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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// RSC Resource file management module
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/interface.h"
#include "saga/music.h"
#include "saga/resource.h"
#include "saga/scene.h"
#include "saga/sndres.h"
#include "engines/advancedDetector.h"
#include "common/compression/powerpacker.h"
namespace Saga {
// Patch files. Files not found will be ignored
static const GamePatchDescription ITEPatch_Files[] = {
{ "cave.mid", GAME_RESOURCEFILE, 9},
{ "intro.mid", GAME_RESOURCEFILE, 10},
{ "fvillage.mid", GAME_RESOURCEFILE, 11},
{ "elkhall.mid", GAME_RESOURCEFILE, 12},
{ "mouse.mid", GAME_RESOURCEFILE, 13},
{ "darkclaw.mid", GAME_RESOURCEFILE, 14},
{ "birdchrp.mid", GAME_RESOURCEFILE, 15},
{ "orbtempl.mid", GAME_RESOURCEFILE, 16},
{ "spooky.mid", GAME_RESOURCEFILE, 17},
{ "catfest.mid", GAME_RESOURCEFILE, 18},
{ "elkfanfare.mid", GAME_RESOURCEFILE, 19},
{ "bcexpl.mid", GAME_RESOURCEFILE, 20},
{ "boargtnt.mid", GAME_RESOURCEFILE, 21},
{ "boarking.mid", GAME_RESOURCEFILE, 22},
{ "explorea.mid", GAME_RESOURCEFILE, 23},
{ "exploreb.mid", GAME_RESOURCEFILE, 24},
{ "explorec.mid", GAME_RESOURCEFILE, 25},
{ "sunstatm.mid", GAME_RESOURCEFILE, 26},
{ "nitstrlm.mid", GAME_RESOURCEFILE, 27},
{ "humruinm.mid", GAME_RESOURCEFILE, 28},
{ "damexplm.mid", GAME_RESOURCEFILE, 29},
{ "tychom.mid", GAME_RESOURCEFILE, 30},
{ "kitten.mid", GAME_RESOURCEFILE, 31},
{ "sweet.mid", GAME_RESOURCEFILE, 32},
{ "brutalmt.mid", GAME_RESOURCEFILE, 33},
{ "shiala.mid", GAME_RESOURCEFILE, 34},
{ "wyrm.pak", GAME_RESOURCEFILE, 1529},
{ "wyrm1.dlt", GAME_RESOURCEFILE, 1530},
{ "wyrm2.dlt", GAME_RESOURCEFILE, 1531},
{ "wyrm3.dlt", GAME_RESOURCEFILE, 1532},
{ "wyrm4.dlt", GAME_RESOURCEFILE, 1533},
{ "credit3n.dlt", GAME_RESOURCEFILE, 1796}, // PC
{ "credit3m.dlt", GAME_RESOURCEFILE, 1796}, // Macintosh
{ "credit4n.dlt", GAME_RESOURCEFILE, 1797}, // PC
{ "credit4m.dlt", GAME_RESOURCEFILE, 1797}, // Macintosh
{ "p2_a.voc", GAME_VOICEFILE, 4},
{ "p2_a.iaf", GAME_VOICEFILE, 4},
{ NULL, 0, 0}
};
static const GamePatchDescription ITEMacPatch_Files[] = {
{ "wyrm.pak", GAME_RESOURCEFILE, 1529},
{ "wyrm1.dlt", GAME_RESOURCEFILE, 1530},
{ "wyrm2.dlt", GAME_RESOURCEFILE, 1531},
{ "wyrm3.dlt", GAME_RESOURCEFILE, 1532},
{ "wyrm4.dlt", GAME_RESOURCEFILE, 1533},
{ "credit3m.dlt", GAME_RESOURCEFILE, 1796},
{ "credit4m.dlt", GAME_RESOURCEFILE, 1797},
{ "p2_a.iaf", GAME_VOICEFILE, 4},
{ NULL, 0, 0}
};
static const GamePatchDescription *PatchLists[PATCHLIST_MAX] = {
/* PATCHLIST_NONE */ nullptr,
/* PATCHLIST_ITE */ ITEPatch_Files,
/* PATCHLIST_ITE_MAC */ ITEMacPatch_Files
};
struct ITEAmigaIndex {
uint32 fileOffset;
uint32 numEntries;
};
struct ITEAmigaEXEDescriptor {
ITEAmigaIndex voiceIndex;
ITEAmigaIndex soundIndex;
};
bool ResourceContext::loadResIteAmigaSound(SagaEngine *_vm, int type) {
Common::String exeName;
for (const ADGameFileDescription *gameFileDescription = _vm->getFilesDescriptions();
gameFileDescription->fileName; gameFileDescription++) {
if (Common::String(gameFileDescription->fileName).hasSuffix(".exe"))
exeName = gameFileDescription->fileName;
}
if (exeName.empty())
return false;
// Right now German and English ECS version have same offsets to
// offset tables, no need to distinguish them
static const ITEAmigaEXEDescriptor ecsDesc = {
{ 0x56a8, 3730 },
{ 0x90f0, 44 },
};
// Right now German and English ECS version have same offsets to
// offset tables, no need to distinguish them
static const ITEAmigaEXEDescriptor agaDesc = {
{ 0x53a8, 3730 },
{ 0x8df0, 44 },
};
const ITEAmigaEXEDescriptor *exedesc = _vm->isECS() ? &ecsDesc : &agaDesc;
const ITEAmigaIndex& amigaIdx = _fileType & GAME_VOICEFILE ? exedesc->voiceIndex : exedesc->soundIndex;
if (amigaIdx.numEntries <= 1)
return false;
