File: itedata.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (2231 lines) | stat: -rw-r--r-- 111,790 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

// Actor and Object data tables
#include "saga/saga.h"
#include "saga/itedata.h"
#include "saga/sndres.h"

namespace Saga {

ActorTableData ITE_ActorTable[ITE_ACTORCOUNT] = {
	// Original used so called permanent actors for first three and that was designed by
	// EXTENDED object flag. They contained frames in more than one resource. We use
	// different technique here see "Appending to sprite list" in loadActorResources()

//       flags     name scene    x     y    z  spr  frm scp  col
//    ------------ ---- ----  ---- ----- ---- ---- ---- --- ---- -- -- --
	{ kProtagonist | kExtended,
					 0,   1,    0,    0,   0,  37, 135,  0,   1,  0, 0, 0},	// map party
	// spr and frm numbers taken from permanent actors list
	{ kFollower | kExtended,
					 1,   0,    0,    0,   0,  45, 177,  1, 132,  0, 0, 0},	// Okk
	{ kFollower | kExtended,
					 2,   0,    0,    0,   0,  48, 143,  2, 161,  0, 0, 0},	// Eeah
	{ 0,             3,   0,  240,  480,   0, 115, 206,  0,  25,  0, 0, 0},	// albino ferret
	{ 0,             4,  17,  368,  400,   0, 115, 206,  4,  49,  0, 0, 0},	// moneychanger
	{ 0,             5,  11,  552,  412,   0,  54, 152,  1, 171,  0, 0, 0},	// Sist
	{ 0,            17,   2, 1192,  888,   0,  57, 153, 17,  49,  0, 0, 0},	// worker ferret 1
	{ 0,            17,   2,  816, 1052,   0,  57, 153, 18,  49,  0, 0, 0},	// worker ferret 2
	{ 0,            17,   2,  928,  932,   0,  58, 153, 19,  49,  0, 0, 0},	// worker ferret 3
	{ 0,            17,   2, 1416, 1160,   0,  58, 153, 20,  49,  0, 0, 0},	// worker ferret 4
	{ 0,            19,  49, 1592, 1336,   0,  92, 175, 15, 162,  0, 0, 0},	// faire merchant 1 (bear)
	{ 0,            20,  49,  744,  824,   0,  63, 156, 19, 112,  0, 4, 4},	// faire merchant 2 (ferret)
	{ 0,            19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0},	// faire merchant 3
	{ 0,            19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0},	// faire merchant 4
	{ 0,             9,  49, 1560, 1624,   0,  94, 147, 18, 132,  0, 4, 4},	// faire goer 1a (rat)
	{ 0,            56,  49, 1384,  792,   0,  95, 193, 20,  72,  0, 0, 0},	// faire goer 1b (otter)
	{ 0,            19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0},	// faire goer 2a
	{ 0,            19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0},	// faire goer 2b
	{ 0,            19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0},	// faire goer 3a
	{ 0,            19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0},	// faire goer 3b
	{ 0,            19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0},	// faire goer 4a
	{ 0,            19,   0, 1592, 1336,   0,  92, 175,  0, 171,  0, 0, 0},	// faire goer 4b
	{ 0,            18,  32,  764,  448,   0,  55, 150,  0,  48, 10, 4, 4},	// Scorry
	{ 0,            35,  32,    0,    0,   0,  56, 151,  0, 112,  0, 0, 0},	// grand puzzler
	{ 0,            36,  32,    0,    0,   0, 105, 142,  0, 155,  0, 0, 0},	// Rhene
	{ 0,            32,  32,    0,    0,   0,  91, 190,  0,  98,  0, 0, 0},	// elk captain
	{ 0,            31,  32,    0,    0,   0,  90, 189,  0, 171,  0, 0, 0},	// elk guard 1
	{ 0,            31,  32,    0,    0,   0,  90, 189,  0, 171,  0, 0, 0},	// elk guard 2
	{ 0,            31,  32,    0,    0,   0,  90, 189,  0, 171,  0, 0, 0},	// elk guard 3
	{ 0,            31,  32,    0,    0,   0,  79, 172,  0,  18,  0, 0, 0},	// boar sergeant
	{ 0,            21,  50,  664,  400,   0,  76, 171,  2,  74,  0, 4, 4},	// boar sentry 1
	{ 0,            21,  50,  892,  428,   0,  76, 171,  2,  74,  0, 4, 4},	// boar sentry 2
	{ 0,             9,  51,  904,  936,   0,  51, 145, 35,   5,  0, 0, 0},	// hall rat 1
	{ 0,             9,  51,  872,  840,   0,  51, 145, 36,   5,  0, 0, 0},	// hall rat 2
	{ 0,             9,  51, 1432,  344,   0,  51, 145, 37,   5,  0, 0, 0},	// hall rat 3
	{ 0,             9,  51,  664,  472,   0,  51, 145, 38,   5,  0, 0, 0},	// hall rat 4
	{ 0,            10,  51, 1368, 1464,   0,  80, 146, 39, 147,  0, 0, 0},	// book rat 1
	{ 0,            10,  51, 1416, 1624,   0,  80, 146, 40, 147,  0, 0, 0},	// book rat 2
	{ 0,            10,  51, 1752,  120,   0,  80, 146, 41, 147,  0, 0, 0},	// book rat 3
	{ 0,            10,  51,  984,  408,   0,  80, 146, 42, 147,  0, 0, 0},	// book rat 4
	{ 0,            14,  52,  856,  376,   0,  82, 174,  8,  73,  0, 0, 0},	// grounds servant 1
	{ 0,            14,  52,  808,  664,   0,  82, 174,  9,  73,  0, 0, 0},	// grounds servant 2
	{ 0,            14,  52,  440,  568,   0,  82, 174, 10,  73,  0, 0, 0},	// grounds servant 3
	{ 0,            14,  52,  392,  776,   0,  82, 174, 11,  73,  0, 0, 0},	// grounds servant 4
	{ 0,            21,   4,  240,  384,   0,  79, 172,  0,  18,  0, 2, 2},	// boar sentry 3 (by doorway)
	{ 0,            23,   4,  636,  268,   0,  77, 173,  0,  74,  0, 4, 4},	// boar courtier
	{ 0,            22,   4,  900,  320,   0,  78, 179,  0,  60,  0, 4, 4},	// boar king
	{ 0,            14,   4,  788,  264,   0,  75, 170,  0, 171,  0, 2, 2},	// boar servant 1
	{ 0,            14,   4, 1088,  264,   0,  75, 170,  0, 171,  0, 6, 6},	// boar servant 2
	{ 0,            24,  19,  728,  396,   0,  65, 181, 47, 146,  0, 6, 6},	// glass master
	{ 0,            24,  21,  -20,  -20,   0,  66, 182,  0, 146,  0, 4, 4},	// glass master (with orb)
	{ kCycle,       25,  19,  372,  464,   0,  67, 183, 73, 146,  0, 2, 2},	// glass worker
	{ 0,            26,   5,  564,  476,  27,  53, 149,  1,   5,  0, 4, 4},	// door rat
	{ kCycle,       27,  31,  868,  344,   0,  81, 180,  0, 171,  0, 4, 4},	// bees
	{ 0,            28,  73,  568,  380,   0,  83, 176, 30, 120,  0, 4, 4},	// fortune teller
	{ 0,            14,   7,  808,  480,   0,  82, 174,  9,  73,  0, 0, 0},	// orb messenger
	{ 0,            29,  10,  508,  432,   0,  84, 186,  6, 112,  0, 4, 4},	// elk king
	{ 0,            33,  10,  676,  420,   0,  86, 184,  6, 171,  0, 4, 4},	// elk chancellor
	{ 0,            30,  10,  388,  452,   0,  88, 185,  6, 171,  0, 4, 4},	// elk courtier 1
	{ 0,            30,  10,  608,  444,   0,  89, 185,  6, 171,  0, 4, 4},	// elk courtier 2
	{ 0,            31,  10,  192,  468,   0,  90, 189,  6, 171,  0, 4, 4},	// elk throne guard 1
	{ 0,            31,  10,  772,  432,   0,  90, 189,  6, 171,  0, 4, 4},	// elk throne guard 2
	{ 0,            14,  10, 1340,  444,   0,  87, 188,  6, 171,  0, 4, 4},	// elk servant
	{ 0,            20,  18,  808,  360,   7,  60, 154, 64,  88,  0, 4, 4},	// hardware ferret
	{ 0,            34,  49, 1128, 1256,   0,  96, 191, 16,  35,  0, 4, 4},	// porcupine
	{ 0,            34,  49, 1384,  792,   0,  93, 192, 17,  66,  0, 4, 4},	// faire ram
	{ 0,            24,  21,    0,  -40,   0,  65, 181, 50, 146,  0, 6, 6},	// glass master 2
	{ 0,             3,  21,    0,  -40,   0,  64, 158, 49, 112,  0, 0, 0},	// Sakka
	{ 0,            17,  21,    0,  -40,   0,  62, 157, 74,  48,  0, 0, 0},	// lodge ferret 1
	{ 0,            17,  21,    0,  -40,   0,  62, 157, 74,  49,  0, 0, 0},	// lodge ferret 2
	{ 0,            17,  21,    0,  -40,   0,  62, 157, 74,  50,  0, 0, 0},	// lodge ferret 3
	{ 0,            12, 244, 1056,  504,   0, 107, 167, 21, 124,  0, 6, 6},	// Elara
	{ 0,             8,  33,  248,  440,   0,  68, 169, 14, 112,  0, 0, 0},	// Tycho
	{ 0,            11,  23,  308,  424,   0, 106, 166,  6,  48,  0, 2, 2},	// Alamma
	{ 0,            17,   2, 1864, 1336,   0,  58, 153, 21,  49,  0, 0, 0},	// worker ferret 5
	{ 0,            17,   2,  760,  216,   0,  58, 153, 22,  49,  0, 0, 0},	// worker ferret 6
	{ 0,            44,  29,    0,    0,   0,  72, 159,  0, 112,  0, 0, 0},	// Prince
	{ 0,            45,  29,    0,    0,   0,  71, 163,  0, 146,  0, 6, 6},	// harem girl 1
	{ 0,            45,  29,    0,    0,   0,  71, 163,  0, 124,  0, 2, 2},	// harem girl 2
	{ 0,            45,  29,    0,    0,   0,  71, 163,  0, 169,  0, 0, 0},	// harem girl 3
	{ 0,             7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0},	// dog sergeant
	{ 0,             7,  29,    0,    0,   0,  70, 165,  0,   4,  0, 0, 0},	// throne dog guard 1
	{ 0,             7, 257,  552,  408,   0,  70, 165,  0,   4,  0, 2, 2},	// throne dog guard 2
	{ 0,             7,  29,    0,    0,   0,  70, 165,  0,   4,  0, 0, 0},	// throne dog guard 3
	{ 0,             7,  29,    0,    0,   0,  70, 165,  0,   4,  0, 0, 0},	// throne dog guard 4
	{ 0,             7, 257,  712,  380,   0,  69, 164,  0,   4,  0, 4, 4},	// throne dog guard 5
	{ 0,             7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0},	// throne dog guard 6
	{ 0,             7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0},	// throne dog guard 7
	{ 0,             7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0},	// throne dog guard 8
	{ 0,             7,  29,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0},	// throne dog guard 9
	{ 0,             7,   0,    0,    0,   0,  69, 164,  0,   4,  0, 0, 0},	// throne dog guard 10
	{ 0,             7,  29,    0,    0,   0,  70, 165,  0,   4,  0, 0, 0},	// throne dog guard 11
	{ 0,            47,  30,    0,    0,   0, 102, 199,  1, 186,  0, 0, 0},	// old wolf ferryman
	{ 0,            48,  69,    0,    0,   0, 109, 202, 35,  26,  0, 0, 0},	// cat village wildcat
	{ 0,            49,  69,    0,    0,   0, 109, 202, 35,  26,  0, 0, 0},	// cat village attendant
	{ 0,            50,  69,    0,    0,   0, 111, 203, 16,  67,  0, 0, 0},	// cat village Prowwa
	{ 0,            51,  20,    0,    0,   0, 112, 204, 15,  26,  0, 0, 0},	// Prowwa hut Mirrhp
	{ 0,            50,  20,    0,    0,   0, 111, 203, 14,  67,  0, 0, 0},	// Prowwa hut Prowwa
	{ 0,            49,  20,    0,    0,   0, 109, 202, 35,  26,  0, 0, 0},	// Prowwa hut attendant
	{ 0,            48, 256,    0,    0,   0, 109, 202, 35,  26,  0, 0, 0},	// wildcat sentry
	{ 0,            21,  32,    0,    0,   0,  76, 171,  0, 171,  0, 0, 0},	// boar warrior 1
	{ 0,            21,  32,    0,    0,   0,  76, 171,  0, 171,  0, 0, 0},	// boar warrior 2
	{ 0,            21,  32,    0,    0,   0,  76, 171,  0, 171,  0, 0, 0},	// boar warrior 3
	{ 0,            52,  15,  152,  400,   0, 108, 168, 19,  48, 10, 2, 2},	// Alamma's voice
	{ 0,            47, 251,  640,  360,   0, 113, 205,  5, 186, 10, 2, 2},	// ferry on ocean
	{ 0,            41,  75,  152,  400,   0, 100, 197,  5,  81,  0, 0, 0},	// Shiala
	{ 0,            44,   9,    0,    0,   0,  73, 160, 54, 112,  0, 0, 0},	// Prince (asleep)
	{ 0,             0,  22,  -20,  -20,   0, 118, 209,  0, 171,  0, 0, 0},	// Rif and Eeah (at rockslide)
	{ 0,             1,  22,    0,    0,   0, 119, 210,  0, 171,  0, 0, 0},	// Okk (at rockslide)
	{ 0,             0,  22,  -20,  -20,   0, 118, 209,  0, 171,  0, 0, 0},	// Rif and Eeah (at rockslide w. rope)
	{ 0,             1,  22,    0,    0,   0, 119, 210,  0, 171,  0, 0, 0},	// Okk (at rockslide w. rope)
	{ 0,            53,  42,  640,  400,   0, 104, 201,  8, 141,  0, 0, 0},	// Kylas Honeyfoot
	{ 0,            54,  21,  -20,  -20,   0, 120, 211, 48, 238,  0, 0, 0},	// Orb of Hands
	{ 0,             0,   4,  -20,  -20,   0,  42, 140,  0,   1,  0, 0, 0},	// Rif (muddy)
	{ 0,            26,   5,  -20,  -20,  27,  52, 148,  1,   5,  0, 4, 4},	// door rat (standing)
	{ 0,            36,   4,  -20,  -20,   0, 116, 207,  0, 155,  0, 0, 0},	// boar with Rhene 1
	{ 0,            36,   0,  -20,  -20,   0, 117, 208,  0, 155,  0, 0, 0},	// boar with Rhene 2
	{ 0,            46, 252,  -20,  -20,   0,  74, 162, 29,  34,  0, 0, 0},	// dog jailer
	{ 0,             0,  32,  -20,  -20,   0,  41, 137,  0,   1,  0, 0, 0},	// Rif (tourney)
	{ 0,             0, 259,  -20,  -20,   0,  44, 138,  0,   1,  0, 0, 0},	// cliff rat
	{ 0,             0,   5,  -20,  -20,   0,  43, 139,  0,   1,  0, 0, 0},	// Rif (cloaked)
	{ 0,             0,  31,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0},	// Rif (oak tree scene)
	{ 0,             0, 252,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0},	// Rif (jail cell scene)
	{ 0,             0,  15,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0},	// Rif (outside Alamma's)
	{ 0,             0,  20,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0},	// Rif (sick tent)
	{ 0,             0,  25,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0},	// Rif (gem room)
	{ 0,             0, 272,  -20,  -20,   0,  40, 141,  0,   1,  0, 0, 0},	// Rif (dragon maze)
	{ 0,             0,  50,  -20,  -20,   0,  39, 136,  0,   1,  0, 0, 0},	// Rif (boar entry gate)
	{ 0,            50,  71,  -20,  -20,   0, 111, 203,  0,  67,  0, 0, 0},	// Prowwa (dog castle back)
	{ 0,            50, 274,  -20,  -20,   0, 111, 203,  0,  67,  0, 0, 0},	// Prowwa (cat festival)
	{ 0,            50, 274,  -20,  -20,   0, 110, 212,  0, 171,  0, 0, 0},	// cat festival dancer 1
	{ 0,            50, 274,  -20,  -20,   0, 110, 212,  0, 171,  0, 0, 0},	// cat festival dancer 2
	{ 0,            50, 274,  -20,  -20,   0, 110, 212,  0, 171,  0, 0, 0},	// cat festival dancer 3
	{ 0,            57, 272,  909,  909,  48, 121, 213,  0, 171,  0, 0, 0},	// komodo dragon
	{ 0,            58,  15,  -20,  -20,   0, 122, 214,  0, 171,  0, 0, 0},	// letter from Elara
	{ 0,            37, 246,  -20,  -20,   0,  97, 194,  0, 141,  0, 0, 0},	// Gar (wolves' cage)
	{ 0,            38, 246,  -20,  -20,   0,  98, 195,  0,  27,  0, 0, 0},	// Wrah (wolves' cage)
	{ 0,            59, 246,  -20,  -20,   0, 103, 200,  0,  26,  0, 0, 0},	// Chota (wolves' cage)
	{ 0,            41, 245,  -20,  -20,   0, 100, 197,  0,  81,  0, 0, 0},	// Shiala (wolves' cage)
	{ 0,            47, 250,  640,  360,   0, 114, 205,  0, 186, 10, 2, 2},	// ferry on ocean
	{ 0,             0, 278,  -20,  -20,   0,  40, 141,  0,   1,  0, 0, 0},	// Rif (falling in tunnel trap door)
	{ 0,             0, 272,  -20,  -20,   0,  40, 141,  0,   1,  0, 0, 0},	// Rif (falling in dragon maze)
	{ 0,            41,  77,  -20,  -20,   0, 100, 197, 24,  81,  0, 0, 0},	// Shiala (grotto)
	{ 0,            37, 261,  -20,  -20,   0,  97, 194,  0, 141,  0, 0, 0},	// Gar (ambush)
	{ 0,            38, 261,  -20,  -20,   0,  98, 195,  0,  27,  0, 0, 0},	// Wrah (ambush)
	{ 0,            39, 261,  -20,  -20,   0,  99, 196,  0,   5,  0, 0, 0},	// dark claw wolf (ambush)
	{ 0,            39, 261,  -20,  -20,   0,  99, 196,  0,   5,  0, 0, 0},	// dark claw wolf (ambush)
	{ 0,            39, 261,  -20,  -20,   0,  99, 196,  0,   5,  0, 0, 0},	// dark claw wolf (ambush)
	{ 0,            39, 261,  -20,  -20,   0,  99, 196,  0,   5,  0, 0, 0},	// dark claw wolf (ambush)
	{ 0,            59, 279,  -20,  -20,   0, 103, 200,  0,  26,  0, 0, 0},	// Chota (top of dam)
	{ 0,            38, 279,  -20,  -20,   0,  98, 195,  0,  27,  0, 0, 0},	// Wrah (top of dam)
	{ 0,            42,  77,  -20,  -20,   0, 101, 198, 25, 171,  0, 0, 0},	// Shiala's spear
	{ 0,            59, 281,  -20,  -20,   0, 103, 200, 26,  26,  0, 0, 0},	// Chota (lab)
	{ 0,            59, 279,  -20,  -20,   0, 123, 215,  0,   1,  0, 0, 0},	// Rif (finale)
	{ 0,            59, 279,  -20,  -20,   0, 123, 215,  0, 132,  0, 0, 0},	// Okk (finale)
	{ 0,            59, 279,  -20,  -20,   0, 123, 215,  0, 161,  0, 0, 0},	// Eeah (finale)
	{ 0,            54, 279,  -20,  -20,   0, 120, 211,  0, 133,  0, 6, 6},	// Orb of Storms (top of dam)
	{ 0,            44,   9,  -20,  -20,   0, 124, 161,  0, 171,  0, 6, 6},	// Prince's snores
	{ 0,             7, 255,  588,  252,   0,  70, 165,  0,   3,  0, 2, 2},	// hall dog guard 1
	{ 0,             7, 255,  696,  252,   0,  70, 165,  0,   5,  0, 6, 6},	// hall dog guard 2
	{ 0,            36,   4,    0,    0,   0, 105, 142,  0, 155,  0, 0, 0},	// Rhene
	{ 0,            44, 272, 1124, 1124, 120,  72, 159,  0, 112,  0, 0, 0},	// Prince (dragon maze)
	{ 0,             7, 272, 1124, 1108, 120,  70, 165,  0,   4,  0, 0, 0},	// dog heckler 1 (dragon maze)
	{ 0,             7, 272, 1108, 1124, 120,  70, 165,  0,   4,  0, 0, 0},	// dog heckler 2 (dragon maze)
	{ 0,            29, 288,  508,  432,   0,  85, 187,  0, 112,  0, 4, 4},	// elk king (finale)
	{ 0,            29,   0,  508,  432,   0,  84, 186,  0,  99,  0, 4, 4},	// crowd voice 1 (finale)
	{ 0,            29,   0,  508,  432,   0,  84, 186,  0,  98,  0, 4, 4},	// crowd voice 2 (finale)
	{ 0,            29,   0,  508,  432,   0,  84, 186,  0, 104,  0, 4, 4},	// crowd voice 3 (finale)
	{ 0,            29,   0,  508,  432,   0,  84, 186,  0,  99,  0, 4, 4},	// crowd voice 4 (finale)
	{ 0,            36, 288,    0,    0,   0, 105, 142,  0, 155,  0, 0, 0},	// Rhene (finale)
	{ 0,             1,  27,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0},	// Okk (temple gate)
	{ 0,             1, 252,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0},	// Okk (jail cell)
	{ 0,             1,  25,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0},	// Okk (gem room)
	{ 0,             1, 259,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0},	// Okk (cliff)
	{ 0,             1, 279,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0},	// Okk (dam top)
	{ 0,             1, 273,  -20,  -20,   0,  47, 178,  0, 132,  0, 0, 0},	// Okk (human ruins)
	{ 0,             1,  26,  -20,  -20,   0,   8, 178,  0, 171,  0, 0, 0},	// puzzle pieces
	{ 0,             1,   0,  -20,  -20,   0,   0,   0,  0,  50,  0, 0, 0},	// poker dog 1
	{ 0,             1,   0,  -20,  -20,   0,   0,   0,  0,  82,  0, 0, 0},	// poker dog 2
	{ 0,             1,   0,  -20,  -20,   0,   0,   0,  0,  35,  0, 0, 0},	// poker dog 3
	{ 0,             9,  74,  -20,  -20,   0,  51, 145,  0,   5,  0, 0, 0}	// sundial rat
};

