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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QUEEN_VERSION_H
#define QUEEN_VERSION_H
#include "common/language.h"
#include "common/platform.h"
namespace Common {
class File;
}
namespace Queen {
struct DetectedGameVersion {
Common::Platform platform;
Common::Language language;
uint8 features;
uint8 compression;
char str[6];
uint8 queenTblVersion;
uint32 queenTblOffset;
};
struct RetailGameVersion {
char str[6];
uint8 queenTblVersion;
uint32 queenTblOffset;
uint32 dataFileSize;
};
//! detect game version
bool detectVersion(DetectedGameVersion *ver, Common::File *f);
//! detect game version based on queen.1 datafile size
const RetailGameVersion *detectGameVersionFromSize(uint32 size);
} // End of namespace Queen
#endif
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