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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QUEEN_TALK_H
#define QUEEN_TALK_H
#include "common/util.h"
#include "queen/structs.h"
namespace Queen {
class QueenEngine;
class Talk {
public:
//! Public interface to run a talk from a file
static void talk(const char *filename, int personInRoom, char *cutawayFilename, QueenEngine *vm);
//! Public interface to speak a sentence
static bool speak(const char *sentence, Person *person, const char *voiceFilePrefix, QueenEngine *vm);
//! Read a string from ptr and update offset
static void getString(const byte *ptr, uint16 &offset, char *str, int maxLength, int align = 2);
private:
//! Collection of constants used by Talk
enum {
LINE_HEIGHT = 10,
MAX_STRING_LENGTH = 255,
MAX_STRING_SIZE = (MAX_STRING_LENGTH + 1),
MAX_TEXT_WIDTH = (320-18),
PUSHUP = 4,
ARROW_ZONE_UP = 5,
ARROW_ZONE_DOWN = 6,
DOG_HEADER_SIZE = 20,
OPTION_TEXT_MARGIN = 24
};
//! Special commands for speech
enum {
SPEAK_DEFAULT = 0,
SPEAK_FACE_LEFT = -1,
SPEAK_FACE_RIGHT = -2,
SPEAK_FACE_FRONT = -3,
SPEAK_FACE_BACK = -4,
SPEAK_ORACLE = -5,
SPEAK_UNKNOWN_6 = -6,
SPEAK_AMAL_ON = -7,
SPEAK_PAUSE = -8,
SPEAK_NONE = -9
};
struct DialogueNode {
int16 head;
int16 dialogueNodeValue1;
int16 gameStateIndex;
int16 gameStateValue;
};
struct SpeechParameters {
const char *name;
signed char state,faceDirection;
signed char body,bf,rf,af;
const char *animation;
signed char ff;
};
QueenEngine *_vm;
//! Raw .dog file data (without 20 byte header)
byte *_fileData;
//! Number of dialogue levels
int16 _levelMax;
//! Unique key for this dialogue
int16 _uniqueKey;
//! Used to select voice files
int16 _talkKey;
int16 _jMax;
//! Used by findDialogueString
int16 _pMax;
// Update game state efter dialogue
int16 _gameState[2];
int16 _testValue[2];
int16 _itemNumber[2];
//! String data
uint16 _person1PtrOff;
//! Cutaway data
uint16 _cutawayPtrOff;
//! Data used if we have talked to the person before
uint16 _person2PtrOff;
//! Data used if we haven't talked to the person before
uint16 _joePtrOff;
//! Is a talking head
bool _talkHead;
//! IDs for sentences
DialogueNode _dialogueTree[18][6];
//! Greeting from person Joe has talked to before
char _person2String[MAX_STRING_SIZE];
int _oldSelectedSentenceIndex;
int _oldSelectedSentenceValue;
char _talkString[5][MAX_STRING_SIZE];
char _joeVoiceFilePrefix[5][MAX_STRING_SIZE];
static const SpeechParameters _speechParameters[];
Talk(QueenEngine *vm);
~Talk();
//! Perform talk in file and return a cutaway filename
void talk(const char *filename, int personInRoom, char *cutawayFilename);
byte *loadDialogFile(const char *filename);
//! Load talk data from .dog file
void load(const char *filename);
//! First things spoken
void initialTalk();
//! Find a string in the dialogue tree
void findDialogueString(uint16 offset, int16 id, int16 max, char *str);
//! Get TalkSelected struct for this talk
TalkSelected *talkSelected();
//! Interface to the TalkSelected struct
bool hasTalkedTo() { return talkSelected()->hasTalkedTo; }
//! Interface to the TalkSelected struct
void setHasTalkedTo() { talkSelected()->hasTalkedTo = true; }
//! Get a selected value
int16 selectedValue(int index) {
return talkSelected()->values[index-1];
}
//! Set a selected value
void selectedValue(int index, int16 value) {
talkSelected()->values[index-1] = value;
}
//! The sentence will not be displayed again
void disableSentence(int oldLevel, int selectedSentence);
//! Select what to say
int16 selectSentence();
//! Speak sentence
bool speak(const char *sentence, Person *person, const char *voiceFilePrefix);
//! Convert command in sentence to command code
int getSpeakCommand(const Person *person, const char *sentence, unsigned &index);
//! Speak a part of a sentence
void speakSegment(
const char *segmentStart,
int length,
Person *person,
int command,
const char *voiceFilePrefix,
int index);
void headStringAnimation(const SpeechParameters *parameters, int bobNum, int bankNum);
void stringAnimation(const SpeechParameters *parameters, int startFrame, int bankNum);
void defaultAnimation(
const char *segment,
bool isJoe,
const SpeechParameters *parameters,
int startFrame,
int bankNum);
int countSpaces(const char *segment);
//! Get special parameters for speech
const SpeechParameters *findSpeechParameters(
const char *name,
int state,
int faceDirection);
int splitOption(const char *str, char optionText[5][MAX_STRING_SIZE]);
int splitOptionHebrew(const char *str, char optionText[5][MAX_STRING_SIZE]);
int splitOptionDefault(const char *str, char optionText[5][MAX_STRING_SIZE]);
};
} // End of namespace Queen
#endif
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