byte ITE_ActorECSSpeechColor[ITE_ACTORCOUNT] = {
	kITEECSColorBrightWhite,
	8,
	5,
	0xc,
	0xf,
	5,
	0xf,
	0xf,
	0xf,
	0xf,
	5,
	0xa,
	0,
	0,
	8,
	0xe,
	0,
	0,
	0,
	0,
	0,
	0,
	0xe,
	0xc,
	0xe,
	0xd,
	0,
	0,
	0,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	8,
	8,
	8,
	8,
	0xe,
	0xe,
	0xe,
	0xe,
	0xc,
	0xc,
	0xc,
	0,
	0,
	8,
	8,
	8,
	0xc,
	0,
	0xa,
	0xe,
	0xa,
	0,
	0,
	0,
	0,
	0,
	0,
	0xb,
	0x9,
	0x9,
	8,
	0xa,
	0xc,
	0xf,
	0x9,
	0xa,
	0xa,
	0xc,
	0xf,
	0xf,
	0xa,
	8,
	0xa,
	0x5,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0x5,
	0xc,
	0xc,
	0x9,
	0xc,
	0x9,
	0xc,
	0xc,
	0,
	0,
	0,
	0xc,
	0x5,
	0xe,
	0xa,
	0,
	0,
	0,
	0,
	0xe,
	0xa,
	kITEECSColorBrightWhite,
	0xc,
	0xf,
	0xf,
	0x9,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	0x9,
	0x9,
	0,
	0,
	0,
	0,
	0,
	0xe,
	0xc,
	0xc,
	0xe,
	0x5,
	kITEECSColorBrightWhite,
	kITEECSColorBrightWhite,
	0xe,
	0xe,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0xc,
	0,
	0xc,
	kITEECSColorBrightWhite,
	8,
	5,
	0x8,
	0,
	0xf,
	5,
	0xe,
	0xa,
	0xc,
	0xc,
	0xa,
	0xe,
	0xd,
	0xd,
	0xe,
	0xe,
	8,
	8,
	8,
	8,
	8,
	8,
	0,
	0xe,
	0xc,
	0x9,
	0xc,
};

ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT] = {
	{  8,  49, 1256,  760,  0,  9,  5, kObjNotFlat }, // Magic Hat
	{  9,  52, 1080, 1864,  0, 68,  4, kObjUseWith }, // Berries
	{ 10, 259,  744,  524,  0, 79, 42, kObjUseWith }, // Card Key
	{ 11,   0,  480,  480,  0, 69,  6, 0           }, // Foot Print
	{ 12,   0,  480,  480,  0, 13, 38, kObjUseWith }, // Power Cell
	{ 13,  28,  640,  412, 40, 14, 15, kObjUseWith }, // Digital Clock
	{ 14,   0,  480,  480,  0, 15, 41, kObjUseWith }, // Oil Lamp
	{ 15,  24,  868,  456, 35, 46, 13, kObjUseWith }, // Magnetic Key
	{ 16,   0,  480,  480,  0, 17,  7, kObjUseWith }, // Plaster
	{ 17, 249,  320,  476, 45, 18, 44, 0           }, // Trophy
	{ 18,   0,  480,  480,  0, 19, 20, 0           }, // Coins
	{ 19,  19,  600,  480,  0, 20,  8, 0           }, // Lens Fragments
	{ 20,   0, 1012,  568, 80, 44, 10, kObjUseWith }, // Key to jail cell
	{ 21,   0,  480,  480,  0, 22,  9, 0           }, // Remade lens
	{ 22,   0,  480,  480,  0, 23, 21, 0           }, // Tycho's Map
	{ 23,   0,  480,  480,  0, 24, 23, 0           }, // Silver Medallion
	{ 24,   0,  480,  480,  0, 25, 24, 0           }, // Mud in Fur
	{ 25,   0,  480,  480,  0, 26, 25, 0           }, // Gold Ring
	{ 27,  13, 1036,  572, 40, 47, 14, kObjUseWith }, // Screwdriver
	{ 28,   0,  480,  480,  0, 29, 26, 0           }, // Apple Token
	{ 29,   0,  480,  480,  0, 30, 22, kObjUseWith }, // Letter from Elara
	{ 30,   0,  164,  440,  0, 31, 16, kObjUseWith }, // Spoon
	{ 32,   0,  480,  480,  0, 33, 43, 0           }, // Catnip
	{ 33,  31,  580,  392,  0, 45, 11, 0           }, // Twigs
	{ 35,   0,  468,  480,  0, 36, 12, kObjUseWith }, // Empty Bowl (also bowl of honey)
	{ 37,   0,  480,  480,  0, 38, 45, kObjUseWith }, // Needle and Thread
	{ 38,  25,  332,  328,  0, 48, 19, 0           }, // Rock Crystal
	{ 39,   0,  480,  480,  0, 40,  0, kObjUseWith }, // Salve
	{ 40, 269,  644,  416,  0, 41, 39, kObjNotFlat }, // Electrical Cable
	{ 41,  12,  280,  516,  0, 43, 17, kObjUseWith }, // Piece of flint
	{ 42,   5,  876,  332, 32, 65, 18, 0           }, // Rat Cloak
	{ 43,  52,  556, 1612,  0, 49, 28, kObjUseWith |
									   kObjNotFlat }, // Bucket
	{ 48,  52,  732,  948,  0, 50, 27, kObjUseWith }, // Cup
	{ 49,  52,  520, 1872,  0, 53, 29, 0           }, // Fertilizer
	{ 50,  52, 1012, 1268,  0, 52, 30, 0           }, // Feeder
	{ 51, 252,  -20,  -20,  0, 71, 32, kObjUseWith |
									   kObjNotFlat }, // Bowl in jail cell
	{ 53, 252, 1148,  388,  0, 70, 33, 0           }, // Loose stone block in jail cell
	{ 26,  12,  496,  368,  0, 76, 31, 0           }, // Coil of Rope from Quarry
	{ 54, 281,  620,  352,  0, 80, 46, 0           }  // Orb of Storms in Dam Lab
};

IteFxTable ITE_SfxTable[ITE_SFXCOUNT] = {
	{ 14,	127 },	// Door open
	{ 15,   127 },	// Door close
	{ 16,    63 },	// Rush water (floppy volume: 127)
	{ 16,    26 },	// Rush water (floppy volume: 40)
	{ 17,    64 },	// Cricket
	{ 18,    84 },	// Porticullis (floppy volume: 127)
	{ 19,    64 },	// Clock 1
	{ 20,    64 },	// Clock 2
	{ 21,    64 },	// Dam machine
	{ 21,    40 },	// Dam machine
	{ 22,    64 },	// Hum 1
	{ 23,    64 },	// Hum 2
	{ 24,    64 },	// Hum 3
	{ 25,    64 },	// Hum 4
	// Note: the following effect was set to 51 for
	// some unknown reason
	{ 26,	 32 },	// Stream
	{ 27,    42 },	// Surf (floppy volume: 127)
	{ 27,    32 },	// Surf (floppy volume: 64)
	{ 28,    64 },	// Fire loop (floppy volume: 96)
	{ 29,    84 },	// Scraping (floppy volume: 127)
	{ 30,    64 },	// Bee swarm (floppy volume: 96)
	{ 30,    26 },	// Bee swarm (floppy volume: 40)
	{ 31,    64 },	// Squeaky board
	{ 32,   127 },	// Knock
	{ 33,    32 },	// Coins (floppy volume: 48)
	{ 34,    84 },	// Storm (floppy volume: 127)
	{ 35,	 84 },	// Door close 2 (floppy volume: 127)
	{ 36,    84 },  // Arcweld (floppy volume: 127)
	{ 37,	127 },	// Retract orb
	{ 38,   127 },	// Dragon
	{ 39,   127 },	// Snores
	{ 40,   127 },	// Splash
	{ 41,   127 },	// Lobby door
	{ 42,    26 },	// Chirp loop (floppy volume: 40)
	{ 43,    96 },	// Door creak
	{ 44,    64 },	// Spoon dig
	{ 45,    96 },	// Crow
	{ 46,    42 },	// Cold wind (floppy volume: 64)
	{ 47,    96 },	// Tool sound 1
	{ 48,   127 },	// Tool sound 2
	{ 49,    64 },	// Tool sound 3
	{ 50,    96 },	// Metal door
	{ 51,	 32 },	// Water loop S
	{ 52,	 32 },	// Water loop L (floppy volume: 64)
	{ 53,	127 },	// Door open 2
	{ 54,	 64 },	// Jail door
	{ 55,	 53 },	// Killing fire (floppy volume: 80)
  //{ 56,	  0 },	// Dummy FX
	// Crowd effects, which exist only in the CD version
	{ 57,	 64 },
	{ 58,    64 },
	{ 59,    64 },
	{ 60,    64 },
	{ 61,    64 },
	{ 62,    64 },
	{ 63,    64 },
	{ 64,    64 },
	{ 65,    64 },
	{ 66,    64 },
	{ 67,    64 },
	{ 68,    64 },
	{ 69,    64 },
	{ 70,    64 },
	{ 71,    64 },
	{ 72,    64 },
	{ 73,    64 }
};

