sy, const byte *p, uint32 mask_color, int mask_alpha, int mode, float scale);
void putTileSpr(int x, int y, const grTileSprite &sprite, bool has_alpha, int mode, Graphics::ManagedSurface *surface = nullptr, bool clip = true);
void putChar(int x, int y, uint32 color, int font_sx, int font_sy, const byte *font_alpha, const grScreenRegion &char_region);
void drawSprContour_a(int x, int y, int sx, int sy, const byte *p, int contour_color, int mode);
void drawSprContour_a(int x, int y, int sx, int sy, const byte *p, int contour_color, int mode, float scale);
void drawSprContour(int x, int y, int sx, int sy, const byte *p, int contour_color, int mode);
void drawSprContour(int x, int y, int sx, int sy, const byte *p, int contour_color, int mode, float scale);
void drawSprContour(int x, int y, int sx, int sy, const RLEBuffer *p, int contour_color, int mode, bool alpha_flag);
void drawSprContour(int x, int y, int sx, int sy, const RLEBuffer *p, int contour_color, int mode, float scale, bool alpha_flag);
bool drawText(int x, int y, uint32 color, const char *str, int hspace = 0, int vspace = 0, const grFont *font = NULL);
bool drawAlignedText(int x, int y, int sx, int sy, uint32 color, const char *str, grTextAlign align = GR_ALIGN_LEFT, int hspace = 0, int vspace = 0, const grFont *font = NULL);
bool drawParsedText(int x, int y, int sx, int sy, uint32 color, const UI_TextParser *parser, grTextAlign align = GR_ALIGN_LEFT, const grFont *font = NULL);
int textWidth(const char *str, int hspace = 0, const grFont *font = NULL, bool first_string_only = false) const;
int textHeight(const char *str, int vspace = 0, const grFont *font = NULL) const;
#ifdef _GR_ENABLE_ZBUFFER
void putSpr_z(int x, int y, int z, int sx, int sy, const byte *p, int mode);
void putSpr_z(int x, int y, int z, int sx, int sy, const byte *p, int mode, float scale);
void putSpr_rle_z(int x, int y, int z, int sx, int sy, const RLEBuffer *p, int mode, bool alpha_flag);
void putSpr_rle_z(int x, int y, int z, int sx, int sy, const RLEBuffer *p, int mode, float scale, bool alpha_flag);
void putSpr_a_z(int x, int y, int z, int sx, int sy, const byte *p, int mode);
void putSpr_a_z(int x, int y, int z, int sx, int sy, const byte *p, int mode, float scale);
#endif
void erase(int x, int y, int sx, int sy, int col);
void erase(int x, int y, int sx, int sy, int r, int g, int b);
void setPixel(int x, int y, int col);
void setPixelFast(int x, int y, int col);
void setPixelFast(int x, int y, int r, int g, int b);
void setPixel(int x, int y, int r, int g, int b);
void surfaceOverride(Graphics::ManagedSurface *target);
void resetSurfaceOverride();
void getPixel(int x, int y, uint16 &col);
void getPixel(int x, int y, byte &r, byte &g, byte &b);
void line(int x1, int y1, int x2, int y2, int col, int line_style = 0, bool inverse_col = false);
#ifdef _GR_ENABLE_ZBUFFER
void line_z(int x1, int y1, int z1, int x2, int y2, int z2, int col, int line_style = 0);
#endif
void lineTo(int x, int y, int len, int dir, int col, int line_style = 0);
void rectangle(int x, int y, int sx, int sy, int outcol, int incol, int mode, int line_style = 0);
void rectangleAlpha(int x, int y, int sx, int sy, uint32 color, int alpha);
int PalettedMode() const {
return (_flags & GR_PALETTE);
}
grPixelFormat pixel_format() const {
return _pixel_format;
}
void set_pixel_format(grPixelFormat mode) {
_pixel_format = GR_RGB565;
}
inline int bytes_per_pixel() const {
return 2;
}
enum { // маски для high color режимов
