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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SAGA_DETECTION_H
#define SAGA_DETECTION_H
#include "engines/advancedDetector.h"
namespace Saga {
enum GameIds {
GID_ITE = 0,
GID_IHNM = 1
};
enum GameFeatures {
GF_ITE_FLOPPY = 1 << 0,
GF_ITE_DOS_DEMO = 1 << 1,
GF_EXTRA_ITE_CREDITS = 1 << 2,
GF_8BIT_UNSIGNED_PCM = 1 << 3,
GF_IHNM_COLOR_FIX = 1 << 4,
GF_SOME_MAC_RESOURCES= 1 << 5,
GF_AGA_GRAPHICS = 1 << 6,
GF_ECS_GRAPHICS = 1 << 7,
GF_INSTALLER = 1 << 8,
GF_EMBED_FONT = 1 << 9,
GF_POWERPACK_GFX = 1 << 10,
};
enum GameFileTypes {
// Common
GAME_RESOURCEFILE = 1 << 0, // Game resources
GAME_SCRIPTFILE = 1 << 1, // Game scripts
GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games)
GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version)
// ITE specific
GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep
GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild
GAME_DEMOFILE = 1 << 6, // Early ITE demo
GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version
// IHNM specific
GAME_MUSICFILE_FM = 1 << 8, // IHNM
GAME_MUSICFILE_GM = 1 << 9, // IHNM, ITE Mac CD Guild
GAME_PATCHFILE = 1 << 10 // IHNM patch file (patch.re_/patch.res)
};
// Make sure to update ResourceLists in saga.cpp if this enum is reordered.
enum GameResourceList : uint8 {
RESOURCELIST_NONE = 0,
RESOURCELIST_ITE,
RESOURCELIST_ITE_ENGLISH_ECS,
RESOURCELIST_ITE_GERMAN_AGA,
RESOURCELIST_ITE_GERMAN_ECS,
RESOURCELIST_ITE_DEMO,
RESOURCELIST_IHNM,
RESOURCELIST_IHNM_DEMO,
RESOURCELIST_MAX
};
// Make sure to update FontLists in font.cpp if this enum is reordered.
enum GameFontList : uint8 {
FONTLIST_NONE = 0,
FONTLIST_ITE,
FONTLIST_ITE_DEMO,
FONTLIST_ITE_WIN_DEMO,
FONTLIST_IHNM_DEMO,
FONTLIST_IHNM_CD,
FONTLIST_IHNM_ZH,
FONTLIST_MAX
};
// Make sure to update PatchLists in resource.cpp if this enum is reordered.
enum GamePatchList : uint8 {
PATCHLIST_NONE = 0,
PATCHLIST_ITE,
PATCHLIST_ITE_MAC,
PATCHLIST_MAX
};
// Make sure to update ITE_IntroLists in introproc_ite.cpp if this enum is reordered.
enum GameIntroList : uint8 {
INTROLIST_NONE = 0,
INTROLIST_ITE_DEFAULT,
INTROLIST_ITE_AMIGA_ENGLISH_ECS,
INTROLIST_ITE_AMIGA_GERMAN_AGA,
INTROLIST_ITE_AMIGA_GERMAN_ECS,
INTROLIST_ITE_DOS_DEMO,
INTROLIST_MAX
};
struct SAGAGameDescription {
ADGameDescription desc;
int gameId;
uint32 features;
int startSceneNumber;
GameResourceList resourceList;
GameFontList fontList;
GamePatchList patchList;
GameIntroList introList;
// Only used if GF_INSTALLER is set
ADGameFileDescription filesInArchive[5];
uint32 sizeBuffer() const {
uint32 ret = desc.sizeBuffer();
for(int i = 0; i < ARRAYSIZE(filesInArchive); i++) {
ret += filesInArchive[i].sizeBuffer();
}
return ret;
}
void *toBuffer(void *buffer) {
buffer = desc.toBuffer(buffer);
for(int i = 0; i < ARRAYSIZE(filesInArchive); i++) {
buffer = filesInArchive[i].toBuffer(buffer);
}
return buffer;
}
};
#define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1
} // End of namespace Saga
#endif // SAGA_DETECTION_H
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