const char *ITEinterfaceTextStrings[][53] = {
	// English
	{
		// Note that the "Load Successful!" string is never used in ScummVM
		"Walk to", "Look At", "Pick Up", "Talk to", "Open",
		"Close", "Use", "Give", "Options", "Test",
		"Demo", "Help", "Quit Game", "Fast", "Slow",
		"On", "Off", "Continue Playing", "Load", "Save",
		"Game Options", "Reading Speed", "Music", "Sound", "Cancel",
		"Quit", "OK", "Mid", "Click", "10%",
		"20%", "30%", "40%", "50%", "60%",
		"70%", "80%", "90%", "Max", "Quit the Game?",
		"Load Successful!", "Enter Save Game Name", "Give %s to %s", "Use %s with %s",
		"[New Save Game]",
		"I can't pick that up.",
		"I see nothing special about it.",
		"There's no place to open it.",
		"There's no opening to close.",
		"I don't know how to do that.",
		"Show Dialog",
		"What is Rif's reply?",
		"Loading a saved game"
	},
	// German
	{
		"Gehe zu", "Schau an", "Nimm", "Rede mit", "\231ffne",
		"Schlie$e", "Benutze", "Gib", "Optionen", "Test",
		"Demo", "Hilfe", "Spiel beenden", "S", "L",
		"An", "Aus", "Weiterspielen", "Laden", "Sichern",
		"Spieleoptionen", "Lesegeschw.", "Musik", "Sound", "Abbr.",
		"Beenden", NULL, "M", "Klick", "10%",
		"20%", "30%", "40%", "50%", "60%",
		"70%", "80%", "90%", "Max", "Spiel beenden?",
		"Spielstand geladen!", "Bitte Namen eingeben", "Gib %s zu %s", "Benutze %s mit %s",
		"[Neuer Spielstand]",
		"Das kann ich nicht aufnehmen.",
		"Ich sehe nichts besonderes.",
		"Das kann man nicht \224ffnen.",
		"Hier ist keine \231ffnung zum Schlie$en.",
		"Ich wei$ nicht, wie ich das machen soll.",
		"Text zeigen",
		"Wie lautet die Antwort?",
		"Spielstand wird geladen"
	},
	// Italian fan translation
	{
		"Vai verso", "Guarda", "Prendi", "Parla con", "Apri",
		"Chiudi", "Usa", "Dai", "Opzioni", "Test",
		"Demo", "Aiuto", "Uscire", "Veloce", "Lento",
		"On", "Off", "Continua il Gioco", "Carica", "Salva",
		"Controlli", "Velocit\205 testo", "Musica", "Suoni", "Annulla",
		"Fine", "OK", "Med", "Click", "10%",
		"20%", "30%", "40%", "50%", "60%",
		"70%", "80%", "90%", "Max", "Terminare il Gioco?",
		"Caricamento OK!", "Immettere un nome", "Dai %s a %s", "Usa %s con %s",
		"[Nuovo Salvataggio]",
		"Non posso raccoglierlo.",
		"Non ci vedo nulla di speciale.",
		"Non c'\212 posto per aprirlo.",
		"Nessuna apertura da chiudere.",
		"Non saprei come farlo.",
		"Dialoghi",
		"Come risponderebbe Rif?",
		"Vuoi davvero caricare il gioco?"
	},
	// Spanish IHNM
	{
		NULL, NULL, NULL, NULL, NULL,
		NULL, NULL, NULL, NULL, NULL,
		NULL, NULL, NULL, NULL, NULL,
		NULL, NULL, NULL, NULL, NULL,
		NULL, NULL, NULL, NULL, NULL,
		NULL, NULL, NULL, NULL, NULL,
		NULL, NULL, NULL, NULL, NULL,
		NULL, NULL, NULL, NULL, "Salir del Programa?",
		"Load Successful!", "Introduzca Nombre Partida", "Dar %s a %s", "Usar %s con %s",
		// Original uses "Partida Grabada" here (saved game), but "nueva partida" (new save
		// game) makes more sense (according to jvprat)
		"[Nueva partida]",
		NULL,
		NULL,
		NULL,
		NULL,
		NULL,
		NULL,
		NULL,
		"Cargando una partida guardada"
	},
	// French fan translation : ACTIONS
	{
		"Aller vers", "Examiner", "Prendre", "Parler \205", "Ouvrir",
		"Fermer", "Utiliser", "Donner", "Options", "Test",
		"Demo", "Aide", "Quitter le Jeu", "Vite", "Lent",
		"On", "Off", "Continuer \205 jouer", "Charger", "Sauver",
		"Options du Jeu", "Vitesse texte", "Musique", "Son", "Annuler",
		"Quitter", "OK", "Mid", "Click", "10%",
		"20%", "30%", "40%", "50%", "60%",
		"70%", "80%", "90%", "Max", "Quitter le jeu?",
		"Chargement OK!", "Nommer la sauvegarde", "Donner %s \205 %s", "Utiliser %s avec %s",
		"[Nouvelle sauvegarde]",
		"Je ne peux pas prendre ça.",
		"Je ne vois rien de sp\202cial.",
		"Il n'y a pas la place pour l'ouvrir.",
		"Il n'y a pas d'ouverture \205 fermer.",
		"Je ne sais pas comment l'utiliser.",
		"Sous-titre",
		"Que r\202pond Rif?",
		"Charger une sauvegarde"
	},
	// Japanese
	{
		// "歩 く", "見 る", "拾 う", "話 す", "開ける",
		"\x95\xE0\x81@\x82\xAD", "\x8C\xA9\x81@\x82\xE9", "\x8F\x45\x81@\x82\xA4", "\x98\x62\x81@\x82\xB7", "\x8AJ\x82\xAF\x82\xE9",
		// "閉める", "使 う", "与える", "Options", "Test",
		"\x95\xC2\x82\xDF\x82\xE9", "\x8Eg\x81@\x82\xA4", "\x97^\x82\xA6\x82\xE9", "Options", "Test",
		// "Demo", "Help", "ゲーム終了", "速い", "遅い",
		"Demo", "Help", "\x83Q\x81[\x83\x80\x8FI\x97\xB9", "\x91\xAC\x82\xA2", "\x92x\x82\xA2",
		// "オン", "オフ", "ゲーム再開", "ロード", "セーブ",
		"\x83I\x83\x93", "\x83I\x83t", "\x83Q\x81[\x83\x80\x8D\xC4\x8AJ", "\x83\x8D\x81[\x83h", "\x83Z\x81[\x83u",
		// "ゲームオプション", "表示速度", "音楽", "効果音", "無効",
		"\x83Q\x81[\x83\x80\x83I\x83v\x83V\x83\x87\x83\x93", "\x95""\\""\x8e\xa6\x91\xac\x93""x", "\x89\xB9\x8Ay", "\x8C\xF8\x89\xCA\x89\xB9", "\x96\xB3\x8C\xF8",
		// "終了", "OK", "普通", "クリック", "10%",
		"\x8FI\x97\xB9", "\x82n\x82j", "\x95\x81\x92\xCA", "\x83N\x83\x8A\x83\x62\x83N", "\x82P\x82O\x81\x93",
		// "20%", "30%", "40%", "50%", "60%",
		"\x82Q\x82O\x81\x93", "\x82R\x82O\x81\x93", "\x82S\x82O\x81\x93", "\x82T\x82O\x81\x93", "\x82U\x82O\x81\x93",
		// "70%", "80%", "90%", "最大", "ゲームを中断しますか?",
		"\x82V\x82O\x81\x93", "\x82W\x82O\x81\x93", "\x82X\x82O\x81\x93", "\x8D\xC5\x91\xE5", "\x83Q\x81[\x83\x80\x82\xF0\x92\x86\x92\x66\x82\xB5\x82\xDC\x82\xB7\x82\xA9\x81H",
		// "?", "ゲーム名は?", "%sに%sを与える", "%sを%sに使う",
		"?", "\x83Q\x81[\x83\x80\x96\xBC\x82\xCD\x81H", "%s\x82\xC9%s\x82\xF0\x97^\x82\xA6\x82\xE9", "%s\x82\xF0%s\x82\xC9\x8Eg\x82\xA4",
		"[New Save Game]",
		// "拾えないね。",
		"\x8F\x45\x82\xA6\x82\xC8\x82\xA2\x82\xCB\x81\x42",
		// "変わったものはないね。",
		"\x95\xCF\x82\xED\x82\xC1\x82\xBD\x82\xE0\x82\xCC\x82\xCD\x82\xC8\x82\xA2\x82\xCB\x81\x42",
		// "どこも開きそうにないよ。",
		"\x82\xC7\x82\xB1\x82\xE0\x8AJ\x82\xAB\x82\xBB\x82\xA4\x82\xC9\x82\xC8\x82\xA2\x82\xE6\x81\x42",
		// "どこも閉められない。",
		"\x82\xC7\x82\xB1\x82\xE0\x95\xC2\x82\xDF\x82\xE7\x82\xEA\x82\xC8\x82\xA2\x81\x42",
		// "どうすればいいか分からないね。",
		"\x82\xC7\x82\xA4\x82\xB7\x82\xEA\x82\xCE\x82\xA2\x82\xA2\x82\xA9\x95\xAA\x82\xA9\x82\xE7\x82\xC8\x82\xA2\x82\xCB\x81\x42",
		"?",
		// "リフの返事は?",
		"\x83\x8A\x83t\x82\xCC\x95\xD4\x8E\x96\x82\xCD\x81H",
		"?"
	},
	// Russian IHNM & ITE fan translations
	{
		// "Идти", "Осмотреть", "Взять", "Говорить", "Открыть",
		"\xC8\xE4\xF2\xE8", "\xCE\xF1\xEC\xEE\xF2\xF0\xE5\xF2\xFC", "\xC2\xE7\xFF\xF2\xFC", "\xC3\xEE\xE2\xEE\xF0\xE8\xF2\xFC", "\xCE\xF2\xEA\xF0\xFB\xF2\xFC",
		// "Закрыть", "Применить", "Дать", "Настройки", "Тест",
		"\xC7\xE0\xEA\xF0\xFB\xF2\xFC", "\xCF\xF0\xE8\xEC\xE5\xED\xE8\xF2\xFC", "\xC4\xE0\xF2\xFC", "\xCD\xE0\xF1\xF2\xF0\xEE\xE9\xEA\xE8", "\xD2\xE5\xF1\xF2",
		// "Demo", "Помощь", "Выйти из игры", "БЫСТ", "МЕДЛ",
		"Demo", "\xCF\xEE\xEC\xEE\xF9\xFC", "\xC2\xFB\xE9\xF2\xE8 \xE8\xE7 \xE8\xE3\xF0\xFB", "\xC1\xDB\xD1\xD2", "\xCC\xC5\xC4\xCB",
		// "ВКЛ", "ВЫКЛ", "Продолжить", "Чтение", "Запись",
		"\xC2\xCA\xCB", "\xC2\xDB\xCA\xCB", "\xCF\xF0\xEE\xE4\xEE\xEB\xE6\xE8\xF2\xFC", "\xD7\xF2\xE5\xED\xE8\xE5", "\xC7\xE0\xEF\xE8\xF1\xFC",
		// "Настройки игры", "Субтитры", "Музыка", "Звук", "Отмена",
		"\xCD\xE0\xF1\xF2\xF0\xEE\xE9\xEA\xE8 \xE8\xE3\xF0\xFB", "\xD1\xF3\xE1\xF2\xE8\xF2\xF0\xFB", "\xCC\xF3\xE7\xFB\xEA\xE0", "\xC7\xE2\xF3\xEA", "\xCE\xF2\xEC\xE5\xED\xE0",
		// "Выход", "OK", "СРД", "Мышь", "10%",
		"\xC2\xFB\xF5\xEE\xE4", "OK", "\xD1\xD0\xC4", "\xCC\xFB\xF8\xFC", "10%",
		"20%", "30%", "40%", "50%", "60%",
		// "70%", "80%", "90%", "МАКС", "Выйти из игры?",
		"70%", "80%", "90%", "\xCC\xC0\xCA\xD1", "\xC2\xFB\xE9\xF2\xE8 \xE8\xE7 \xE8\xE3\xF0\xFB?",
		// "Игра загружена!",
		"\xC8\xE3\xF0\xE0 \xE7\xE0\xE3\xF0\xF3\xE6\xE5\xED\xE0!",
		// "Введите имя записи",
		"\xC2\xE2\xE5\xE4\xE8\xF2\xE5 \xE8\xEC\xFF \xE7\xE0\xEF\xE8\xF1\xE8",
		// "Дать -> %s -> %s",
		"\xC4\xE0\xF2\xFC -> %s -> %s",
		// "Использовать %s >> %s",
		"\xC8\xF1\xEF\xEE\xEB\xFC\xE7\xEE\xE2\xE0\xF2\xFC %s >> %s", //two different lines for IHNM & ITE; check in saga.cpp, SagaEngine::getTextString()
		// "[Новая запись]",
		"[\xCD\xEE\xE2\xE0\xFF \xE7\xE0\xEF\xE8\xF1\xFC]",
		// "Я не могу это взять.",
		"\xDF \xED\xE5 \xEC\xEE\xE3\xF3 \xFD\xF2\xEE \xE2\xE7\xFF\xF2\xFC.",
		// "Ничего особенного.",
		"\xCD\xE8\xF7\xE5\xE3\xEE \xEE\xF1\xEE\xE1\xE5\xED\xED\xEE\xE3\xEE.",
		// "Здесь нечего открывать.",
		"\xC7\xE4\xE5\xF1\xFC \xED\xE5\xF7\xE5\xE3\xEE \xEE\xF2\xEA\xF0\xFB\xE2\xE0\xF2\xFC.",
		// "Здесь нечего закрыть.",
		"\xC7\xE4\xE5\xF1\xFC \xED\xE5\xF7\xE5\xE3\xEE \xE7\xE0\xEA\xF0\xFB\xF2\xFC.",
		// "Я не знаю, как это сделать.",
		"\xDF \xED\xE5 \xE7\xED\xE0\xFE, \xEA\xE0\xEA \xFD\xF2\xEE \xF1\xE4\xE5\xEB\xE0\xF2\xFC.",
		// "Субтитры",
		"\xD1\xF3\xE1\xF2\xE8\xF2\xF0\xFB",
		// "Что скажет Риф?",
		"\xD7\xF2\xEE \xF1\xEA\xE0\xE6\xE5\xF2 \xD0\xE8\xF4?",
		// " Загрузка "
		"       \xC7\xE0\xE3\xF0\xF3\xE7\xEA\xE0     "
	},
	{
		// Hebrew fan-translation
		"\xEC\xEA \xE0\xEC", "\xE4\xE1\xE8 \xE0\xEC", "\xE4\xF8\xED", "\xE3\xE1\xF8 \xF2\xED", "\xF4\xFA\xE7",
		"\xF1\xE2\xE5\xF8", "\xE4\xF4\xF2\xEC", "\xFA\xEF", "\xE0\xF4\xF9\xF8\xE5\xE9\xE5\xFA", "\xE1\xE3\xE9\xF7\xE4",
		"\xF0\xE9\xF1\xE9\xE5\xEF", "\xF2\xE6\xF8\xE4", "\xE9\xF6\xE9\xE0\xE4 \xEE\xE4\xEE\xF9\xE7\xF7", "\xEE\xE4\xE9\xF8\xE4", "\xE0\xE8\xE9\xFA",
		"\xF4\xF2\xE9\xEC", "\xEB\xE1\xE5\xE9", "\xE4\xEE\xF9\xEA \xEE\xF9\xE7\xF7", "\xE8\xF2\xE9\xF0\xE4", "\xF9\xEE\xE9\xF8\xE4",
		"\xE0\xF4\xF9\xF8\xE5\xE9\xE5\xFA \xEE\xF9\xE7\xF7", "\xEE\xE4\xE9\xF8\xE5\xFA \xF7\xF8\xE9\xE0\xE4", "\xEE\xE5\xE6\xE9\xF7\xE4", "\xF6\xEC\xE9\xEC", "\xE1\xE9\xE8\xE5\xEC",
		"\xE9\xF6\xE9\xE0\xE4", "\xE1\xF1\xE3\xF8", "\xE1\xE9\xF0\xE5\xF0\xE9", "\xEC\xE7\xE9\xF6\xE4", "10%",
		"20%", "30%", "40%", "50%", "60%",
		"70%", "80%", "90%", "\xEE\xE9\xF8\xE1\xE9", "\xEC\xF6\xE0\xFA \xEE\xE4\xEE\xF9\xE7\xF7?",
		"\xF0\xE8\xF2\xEF \xE1\xE4\xF6\xEC\xE7\xE4!", "\xE4\xE6\xE9\xF0\xE5 \xF9\xED \xEC\xEE\xF9\xE7\xF7 \xE4\xF9\xEE\xE5\xF8", "\xFA\xEF %s \xEC%s", "\xE4\xF4\xF2\xEC %s \xF2\xEC %s",
		"[\xEE\xF9\xE7\xF7 \xF9\xEE\xE5\xF8 \xE7\xE3\xF9]",
		"\xE0\xF0\xE9 \xEC\xE0 \xE9\xEB\xE5\xEC \xEC\xE4\xF8\xE9\xED \xE0\xFA \xE6\xE4.",
		"\xE0\xF0\xE9 \xEC\xE0 \xF8\xE5\xE0\xE4 \xF9\xE5\xED \xE3\xE1\xF8 \xEE\xE9\xE5\xE7\xE3 \xE1\xE6\xE4.",
		"\xE0\xE9\xEF \xEE\xF7\xE5\xED \xEC\xF4\xFA\xE5\xE7 \xE0\xFA \xE6\xE4.",
		"\xE0\xE9\xEF \xF4\xFA\xE7 \xEC\xF1\xE2\xE5\xF8.",
		"\xE0\xF0\xE9 \xEC\xE0 \xE9\xE5\xE3\xF2 \xEC\xF2\xF9\xE5\xFA \xE0\xFA \xE6\xE4.",
		"\xE4\xF6\xE2\xFA \xE3\xE5-\xF9\xE9\xE7",
		"\xEE\xE4 \xFA\xE2\xE5\xE1\xFA\xE5 \xF9\xEC \xF8\xE9\xF3?",
		"\xE8\xF2\xE9\xF0\xFA \xEE\xF9\xE7\xF7 \xF9\xEE\xE5\xF8"
	},
	// Chinese
	{
		// Note that the "Load Successful!" string is never used in ScummVM
		"\xa8\xab\xa6\x56" /* 走向, Walk to */,
		"\xac\x64\xac\xdd" /* 查看, Look at */,
		"\xae\xb3\xb0\x5f" /* 拿起, Pick up */,
		"\xa5\xe6\xbd\xcd" /* 交談, Talk to */,
		"\xa5\xb4\xb6\x7d" /* 打開, Open */,
		"\xc3\xf6\xb3\xac" /* 關閉, Close */,
		"\xa8\xcf\xa5\xce" /* 使用, Use */,
		"\xb5\xb9\xbb\x50" /* 給與, Give */,
		"\xbf\xef\xb6\xb5" /* 選項, Options */,
		"\xb4\xfa\xb8\xd5" /* 測試, Test */,
		"\xae\x69\xa5\xdc" /* 展示, Demo */,
		"\xa8\x44\xa7\x55" /* 求助, Help */,
		"\xb5\xb2\xa7\xf4" /* 結束, Quit game */,
		"\xa7\xd6\xb3\x74" /* 快速, Fast */,
		"\xbd\x77\xba\x43" /* 緩慢, Slow */,
		"\xb6\x7d" /* 開, On */,
		"\xc3\xf6" /* 關, Off */,
		"\xc4\x7e\xc4\xf2\xb9\x43\xc0\xb8" /* 繼續遊戲, Continue Playing */,
		"\xb8\xfc\xa4\x4a" /* 載入, Load */,
		"\xc0\x78\xa6\x73" /* 儲存, Save */,
		"\xb9\x43\xc0\xb8\xbf\xef\xb6\xb5" /* 遊戲選項, Game Options */,
		"\xb0\x54\xae\xa7\xb3\x74\xab\xd7" /* 訊息速度, Reading Speed */,
		"\xad\xb5\xbc\xd6" /* 音樂, Music */,
		"\xad\xb5\xae\xc4" /* 音效, Sound */,
		"\xa8\xfa\xae\xf8" /* 取消, Cancel */,
		"\xb5\xb2\xa7\xf4" /* 結束, Quit */,
		"\xa7\xb9\xb2\xa6" /* 完畢, OK */,
		"\xa4\xa4\xb5\xa5" /* 中等, Mid */,
		"\xba\x56\xc1\xe4" /* 敲鍵, Click */,
		"\xa2\xb0\xa2\xaf\xa2\x48" /* 10% */,
		"\xa2\xb1\xa2\xaf\xa2\x48" /* 20% */,
		"\xa2\xb2\xa2\xaf\xa2\x48" /* 30% */,
		"\xa2\xb3\xa2\xaf\xa2\x48" /* 40% */,
		"\xa2\xb4\xa2\xaf\xa2\x48" /* 50% */,
		"\xa2\xb5\xa2\xaf\xa2\x48" /* 60% */,
		"\xa2\xb6\xa2\xaf\xa2\x48" /* 70% */,
		"\xa2\xb7\xa2\xaf\xa2\x48" /* 80% */,
		"\xa2\xb8\xa2\xaf\xa2\x48" /* 90% */,
		"\xb3\xcc\xa4\x6a" /* 最大, Max */,
		"\xad\x6e\xb5\xb2\xa7\xf4\xb9\x43\xc0\xb8\xb6\xdc\x3f" /* 要結束遊戲嗎?; Quit the Game? */,
		"\xb8\xfc\xa4\x4a\xa6\xa8\xa5\x5c" /* 載入成功, Load Successful! */,
		"\xbd\xd0\xbf\xe9\xa4\x4a\xa6\x73\xc0\xc9\xa6\x57\xba\xd9" /* 請輸入存檔名稱, Enter Save Game Name */,
		"\xB1N%s\xB5\xB9\xBBP%s", /* 將%s給與%s; Give %s to %s */
		"\xB1\x4e%s\xA8\xCF\xA5\xCE\xA6\x62%s", /* 將%s使用在%s; Use %s with %s */
		"[New Save Game]",
		"\xA7\xDA\xB5\x4C\xAA\x6B\xAE\xB3\xB0\x5F\xA8\xBA\xAD\xD3\xAA\x46\xA6\xE8\xA1\x45", /* 我無法拿起那個東西‧; I can't pick that up. */
		"\xA7\xDA\xAC\xDD\xA4\xA3\xA5\x58\xA6\xB3\xA4\xB0\xBB\xF2\xAF\x53\xAE\xED\xA4\xA7\xB3\x42\xA1\x45", /* 我看不出有什麼特殊之處‧; I see nothing special about it.  */
		"\xA8\x53\xA6\xB3\xA6\x61\xA4\xE8\xA5\x69\xA5\x48\xA5\xB4\xB6\x7D\xA1\x45", /* 沒有地方可以打開‧; There's no place to open it.  */
		"\xA8\x53\xA6\xB3\xA5\x69\xA5\x48\xC3\xF6\xB3\xAC\xAA\xBA\xA6\x61\xA4\xE8\xA1\x45", /* 沒有可以關閉的地方‧; There's no opening to close. */
		"\xA7\xDA\xA4\xA3\xAA\xBE\xB9\x44\xAD\x6E\xAB\xE7\xBB\xF2\xB0\xB5\xB3\x6F\xA5\xF3\xA8\xC6\xA1\x45", /* 我不知道要怎麼做這件事‧; I don't know how to do that.  */
		"Show Dialog", // String is not used in Chinese version
		"\xa7\x51\xa4\xd2\xaa\xba\xa6\x5e\xb5\xaa\xac\x4f\xa4\xb0\xbb\xf2\xa1\x48" /* 利夫的回答是什麼?; What is Rif's reply? */,
		"\xc5\xaa\xa8\xfa\xa6\x73\xc0\xc9" /* 讀取存檔; Loading a saved game */
	},
};

const RawPoint pieceOrigins[PUZZLE_PIECES] = {
	{ 268,  18 },
	{ 270,  51 },
	{  19,  51 },
	{  73,   0 },
	{   0,  34 },
	{ 215,   0 },
	{ 159,   0 },
	{   9,  69 },
	{ 288,  18 },
	{ 112,   0 },
	{  27,  88 },
	{  43,   0 },
	{   0,   0 },
	{ 262,   0 },
	{ 271, 103 }
};

// Objects
const char *pieceNames[][PUZZLE_PIECES] = {
	// English
	{
		"screwdriver", "pliers", "c-clamp", "wood clamp", "level",
		"twine", "wood plane", "claw hammer", "tape measure", "hatchet",
		"shears", "ruler", "saw", "mallet", "paint brush"
	},
	// German
	{
		"Schraubendreher", "Zange", "Schraubzwinge", "Holzzwinge", "Wasserwaage",
		"Bindfaden", "Hobel", "Schusterhammer", "Bandma$", "Beil",
		"Schere", "Winkel", "S\204ge", "Hammer", "Pinsel"
	},
	// Italian
	{
		"cacciavite", "pinze", "morsa", "morsa da legno", "livella",
		"spago", "pialla", "martello", "metro a nastro", "accetta",
		"cesoie", "righello", "sega", "mazza", "pennello"
	},
	// Spanish
	{
		"", "", "", "", "",
		"", "", "", "", "",
		"", "", "", "", ""
	},
	// French
	{
		"tournevis", "pince", "\202tau \205 vis", "pince \205 bois", "niveau",
		"ficelle", "rabot \205 bois", "marteau", "m\212tre ruban", "hachette",
		"ciseaux", "r\212gle", "scie", "maillet", "pinceau"
	},
	// Japanese
	{
		// "ドライバー", "釘抜き", "C形クランプ", "木のクランプ", "レベル",
		"\x83h\x83\x89\x83\x43\x83o\x81[", "\x93\x42\x94\xB2\x82\xAB", "\x82\x62\x8C`\x83N\x83\x89\x83\x93\x83v", "\x96\xD8\x82\xCC\x83N\x83\x89\x83\x93\x83v", "\x83\x8C\x83x\x83\x8B",
		// "麻ヒモ", "かんな", "金づち", "巻尺", "斧",
		"\x96\x83\x83q\x83\x82", "\x82\xA9\x82\xF1\x82\xC8", "\x8B\xE0\x82\xC3\x82\xBF", "\x8A\xAA\x8E\xDA", "\x95\x80",
		// "ハサミ", "曲尺", "のこぎり", "木づち", "ペンキブラシ"
		"\x83n\x83T\x83~", "\x8B\xC8\x8E\xDA", "\x82\xCC\x82\xB1\x82\xAC\x82\xE8", "\x96\xD8\x82\xC3\x82\xBF", "\x83y\x83\x93\x83L\x83u\x83\x89\x83V"
	},
	// Russian
	{
		// "отвертка", "клещи", "струбцина", "деревянный зажим", "уровень",
		"\xEE\xF2\xE2\xE5\xF0\xF2\xEA\xE0", "\xEA\xEB\xE5\xF9\xE8", "\xF1\xF2\xF0\xF3\xE1\xF6\xE8\xED\xE0", "\xE4\xE5\xF0\xE5\xE2\xFF\xED\xED\xFB\xE9 \xE7\xE0\xE6\xE8\xEC", "\xF3\xF0\xEE\xE2\xE5\xED\xFC",
		// "шпагат", "рубанок", "молоток", "рулетка", "топорик",
		"\xF8\xEF\xE0\xE3\xE0\xF2", "\xF0\xF3\xE1\xE0\xED\xEE\xEA", "\xEC\xEE\xEB\xEE\xF2\xEE\xEA", "\xF0\xF3\xEB\xE5\xF2\xEA\xE0", "\xF2\xEE\xEF\xEE\xF0\xE8\xEA",
		// "ножницы", "линейка", "пила", "киянка", "кисть"
		"\xED\xEE\xE6\xED\xE8\xF6\xFB", "\xEB\xE8\xED\xE5\xE9\xEA\xE0", "\xEF\xE8\xEB\xE0", "\xEA\xE8\xFF\xED\xEA\xE0", "\xEA\xE8\xF1\xF2\xFC"
	},
	// Hebrew
	{
		"\xEE\xE1\xF8\xE2", "\xF6\xE1\xFA", "\xEB\xEC\xE9\xE1\xE4", "\xEE\xEC\xE7\xF6\xE9\xE9\xED", "\xF4\xEC\xF1",
		"\xE7\xE5\xE8 \xEE\xF9\xE9\xE7\xE4", "\xEE\xF7\xF6\xE5\xF2\xE4", "\xF4\xE8\xE9\xF9 \xF0\xE2\xF8\xE9\xED", "\xF1\xF8\xE8 \xEE\xE9\xE3\xE4", "\xF7\xF8\xE3\xE5\xED",
		"\xEE\xE6\xEE\xF8\xE4", "\xF1\xF8\xE2\xEC", "\xEE\xF1\xE5\xF8", "\xEE\xF7\xE1\xFA", "\xEE\xE1\xF8\xF9\xFA \xF6\xE1\xF2"
	},
	// Chinese
	{
		"\xc1\xb3\xb5\xb7\xb0\x5f\xa4\x6c" /* 螺絲起子, screwdriver */,
		"\xb9\x58\xa4\x6c" /* 鉗子, pliers */,
		"\xa2\xd1\xab\xac\xb9\x58" /* C型鉗, c-clamp */,
		"\xa4\xec\xb9\x58" /* 木鉗, wood clamp */,
		"\xa4\xf4\xa5\xad\xbb\xf6" /* 水平儀, level */,
		"\xb3\xc2\xbd\x75" /* 麻線, twine */,
		"\xa4\xec\xaa\x4f" /* 木板, wood plane */,
		"\xa9\xde\xb0\x76\xc2\xf1" /* 拔釘鎚, claw hammer */,
		"\xa5\xd6\xa4\xd8" /* 皮尺, tape measure */,
		"\xa9\xf2\xc0\x59" /* 斧頭, hatchet */,
		"\xb0\xc5\xa4\x4d" /* 剪刀, shears */,
		"\xaa\xbd\xa4\xd8" /* 直尺, ruler */,
		"\xbf\xf7\xa4\x6c" /* 鋸子, saw */,
		"\xa4\xec\xba\x6c" /* 木槌, mallet */,
		"\xaa\x6f\xba\xa3\xa8\xea" /* 油漆刷, paint brush */,
	},
};