_table.resize(amigaIdx.numEntries - 1);
Common::File f;
if(!f.open(exeName.c_str()))
return false;
f.seek(amigaIdx.fileOffset);
for (uint32 i = 0; i < amigaIdx.numEntries - 1; i++) {
ResourceData *resourceData = &_table[i];
resourceData->offset = f.readUint32BE();
resourceData->diskNum = -1;
}
uint32 lastEntry = f.readUint32BE();
for (uint32 i = 0; i < amigaIdx.numEntries - 2; i++) {
_table[i].size = _table[i + 1].offset - _table[i].offset;
}
_table[amigaIdx.numEntries - 2].size = lastEntry - _table[amigaIdx.numEntries - 2].offset;
return true;
}
bool ResourceContext::loadResIteAmiga(SagaEngine *_vm, int type, bool isFloppy) {
if (_fileType & (GAME_VOICEFILE | GAME_SOUNDFILE))
return loadResIteAmigaSound(_vm, type);
_file->seek(0);
uint16 resourceCount = _file->readUint16BE();
uint16 scriptCount = _file->readUint16BE();
uint32 count = (type & GAME_SCRIPTFILE) ? scriptCount : resourceCount;
uint32 extraOffset = isFloppy ? 1024 : 0;
if (type & GAME_SCRIPTFILE)
_file->seek(resourceCount * 10, SEEK_CUR);
_table.resize(count);
for (uint32 i = 0; i < count; i++) {
ResourceData *resourceData = &_table[i];
resourceData->offset = _file->readUint32BE() + extraOffset;
resourceData->size = _file->readUint32BE();
resourceData->diskNum = _file->readUint16BE();
}
return true;
}
bool ResourceContext::loadResV1() {
size_t i;
bool result;
byte tableInfo[RSC_TABLEINFO_SIZE];
ByteArray tableBuffer;
uint32 count;
uint32 resourceTableOffset;
ResourceData *resourceData;
if (_fileSize < RSC_MIN_FILESIZE) {
warning("ResourceContext::loadResV1(): Incorrect contextSize: %d < %d", (int) _fileSize, RSC_MIN_FILESIZE);
return false;
}
_file->seek(-RSC_TABLEINFO_SIZE, SEEK_END);
if (_file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) {
warning("ResourceContext::loadResV1(): Incorrect table size: %d for %s", RSC_TABLEINFO_SIZE, _fileName);
return false;
}
Common::MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, _isBigEndian);
resourceTableOffset = readS.readUint32();
count = readS.readUint32();
// Check for sane table offset
if (resourceTableOffset != _fileSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * count) {
warning("ResourceContext::loadResV1(): Incorrect tables offset: %d != %d for %s, endian is %d",
resourceTableOffset, (int)_fileSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * count,
_fileName, _isBigEndian);
return false;
}
// Load resource table
tableBuffer.resize(RSC_TABLEENTRY_SIZE * count);
_file->seek(resourceTableOffset, SEEK_SET);
result = (_file->read(tableBuffer.getBuffer(), tableBuffer.size()) == tableBuffer.size());
if (result) {
_table.resize(count);
Common::MemoryReadStreamEndian readS1(tableBuffer.getBuffer(), tableBuffer.size(), _isBigEndian);
for (i = 0; i < count; i++) {
resourceData = &_table[i];
resourceData->offset = readS1.readUint32();
resourceData->size = readS1.readUint32();
// Sanity check
if ((resourceData->offset > (uint)_fileSize) || (resourceData->size > (uint)_fileSize)) {
result = false;
break;
}
}
}
return result;
}
bool ResourceContext::load(SagaEngine *vm, Resource *resource) {
if (_fileName == nullptr) // IHNM special case
return true;
_file.reset(Common::MacResManager::openFileOrDataFork(_fileName));
if (!_file)
return false;
_fileSize = _file->size();
_isBigEndian = vm->isBigEndian();
if (_fileType & GAME_SWAPENDIAN)
_isBigEndian = !_isBigEndian;
if ((_fileType & (GAME_MACBINARY | GAME_MUSICFILE_GM)) == (GAME_MACBINARY | GAME_MUSICFILE_GM)) {
_macRes.reset(new Common::MacResManager());
if (!_macRes->open(_fileName))
return false;
// Unpacking MacBinary packed MIDI files happens on-demand
return true;
}
if (!loadRes(vm, _fileType))
return false;
GamePatchList index = vm->getPatchList();
if (index < PATCHLIST_MAX && index > PATCHLIST_NONE)
processPatches(resource, PatchLists[index]);
// Close the file if it's part of a series of files.
