File: mouse_input.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (76 lines) | stat: -rw-r--r-- 2,116 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "common/textconsole.h"

#include "qdengine/system/input/mouse_input.h"
#include "qdengine/system/graphics/gr_dispatcher.h"


namespace QDEngine {

mouseDispatcher::mouseDispatcher() : _events(0), _active_events(0), _mouse_x(0), _mouse_y(0), _button_status(0) {
	for (int i = 0; i < EV_MOUSE_MOVE + 1; i++)
		_event_handlers[i] = 0;
}

mouseDispatcher::~mouseDispatcher() {
}

mouseDispatcher *mouseDispatcher::instance() {
	static mouseDispatcher dsp;
	return &dsp;
}

bool mouseDispatcher::handle_event(mouseEvent ev, int x, int y, int flags) {
	if (x >= grDispatcher::instance()->get_SizeX())
		x = grDispatcher::instance()->get_SizeX() - 1;
	if (y >= grDispatcher::instance()->get_SizeY())
		y = grDispatcher::instance()->get_SizeY() - 1;

	if (_event_handlers[ev])
		(*_event_handlers[ev])(x, y, flags);

	switch (ev) {
	case EV_LEFT_DOWN:
		_button_status |= 1 << (ID_BUTTON_LEFT);
		break;
	case EV_LEFT_UP:
		_button_status  &= ~(1 << ID_BUTTON_LEFT);
		break;
	case EV_RIGHT_DOWN:
		_button_status |= 1 << (ID_BUTTON_RIGHT);
		break;
	case EV_RIGHT_UP:
		_button_status  &= ~(1 << ID_BUTTON_RIGHT);
		break;
	default:
		break;
	}

	toggle_event(ev);
	_mouse_x = x;
	_mouse_y = y;

	return true;
}

} // namespace QDEngine