// hints
const char *hintStr[][4] = {
	// English
	{
		"Check which pieces could fit in each corner first.",
		"Check which corner has the least number of pieces that can fit and start from there.",
		"Check each new corner and any new side for pieces that fit.",
		"I don't see anything out of place."
	},
	// German
	{
		"\232berpr\201fe zun\204chst, welche die Eckteile sein k\224nnten.",
		"Schau, in welche Ecke die wenigsten Teile passen, und fang dort an.",
		"Untersuche jede Ecke und jede Seite auf Teile, die dort passen k\224nnen.",
		"Ich sehe nichts an der falschen Stelle."
	},
	// Italian
	{
		"Controlla prima quali pezzi si inseriscono meglio in ogni angolo.",
		"Controlla quale angolo ha il minor numero di pezzi che combaciano, e parti da quello.",
		"Controlla ogni nuovo angolo e lato per ogni pezzo che combacia.",
		"Non vedo nulla fuori posto."
	},
	// Spanish
	{
		"",
		"",
		"",
		""
	},
	// French
	{
		"Trouve d'abord les pi\212ces qui correspondent aux coins.",
		"V\202rifie quel coin a le moins de pi\212ces qui correspondent et part de l\205.",
		"Evalue chaque coin et bord pour voir les pi\212ces qui collent.",
		"Je ne vois rien de mal plac\202."
	},
	// Japanese
	{
		// "まず、四隅に合うピースを\n捜してごらん。",
		"\x82\xDC\x82\xB8\x81\x41\x8El\x8B\xF7\x82\xC9\x8D\x87\x82\xA4\x83s\x81[\x83X\x82\xF0\n\x91{\x82\xB5\x82\xC4\x82\xB2\x82\xE7\x82\xF1\x81\x42",
		// "辺同士が合いそうなピースを\n捜してごらん。",
		"\x95\xD3\x93\xAF\x8Em\x82\xAA\x8D\x87\x82\xA2\x82\xBB\x82\xA4\x82\xC8\x83s\x81[\x83X\x82\xF0\n\x91{\x82\xB5\x82\xC4\x82\xB2\x82\xE7\x82\xF1\x81\x42",
		// "新しくできた空間と形が合う\nピースを捜してごらん。",
		"\x90V\x82\xB5\x82\xAD\x82\xC5\x82\xAB\x82\xBD\x8B\xF3\x8A\xD4\x82\xC6\x8C`\x82\xAA\x8D\x87\x82\xA4\n\x83s\x81[\x83X\x82\xF0\x91{\x82\xB5\x82\xC4\x82\xB2\x82\xE7\x82\xF1\x81\x42",
		// "置いたピースの位置は\nどれも合ってるよ。"
		"\x92u\x82\xA2\x82\xBD\x83s\x81[\x83X\x82\xCC\x88\xCA\x92u\x82\xCD\n\x82\xC7\x82\xEA\x82\xE0\x8D\x87\x82\xC1\x82\xC4\x82\xE9\x82\xE6\x81\x42"
	},
	// Russian
	{
		// "Сперва посмотри, какие фрагменты в какой угол можно поставить.",
		"\xD1\xEF\xE5\xF0\xE2\xE0 \xEF\xEE\xF1\xEC\xEE\xF2\xF0\xE8, \xEA\xE0\xEA\xE8\xE5 \xF4\xF0\xE0\xE3\xEC\xE5\xED\xF2\xFB \xE2 \xEA\xE0\xEA\xEE\xE9 \xF3\xE3\xEE\xEB \xEC\xEE\xE6\xED\xEE \xEF\xEE\xF1\xF2\xE0\xE2\xE8\xF2\xFC.",
		// "Посмотри, в какой угол подходит наименьшее количество фрагментов, и начни с него.",
		"\xCF\xEE\xF1\xEC\xEE\xF2\xF0\xE8, \xE2 \xEA\xE0\xEA\xEE\xE9 \xF3\xE3\xEE\xEB \xEF\xEE\xE4\xF5\xEE\xE4\xE8\xF2 \xED\xE0\xE8\xEC\xE5\xED\xFC\xF8\xE5\xE5 \xEA\xEE\xEB\xE8\xF7\xE5\xF1\xF2\xE2\xEE \xF4\xF0\xE0\xE3\xEC\xE5\xED\xF2\xEE\xE2, \xE8 \xED\xE0\xF7\xED\xE8 \xF1 \xED\xE5\xE3\xEE.",
		// "Смотри, какие фрагменты подойдут к новым углам и сторонам.",
		"\xD1\xEC\xEE\xF2\xF0\xE8, \xEA\xE0\xEA\xE8\xE5 \xF4\xF0\xE0\xE3\xEC\xE5\xED\xF2\xFB \xEF\xEE\xE4\xEE\xE9\xE4\xF3\xF2 \xEA \xED\xEE\xE2\xFB\xEC \xF3\xE3\xEB\xE0\xEC \xE8 \xF1\xF2\xEE\xF0\xEE\xED\xE0\xEC.",
		// "Не вижу, чтобы что-нибудь было не так."
		"\xCD\xE5 \xE2\xE8\xE6\xF3, \xF7\xF2\xEE\xE1\xFB \xF7\xF2\xEE-\xED\xE8\xE1\xF3\xE4\xFC \xE1\xFB\xEB\xEE \xED\xE5 \xF2\xE0\xEA."
	},
	// Hebrew
	{
		"\xE1\xE3\xF7\xE5 \xF7\xE5\xE3\xED \xE0\xE9\xEC\xE5 \xE7\xFA\xE9\xEB\xE5\xFA \xEE\xFA\xE0\xE9\xEE\xE5\xFA \xEC\xEB\xEC \xF4\xE9\xF0\xE4.",
		"\xE1\xE3\xF7\xE5 \xEC\xE0\xE9\xEC\xE5 \xF4\xE9\xF0\xE4 \xE9\xF9 \xE4\xEB\xE9 \xEE\xF2\xE8 \xE7\xFA\xE9\xEB\xE5\xFA \xF9\xF2\xF9\xE5\xE9\xE5\xFA \xEC\xE4\xFA\xE0\xE9\xED \xE5\xE4\xFA\xE7\xE9\xEC\xE5 \xEE\xF9\xED.",
		"\xE1\xE3\xF7\xE5 \xEB\xEC \xF4\xE9\xF0\xE4 \xE7\xE3\xF9\xE4 \xE5\xEB\xEC \xF6\xE3 \xE7\xE3\xF9 \xE0\xED \xE9\xF9 \xE7\xFA\xE9\xEB\xE4 \xEE\xFA\xE0\xE9\xEE\xE4.",
		"\xE0\xE9\xF0\xE9 \xF8\xE5\xE0\xE4 \xF9\xE5\xED \xE3\xE1\xF8 \xF9\xE0\xE9\xF0\xE5 \xE1\xEE\xF7\xE5\xEE\xE5."
	},
	// Chinese
	{
		"\xa5\xfd\xac\xdd\xac\xdd\xa8\xba\xa8\xc7\xb8\x48\xa4\xf9\xa5\x69\xa5\x48\xb1\xc6\xa6\x62\xa6\x55\xad\xd3\xa8\xa4\xa1\x45" /* 先看看那些碎片可以排在各個角‧; Check which pieces could fit in each corner first. */,
		"\xac\xdd\xac\xdd\xa8\xba\xa4\x40\xad\xd3\xa8\xa4\xaf\xe0\xb1\xc6\xb6\x69\xa5\x68\xaa\xba\xb8\x48\xa4\xf9\xb3\xcc\xa4\xd6\xa1\x41\xb4\x4e\xb1\x71\xa8\xba\xad\xd3\xa8\xa4\xb8\xa8\xb6\x7d\xa9\x6c\xa1\x45" /* 看看那一個角能排進去的碎片最少,就從那個角落開始‧; Check which corner has the least number of pieces that can fit and start from there. */,
		"\xc0\xcb\xac\x64\xa8\x43\xad\xd3\xb7\x73\xa5\x58\xb2\x7b\xaa\xba\xa8\xa4\xa5\x48\xa4\xce\xb7\x73\xa5\x58\xb2\x7b\xaa\xba\xc3\xe4\xa1\x41\xac\xdd\xac\xdd\xa6\xb3\xa8\x53\xa6\xb3\xb8\x48\xa4\xf9\xa7\x6b\xa6\x58\xb8\xd3\xb3\x42" /* 檢查每個新出現的角以及新出現的邊,看看有沒有碎片吻合該處; Check each new corner and any new side for pieces that fit. */,
		"\xa7\xda\xac\xdd\xa4\xa3\xa5\x58\xa8\xd3\xa6\xb3\xa8\xba\xa4\x40\xb6\xf4\xac\x4f\xa4\xa3\xbe\x41\xa6\x58\xaa\xba\xa1\x45" /* 我看不出來有那一塊是不適合的‧; I don't see anything out of place. */,
	},
};

const char *solicitStr[][NUM_SOLICIT_REPLIES] = {
	// English
	{
		"Hey, Fox! Would you like a hint?",
		"Would you like some help?",
		"Umm...Umm...",
		"Psst! want a hint?",
		"I would have done this differently, you know."
	},
	// German
	{
		"Hey, Fuchs! Brauchst Du \047nen Tip?",
		"M\224chtest Du etwas Hilfe?"
		"\231hm...\216hm..."
		"Psst! \047n Tip vielleicht?"
		"Ja, wei$t Du... ich h\204tte das anders gemacht."
	},
	// Italian
	{
		"Hey, Volpe! Serve un suggerimento?",
		"Hai bisogno di aiuto?",
		"Umm...Umm...",
		"Psst! Serve un aiutino?",
		"Io, sai, l'avrei fatto diversamente."
	},
	// Spanish
	{
		"",
		"",
		"",
		"",
		""
	},
	// French
	{
		"H\202, Renard! Tu veux un coup de pouce?",
		"T'as besoin d'aide?",
		"Umm...Umm...",
		"Psst! Un indice?",
		"Tu sais, j'aurais fait ça autrement."
	},
	// Japanese
	{
		// "ねぇ君!\nヒント欲しい?",
		"\x82\xCB\x82\xA5\x8CN\x81I\n\x83q\x83\x93\x83g\x97~\x82\xB5\x82\xA2\x81H",
		// "手助けしようか?",
		"\x8E\xE8\x8F\x95\x82\xAF\x82\xB5\x82\xE6\x82\xA4\x82\xA9\x81H",
		// "フム・・・",
		"\x83t\x83\x80\x81\x45\x81\x45\x81\x45",
		// "ちょっと!\nヒント欲しい?",
		"\x82\xBF\x82\xE5\x82\xC1\x82\xC6\x81I\n\x83q\x83\x93\x83g\x97~\x82\xB5\x82\xA2\x81H",
		// "私なら違う方法で\nやってるだろうな。"
		"\x8E\x84\x82\xC8\x82\xE7\x88\xE1\x82\xA4\x95\xFB\x96@\x82\xC5\n\x82\xE2\x82\xC1\x82\xC4\x82\xE9\x82\xBE\x82\xEB\x82\xA4\x82\xC8\x81\x42"
	},
	// Russian
	{
		// "Эй, лис! Подсказка не нужна?",
		"\xDD\xE9, \xEB\xE8\xF1! \xCF\xEE\xE4\xF1\xEA\xE0\xE7\xEA\xE0 \xED\xE5 \xED\xF3\xE6\xED\xE0?",
		// "Хочешь помогу?",
		"\xD5\xEE\xF7\xE5\xF8\xFC \xEF\xEE\xEC\xEE\xE3\xF3?",
		// "М-м-м... М-м-м...",
		"\xCC-\xEC-\xEC... \xCC-\xEC-\xEC...",
		// "Пст! Хочешь подсказку?",
		"\xCF\xF1\xF2! \xD5\xEE\xF7\xE5\xF8\xFC \xEF\xEE\xE4\xF1\xEA\xE0\xE7\xEA\xF3?",
		// "Знаешь, а я бы сделал по-другому."
		"\xC7\xED\xE0\xE5\xF8\xFC, \xE0 \xFF \xE1\xFB \xF1\xE4\xE5\xEB\xE0\xEB \xEF\xEE-\xE4\xF0\xF3\xE3\xEE\xEC\xF3."
	},
	// Hebrew
	{
		"\xE4\xE9\xE9, \xF9\xE5\xF2\xEC! \xFA\xF8\xF6\xE4 \xF8\xEE\xE6?",
		"\xEE\xF2\xE5\xF0\xE9\xE9\xEF \xE1\xEE\xF2\xE8 \xF2\xE6\xF8\xE4?",
		"\xE4\xEE\xEE...\xE4\xEE\xEE...",
		"\xF4\xF1\xF1! \xF8\xE5\xF6\xE4 \xF8\xEE\xE6?",
		"\xE0\xF0\xE9 \xE4\xE9\xE9\xFA\xE9 \xF2\xE5\xF9\xE4 \xE6\xE0\xFA \xE0\xE7\xF8\xFA, \xE0\xFA\xE4 \xE9\xE5\xE3\xF2."
	},
	// Chinese
	{
		"\xbc\x4b\xa1\x41\xaa\xb0\xaf\x57\xa1\x49\xa7\x41\xbb\xdd\xa4\xa3\xbb\xdd\xad\x6e\xb4\xa3\xa5\xdc\xa1\x48" /* 嘿,狐狸!你需不需要提示?; Hey, Fox! Would you like a hint? */,
		"\xa7\x41\xbb\xdd\xad\x6e\xc0\xb0\xa7\x55\xb6\xdc\xa1\x48" /* 你需要幫助嗎?; Would you like some help? */,
		"\xb6\xe2\x2e\x2e\x2e\xb6\xe2\x2e\x2e\x2e" /* 嗯...嗯...; Umm...Umm... */,
		"\xb3\xde\xa1\x49\xad\x6e\xa4\xa3\xad\x6e\xb4\xa3\xa5\xdc\xa1\x48" /* 喂!要不要提示?; Psst! want a hint? */,
		"\xa7\xda\xb7\x7c\xa5\xce\xa4\xa3\xa6\x50\xaa\xba\xa4\xe8\xaa\x6b\xa8\xd3\xb0\xb5\xb3\x6f\xa5\xf3\xa8\xc6\xa1\x45" /* 我會用不同的方法來做這件事‧; I would have done this differently, you know. */,
	},
};

const char *sakkaStr[][NUM_SAKKA] = {
	// English
	{
		"Hey, you're not supposed to help the applicants!",
		"Guys! This is supposed to be a test!",
		"C'mon fellows, that's not in the rules!"
	},
	// German
	{
		"Hey, Du darfst dem Pr\201fling nicht helfen!",
		"Hallo?! Dies soll eine Pr\201fung sein!",
		"Also, Jungs. Schummeln steht nicht in den Regeln!"
	},
	// Italian
	{
		"Hey, non si dovrebbero aiutare i candidati!",
		"Ragazzi! Questo dovrebbe essere un test!",
		"Forza ragazzi, non si pu\225!"
	},
	// Spanish
	{
		"",
		"",
		""
	},
	// French
	{
		"H\202, vous n'\210tes pas suppos\202s aider les concurrents!",
		"Les gars! C'est suppos\202 être un test!",
		"Allez les gars, c'est pas dans les r\212gles!"
	},
	// Japanese
	{
		// "ねぇ、どう?",
		"\x82\xCB\x82\xA5\x81\x41\x82\xC7\x82\xA4\x81H",
		// "なかなかね!",
		"\x82\xC8\x82\xA9\x82\xC8\x82\xA9\x82\xCB\x81I",
		// "どうしたの!"
		"\x82\xC7\x82\xA4\x82\xB5\x82\xBD\x82\xCC\x81I"
	},
	// Russian
	{
		// "Эй, испытуемым помогать нельзя!",
		"\xDD\xE9, \xE8\xF1\xEF\xFB\xF2\xF3\xE5\xEC\xFB\xEC \xEF\xEE\xEC\xEE\xE3\xE0\xF2\xFC \xED\xE5\xEB\xFC\xE7\xFF!",
		// "Ребята! Это ведь испытание!",
		"\xD0\xE5\xE1\xFF\xF2\xE0! \xDD\xF2\xEE \xE2\xE5\xE4\xFC \xE8\xF1\xEF\xFB\xF2\xE0\xED\xE8\xE5!",
		// "Да хватит вам, это не по правилам!"
		"\xC4\xE0 \xF5\xE2\xE0\xF2\xE8\xF2 \xE2\xE0\xEC, \xFD\xF2\xEE \xED\xE5 \xEF\xEE \xEF\xF0\xE0\xE2\xE8\xEB\xE0\xEC!"
	},
	// Hebrew
	{
		"\xE4\xE9\xE9, \xE0\xFA\xE4 \xEC\xE0 \xE0\xEE\xE5\xF8 \xEC\xF1\xE9\xE9\xF2 \xEC\xEE\xE5\xF2\xEE\xE3\xE9\xED!",
		"\xE7\xE1\xF8'\xE4! \xE6\xE4 \xE0\xEE\xE5\xF8 \xEC\xE4\xE9\xE5\xFA \xEE\xE1\xE7\xEF!",
		"\xE1\xE7\xE9\xE9\xEB\xED, \xE6\xE4 \xEC\xE0 \xEE\xE5\xF4\xE9\xF2 \xE1\xE7\xE5\xF7\xE9\xED!"
	},
	// Chinese
	{
		"\xb3\xde\xa1\x41\xa7\x41\xa4\xa3\xa5\x69\xa5\x48\xc0\xb0\xa7\x55\xc0\xb3\xbc\x78\xaa\xba\xa4\x48\xa1\x49" /* 喂,你不可以幫助應徵的人!; Hey, you're not supposed to help the applicants! */,
		"\xa6\xd1\xa5\x53\xa1\x41\xb3\x6f\xa5\x69\xac\x4f\xb4\xfa\xc5\xe7\xad\xfe\xa1\x49" /* 老兄,這可是測驗哪!; Guys! This is supposed to be a test! */,
		"\xa1\x41\xaa\x42\xa4\xcd\xa1\x41\xb3\x6f\xa5\x69\xac\x4f\xa4\xa3\xa6\x58\xb3\x57\xa9\x77\xaa\xba\xb3\xe1\xa1\x49" /* ,朋友,這可是不合規定的喔!; C'mon fellows, that's not in the rules! */
	},
};