mask_565_r = 0xFFFF & (0x001F << 11),
mask_565_g = 0xFFFF & (0x003F << 5),
mask_565_b = 0xFFFF & (0x001F << 0),
mask_555_r = 0xFFFF & (0x001F << 10),
mask_555_g = 0xFFFF & (0x001F << 5),
mask_555_b = 0xFFFF & (0x001F << 0)
};
inline uint32 make_rgb(uint32 color) const {
switch (_pixel_format) {
case GR_RGB565:
return make_rgb565u((color >> 0) & 0xFF, (color >> 8) & 0xFF, (color >> 16) & 0xFF);
case GR_ARGB1555:
return make_rgb555u((color >> 0) & 0xFF, (color >> 8) & 0xFF, (color >> 16) & 0xFF);
case GR_RGB888:
case GR_ARGB8888:
return color;
}
return 0;
}
inline uint32 make_rgb(uint32 r, uint32 g, uint32 b) const {
switch (_pixel_format) {
case GR_RGB565:
return make_rgb565u(r, g, b);
case GR_ARGB1555:
return make_rgb555u(r, g, b);
case GR_RGB888:
case GR_ARGB8888:
return ((b << 16) | (g << 8) | r);
}
return 0;
}
/// Обработчик ввода символа
typedef bool (*char_input_hanler_t)(int input);
static char_input_hanler_t set_input_handler(char_input_hanler_t h) {
char_input_hanler_t old_h = _input_handler;
_input_handler = h;
return old_h;
}
static bool handle_char_input(int input) {
if (_input_handler) return (*_input_handler)(input);
return false;
}
static inline uint32 make_rgb888(uint32 r, uint32 g, uint32 b) {
return ((b << 16) | (g << 8) | r);
}
static inline uint16 make_rgb565u(uint32 r, uint32 g, uint32 b) {
return (((r >> 3) << 11) | ((g >> 2) << 5) | ((b >> 3) << 0));
}
static inline uint16 make_rgb555u(uint32 r, uint32 g, uint32 b) {
return (((r >> 3) << 10) | ((g >> 3) << 5) | ((b >> 3) << 0));
}
static inline void split_rgb565u(uint32 col, byte &r, byte &g, byte &b) {
r = ((col & mask_565_r) >> 11) << 3;
g = ((col & mask_565_g) >> 5) << 2;
b = ((col & mask_565_b) >> 0) << 3;
}
static inline void split_rgb555u(uint32 col, byte &r, byte &g, byte &b) {
r = ((col & mask_555_r) >> 10) << 3;
g = ((col & mask_555_g) >> 5) << 3;
b = ((col & mask_555_b) >> 0) << 3;
}
static inline void split_rgb888(uint32 col, uint32 &r, uint32 &g, uint32 &b) {
r = (col >> 0) & 0xFF;
g = (col >> 8) & 0xFF;
b = (col >> 16) & 0xFF;
}
static inline uint16 make_rgb565(uint32 r, uint32 g, uint32 b) {
return ((r << 11) | (g << 5) | (b << 0));
}
static inline uint16 make_rgb555(uint32 r, uint32 g, uint32 b) {
return ((r << 10) | (g << 5) | (b << 0));
}
static inline uint16 alpha_blend_565(uint16 pic_col, uint16 scr_col, uint32 a) {
if (a != 255) {
if (a)
return pic_col + (((((scr_col & mask_565_r) * a) >> 8) & mask_565_r) |
((((scr_col & mask_565_g) * a) >> 8) & mask_565_g) |
((((scr_col & mask_565_b) * a) >> 8) & mask_565_b));
else
return pic_col;
} else
return scr_col;
}
static inline uint16 alpha_blend_555(uint16 pic_col, uint16 scr_col, uint32 a) {
if (a != 255) {
if (a)
return pic_col + (((((scr_col & mask_555_r) * a) >> 8) & mask_555_r) |
((((scr_col & mask_555_g) * a) >> 8) & mask_555_g) |
((((scr_col & mask_555_b) * a) >> 8) & mask_555_b));
else
return pic_col;
} else
return scr_col;
}
const void *mouse_cursor() const {
return _mouse_cursor;
}
void set_default_mouse_cursor() {
_mouse_cursor = _default_mouse_cursor;
}
void set_null_mouse_cursor() {
_mouse_cursor = NULL;
}
static grDispatcher *instance(void *hwnd);
bool is_mouse_hidden() const {
return _hide_mouse;
}
void hideMouse() {
_hide_mouse = true;
}
void showMouse() {
_hide_mouse = false;
}
bool clip_line(int &x0, int &y0, int &x1, int &y1) const;
bool clip_line(int &x0, int &y0, int &z0, int &x1, int &y1, int &z1) const;
