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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_SYSTEM_INPUT_KEYBOARD_INPUT_H
#define QDENGINE_SYSTEM_INPUT_KEYBOARD_INPUT_H
#include "common/keyboard.h"
namespace QDEngine {
#define VK_LBUTTON 0x01
#define VK_RBUTTON 0x02
#define VK_CANCEL 0x03
#define VK_MBUTTON 0x04 /* NOT contiguous with L & RBUTTON */
#define VK_BACK 0x08
#define VK_TAB 0x09
#define VK_CLEAR 0x0C
#define VK_RETURN 0x0D
#define VK_SHIFT 0x10
#define VK_CONTROL 0x11
#define VK_MENU 0x12
#define VK_PAUSE 0x13
#define VK_CAPITAL 0x14
#define VK_ESCAPE 0x1B
#define VK_SPACE 0x20
#define VK_PRIOR 0x21
#define VK_NEXT 0x22
#define VK_END 0x23
#define VK_HOME 0x24
#define VK_LEFT 0x25
#define VK_UP 0x26
#define VK_RIGHT 0x27
#define VK_DOWN 0x28
#define VK_SELECT 0x29
#define VK_PRINT 0x2A
#define VK_EXECUTE 0x2B
#define VK_SNAPSHOT 0x2C
#define VK_INSERT 0x2D
#define VK_DELETE 0x2E
#define VK_HELP 0x2F
/* VK_0 thru VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) */
/* VK_A thru VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) */
#define VK_LWIN 0x5B
#define VK_RWIN 0x5C
#define VK_APPS 0x5D
#define VK_NUMPAD0 0x60
#define VK_NUMPAD1 0x61
#define VK_NUMPAD2 0x62
#define VK_NUMPAD3 0x63
#define VK_NUMPAD4 0x64
#define VK_NUMPAD5 0x65
#define VK_NUMPAD6 0x66
#define VK_NUMPAD7 0x67
#define VK_NUMPAD8 0x68
#define VK_NUMPAD9 0x69
#define VK_MULTIPLY 0x6A
#define VK_ADD 0x6B
#define VK_SEPARATOR 0x6C
#define VK_SUBTRACT 0x6D
#define VK_DECIMAL 0x6E
#define VK_DIVIDE 0x6F
#define VK_F1 0x70
#define VK_F2 0x71
#define VK_F3 0x72
#define VK_F4 0x73
#define VK_F5 0x74
#define VK_F6 0x75
#define VK_F7 0x76
#define VK_F8 0x77
#define VK_F9 0x78
#define VK_F10 0x79
#define VK_F11 0x7A
#define VK_F12 0x7B
#define VK_F13 0x7C
#define VK_F14 0x7D
#define VK_F15 0x7E
#define VK_F16 0x7F
#define VK_F17 0x80
#define VK_F18 0x81
#define VK_F19 0x82
#define VK_F20 0x83
#define VK_F21 0x84
#define VK_F22 0x85
#define VK_F23 0x86
#define VK_F24 0x87
#define VK_NUMLOCK 0x90
#define VK_SCROLL 0x91
/*
* VK_L* & VK_R* - left and right Alt, Ctrl and Shift virtual keys.
* Used only as parameters to GetAsyncKeyState() and GetKeyState().
* No other API or message will distinguish left and right keys in this way.
*/
#define VK_LSHIFT 0xA0
#define VK_RSHIFT 0xA1
#define VK_LCONTROL 0xA2
#define VK_RCONTROL 0xA3
#define VK_LMENU 0xA4
#define VK_RMENU 0xA5
#define VK_ATTN 0xF6
#define VK_CRSEL 0xF7
#define VK_EXSEL 0xF8
#define VK_EREOF 0xF9
#define VK_PLAY 0xFA
#define VK_ZOOM 0xFB
#define VK_NONAME 0xFC
#define VK_PA1 0xFD
#define VK_OEM_CLEAR 0xFE
// Some additional virtual keycodes...
#define VK_OEM_COMMA 0xBC
#define VK_OEM_PERIOD 0xBE
#define VK_OEM_SCROLL 0x91
#define VK_OEM_MINUS 0xBD
#define VK_OEM_5_ 0x0C
#define VK_OEM_PLUS 0xBB
#define VK_OEM_ALT 0x12
#define VK_SLASH 0xBF
#define VK_BKSLASH 0x5C
#define VK_TILDE 0xC0
#define VK_LBR 0x5B
#define VK_RBR 0x5D
class keyboardDispatcher {
public:
//! Обработчик нажатий/отжатий кнопок.
/**
Возвращает true при успешной обработке события.
*/
typedef bool (*event_handler_t)(Common::KeyCode key_vcode, bool event);
keyboardDispatcher();
~keyboardDispatcher();
//! Возвращает true, если кнопка с кодом vkey в данный момент нажата.
bool is_pressed(int vkey) const;
//! Устанавливает обработчик нажатий/отжатий кнопок.
event_handler_t set_handler(event_handler_t h) {
event_handler_t old_h = _handler;
_handler = h;
return old_h;
}
//! Обрабатывает нажатие (event == true) или отжатие (event == false) кнопки с кодом vkey.
bool handle_event(Common::KeyCode vkey, bool event);
//! Возвращает диспетчер по-умолчанию.
static keyboardDispatcher *instance();
private:
//! Обработчик нажатий/отжатий кнопок.
event_handler_t _handler;
//! Состояния кнопок - _key_states[vkey] == true если кнопка с кодом vkey нажата.
bool _key_states[Common::KEYCODE_LAST];
};
} // namespace QDEngine
#endif // QDENGINE_SYSTEM_INPUT_KEYBOARD_INPUT_H
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