const char *whineStr[][NUM_WHINES] = {
	// English
	{
		"Aww, c'mon Sakka!",
		"One hint won't hurt, will it?",
		"Sigh...",
		"I think that clipboard has gone to your head, Sakka!",
		"Well, I don't recall any specific rule against hinting."
	},
	// German
	{
		"Och, sei nicht so, Sakka!"
		"EIN Tip wird schon nicht schaden, oder?",
		"Seufz..."
		"Ich glaube, Du hast ein Brett vor dem Kopf, Sakka!",
		"Hm, ich kann mich an keine Regel erinnern, die Tips verbietet."
	},
	// Italian
	{
		"Ooo, suvvia Sakka!",
		"Un indizio non guaster\205, no?",
		"Sigh...",
		"Credo che questa faccenda ti abbia dato alla testa, Sakka!",
		"Beh, non ricordo regole specifiche contro i suggerimenti."
	},
	// Spanish
	{
		"",
		"",
		"",
		"",
		""
	},
	// French
	{
		"Rohh, allez Sakka!",
		"Un indice ne peut pas faire de mal.",
		"Pfff...",
		"Je crois que ton carnet te monte \205 la t\210te, Sakka!",
		"Bon, je ne me souviens d'aucune r\212gle concernant les indices."
	},
	// Japanese
	{
		// "アゥ、\nちょっと、サッカ!",
		"\x83\x41\x83\x44\x81\x41\n\x82\xBF\x82\xE5\x82\xC1\x82\xC6\x81\x41\x83T\x83\x62\x83J\x81I",
		// "ヒントの一つ位\nいいかい?",
		"\x83q\x83\x93\x83g\x82\xCC\x88\xEA\x82\xC2\x88\xCA\n\x82\xA2\x82\xA2\x82\xA9\x82\xA2\x81H",
		// "フー・・・",
		"\x83t\x81[\x81\x45\x81\x45\x81\x45",
		// "サッカの頭の中では\nもう完成してるんだ!",
		"\x83T\x83\x62\x83J\x82\xCC\x93\xAA\x82\xCC\x92\x86\x82\xC5\x82\xCD\n\x82\xE0\x82\xA4\x8A\xAE\x90\xAC\x82\xB5\x82\xC4\x82\xE9\x82\xF1\x82\xBE\x81I",
		// "ああ、ヒントに対抗できる\nルールが思い出せない。"
		"\x82\xA0\x82\xA0\x81\x41\x83q\x83\x93\x83g\x82\xC9\x91\xCE\x8DR\x82\xC5\x82\xAB\x82\xE9\n\x83\x8B\x81[\x83\x8B\x82\xAA\x8Ev\x82\xA2\x8Fo\x82\xB9\x82\xC8\x82\xA2\x81\x42"
	},
	// Russian
	{
		// "Ой, Сакка, да брось!",
		"\xCE\xE9, \xD1\xE0\xEA\xEA\xE0, \xE4\xE0 \xE1\xF0\xEE\xF1\xFC!",
		// "Подсказочка лишней не будет, а?",
		"\xCF\xEE\xE4\xF1\xEA\xE0\xE7\xEE\xF7\xEA\xE0 \xEB\xE8\xF8\xED\xE5\xE9 \xED\xE5 \xE1\xF3\xE4\xE5\xF2, \xE0?",
		// "Эх...",
		"\xDD\xF5...",
		// "Мне кажется, этот узор ударил тебя в голову, Сакка!",
		"\xCC\xED\xE5 \xEA\xE0\xE6\xE5\xF2\xF1\xFF, \xFD\xF2\xEE\xF2 \xF3\xE7\xEE\xF0 \xF3\xE4\xE0\xF0\xE8\xEB \xF2\xE5\xE1\xFF \xE2 \xE3\xEE\xEB\xEE\xE2\xF3, \xD1\xE0\xEA\xEA\xE0!",
		// "Ну, я не помню ни одного правила, явно запрещающего подсказки."
		"\xCD\xF3, \xFF \xED\xE5 \xEF\xEE\xEC\xED\xFE \xED\xE8 \xEE\xE4\xED\xEE\xE3\xEE \xEF\xF0\xE0\xE2\xE8\xEB\xE0, \xFF\xE2\xED\xEE \xE7\xE0\xEF\xF0\xE5\xF9\xE0\xFE\xF9\xE5\xE3\xEE \xEF\xEE\xE4\xF1\xEA\xE0\xE7\xEA\xE8."
	},
	// Hebrew
	{
		"\xF0\xE5, \xE1\xE7\xE9\xE9\xE0\xFA \xF1\xE0\xF7\xE4!",
		"\xF8\xEE\xE6 \xE0\xE7\xE3 \xEC\xE0 \xE9\xEB\xE5\xEC \xEC\xE4\xE6\xE9\xF7, \xF0\xEB\xE5\xEF?",
		"\xF0\xE5 \xE8\xE5\xE1...",
		"\xF0\xF8\xE0\xE4 \xEC\xE9 \xF9\xEC\xE5\xE7 \xE4\xEB\xFA\xE9\xE1\xE4 \xF2\xEC\xE4 \xEC\xEA \xEC\xF8\xE0\xF9, \xF1\xE0\xF7\xE4!",
		"\xE8\xE5\xE1, \xE0\xF0\xE9 \xEC\xE0 \xE6\xE5\xEB\xF8 \xF9\xE9\xF9 \xE7\xE5\xF7 \xEE\xF4\xE5\xF8\xF9 \xF9\xEE\xFA\xF0\xE2\xE3 \xEC\xF8\xEE\xE6\xE9\xED."
	},
	// Chinese
	{
		"\xbe\xbe\xa1\x41\xa7\x4f\xb3\x6f\xbc\xcb\xa1\x41\xc2\xc4\xa5\x64\xa1\x49" /* 噢,別這樣,薩卡!; Aww, c'mon Sakka! */,
		"\xa4\x40\xad\xd3\xa4\x70\xb4\xa3\xa5\xdc\xa4\xa3\xb7\x7c\xab\xe7\xbc\xcb\xb9\xc0\xa1\x49" /* 一個小提示不會怎樣嘛!; One hint won't hurt, will it? */,
		"\xad\xfc\x2e\x2e\x2e" /* 唉...; Sigh... */,
		"\xa7\xda\xac\xdd\xa7\x41\xac\x4f\xa4\xd3\xb9\x4c\xa9\xf3\xb9\x78\xa9\x54\xa4\x46\xa1\x41\xc2\xc4\xa5\x5b\xa1\x49" /* 我看你是太過於頑固了,薩加!; I think that clipboard has gone to your head, Sakka! */,
		"\xb6\xe2\xa1\x41\xa7\xda\xa4\xa3\xb0\x4f\xb1\x6f\xa6\xb3\xa8\xba\xb1\xf8\xb3\x57\xa9\x77\xa4\xa3\xad\xe3\xb4\xa3\xa5\xdc\xa1\x45" /* 嗯,我不記得有那條規定不准提示‧; Well, I don't recall any specific rule against hinting. */,
	},
};

const char *optionsStr[][4] = {
	// English
	{
		"\"I'll do this puzzle later.\"",
		"\"Yes, I'd like a hint please.\"",
		"\"No, thank you, I'd like to try and solve it myself.\"",
		"I think the %s is in the wrong place."
	},
	// German
	{
		"\"Ich l\224se das Puzzle sp\204ter.\"",
		"\"Ja, ich m\224chte einen Tip, bitte.\"",
		"\"Nein danke, ich m\224chte das alleine l\224sen.\"",
		"Pssst... %s... falsche Stelle..."
	},
	// Italian
	{
		"\"Far\225 questo puzzle pi\227 tardi.\"",
		"\"Si, grazie. Ne avrei bisogno.\"",
		"\"No, grazie, voglio provare a risolverlo da solo.\"",
		"Penso che la tessera %s sia nel posto sbagliato."
	},
	// Spanish
	{
		"",
		"",
		"",
		""
	},
	// French
	{
		"\"Je r\202soudrai cette \202nigme plus tard.\"",
		"\"Oui, j'aimerais un indice s'il vous plait.\"",
		"\"Non merci, je voudrais r\202soudre cela par moi m\210me.\"",
		"Je crois que t'as mal plac\202 l'%s."
	},
	// Japanese
	{
		// "「後でやろうかな。」",
		"\x81u\x8C\xE3\x82\xC5\x82\xE2\x82\xEB\x82\xA4\x82\xA9\x82\xC8\x81\x42\x81v",
		// "「はい、ヒントをお願いします。」",
		"\x81u\x82\xCD\x82\xA2\x81\x41\x83q\x83\x93\x83g\x82\xF0\x82\xA8\x8A\xE8\x82\xA2\x82\xB5\x82\xDC\x82\xB7\x81\x42\x81v",
		// "「いいえ、自分で解きたいんです。」",
		"\x81u\x82\xA2\x82\xA2\x82\xA6\x81\x41\x8E\xA9\x95\xAA\x82\xC5\x89\xF0\x82\xAB\x82\xBD\x82\xA2\x82\xF1\x82\xC5\x82\xB7\x81\x42\x81v",
		// "%sの位置が違うんじゃないかな。"
		"%s\x82\xCC\x88\xCA\x92u\x82\xAA\x88\xE1\x82\xA4\x82\xF1\x82\xB6\x82\xE1\x82\xC8\x82\xA2\x82\xA9\x82\xC8\x81\x42"
	},
	// Russian
	{
		// "\"Я решу эту головоломку в другой раз.\"",
		"\"\xDF \xF0\xE5\xF8\xF3 \xFD\xF2\xF3 \xE3\xEE\xEB\xEE\xE2\xEE\xEB\xEE\xEC\xEA\xF3 \xE2 \xE4\xF0\xF3\xE3\xEE\xE9 \xF0\xE0\xE7.\"",
		// "\"Да, дайте мне подсказку, пожалуйста.\"",
		"\"\xC4\xE0, \xE4\xE0\xE9\xF2\xE5 \xEC\xED\xE5 \xEF\xEE\xE4\xF1\xEA\xE0\xE7\xEA\xF3, \xEF\xEE\xE6\xE0\xEB\xF3\xE9\xF1\xF2\xE0.\"",
		// "\"Нет, спасибо, я хочу догадаться сам.\"",
		"\"\xCD\xE5\xF2, \xF1\xEF\xE0\xF1\xE8\xE1\xEE, \xFF \xF5\xEE\xF7\xF3 \xE4\xEE\xE3\xE0\xE4\xE0\xF2\xFC\xF1\xFF \xF1\xE0\xEC.\"",
		// "Мне кажется, %s не на своем месте."
		"\xCC\xED\xE5 \xEA\xE0\xE6\xE5\xF2\xF1\xFF, %s \xED\xE5 \xED\xE0 \xF1\xE2\xEE\xE5\xEC \xEC\xE5\xF1\xF2\xE5."
	},
	// Hebrew
	{
		"\"\xE0\xF4\xFA\xE5\xF8 \xE0\xFA \xE4\xE7\xE9\xE3\xE4 \xE4\xE6\xE5 \xE0\xE7\xF8 \xEB\xEA.\"",
		"\"\xEB\xEF, \xE0\xF9\xEE\xE7 \xEC\xF8\xEE\xE6 \xE1\xE1\xF7\xF9\xE4.\"",
		"\"\xEC\xE0, \xFA\xE5\xE3\xE4 \xF8\xE1\xE4, \xE0\xF9\xEE\xE7 \xEC\xF0\xF1\xE5\xFA \xEC\xF4\xFA\xE5\xF8 \xE1\xF2\xF6\xEE\xE9.\"",
		"\xF0\xF8\xE0\xE4 \xEC\xE9 \xF9\xE4\xEE\xF7\xE5\xED \xF9\xE1\xE5 \xF9\xEE\xFA\xE9 \xE0\xFA \xE4%s \xEC\xE0 \xF0\xEB\xE5\xEF."
	},
	// Chinese
	{
		"\xb5\xa5\xa4\x40\xa4\x55\xa7\xda\xa6\x41\xa8\xd3\xb8\xd1\xa8\x4d\xb3\x6f\xad\xd3\xc1\xbc\xc3\x44\xa1\x45" /* 等一下我再來解決這個謎題‧; I'll do this puzzle later. */,
		"\xbd\xd0\xb5\xb9\xa7\xda\xa4\x40\xa8\xc7\xb4\xa3\xa5\xdc\xa1\x45" /* 請給我一些提示‧; Yes, I'd like a hint please. */,
		"\xa4\xa3\xa1\x41\xc1\xc2\xc1\xc2\xa7\x41\xa1\x45\xa7\xda\xb7\x51\xb8\xd5\xb8\xd5\xac\xdd\xa6\xdb\xa4\x76\xb8\xd1\xa8\x4d\xb3\x6f\xad\xd3\xb0\xdd\xc3\x44\xa1\x45" /* 不,謝謝你‧我想試試看自己解決這個問題‧; No, thank you, I'd like to try and solve it myself. */,
		"\xa7\xda\xc4\xb1\xb1\x6f\x25\x73\xa9\xf1\xbf\xf9\xa6\x61\xa4\xe8\xa4\x46\xa1\x45" /* 我覺得%s放錯地方了‧; I think the %s is in the wrong place. */,
	},
};

const IntroDialogue introDialogueCave1[][4] = {
	{ { // English
		0,		// cave voice 0
		"We see the sky, we see the land, we see the water, "
		"and we wonder: Are we the only ones?"
	},
	{
		1,		// cave voice 1
		"Long before we came to exist, the humans ruled the "
		"Earth."
	},
	{
		2,		// cave voice 2
		"They made marvelous things, and moved whole "
		"mountains."
	},
	{
		3,		// cave voice 3
		"They knew the Secret of Flight, the Secret of "
		"Happiness, and other secrets beyond our imagining."
	} },
	// -----------------------------------------------------
	{ { // German
		0,		// cave voice 0
		"Um uns sind der Himmel, das Land und die Seen; und "
		"wir fragen uns - sind wir die einzigen?"
	},
	{
		1,		// cave voice 1
		"Lange vor unserer Zeit herrschten die Menschen "
		"\201ber die Erde."
	},
	{
		2,		// cave voice 2
		"Sie taten wundersame Dinge und versetzten ganze "
		"Berge."
	},
	{
		3,		// cave voice 3
		"Sie kannten das Geheimnis des Fluges, das Geheimnis "
		"der Fr\224hlichkeit und andere Geheimnisse, die "
		"unsere Vorstellungskraft \201bersteigen."
	} },
	// -----------------------------------------------------
	{ { // Italian fan translation
		0,		// cave voice 0
		"Guardiamo il cielo, guardiamo la terra, guardiamo "
		"l'acqua, e ci chiediamo: Siamo forse soli?"
	},
	{
		1,		// cave voice 1
		"Molto tempo prima che noi esistessimo, gli Umani "
		"dominavano la terra."
	},
	{
		2,		// cave voice 2
		"Fecero cose meravigliose, e mossero intere "
		"montagne."
	},
	{
		3,		// cave voice 3
		"Conoscevano il Segreto del Volo, il Segreto della "
		"Felicit\205, ed altri segreti oltre ogni nostra "
		"immaginazione."
	} },
	// -----------------------------------------------------
	{ { // Spanish
		0,		// cave voice 0
		""
		""
	},
	{
		1,		// cave voice 1
		""
		""
	},
	{
		2,		// cave voice 2
		""
		""
	},
	{
		3,		// cave voice 3
		""
		""
		""
	} },
	// -----------------------------------------------------
	{ { // French fan translation
		0,		// cave voice 0
		"Nous voyons le ciel, nous voyons les terres, "
		"nous voyons la mer et nous nous demandons: "
		"Sommes-nous vraiment seuls?"
	},
	{
		1,		// cave voice 1
		"Bien avant notre av\212nement, les humains "
		"r\202gnaient sur Terre."
	},
	{
		2,		// cave voice 2
		"Ils firent des choses merveilleuses, et "
		"d\202plac\212rent des montagnes."
	},
	{
		3,		// cave voice 3
		"Ils savaient comment Voler, poss\202daient le "
		"secret du Bonheur et d'autres secrets au "
		"del\205 de notre imagination."
	} },
	// -----------------------------------------------------
	{ { // Japanese PC-98 version
		0,		// cave voice 0
		// "私達は空を眺め、地上を眺め、海を眺め、こう思います:"
		"\x8E\x84\x92\x42\x82\xCD\x8B\xF3\x82\xF0\x92\xAD\x82\xDF\x81\x41\x92n\x8F\xE3\x82\xF0\x92\xAD\x82\xDF\x81\x41\x8A\x43\x82\xF0\x92\xAD\x82\xDF\x81\x41\x82\xB1\x82\xA4\x8Ev\x82\xA2\x82\xDC\x82\xB7\x81\x46"
		// "この世に存在しているのは私達だけなのだろうか?"
		"\x82\xB1\x82\xCC\x90\xA2\x82\xC9\x91\xB6\x8D\xDD\x82\xB5\x82\xC4\x82\xA2\x82\xE9\x82\xCC\x82\xCD\x8E\x84\x92\x42\x82\xBE\x82\xAF\x82\xC8\x82\xCC\x82\xBE\x82\xEB\x82\xA4\x82\xA9\x81H"
	},
	{
		1,		// cave voice 1
		// "私達が存在する以前のはるか昔、"
		"\x8E\x84\x92\x42\x82\xAA\x91\xB6\x8D\xDD\x82\xB7\x82\xE9\x88\xC8\x91O\x82\xCC\x82\xCD\x82\xE9\x82\xA9\x90\xCC\x81\x41"
		// "人間達が地球を支配していました。"
		"\x90l\x8A\xD4\x92\x42\x82\xAA\x92n\x8B\x85\x82\xF0\x8Ex\x94z\x82\xB5\x82\xC4\x82\xA2\x82\xDC\x82\xB5\x82\xBD\x81\x42"
	},
	{
		2,		// cave voice 2
		// "彼らはあらゆる努力を払い、驚異的な物を創造しました。"
		"\x94\xDE\x82\xE7\x82\xCD\x82\xA0\x82\xE7\x82\xE4\x82\xE9\x93w\x97\xCD\x82\xF0\x95\xA5\x82\xA2\x81\x41\x8B\xC1\x88\xD9\x93I\x82\xC8\x95\xA8\x82\xF0\x91n\x91\xA2\x82\xB5\x82\xDC\x82\xB5\x82\xBD\x81\x42"
	},
	{
		3,		// cave voice 3
		// "彼らは、飛行の秘密や、幸福の秘密、他にも、"
		"\x94\xDE\x82\xE7\x82\xCD\x81\x41\x94\xF2\x8Ds\x82\xCC\x94\xE9\x96\xA7\x82\xE2\x81\x41\x8DK\x95\x9F\x82\xCC\x94\xE9\x96\xA7\x81\x41\x91\xBC\x82\xC9\x82\xE0\x81\x41"
		// "我々の想像を越えた多くの秘密を知っていたのです。"
		"\x89\xE4\x81X\x82\xCC\x91z\x91\x9C\x82\xF0\x89z\x82\xA6\x82\xBD\x91\xBD\x82\xAD\x82\xCC\x94\xE9\x96\xA7\x82\xF0\x92m\x82\xC1\x82\xC4\x82\xA2\x82\xBD\x82\xCC\x82\xC5\x82\xB7\x81\x42"
	} },
	// -----------------------------------------------------
	{ {	// Russian fan translation
		0,		// cave voice 0
		// "Мы видим небо, видим землю, видим воду "
		"\xCC\xFB \xE2\xE8\xE4\xE8\xEC \xED\xE5\xE1\xEE, \xE2\xE8\xE4\xE8\xEC \xE7\xE5\xEC\xEB\xFE, \xE2\xE8\xE4\xE8\xEC \xE2\xEE\xE4\xF3 "
		// "и мы задумываемся - единственные ли мы?"
		"\xE8 \xEC\xFB \xE7\xE0\xE4\xF3\xEC\xFB\xE2\xE0\xE5\xEC\xF1\xFF - \xE5\xE4\xE8\xED\xF1\xF2\xE2\xE5\xED\xED\xFB\xE5 \xEB\xE8 \xEC\xFB?"
	},
	{
		1,		// cave voice 1
		// "Задолго до нашего существования "
		"\xC7\xE0\xE4\xEE\xEB\xE3\xEE \xE4\xEE \xED\xE0\xF8\xE5\xE3\xEE \xF1\xF3\xF9\xE5\xF1\xF2\xE2\xEE\xE2\xE0\xED\xE8\xFF "
		// "Землёй правили люди."
		"\xC7\xE5\xEC\xEB\xB8\xE9 \xEF\xF0\xE0\xE2\xE8\xEB\xE8 \xEB\xFE\xE4\xE8."
	},
	{
		2,		// cave voice 2
		// "Они создавали удивительные вещи "
		"\xCE\xED\xE8 \xF1\xEE\xE7\xE4\xE0\xE2\xE0\xEB\xE8 \xF3\xE4\xE8\xE2\xE8\xF2\xE5\xEB\xFC\xED\xFB\xE5 \xE2\xE5\xF9\xE8 "
		// "и сдвигали целые горы."
		"\xE8 \xF1\xE4\xE2\xE8\xE3\xE0\xEB\xE8 \xF6\xE5\xEB\xFB\xE5 \xE3\xEE\xF0\xFB."
	},
	{
		3,		// cave voice 3
		// "Они знали тайны полета, "
		"\xCE\xED\xE8 \xE7\xED\xE0\xEB\xE8 \xF2\xE0\xE9\xED\xFB \xEF\xEE\xEB\xE5\xF2\xE0, "
		// "тайны счастья и прочие тайны "
		"\xF2\xE0\xE9\xED\xFB \xF1\xF7\xE0\xF1\xF2\xFC\xFF \xE8 \xEF\xF0\xEE\xF7\xE8\xE5 \xF2\xE0\xE9\xED\xFB "
		// "за пределами нашего воображения."
		"\xE7\xE0 \xEF\xF0\xE5\xE4\xE5\xEB\xE0\xEC\xE8 \xED\xE0\xF8\xE5\xE3\xEE \xE2\xEE\xEE\xE1\xF0\xE0\xE6\xE5\xED\xE8\xFF."
	} },
	// -----------------------------------------------------
	{ { // Hebrew
		0,		// cave voice 0
		"\xE0\xF0\xE5 \xEE\xE1\xE9\xE8\xE9\xED \xE0\xEC \xE4\xF9\xEE\xE9\xE9\xED, \xE0\xEC \xE4\xE0\xF8\xF5, \xE0\xEC \xE4\xEE\xE9\xED, "
		"\xE5\xFA\xE5\xE4\xE9\xED \xE1\xEC\xE1\xF0\xE5: \xE4\xE0\xED \xE0\xF0\xE7\xF0\xE5 \xEC\xE1\xE3\xF0\xE5?"
	},
	{
		1,		// cave voice 1
		"\xE4\xF8\xE1\xE4 \xEC\xF4\xF0\xE9 \xF9\xE4\xE2\xF2\xF0\xE5 \xE4\xF0\xE4, \xE1\xF0\xE9 \xE4\xE0\xE3\xED \xF9\xEC\xE8\xE5 \xE1\xE0\xF8\xF5."
	},
	{
		2,		// cave voice 2
		"\xE4\xED \xF2\xF9\xE5 \xE3\xE1\xF8\xE9\xED \xEE\xE5\xF4\xEC\xE0\xE9\xED, \xE5\xE4\xE6\xE9\xE6\xE5 \xE4\xF8\xE9\xED \xF9\xEC\xEE\xE9\xED \xEE\xEE\xF7\xE5\xEE\xED. "
	},
	{
		3,		// cave voice 3
		"\xE4\xED \xE9\xE3\xF2\xE5 \xE0\xFA \xF1\xE5\xE3 \xE4\xFA\xF2\xE5\xF4\xE4, \xE0\xFA \xF1\xE5\xE3 \xE4\xE0\xE5\xF9\xF8, \xE5\xF1\xE5\xE3\xE5\xFA \xF0\xE5\xF1\xF4\xE9\xED "
		"\xEE\xF2\xE1\xF8 \xEC\xEE\xE4 \xF9\xE0\xF0\xE7\xF0\xE5 \xEE\xF1\xE5\xE2\xEC\xE9\xED \xEC\xE3\xEE\xE9\xE9\xEF."
	} },
	{ { // Chinese
		0,		// cave voice 0
		"\xa9\xef\xc0\x59\xb1\xe6\xa4\xd1\x2c\xad\xc1\xad\xba\xa8\xa3\xa6\x61\x2c\xa9\xf1\xb2\xb4\xb1\xe6\xa5\x68\xa7\xf3\xa6\xb3\xa4\x6a\xae\xfc\xaa\x65\xac\x79\x2c\xa7\xda\xad\xcc\xa4\xa3\xb8\x54\xc3\x68\xba\xc3\x3a\xa7\xda\xad\xcc\xac\x4f\xb6\xc8\xa6\x73\xaa\xba\xb1\xda\xc3\xfe\xb6\xdc\xa1\x48" /* 抬頭望天,俯首見地,放眼望去更有大海河流,我們不禁懷疑:我們是僅存的族類嗎?; We see the sky, we see the land, we see the water, */
	},
	{
		1,		// cave voice 1
		"\xab\xdc\xa4\x5b\xab\xdc\xa4\x5b\xa5\x48\xab\x65\x2c\xa7\xda\xad\xcc\xc1\xd9\xa8\x53\xa6\xb3\xa5\x58\xb2\x7b\xaa\xba\xae\xc9\xad\xd4\x2c\xa4\x48\xc3\xfe\xb4\x78\xba\xde\xa4\x46\xa6\x61\xb2\x79\x2e" /* 很久很久以前,我們還沒有出現的時候,人類掌管了地球.; Long before we came to exist, the humans ruled the Earth.  */
	},
	{
		2,		// cave voice 2
		"\xa5\x4c\xad\xcc\xbb\x73\xb3\x79\xaf\xab\xa9\x5f\xaa\xba\xbe\xb9\xa8\xe3\x2c\xa6\xd3\xa5\x42\xb2\xbe\xa5\x68\xa9\xd2\xa6\xb3\xaa\xba\xb0\xaa\xa4\x73\xc2\x4f\xc0\xad\x2e" /* 他們製造神奇的器具,而且移去所有的高山叢嶺.; They made marvelous things, and moved whole mountains. */
	},
	{
		3,		// cave voice 3
		"\xa5\x4c\xad\xcc\xa9\xfa\xa5\xd5\xad\xb8\xa6\xe6\xaa\xba\xaf\xb5\xb1\x4b\x2c\xa7\xd6\xbc\xd6\xaa\xba\xaf\xb5\xb1\x4b\x2c\xa5\x48\xa4\xce\xa8\xe4\xa5\xa6\xa7\xda\xad\xcc\xb5\x4c\xaa\x6b\xb7\x51\xb9\xb3\xaa\xba\xaf\xb5\xb1\x4b\x2e" /* 他們明白飛行的秘密,快樂的秘密,以及其它我們無法想像的秘密.; They knew the Secret of Flight, the Secret of Happiness, and other secrets beyond our imagining. */
	} },
};