// This prevents having all voice files open in IHNM for no reason, as each chapter uses
// a different voice file.
if (_serial > 0)
closeFile();
return true;
}
Resource::Resource(SagaEngine *vm): _vm(vm) {
}
Resource::~Resource() {
clearContexts();
}
void Resource::addContext(const char *fileName, uint16 fileType, bool isCompressed, int serial) {
ResourceContext *context;
context = createContext();
context->_fileName = fileName;
context->_fileType = fileType;
context->_isCompressed = isCompressed;
context->_serial = serial;
_contexts.push_back(context);
}
bool Resource::createContexts() {
bool soundFileInArray = false;
bool voiceFileInArray = false;
_vm->_voiceFilesExist = true;
struct SoundFileInfo {
int gameId;
char fileName[40];
bool isCompressed;
uint16 voiceFileAddType;
};
for (const ADGameFileDescription *gameFileDescription = _vm->getFilesDescriptions();
gameFileDescription->fileName; gameFileDescription++) {
if (gameFileDescription->fileType > 0)
addContext(gameFileDescription->fileName, gameFileDescription->fileType);
if ((gameFileDescription->fileType & GAME_RESOURCEFILE) && _vm->getPlatform() == Common::kPlatformAmiga && _vm->getGameId() == GID_ITE)
addContext(gameFileDescription->fileName, (gameFileDescription->fileType & ~GAME_RESOURCEFILE) | GAME_SCRIPTFILE | GAME_SWAPENDIAN);
if ((gameFileDescription->fileType & GAME_RESOURCEFILE) && _vm->getPlatform() == Common::kPlatformAmiga && _vm->getGameId() == GID_ITE)
addContext(gameFileDescription->fileName, (gameFileDescription->fileType & ~GAME_RESOURCEFILE) | GAME_MUSICFILE_FM);
if (gameFileDescription->fileType == GAME_SOUNDFILE) {
soundFileInArray = true;
}
if (gameFileDescription->fileType == GAME_VOICEFILE) {
voiceFileInArray = true;
}
}
//// Detect and add SFX files ////////////////////////////////////////////////
SoundFileInfo sfxFiles[] = {
{ GID_ITE, "sounds.rsc", false, 0 },
{ GID_ITE, "sounds.cmp", true, 0 },
{ GID_ITE, "soundsd.rsc", false, 0 },
{ GID_ITE, "soundsd.cmp", true, 0 },
#ifdef ENABLE_IHNM
{ GID_IHNM, "sfx.res", false, 0 },
{ GID_IHNM, "sfx.cmp", true, 0 },
#endif
{ -1, "", false, 0 }
};
_soundFileName[0] = 0;
if (!soundFileInArray) {
for (SoundFileInfo *curSoundFile = sfxFiles; (curSoundFile->gameId != -1); curSoundFile++) {
if (curSoundFile->gameId != _vm->getGameId()) continue;
if (!Common::File::exists(curSoundFile->fileName)) continue;
Common::strcpy_s(_soundFileName, curSoundFile->fileName);
uint32 flags = GAME_SOUNDFILE;
if (_vm->getFeatures() & GF_SOME_MAC_RESOURCES)
flags |= GAME_SWAPENDIAN;
addContext(_soundFileName, flags, curSoundFile->isCompressed);
break;
}
}
//// Detect and add voice files /////////////////////////////////////////////
SoundFileInfo voiceFiles[] = {
{ GID_ITE, "voices.rsc", false , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
{ GID_ITE, "voices.cmp", true , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
{ GID_ITE, "voicesd.rsc", false , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
{ GID_ITE, "voicesd.cmp", true , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
// The resources in the Wyrmkeep combined Windows/Mac/Linux CD version are little endian, but
// the voice file is big endian. If we got such a version with mixed files, mark this voice file
// as big endian
{ GID_ITE, "inherit the earth voices", false , (uint16)(_vm->isBigEndian() ? 0 : GAME_SWAPENDIAN)},