bool clip_rectangle(int &x, int &y, int &pic_x, int &pic_y, int &pic_sx, int &pic_sy) const;
bool is_rectangle_visible(int x, int y, int sx, int sy) const {
if (x + sx < 0 || x >= _sizeX || y + sy < 0 || y >= _sizeY) return false;
return true;
}
bool clip_rectangle(int &x, int &y, int &sx, int &sy) const {
int x1 = x + sx;
int y1 = y + sy;
if (x < _clipCoords[0]) x = _clipCoords[0];
if (x1 >= _clipCoords[2]) x1 = _clipCoords[2] - 1;
if (y < _clipCoords[1]) y = _clipCoords[1];
if (y1 >= _clipCoords[3]) y1 = _clipCoords[3] - 1;
sx = x1 - x;
sy = y1 - y;
if (sx <= 0 || sy <= 0)
return false;
return true;
}
void clear_changes_mask();
typedef Std::vector<grScreenRegion> regions_container_t;
typedef regions_container_t::const_iterator region_iterator;
const regions_container_t &changed_regions() const {
return _changed_regions;
}
void build_changed_regions();
bool invalidate_region(const grScreenRegion ®);
static inline grDispatcher *instance() {
return _dispatcher_ptr;
}
static inline grDispatcher *set_instance(grDispatcher *p) {
grDispatcher *old_p = _dispatcher_ptr;
_dispatcher_ptr = p;
return old_p;
}
static inline const char *wnd_class_name() {
return _wnd_class_name;
}
typedef void (*restore_handler_t)();
static restore_handler_t set_restore_handler(restore_handler_t h) {
restore_handler_t old_h = _restore_handler;
_restore_handler = h;
return old_h;
}
static bool is_active() {
return _is_active;
}
static void activate(bool state) {
if (state && !_is_active) {
if (_restore_handler)
(*_restore_handler)();
}
_is_active = state;
}
char *temp_buffer(int size);
static bool convert_sprite(grPixelFormat src_fmt, grPixelFormat &dest_fmt, int sx, int sy, byte *data, bool &has_alpha);
static grFont *load_font(const char *file_name);
static void set_default_font(grFont *p) {
_default_font = p;
}
static grFont *get_default_font() {
return _default_font;
}
protected:
int _flags;
int _wndPosX;
int _wndPosY;
int _wndSizeX;
int _wndSizeY;
int _sizeX;
int _sizeY;
grPixelFormat _pixel_format;
void *_hWnd;
Graphics::ManagedSurface *_screenBuf = nullptr;
Graphics::ManagedSurface *_realScreenBuf = nullptr;
char *_temp_buffer;
int _temp_buffer_size;
private:
int _clipMode;
int _clipCoords[4];
bool _hide_mouse;
void *_mouse_cursor;
static void *_default_mouse_cursor;
enum {
clLEFT = 1,
clRIGHT = 2,
clBOTTOM = 4,
clTOP = 8
};
inline int clip_out_code(int x, int y) const {
int code = 0;
if (y >= _clipCoords[3])
code |= clTOP;
else if (y < _clipCoords[1])
code |= clBOTTOM;
if (x >= _clipCoords[2])
code |= clRIGHT;
else if (x < _clipCoords[0])
code |= clLEFT;
return code;
}
#ifdef _GR_ENABLE_ZBUFFER
zbuf_t *zbuffer_;
bool alloc_zbuffer(int sx, int sy);
bool free_zbuffer();
bool clear_zbuffer();
zbuf_t get_z(int x, int y) {
return zbuffer_[x + y * _sizeX];
}
void put_z(int x, int y, int z) {
zbuffer_[x + y * _sizeX] = z;
}
#endif
typedef Std::vector<char> changes_mask_t;
enum {
kChangesMaskTile = 16,
kChangesMaskTileShift = 4
};
int _changes_mask_size_x;
int _changes_mask_size_y;
changes_mask_t _changes_mask;
regions_container_t _changed_regions;
static char_input_hanler_t _input_handler;
static grFont *_default_font;
static bool _is_active;
static restore_handler_t _restore_handler;
static grDispatcher *_dispatcher_ptr;
static char *_wnd_class_name;
void putSpr_rot90(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, int mode, float angle);
};
} // namespace QDEngine
#endif // QDENGINE_SYSTEM_GRAPHICS_GR_DISPATCHER_H
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