const IntroDialogue introDialogueCave2[][3] = {
	{ { // English
		4,		// cave voice 4
		"The humans also knew the Secret of Life, and they "
		"used it to give us the Four Great Gifts:"
	},
	{
		5,		// cave voice 5
		"Thinking minds, feeling hearts, speaking mouths, and "
		"reaching hands."
	},
	{
		6,		// cave voice 6
		"We are their children."
	} },
	// -----------------------------------------------------
	{ { // German
		4,		// cave voice 4
		"Au$erdem kannten die Menschen das Geheimnis des "
		"Lebens. Und sie nutzten es, um uns die vier gro$en "
		"Geschenke zu geben -"
	},
	{
		5,		// cave voice 5
		"den denkenden Geist, das f\201hlende Herz, den "
		"sprechenden Mund und die greifende Hand."
	},
	{
		6,		// cave voice 6
		"Wir sind ihre Kinder."
	} },
	// -----------------------------------------------------
	{ { // Italian fan translation
		4,		// cave voice 4
		"Gli Umani conoscevano anche il Segreto della Vita, "
		"e lo usarono per darci i Quattro Grandi Doni:"

	},
	{
		5,		// cave voice 5
		"Il pensiero, le emozioni, la parola e la manualit\205."

	},
	{
		6,		// cave voice 6
		"Siamo i loro figli."
	} },
	// -----------------------------------------------------
	{ { // Spanish
		4,		// cave voice 4
		""
		""

	},
	{
		5,		// cave voice 5
		""

	},
	{
		6,		// cave voice 6
		""
	} },
	// -----------------------------------------------------
	{ { // French fan translation
		4,		// cave voice 4
		"Les humains connaissaient aussi le secret de "
		"la Vie, et l'utilis\212rent pour nous offrir "
		"Quatres Dons:"
	},
	{
		5,		// cave voice 5
		"La Pens\202e, les Sentiments, la Parole et, "
		"l'Habilet\202 manuelle."
	},
	{
		6,		// cave voice 6
		"Nous sommes leurs enfants."
	} },
	// -----------------------------------------------------
	{ { // Japanese PC-98 version
		4,		// cave voice 4
		// "人間達は生活の秘密も知っていました。 "
		"\x90l\x8A\xD4\x92\x42\x82\xCD\x90\xB6\x8A\x88\x82\xCC\x94\xE9\x96\xA7\x82\xE0\x92m\x82\xC1\x82\xC4\x82\xA2\x82\xDC\x82\xB5\x82\xBD\x81\x42\x81@"
		// "彼らはそれを使って、私達に4つの偉大な贈り物・・・"
		"\x94\xDE\x82\xE7\x82\xCD\x82\xBB\x82\xEA\x82\xF0\x8Eg\x82\xC1\x82\xC4\x81\x41\x8E\x84\x92\x42\x82\xC9\x82S\x82\xC2\x82\xCC\x88\xCC\x91\xE5\x82\xC8\x91\xA1\x82\xE8\x95\xA8\x81\x45\x81\x45\x81\x45"
	},
	{
		5,		// cave voice 5
		// "「考える心や、感じる心、言葉を言う口や、"
		"\x81u\x8Dl\x82\xA6\x82\xE9\x90S\x82\xE2\x81\x41\x8A\xB4\x82\xB6\x82\xE9\x90S\x81\x41\x8C\xBE\x97t\x82\xF0\x8C\xBE\x82\xA4\x8C\xFB\x82\xE2\x81\x41"
		// "物をつかむ手」を授けました。"
		"\x95\xA8\x82\xF0\x82\xC2\x82\xA9\x82\xDE\x8E\xE8\x81v\x82\xF0\x8E\xF6\x82\xAF\x82\xDC\x82\xB5\x82\xBD\x81\x42"
	},
	{
		6,		// cave voice 6
		// "私達は彼らの子供なのです。"
		"\x8E\x84\x92\x42\x82\xCD\x94\xDE\x82\xE7\x82\xCC\x8Eq\x8B\x9F\x82\xC8\x82\xCC\x82\xC5\x82\xB7\x81\x42"
	} },
	{ { // Russian fan translation
		4,		// cave voice 4
		// "Люди также знали тайну жизни "
		"\xCB\xFE\xE4\xE8 \xF2\xE0\xEA\xE6\xE5 \xE7\xED\xE0\xEB\xE8 \xF2\xE0\xE9\xED\xF3 \xE6\xE8\xE7\xED\xE8 "
		// "и воспользовались этим, чтобы "
		"\xE8 \xE2\xEE\xF1\xEF\xEE\xEB\xFC\xE7\xEE\xE2\xE0\xEB\xE8\xF1\xFC \xFD\xF2\xE8\xEC, \xF7\xF2\xEE\xE1\xFB "
		// "наделить нас четырьмя великими дарами:"
		"\xED\xE0\xE4\xE5\xEB\xE8\xF2\xFC \xED\xE0\xF1 \xF7\xE5\xF2\xFB\xF0\xFC\xEC\xFF \xE2\xE5\xEB\xE8\xEA\xE8\xEC\xE8 \xE4\xE0\xF0\xE0\xEC\xE8:"
	},
	{
		5,		// cave voice 5
		// "Рассудительным умом, чувственным "
		"\xD0\xE0\xF1\xF1\xF3\xE4\xE8\xF2\xE5\xEB\xFC\xED\xFB\xEC \xF3\xEC\xEE\xEC, \xF7\xF3\xE2\xF1\xF2\xE2\xE5\xED\xED\xFB\xEC "
		// "сердцем, говорящим ртом и умелыми руками."
		"\xF1\xE5\xF0\xE4\xF6\xE5\xEC, \xE3\xEE\xE2\xEE\xF0\xFF\xF9\xE8\xEC \xF0\xF2\xEE\xEC \xE8 \xF3\xEC\xE5\xEB\xFB\xEC\xE8 \xF0\xF3\xEA\xE0\xEC\xE8."
	},
	{
		6,		// cave voice 6
		// "Мы их дети."
		"\xCC\xFB \xE8\xF5 \xE4\xE5\xF2\xE8."
	} },
	// -----------------------------------------------------
	{ { // Hebrew
		4,		// cave voice 4
		"\xE1\xF0\xE9 \xE4\xE0\xE3\xED \xE9\xE3\xF2\xE5 \xE2\xED \xE0\xFA \xF1\xE5\xE3 \xE4\xE7\xE9\xE9\xED, \xE5\xE4\xED "
		"\xE4\xF9\xFA\xEE\xF9\xE5 \xE1\xE5 \xEB\xE3\xE9 \xEC\xE4\xF2\xF0\xE9\xF7 \xEC\xF0\xE5 \xE0\xFA \xE0\xF8\xE1\xF2 \xE4\xEE\xFA\xF0\xE5\xFA \xE4\xE2\xE3\xE5\xEC\xE5\xFA:"
	},
	{
		5,		// cave voice 5
		"\xEE\xE5\xE7\xE5\xFA \xEC\xE7\xF9\xE5\xE1, \xEC\xE1\xE1\xE5\xFA \xEC\xE4\xF8\xE2\xE9\xF9, \xF4\xE9\xE5\xFA \xEC\xE3\xE1\xF8, \xE5\xE9\xE3\xE9\xE9\xED \xEC\xE4\xE5\xF9\xE9\xE8."
	},
	{
		6,		// cave voice 6
		"\xE0\xF0\xE7\xF0\xE5 \xE4\xE9\xE9\xF0\xE5 \xEC\xE4\xED \xEC\xE9\xEC\xE3\xE9\xED."
	} },
	{ { // Chinese
		4,		// cave voice 4
		"\xa4\x48\xc3\xfe\xa4\x5d\xaa\xbe\xb9\x44\xa5\xcd\xa9\x52\xaa\xba\xaf\xb5\xb1\x4b\x2c\xa6\xd3\xa5\x42\xa7\x51\xa5\xce\xa5\xa6\xb5\xb9\xa4\x46\xa7\xda\xad\xcc\xa5\x7c\xa4\x6a\xa4\xd1\xbd\xe1\xa1\x47" /* 人類也知道生命的秘密,而且利用它給了我們四大天賦:; The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts: */
	},
	{
		5,		// cave voice 5
		"\xaf\xe0\xab\xe4\xaf\xe0\xb7\x51\xaa\xba\xb7\x4e\xa7\xd3\x2c\xb7\x50\xa8\xfc\xb1\xd3\xbe\x55\xaa\xba\xa4\xdf\xc6\x46\x2c\x20\xaf\xe0\xbb\xa1\xb5\xbd\xb9\x44\xaa\xba\xa4\x66\xa6\xde\x2c\xa5\x48\xa4\xce\xc6\x46\xa5\xa9\xa4\xe8\xab\x4b\xaa\xba\xc2\xf9\xa4\xe2\x2e" /* 能思能想的意志,感受敏銳的心靈, 能說善道的口舌,以及靈巧方便的雙手.; Thinking minds, feeling hearts, speaking mouths, and reaching hands. */
	},
	{
		6,		// cave voice 6
		"\xa7\xda\xad\xcc\xac\x4f\xa5\x4c\xad\xcc\xaa\xba\xa4\x6c\xae\x5d\x2e" /* 我們是他們的子孫.; We are their children. */
	} },
};

const IntroDialogue introDialogueCave3[][3] = {
	{ { // English
		7,		// cave voice 7
		"They taught us how to use our hands, and how to "
		"speak."
	},
	{
		8,		// cave voice 8
		"They showed us the joy of using our minds."
	},
	{
		9,		// cave voice 9
		"They loved us, and when we were ready, they surely "
		"would have given us the Secret of Happiness."
	} },
	// -----------------------------------------------------
	{ { // German
		7,		// cave voice 7
		"Sie lehrten uns zu sprechen und unsere H\204nde zu "
		"benutzen."
	},
	{
		8,		// cave voice 8
		"Sie zeigten uns die Freude am Denken."
	},
	{
		9,		// cave voice 9
		"Sie liebten uns, und w\204ren wir bereit gewesen, "
		"h\204tten sie uns sicherlich das Geheimnis der "
		"Fr\224hlichkeit offenbart."
	} },
	// -----------------------------------------------------
	{ { // Italian fan translation
		7,		// cave voice 7
		"Ci insegnarono come usare le mani e come parlare. "
	},
	{
		8,		// cave voice 8
		"Ci mostrarono le gioie che l'uso della mente "
		"pu\225 dare. "
	},
	{
		9,		// cave voice 9
		"Ci amarono, ed una volta pronti, ci avrebbero "
		"sicuramente svelato il Segreto della Felicit\205."

	} },
	// -----------------------------------------------------
	{ { // Spanish
		7,		// cave voice 7
		""
	},
	{
		8,		// cave voice 8
		""
		""
	},
	{
		9,		// cave voice 9
		""
		""

