1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_SYSTEM_GRAPHICS_GR_SCREEN_REGION_H
#define QDENGINE_SYSTEM_GRAPHICS_GR_SCREEN_REGION_H
namespace QDEngine {
#define grScreenRegion_EMPTY grScreenRegion(0, 0, 0, 0)
//! Прямоугольная область на экране.
class grScreenRegion {
public:
grScreenRegion() : _x(0), _y(0), _size_x(0), _size_y(0) {}
grScreenRegion(int x, int y, int sx, int sy) : _x(x), _y(y), _size_x(sx), _size_y(sy) {}
bool operator == (const grScreenRegion ®) const {
if (_x == reg._x && _y == reg._y && _size_x == reg._size_x && _size_y == reg._size_y)
return true;
if (is_empty() && reg.is_empty())
return true;
return false;
}
bool operator != (const grScreenRegion ®) const {
if (is_empty() && reg.is_empty())
return false;
if (_x != reg._x || _y != reg._y || _size_x != reg._size_x || _size_y != reg._size_y)
return true;
return false;
}
grScreenRegion &operator += (const grScreenRegion ®) {
if (reg.is_empty()) return *this;
if (is_empty()) {
*this = reg;
return *this;
}
int x0 = (min_x() < reg.min_x()) ? min_x() : reg.min_x();
int x1 = (max_x() > reg.max_x()) ? max_x() : reg.max_x();
int y0 = (min_y() < reg.min_y()) ? min_y() : reg.min_y();
int y1 = (max_y() > reg.max_y()) ? max_y() : reg.max_y();
_x = (x0 + x1) / 2;
_y = (y0 + y1) / 2;
_size_x = x1 - x0;
_size_y = y1 - y0;
return *this;
}
int x() const {
return _x;
}
int y() const {
return _y;
}
int size_x() const {
return _size_x;
}
int size_y() const {
return _size_y;
}
int min_x() const {
return _x - _size_x / 2;
}
int max_x() const {
return _x + _size_x / 2;
}
int min_y() const {
return _y - _size_y / 2;
}
int max_y() const {
return _y + _size_y / 2;
}
void move(int dx, int dy) {
_x += dx;
_y += dy;
}
bool is_empty() const {
return (!_size_x || !_size_y);
}
bool is_inside(int x, int y) const {
if (x >= min_x() && x < max_x() && y >= min_y() && y < max_y()) return true;
return false;
}
void clear() {
_size_x = 0;
}
static const grScreenRegion EMPTY;
private:
//! координаты центра области
int _x;
int _y;
int _size_x;
int _size_y;
};
} // namespace QDEngine
#endif // QDENGINE_SYSTEM_GRAPHICS_GR_SCREEN_REGION_H
|