	} },
	// -----------------------------------------------------
	{ { // French fan translation
		7,		// cave voice 7
		"Ils nous apprirent \205 utiliser nos mains, et \205 "
		"parler."
	},
	{
		8,		// cave voice 8
		"Ils nous apprirent les joies de la pens\202e."
	},
	{
		9,		// cave voice 9
		"Ils nous aim\212rent, et le moment venu, ils "
		"nous auraient s\223rement livr\202 le Secret du "
		"Bonheur."
	} },
	// -----------------------------------------------------
	{ { // Japanese PC-98 version
		7,		// cave voice 7
		// "彼らは手の使い方や、話の仕方を教えてくれました。"
		"\x94\xDE\x82\xE7\x82\xCD\x8E\xE8\x82\xCC\x8Eg\x82\xA2\x95\xFB\x82\xE2\x81\x41\x98\x62\x82\xCC\x8E\x64\x95\xFB\x82\xF0\x8B\xB3\x82\xA6\x82\xC4\x82\xAD\x82\xEA\x82\xDC\x82\xB5\x82\xBD\x81\x42"
	},
	{
		8,		// cave voice 8
		// "心で喜ぶことを教えてくれました。"
		"\x90S\x82\xC5\x8A\xEC\x82\xD4\x82\xB1\x82\xC6\x82\xF0\x8B\xB3\x82\xA6\x82\xC4\x82\xAD\x82\xEA\x82\xDC\x82\xB5\x82\xBD\x81\x42"
	},
	{
		9,		// cave voice 9
		// "彼らは私達を可愛がりました。 "
		"\x94\xDE\x82\xE7\x82\xCD\x8E\x84\x92\x42\x82\xF0\x89\xC2\x88\xA4\x82\xAA\x82\xE8\x82\xDC\x82\xB5\x82\xBD\x81\x42\x81@"
		// "私達さえその気があったら、"
		"\x8E\x84\x92\x42\x82\xB3\x82\xA6\x82\xBB\x82\xCC\x8B\x43\x82\xAA\x82\xA0\x82\xC1\x82\xBD\x82\xE7\x81\x41"
		// "幸福の秘密も教えてくれていたことでしょう。"
		"\x8DK\x95\x9F\x82\xCC\x94\xE9\x96\xA7\x82\xE0\x8B\xB3\x82\xA6\x82\xC4\x82\xAD\x82\xEA\x82\xC4\x82\xA2\x82\xBD\x82\xB1\x82\xC6\x82\xC5\x82\xB5\x82\xE5\x82\xA4\x81\x42"
	} },
	{ {	// Russian fan translation
		7,		// cave voice 7
		// "Они научили нас пользоваться "
		"\xCE\xED\xE8 \xED\xE0\xF3\xF7\xE8\xEB\xE8 \xED\xE0\xF1 \xEF\xEE\xEB\xFC\xE7\xEE\xE2\xE0\xF2\xFC\xF1\xFF "
		// "руками и разговаривать."
		"\xF0\xF3\xEA\xE0\xEC\xE8 \xE8 \xF0\xE0\xE7\xE3\xEE\xE2\xE0\xF0\xE8\xE2\xE0\xF2\xFC."
	},
	{
		8,		// cave voice 8
		// "Они показали нам удовольствие от размышлений."
		"\xCE\xED\xE8 \xEF\xEE\xEA\xE0\xE7\xE0\xEB\xE8 \xED\xE0\xEC \xF3\xE4\xEE\xE2\xEE\xEB\xFC\xF1\xF2\xE2\xE8\xE5 \xEE\xF2 \xF0\xE0\xE7\xEC\xFB\xF8\xEB\xE5\xED\xE8\xE9."
	},
	{
		9,		// cave voice 9
		// "Они любили нас и поведали "
		"\xCE\xED\xE8 \xEB\xFE\xE1\xE8\xEB\xE8 \xED\xE0\xF1 \xE8 \xEF\xEE\xE2\xE5\xE4\xE0\xEB\xE8 "
		// "бы нам тайну счастья, когда "
		"\xE1\xFB \xED\xE0\xEC \xF2\xE0\xE9\xED\xF3 \xF1\xF7\xE0\xF1\xF2\xFC\xFF, \xEA\xEE\xE3\xE4\xE0 "
		// "бы мы были готовы к этому."
		"\xE1\xFB \xEC\xFB \xE1\xFB\xEB\xE8 \xE3\xEE\xF2\xEE\xE2\xFB \xEA \xFD\xF2\xEE\xEC\xF3."
	} },
	// -----------------------------------------------------
	{ { // Hebrew
		7,		// cave voice 7
		"\xE4\xED \xEC\xE9\xEE\xE3\xE5 \xE0\xE5\xFA\xF0\xE5 \xEB\xE9\xF6\xE3 \xEC\xE4\xF9\xFA\xEE\xF9 \xE1\xE9\xE3\xE9\xE9\xED \xF9\xEC\xF0\xE5, \xE5\xEB\xE9\xF6\xE3 \xEC\xE3\xE1\xF8."
	},
	{
		8,		// cave voice 8
		"\xE4\xED \xE4\xF8\xE0\xE5 \xEC\xF0\xE5 \xE0\xFA \xE4\xE4\xF0\xE0\xE4 \xF9\xE1\xF9\xE9\xEE\xE5\xF9 \xE1\xEE\xE5\xE7\xF0\xE5."
	},
	{
		9,		// cave voice 9
		"\xE4\xED \xE0\xE4\xE1\xE5 \xE0\xE5\xFA\xF0\xE5, \xE5\xEB\xF9\xE4\xE9\xE9\xF0\xE5 \xEE\xE5\xEB\xF0\xE9\xED, \xE4\xED \xE1\xE5\xE5\xE3\xE0\xE9 \xE4\xE9\xE5 \xEE\xF2\xF0\xE9\xF7\xE9\xED \xEC\xF0\xE5 \xE0\xFA \xF1\xE5\xE3 \xE4\xE0\xE5\xF9\xF8."
	} },
	{ { // Chinese
		7,		// cave voice 7
		"\xa5\x4c\xad\xcc\xb1\xd0\xbe\xc9\xa7\xda\xad\xcc\xa6\x70\xa6\xf3\xa8\xcf\xa5\xce\xc2\xf9\xa4\xe2\x2c\xc1\xd9\xa6\xb3\xbb\xa1\xb8\xdc\xaa\xba\xa4\xe8\xaa\x6b\x2e" /* 他們教導我們如何使用雙手,還有說話的方法.; They taught us how to use our hands, and how to speak. */
	},
	{
		8,		// cave voice 8
		"\xa5\x4c\xad\xcc\xa8\xcf\xa7\xda\xad\xcc\xa9\xfa\xa5\xd5\xa8\xcf\xa5\xce\xb7\x4e\xa7\xd3\xaa\xba\xb3\xdf\xae\xae\x2e" /* 他們使我們明白使用意志的喜悅.; They showed us the joy of using our minds.  */
	},
	{
		9,		// cave voice 9
		"\xa5\x4c\xad\xcc\xb7\x52\xc5\x40\xa7\xda\xad\xcc\x2c\xb5\xa5\xa7\xda\xad\xcc\xb9\x77\xb3\xc6\xa6\x6e\xa4\x46\x2c\xa5\x4c\xad\xcc\xa4\x40\xa9\x77\xb7\x7c\xa7\x69\xb6\x44\xa7\xda\xad\xcc\xa7\xd6\xbc\xd6\xaa\xba\xaf\xb5\xb1\x4b\x2e" /* 他們愛護我們,等我們預備好了,他們一定會告訴我們快樂的秘密.; They loved us, and when we were ready, they surely would have given us the Secret of Happiness.  */
	} },
};

const IntroDialogue introDialogueCave4[][4] = {
	{ { // English
		10,		// cave voice 10
		"And now we see the sky, the land, and the water that "
		"we are heirs to, and we wonder: why did they leave?"
	},
	{
		11,		// cave voice 11
		"Do they live still, in the stars? In the oceans "
		"depths? In the wind?"
	},
	{
		12,		// cave voice 12
		"We wonder, was their fate good or evil?"
	},
	{
		13,		// cave voice 13
		"And will we also share the same fate one day?"
	} },
	// -----------------------------------------------------
	{ { // German
		10,		// cave voice 10
		"Und nun sehen wir den Himmel, das Land und die "
		"Seen - unser Erbe. Und wir fragen uns - warum "
		"verschwanden sie?"
	},
	{
		11,		// cave voice 11
		"Leben sie noch in den Sternen? In den Tiefen des "
		"Ozeans? Im Wind?"
	},
	{
		12,		// cave voice 12
		"Wir fragen uns - war ihr Schicksal gut oder b\224se?"
	},
	{
		13,		// cave voice 13
		"Und wird uns eines Tages das gleiche Schicksal "
		"ereilen?"
	} },
	// -----------------------------------------------------
	{ { // Italian fan translation
		10,		// cave voice 10
		"Ed ora che guardiamo il cielo, la terra e l'acqua "
		"che abbiamo ereditato, pensiamo: Perch\202 partirono?"

	},
	{
		11,		// cave voice 11
		"Vivono ancora, nelle stelle? Nelle profondit\205 "
		"dell'oceano? Nel vento?"
	},
	{
		12,		// cave voice 12
		"Ci domandiamo, il loro destino fu felice o nefasto?"
	},
	{
		13,		// cave voice 13
		"E un giorno, condivideremo anche noi lo stesso "
		"destino?"
	} },
	// -----------------------------------------------------
	{ { // Spanish
		10,		// cave voice 10
		""
		""

	},
	{
		11,		// cave voice 11
		""
		""
	},
	{
		12,		// cave voice 12
		""
	},
	{
		13,		// cave voice 13
		""
		""
	} },
	// -----------------------------------------------------
	{ { // French fan translation
		10,		// cave voice 10
		"Aujourd'hui nous voyons le ciel, les terres, et "
		"l'eau dont nous sommes les h\202ritiers, Et "
		"nous nous demandons: pourquoi sont-ils partis?" // Partis \205 la ligne ?????
	},
	{
		11,		// cave voice 11
		"Vivent-ils encore, dans les \202toiles? dans les "
		"profondeurs des oc\202ans? dans le vent?"
	},
	{
		12,		// cave voice 12
		"Nous nous demandons: leur destin f\223t-il bon "
		"ou mauvais?"
	},
	{
		13,		// cave voice 13
		"Et aurons-nous un jour un sort identique?"
	} },
	// -----------------------------------------------------
	{ { // Japanese PC-98 version
		10,		// cave voice 10
		// "今こうして、自分達に受け継がれた空を眺め、地上を眺め、"
		"\x8D\xA1\x82\xB1\x82\xA4\x82\xB5\x82\xC4\x81\x41\x8E\xA9\x95\xAA\x92\x42\x82\xC9\x8E\xF3\x82\xAF\x8Cp\x82\xAA\x82\xEA\x82\xBD\x8B\xF3\x82\xF0\x92\xAD\x82\xDF\x81\x41\x92n\x8F\xE3\x82\xF0\x92\xAD\x82\xDF\x81\x41"
		// "海を眺めながら、こう思うのです:"
		"\x8A\x43\x82\xF0\x92\xAD\x82\xDF\x82\xC8\x82\xAA\x82\xE7\x81\x41\x82\xB1\x82\xA4\x8Ev\x82\xA4\x82\xCC\x82\xC5\x82\xB7\x81\x46"
		// "彼らはなぜ去ってしまったのだろうか?"
		"\x94\xDE\x82\xE7\x82\xCD\x82\xC8\x82\xBA\x8B\x8E\x82\xC1\x82\xC4\x82\xB5\x82\xDC\x82\xC1\x82\xBD\x82\xCC\x82\xBE\x82\xEB\x82\xA4\x82\xA9\x81H"
	},
	{
		11,		// cave voice 11
		// "まだ生きているのだろうか? 星達の中で? "
		"\x82\xDC\x82\xBE\x90\xB6\x82\xAB\x82\xC4\x82\xA2\x82\xE9\x82\xCC\x82\xBE\x82\xEB\x82\xA4\x82\xA9\x81H\x81@\x90\xAF\x92\x42\x82\xCC\x92\x86\x82\xC5\x81H\x81@"
		// "大海の底で? 風の中で?"
		"\x91\xE5\x8A\x43\x82\xCC\x92\xEA\x82\xC5\x81H\x81@\x95\x97\x82\xCC\x92\x86\x82\xC5\x81H"
	},
	{
		12,		// cave voice 12
		// "彼らは幸運に導かれたのだろうか?"
		"\x94\xDE\x82\xE7\x82\xCD\x8DK\x89^\x82\xC9\x93\xB1\x82\xA9\x82\xEA\x82\xBD\x82\xCC\x82\xBE\x82\xEB\x82\xA4\x82\xA9\x81H"
	},
	{
		13,		// cave voice 13
		// "それとも悲運に導かれたのだろうか? そして私達も、"
		"\x82\xBB\x82\xEA\x82\xC6\x82\xE0\x94\xDF\x89^\x82\xC9\x93\xB1\x82\xA9\x82\xEA\x82\xBD\x82\xCC\x82\xBE\x82\xEB\x82\xA4\x82\xA9\x81H\x81@\x82\xBB\x82\xB5\x82\xC4\x8E\x84\x92\x42\x82\xE0\x81\x41"
		// "ある日同じ運命に導かれるのだろうか?"
		"\x82\xA0\x82\xE9\x93\xFA\x93\xAF\x82\xB6\x89^\x96\xBD\x82\xC9\x93\xB1\x82\xA9\x82\xEA\x82\xE9\x82\xCC\x82\xBE\x82\xEB\x82\xA4\x82\xA9\x81H"
	} },
	{ {	// Russian fan translation
		10,		// cave voice 10
		// "Теперь мы видим небо, землю "
		"\xD2\xE5\xEF\xE5\xF0\xFC \xEC\xFB \xE2\xE8\xE4\xE8\xEC \xED\xE5\xE1\xEE, \xE7\xE5\xEC\xEB\xFE "
		// "и воду, которые унаследовали, и "
		"\xE8 \xE2\xEE\xE4\xF3, \xEA\xEE\xF2\xEE\xF0\xFB\xE5 \xF3\xED\xE0\xF1\xEB\xE5\xE4\xEE\xE2\xE0\xEB\xE8, \xE8  "
		// "задумываемся... Почему они исчезли?"
		"\xE7\xE0\xE4\xF3\xEC\xFB\xE2\xE0\xE5\xEC\xF1\xFF... \xCF\xEE\xF7\xE5\xEC\xF3 \xEE\xED\xE8 \xE8\xF1\xF7\xE5\xE7\xEB\xE8?"
	},
	{
		11,		// cave voice 11
		// "Живы ли они и где сейчас? "
		"\xC6\xE8\xE2\xFB \xEB\xE8 \xEE\xED\xE8 \xE8 \xE3\xE4\xE5 \xF1\xE5\xE9\xF7\xE0\xF1? "
		// "На звёздах? В глубинах океана? В ветре?"
		"\xCD\xE0 \xE7\xE2\xB8\xE7\xE4\xE0\xF5? \xC2 \xE3\xEB\xF3\xE1\xE8\xED\xE0\xF5 \xEE\xEA\xE5\xE0\xED\xE0? \xC2 \xE2\xE5\xF2\xF0\xE5?"
	},
	{
		12,		// cave voice 12
		// "Мы задумываемся - хорошая их "
		"\xCC\xFB \xE7\xE0\xE4\xF3\xEC\xFB\xE2\xE0\xE5\xEC\xF1\xFF - \xF5\xEE\xF0\xEE\xF8\xE0\xFF \xE8\xF5 "
		// "постигла судьба или плохая?"
		"\xEF\xEE\xF1\xF2\xE8\xE3\xEB\xE0 \xF1\xF3\xE4\xFC\xE1\xE0 \xE8\xEB\xE8 \xEF\xEB\xEE\xF5\xE0\xFF?"
	},
	{
		13,		// cave voice 13
		// "И не разделим ли мы однажды ту же участь?"
		"\xC8 \xED\xE5 \xF0\xE0\xE7\xE4\xE5\xEB\xE8\xEC \xEB\xE8 \xEC\xFB \xEE\xE4\xED\xE0\xE6\xE4\xFB \xF2\xF3 \xE6\xE5 \xF3\xF7\xE0\xF1\xF2\xFC?"
	} },
	// -----------------------------------------------------
	{ { // Hebrew
		10,		// cave voice 10
		"\xE5\xEB\xF2\xFA \xE0\xF0\xE5 \xEE\xE1\xE9\xE8\xE9\xED \xE0\xEC \xE4\xF9\xEE\xE9\xE9\xED, \xE0\xEC \xE4\xE0\xF8\xF5, \xE0\xEC \xE4\xEE\xE9\xED \xF9\xF7\xE9\xE1\xEC\xF0\xE5 "
		"\xEE\xE4\xED \xEC\xF0\xE7\xEC\xE4, \xE5\xFA\xE5\xE4\xE9\xED: \xEE\xE3\xE5\xF2 \xE4\xED \xF2\xE6\xE1\xE5?"
	},
	{
		11,		// cave voice 11
		"\xE4\xE0\xED \xE4\xED \xF2\xE3\xE9\xE9\xEF \xE7\xE9\xE9\xED, \xE1\xEB\xE5\xEB\xE1\xE9\xED? \xE1\xEE\xF2\xEE\xF7\xE9 "
		"\xE4\xE0\xE5\xF7\xE9\xE9\xF0\xE5\xF1? \xE1\xFA\xE5\xEA \xE4\xF8\xE5\xE7?"
	},
	{
		12,		// cave voice 12
		"\xE0\xF0\xE7\xF0\xE5 \xFA\xE5\xE4\xE9\xED, \xE4\xE0\xED \xE2\xE5\xF8\xEC\xED \xE4\xE9\xE4 \xE8\xE5\xE1 \xE0\xE5 \xF8\xF2?"
	},
	{
		13,		// cave voice 13
		"\xE5\xE4\xE0\xED \xF0\xE7\xEC\xE5\xF7 \xF2\xEE\xED \xE0\xFA \xE0\xE5\xFA\xE5 \xE4\xE2\xE5\xF8\xEC \xE1\xE9\xE5\xED \xEE\xEF \xE4\xE9\xEE\xE9\xED?"
	} },
	{ { // Chinese
		10,		// cave voice 10
		"\xb5\x4d\xa6\xd3\xb2\x7b\xa6\x62\xa7\xda\xad\xcc\xac\xdd\xa8\xa3\xa7\xda\xad\xcc\xa9\xd2\xc4\x7e\xa9\xd3\xaa\xba\xa4\xd1\xaa\xc5\xa1\x42\xa4\x6a\xa6\x61\x2c\xa5\x48\xa4\xce\xae\xfc\xac\x76\x2c\xa7\xda\xad\xcc\xa4\x5d\xa6\x6e\xa9\x5f\xa1\x47\xa4\x48\xc3\xfe\xac\xb0\xa4\xb0\xbb\xf2\xc2\xf7\xb6\x7d\xa4\x46\xa1\x48" /* 然而現在我們看見我們所繼承的天空、大地,以及海洋,我們也好奇:人類為什麼離開了?; And now we see the sky, the land, and the water that we are heirs to, and we wonder: why did they leave?  */
	},
	{
		11,		// cave voice 11
		"\xa5\x4c\xad\xcc\xac\x4f\xa4\xa3\xac\x4f\xa4\xb4\xb5\x4d\xa6\xed\xa6\x62\xa4\xd1\xa4\x57\xaa\xba\xac\x50\xb2\x79\xb8\xcc\xa1\x48\xa6\xed\xa6\x62\xae\xfc\xac\x76\xaa\xba\xb2\x60\xb3\x42\xa1\x48\xc1\xd9\xac\x4f\xa9\x7e\xa6\xed\xa6\x62\xad\xb7\xa4\xa4\xa1\x48" /* 他們是不是仍然住在天上的星球裡?住在海洋的深處?還是居住在風中?; Do they live still, in the stars? In the oceans depths? In the wind?  */
	},
	{
		12,		// cave voice 12
		"\xa7\xda\xad\xcc\xb7\x51\xaa\xbe\xb9\x44\xa1\x47\xa5\x4c\xad\xcc\xaa\xba\xa9\x52\xb9\x42\xac\x4f\xa6\x6e\xac\x4f\xc3\x61\xa1\x48" /* 我們想知道:他們的命運是好是壞?; We wonder, was their fate good or evil?  */
	},
	{
		13,		// cave voice 13
		"\xac\x4f\xa4\xa3\xac\x4f\xb1\x4e\xa8\xd3\xa7\xda\xad\xcc\xa4\x5d\xb7\x7c\xbe\x44\xb9\x4a\xa6\x50\xbc\xcb\xaa\xba\xa9\x52\xb9\x42\xa1\x48" /* 是不是將來我們也會遭遇同樣的命運? And will we also share the same fate one day?  */
	} },
};

const IntroCredit creditsValley[] = {
	{Common::EN_ANY, kITECreditsAny, kITECreditsHeader, "Producer"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsHeader, "Produzent"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsHeader, "Produttore"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsHeader, "Producteur"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsHeader, "Producer"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsHeader, "\xEE\xF4\xE9\xF7"},
	// "Продюсер"
	{Common::RU_RUS, kITECreditsAny, kITECreditsHeader, "\xCF\xF0\xEE\xE4\xFE\xF1\xE5\xF0"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsHeader, "\xbb\x73\xa7\x40\xc1\x60\xba\xca" /* 製作總監 */},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "Walter Hochbrueckner"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Walter Hochbrueckner"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Walter Hochbrueckner"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Walter Hochbrueckner"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Walter Hochbrueckner"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "Walter Hochbrueckner"},
	// "Уолтер Хохбрюкнер"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xD3\xEE\xEB\xF2\xE5\xF0 \xD5\xEE\xF5\xE1\xF0\xFE\xEA\xED\xE5\xF0"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "Walter Hochbrueckner"},
	{Common::EN_ANY, kITECreditsAny, kITECreditsHeader, "Executive Producer"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsHeader, "Ausf\201hrender Produzent"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsHeader, "Produttore Esecutivo"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsHeader, "Producteur Executif"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsHeader, "Executive Producer"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsHeader, "\xEE\xF4\xE9\xF7 \xE1\xF4\xE5\xF2\xEC"},
	// "Исполнительный продюсер"
	{Common::RU_RUS, kITECreditsAny, kITECreditsHeader, "\xC8\xF1\xEF\xEE\xEB\xED\xE8\xF2\xE5\xEB\xFC\xED\xFB\xE9 \xEF\xF0\xEE\xE4\xFE\xF1\xE5\xF0"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsHeader, "\xb0\xf5\xa6\xe6\xbb\x73\xa7\x40" /* 執行製作 */},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "Robert McNally"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Robert McNally"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Robert McNally"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Robert McNally"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Robert McNally"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "Robert McNally"},
	// "Роберт Макнелли"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xD0\xEE\xE1\xE5\xF0\xF2 \xCC\xE0\xEA\xED\xE5\xEB\xEB\xE8"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "Robert McNally"},
	{Common::UNK_LANG, kITECreditsWyrmKeep, kITECreditsHeader, "2nd Executive Producer"},
	{Common::EN_ANY, kITECreditsNotWyrmKeep, kITECreditsHeader, "Publisher"},
	{Common::DE_DEU, kITECreditsNotWyrmKeep, kITECreditsHeader, "Herausgeber"},
	{Common::IT_ITA, kITECreditsNotWyrmKeep, kITECreditsHeader, "Editore"},
	{Common::FR_FRA, kITECreditsNotWyrmKeep, kITECreditsHeader, "Editeur"},
	{Common::JA_JPN, kITECreditsNotWyrmKeep, kITECreditsHeader, "Publisher"},
	{Common::HE_ISR, kITECreditsNotWyrmKeep, kITECreditsHeader, "\xF2\xF8\xE9\xEB\xE4"},
	// "Издатель"
	{Common::RU_RUS, kITECreditsNotWyrmKeep, kITECreditsHeader, "\xC8\xE7\xE4\xE0\xF2\xE5\xEB\xFC"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsHeader, "\xa5\x58\xab\x7e\xa4\x48" /* 出品人 */},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "Jon Van Caneghem"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Jon Van Caneghem"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Jon Van Caneghem"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Jon Van Caneghem"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Jon Van Caneghem"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "Jon Van Caneghem"},
	// "Джон Ван Канегем"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xC4\xE6\xEE\xED \xC2\xE0\xED \xCA\xE0\xED\xE5\xE3\xE5\xEC"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "Jon Van Caneghem"},
};

const IntroCredit creditsTreeHouse1[] = {
	{Common::EN_ANY, kITECreditsAny, kITECreditsHeader, "Game Design"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsHeader, "Spielentwurf"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsHeader, "Progetto"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsHeader, "Conception"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsHeader, "Game Design"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsHeader, "\xF2\xE9\xF6\xE5\xE1 \xE4\xEE\xF9\xE7\xF7"},
	// "Дизайн игры"
	{Common::RU_RUS, kITECreditsAny, kITECreditsHeader, "\xC4\xE8\xE7\xE0\xE9\xED \xE8\xE3\xF0\xFB"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsHeader, "\xb9\x43\xc0\xb8\xb3\x5d\xad\x70" /* 遊戲設計 */},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "Talin, Joe Pearce, Robert McNally"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Talin, Joe Pearce, Robert McNally"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Talin, Joe Pearce, Robert McNally"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Talin, Joe Pearce, Robert McNally"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Talin, Joe Pearce, Robert McNally"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "Talin, Joe Pearce, Robert McNally"},
	// "Талин, Джо Пирс, Роберт Макнелли"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xD2\xE0\xEB\xE8\xED, \xC4\xE6\xEE \xCF\xE8\xF0\xF1, \xD0\xEE\xE1\xE5\xF0\xF2 \xCC\xE0\xEA\xED\xE5\xEB\xEB\xE8"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "Talin, Joe Pearce, Robert McNally"},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "and Carolly Hauksdottir"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "und Carolly Hauksdottir"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "e Carolly Hauksdottir"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "et Carolly Hauksdottir"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "and Carolly Hauksdottir"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "and Carolly Hauksdottir"},
	// "и Кэролли Хёйхсдоттир"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xE8 \xCA\xFD\xF0\xEE\xEB\xEB\xE8 \xD5\xB8\xE9\xF5\xF1\xE4\xEE\xF2\xF2\xE8\xF0"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "\xa4\xce Carolly Hauksdottir" /* 及 Carolly Hauksdottir */},
	{Common::EN_ANY, kITECreditsAny, kITECreditsHeader, "Screenplay and Dialog"},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "Robert Leh, Len Wein, and Bill Rotsler"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsHeader, "Geschichte und Dialoge"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Robert Leh, Len Wein und Bill Rotsler"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsHeader, "Sceneggiatura e Dialoghi"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Robert Leh, Len Wein e Bill Rotsler"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsHeader, "Sc\202nario et Dialogues"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Robert Leh, Len Wein et Bill Rotsler"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsHeader, "Screenplay and Dialog"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Robert Leh, Len Wein"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "and Bill Rotsler"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsHeader, "\xFA\xF1\xF8\xE9\xE8 \xE5\xEB\xFA\xE9\xE1\xE4"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "Robert Leh, Len Wein, and Bill Rotsler"},
	// "Сценарий и диалоги"
	{Common::RU_RUS, kITECreditsAny, kITECreditsHeader, "\xD1\xF6\xE5\xED\xE0\xF0\xE8\xE9 \xE8 \xE4\xE8\xE0\xEB\xEE\xE3\xE8"},
	// "Роберт Ле, Лен Уэйн и Билл Ротслер"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xD0\xEE\xE1\xE5\xF0\xF2 \xCB\xE5, \xCB\xE5\xED \xD3\xFD\xE9\xED \xE8 \xC1\xE8\xEB\xEB \xD0\xEE\xF2\xF1\xEB\xE5\xF0"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsHeader, "\xb5\x65\xad\xb1\xa4\xce\xb9\xef\xa5\xd5" /* 畫面及對白 */},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "Robert Leh, Len Wein"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "\xa4\xce Bill Rotsler" /*  及 Bill Rotsler */},
};

const IntroCredit creditsTreeHouse2[] = {
	{Common::UNK_LANG, kITECreditsWyrmKeep, kITECreditsHeader, "Art Direction"},
	{Common::UNK_LANG, kITECreditsWyrmKeep, kITECreditsText, "Allison Hershey"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsHeader, "\xac\xfc\xa4\x75\xab\xfc\xbe\xc9" /* 美工指導 */},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "Allison Hershey"},
	{Common::EN_ANY, kITECreditsAny, kITECreditsHeader, "Art"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsHeader, "Grafiken"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsHeader, "Grafica"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsHeader, "Graphismes"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsHeader, "Art"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsHeader, "\xE0\xEE\xF0\xE5\xFA"},
	// "Художники"
	{Common::RU_RUS, kITECreditsAny, kITECreditsHeader, "\xD5\xF3\xE4\xEE\xE6\xED\xE8\xEA\xE8"},
	{Common::UNK_LANG, kITECreditsWyrmKeep, kITECreditsText, "Ed Lacabanne, Glenn Price, April Lee,"},
	{Common::EN_ANY, kITECreditsNotWyrmKeep, kITECreditsText, "Edward Lacabanne, Glenn Price, April Lee,"},
	{Common::DE_DEU, kITECreditsNotWyrmKeep, kITECreditsText, "Edward Lacabanne, Glenn Price, April Lee,"},
	{Common::IT_ITA, kITECreditsNotWyrmKeep, kITECreditsText, "Edward Lacabanne, Glenn Price, April Lee,"},
	{Common::FR_FRA, kITECreditsNotWyrmKeep, kITECreditsText, "Edward Lacabanne, Glenn Price, April Lee,"},
	{Common::JA_JPN, kITECreditsNotWyrmKeep, kITECreditsText, "Edward Lacabanne, Glenn Price,"},
	{Common::HE_ISR, kITECreditsNotWyrmKeep, kITECreditsText, "Edward Lacabanne, Glenn Price, April Lee,"},
	// "Эдвард Лакабанн, Гленн Прайс, Эйприл Ли,"
	{Common::RU_RUS, kITECreditsNotWyrmKeep, kITECreditsText, "\xDD\xE4\xE2\xE0\xF0\xE4 \xCB\xE0\xEA\xE0\xE1\xE0\xED\xED, \xC3\xEB\xE5\xED\xED \xCF\xF0\xE0\xE9\xF1, \xDD\xE9\xEF\xF0\xE8\xEB \xCB\xE8,"},
	{Common::UNK_LANG, kITECreditsWyrmKeep, kITECreditsText, "Lisa Sample, Brian Dowrick, Reed Waller,"},
	{Common::EN_ANY, kITECreditsWyrmKeep, kITECreditsText, "Allison Hershey and Talin"},
	{Common::DE_DEU, kITECreditsWyrmKeep, kITECreditsText, "Allison Hershey und Talin"},
	{Common::IT_ITA, kITECreditsWyrmKeep, kITECreditsText, "Allison Hershey e Talin"},
	{Common::FR_FRA, kITECreditsWyrmKeep, kITECreditsText, "Allison Hershey et Talin"},
	{Common::EN_ANY, kITECreditsNotWyrmKeep, kITECreditsText, "Lisa Iennaco, Brian Dowrick, Reed"},
	{Common::DE_DEU, kITECreditsNotWyrmKeep, kITECreditsText, "Lisa Iennaco, Brian Dowrick, Reed"},
	{Common::IT_ITA, kITECreditsNotWyrmKeep, kITECreditsText, "Lisa Iennaco, Brian Dowrick, Reed"},
	{Common::FR_FRA, kITECreditsNotWyrmKeep, kITECreditsText, "Lisa Iennaco, Brian Dowrick, Reed"},
	{Common::HE_ISR, kITECreditsWyrmKeep, kITECreditsText, "Allison Hershey and Talin"},
	// "Лиза Айеннако, Брайан Доурик, Рид"
	{Common::RU_RUS, kITECreditsNotWyrmKeep, kITECreditsText, "\xCB\xE8\xE7\xE0 \xC0\xE9\xE5\xED\xED\xE0\xEA\xEE, \xC1\xF0\xE0\xE9\xE0\xED \xC4\xEE\xF3\xF0\xE8\xEA, \xD0\xE8\xE4"},
	{Common::EN_ANY, kITECreditsNotWyrmKeep, kITECreditsText, "Waller, Allison Hershey and Talin"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Waller, Allison Hershey und Talin"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Waller, Allison Hershey e Talin"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Waller, Allison Hershey et Talin"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "April Lee, Lisa Iennaco,"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Brian Dowrick, Reed Waller,"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Allison Hershey and Talin"},
	{Common::HE_ISR, kITECreditsNotWyrmKeep, kITECreditsText, "Waller, Allison Hershey and Talin"},
	// "Уоллер, Эллисон Херши и Талин"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xD3\xEE\xEB\xEB\xE5\xF0, \xDD\xEB\xEB\xE8\xF1\xEE\xED \xD5\xE5\xF0\xF8\xE8 \xE8 \xD2\xE0\xEB\xE8\xED"},
	{Common::EN_ANY, kITECreditsNotWyrmKeep, kITECreditsHeader, "Art Direction"},
	{Common::DE_DEU, kITECreditsNotWyrmKeep, kITECreditsHeader, "Grafische Leitung"},
	{Common::IT_ITA, kITECreditsNotWyrmKeep, kITECreditsHeader, "Direzione Grafica"},
	{Common::FR_FRA, kITECreditsNotWyrmKeep, kITECreditsHeader, "Directeur Artistique"},
	{Common::JA_JPN, kITECreditsNotWyrmKeep, kITECreditsHeader, "Art Direction"},
	{Common::HE_ISR, kITECreditsNotWyrmKeep, kITECreditsHeader, "\xF0\xE9\xE4\xE5\xEC \xE0\xEE\xF0\xE5\xFA\xE9"},
	// "Художественный руководитель"
	{Common::RU_RUS, kITECreditsNotWyrmKeep, kITECreditsHeader, "\xD5\xF3\xE4\xEE\xE6\xE5\xF1\xF2\xE2\xE5\xED\xED\xFB\xE9 \xF0\xF3\xEA\xEE\xE2\xEE\xE4\xE8\xF2\xE5\xEB\xFC"},
	{Common::EN_ANY, kITECreditsNotWyrmKeep, kITECreditsText, "Allison Hershey"},
	{Common::DE_DEU, kITECreditsNotWyrmKeep, kITECreditsText, "Allison Hershey"},
	{Common::IT_ITA, kITECreditsNotWyrmKeep, kITECreditsText, "Allison Hershey"},
	{Common::FR_FRA, kITECreditsNotWyrmKeep, kITECreditsText, "Allison Hershey"},
	{Common::JA_JPN, kITECreditsNotWyrmKeep, kITECreditsText, "Allison Hershey"},
	{Common::HE_ISR, kITECreditsNotWyrmKeep, kITECreditsText, "Allison Hershey"},
	// "Эллисон Херши"
	{Common::RU_RUS, kITECreditsNotWyrmKeep, kITECreditsText, "\xDD\xEB\xEB\xE8\xF1\xEE\xED \xD5\xE5\xF0\xF8\xE8"}
};

const IntroCredit creditsFairePath1[] = {
	{Common::EN_ANY, kITECreditsAny, kITECreditsHeader, "Programming"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsHeader, "Programmiert von"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsHeader, "Programmazione"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsHeader, "Programmeurs"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsHeader, "Programming (original)"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsHeader, "\xF4\xE9\xFA\xE5\xE7"},
	// "Программирование"
	{Common::RU_RUS, kITECreditsAny, kITECreditsHeader, "\xCF\xF0\xEE\xE3\xF0\xE0\xEC\xEC\xE8\xF0\xEE\xE2\xE0\xED\xE8\xE5"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsHeader, "\xb5\x7b\xa6\xa1\xb3\x5d\xad\x70" /* 程式設計 */},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "Talin, Walter Hochbrueckner,"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Talin, Walter Hochbrueckner,"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Talin, Walter Hochbrueckner,"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Talin, Walter Hochbrueckner,"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Talin, Walter Hochbrueckner,"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "Talin, Walter Hochbrueckner,"},
	// "Талин, Уолтер Хохбрюкнер,"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xD2\xE0\xEB\xE8\xED, \xD3\xEE\xEB\xF2\xE5\xF0 \xD5\xEE\xF5\xE1\xF0\xFE\xEA\xED\xE5\xF0,"},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "Joe Burks and Robert Wiggins"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Joe Burks und Robert Wiggins"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Joe Burks e Robert Wiggins"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Joe Burks et Robert Wiggins"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Joe Burks and Robert Wiggins"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "Joe Burks and Robert Wiggins"},
	// "Джо Буркс и Роберт Виггинс"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xC4\xE6\xEE \xC1\xF3\xF0\xEA\xF1 \xE8 \xD0\xEE\xE1\xE5\xF0\xF2 \xC2\xE8\xE3\xE3\xE8\xED\xF1"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "Joe Burks \xa4\xce Robert Wiggins" /* Joe Burks 及 Robert Wiggins */},
	{Common::EN_ANY, kITECreditsPCCD | kITECreditsWyrmKeep, kITECreditsHeader, "Additional Programming"},
	{Common::FR_FRA, kITECreditsPCCD | kITECreditsWyrmKeep, kITECreditsHeader, "Programmeur Additionnel"},
	{Common::HE_ISR, kITECreditsPCCD | kITECreditsWyrmKeep, kITECreditsHeader, "\xF4\xE9\xFA\xE5\xE7 \xF0\xE5\xF1\xF3"},
	// "Дополнительное программирование"
	{Common::RU_RUS, kITECreditsPCCD | kITECreditsWyrmKeep, kITECreditsHeader, "\xC4\xEE\xEF\xEE\xEB\xED\xE8\xF2\xE5\xEB\xFC\xED\xEE\xE5 \xEF\xF0\xEE\xE3\xF0\xE0\xEC\xEC\xE8\xF0\xEE\xE2\xE0\xED\xE8\xE5"},
	{Common::EN_ANY, kITECreditsPCCD | kITECreditsWyrmKeep, kITECreditsText, "John Bolton"},
	{Common::FR_FRA, kITECreditsPCCD | kITECreditsWyrmKeep, kITECreditsText, "John Bolton"},
	{Common::HE_ISR, kITECreditsPCCD | kITECreditsWyrmKeep, kITECreditsText, "John Bolton"},
	// "Джон Болтон"
	{Common::RU_RUS, kITECreditsPCCD | kITECreditsWyrmKeep, kITECreditsText, "\xC4\xE6\xEE\xED \xC1\xEE\xEB\xF2\xEE\xED"},
	{Common::UNK_LANG, kITECreditsMac, kITECreditsHeader, "Macintosh Version"},
	{Common::UNK_LANG, kITECreditsMac, kITECreditsText, "Michael McNally and Robert McNally"},
	{Common::EN_ANY, kITECreditsAny, kITECreditsHeader, "Music and Sound"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsHeader, "Musik und Sound"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsHeader, "Musica e Sonoro"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsHeader, "Musique et Sons"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsHeader, "Music and Sound (original)"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsHeader, "\xEE\xE5\xE6\xE9\xF7\xE4 \xE5\xF6\xEC\xE9\xEC\xE9\xED"},
	// "Музыка и звук"
	{Common::RU_RUS, kITECreditsAny, kITECreditsHeader, "\xCC\xF3\xE7\xFB\xEA\xE0 \xE8 \xE7\xE2\xF3\xEA"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsHeader, "\xCC\xF3\xE7\xFB\xEA\xE0 \xE8 \xE7\xE2\xF3\xEA" "\xad\xb5\xbc\xd6\xa4\xce\xad\xb5\xae\xc4" /* 音樂及音效 */},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "Matt Nathan"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Matt Nathan"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Matt Nathan"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Matt Nathan"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Matt Nathan"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "Matt Nathan"},
	// "Мэтт Натан"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xCC\xFD\xF2\xF2 \xCD\xE0\xF2\xE0\xED"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "Matt Nathan"},
};

const IntroCredit creditsFairePath2[] = {
	{Common::EN_ANY, kITECreditsAny, kITECreditsHeader, "Directed by"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsHeader, "Regie"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsHeader, "Regia"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsHeader, "Dirig\202 par"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsHeader, "Directed by"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsHeader, "\xE1\xE9\xEE\xE5\xE9"},
	// "Директор проекта"
	{Common::RU_RUS, kITECreditsAny, kITECreditsHeader, "\xC4\xE8\xF0\xE5\xEA\xF2\xEE\xF0 \xEF\xF0\xEE\xE5\xEA\xF2\xE0"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsHeader, "\xb9\x43\xc0\xb8\xbe\xc9\xba\x74" /* 遊戲導演 */},
	{Common::EN_ANY, kITECreditsAny, kITECreditsText, "Talin"},
	{Common::DE_DEU, kITECreditsAny, kITECreditsText, "Talin"},
	{Common::IT_ITA, kITECreditsAny, kITECreditsText, "Talin"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Talin"},
	{Common::JA_JPN, kITECreditsAny, kITECreditsText, "Talin"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "Talin"},
	{Common::ZH_TWN, kITECreditsAny, kITECreditsText, "Talin"},
	// "Талин"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xD2\xE0\xEB\xE8\xED"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsHeader, "Traduction Francaise"},
	{Common::FR_FRA, kITECreditsAny, kITECreditsText, "Ryfatwork, Momo le Yetty et Darknior"},
	// "Перевод на русский язык"
	{Common::RU_RUS, kITECreditsAny, kITECreditsHeader, "\xCF\xE5\xF0\xE5\xE2\xEE\xE4 \xED\xE0 \xF0\xF3\xF1\xF1\xEA\xE8\xE9 \xFF\xE7\xFB\xEA"},
	// "Бюро переводов Old-games.ru"
	{Common::RU_RUS, kITECreditsAny, kITECreditsText, "\xC1\xFE\xF0\xEE \xEF\xE5\xF0\xE5\xE2\xEE\xE4\xEE\xE2 Old-games.ru"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsHeader, "\xEE\xE4\xE3\xE5\xF8\xE4 \xF2\xE1\xF8\xE9\xFA"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "\xE0\xEC\xF2\xE3 \xE4\xEC\xF4\xF8\xE9\xEF, \xF2\xE5\xEE\xF8 \xEB\xE4\xEF \xE5\xF0\xE9\xE1 \xE1\xE0\xF8"},
	{Common::HE_ISR, kITECreditsAny, kITECreditsText, "\xEE\xE1\xE9\xFA \xE4\xF8\xF4\xFA\xF7\xE4 \xF2\xE1\xF8\xE9\xFA"},
};

const IntroCredit creditsTent[6] = {
	{Common::JA_JPN, kITECreditsPC98, kITECreditsHeader, "NEC PC-9821 version by"},
	{Common::JA_JPN, kITECreditsPC98, kITECreditsText, "STARCRAFT,Inc."},
	{Common::JA_JPN, kITECreditsPC98, kITECreditsHeader, "Programming"},
	{Common::JA_JPN, kITECreditsPC98, kITECreditsText, "Toshio Sato"},
	{Common::JA_JPN, kITECreditsPC98, kITECreditsHeader, "Music and Sound"},
	{Common::JA_JPN, kITECreditsPC98, kITECreditsText, "Takeshi Abo"}
};

} // End of namespace Saga