{ GID_ITE, "inherit the earth voices.cmp", true , (uint16)(_vm->isBigEndian() ? 0 : GAME_SWAPENDIAN)},
{ GID_ITE, "ite voices", false , GAME_MACBINARY},
#ifdef ENABLE_IHNM
{ GID_IHNM, "voicess.res", false , 0},
{ GID_IHNM, "voicess.cmp", true , 0},
{ GID_IHNM, "voicesd.res", false , 0},
{ GID_IHNM, "voicesd.cmp", true , 0},
#endif
{ -1, "", false , 0}
};
// Detect and add voice files
_voicesFileName[0][0] = 0;
if (!voiceFileInArray) {
for (SoundFileInfo *curSoundFile = voiceFiles; (curSoundFile->gameId != -1); curSoundFile++) {
if (curSoundFile->gameId != _vm->getGameId()) continue;
bool exists = curSoundFile->voiceFileAddType & GAME_MACBINARY ? Common::MacResManager::exists(curSoundFile->fileName) : Common::File::exists(curSoundFile->fileName);
if (!exists) continue;
Common::strcpy_s(_voicesFileName[0], curSoundFile->fileName);
addContext(_voicesFileName[0], GAME_VOICEFILE | curSoundFile->voiceFileAddType, curSoundFile->isCompressed);
// Special cases
if (!scumm_stricmp(curSoundFile->fileName, "voicess.res") ||
!scumm_stricmp(curSoundFile->fileName, "voicess.cmp")) {
// IHNM has multiple voice files
for (size_t i = 1; i <= 6; i++) { // voices1-voices6
Common::sprintf_s(_voicesFileName[i], "voices%i.%s", (uint)i, curSoundFile->isCompressed ? "cmp" : "res");
if (i == 4) {
// The German and French versions of IHNM don't have Nimdok's chapter,
// therefore the voices file for that chapter is missing
if (!Common::File::exists(_voicesFileName[i])) {
continue;
}
}
addContext(_voicesFileName[i], GAME_VOICEFILE, curSoundFile->isCompressed, i);
}
}
break;
}
}
if (!voiceFileInArray && _voicesFileName[0][0] == 0) {
#ifdef ENABLE_IHNM
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
// The Macintosh version of IHNM has no voices.res, and it has all
// its voice files in subdirectories, so don't do anything here
_contexts.push_back(new VoiceResourceContext_RES());
} else {
#endif
warning("No voice file found, voices will be disabled");
_vm->_voicesEnabled = false;
_vm->_subtitlesEnabled = true;
_vm->_voiceFilesExist = false;
#ifdef ENABLE_IHNM
}
#endif
}
//// Detect and add music files /////////////////////////////////////////
SoundFileInfo musicFiles[] = {
{ GID_ITE, "music.rsc", false, 0 },
{ GID_ITE, "music.cmp", true, 0 },
{ GID_ITE, "musicd.rsc", false, 0 },
{ GID_ITE, "musicd.cmp", true, 0 },
{ -1, "", false , 0}
};
// Check for digital music in ITE
for (SoundFileInfo *curSoundFile = musicFiles; (curSoundFile->gameId != -1); curSoundFile++) {
if (curSoundFile->gameId != _vm->getGameId()) continue;
if (!Common::File::exists(curSoundFile->fileName)) continue;
Common::strcpy_s(_musicFileName, curSoundFile->fileName);
uint32 flags = GAME_DIGITALMUSICFILE;
if (_vm->getFeatures() & GF_SOME_MAC_RESOURCES)
flags |= GAME_SWAPENDIAN;
addContext(_musicFileName, flags, curSoundFile->isCompressed);
break;
}
for (ResourceContextList::iterator i = _contexts.begin(); i != _contexts.end(); ++i) {
if (!(*i)->load(_vm, this)) {
warning("Cannot load context %s", (*i)->_fileName);
return false;
}
}
return true;
}
void Resource::clearContexts() {
ResourceContextList::iterator i = _contexts.begin();
while (i != _contexts.end()) {
ResourceContext * context = *i;
i = _contexts.erase(i);
delete context;
}
}
#define ID_MIDI MKTAG('M','i','d','i')
void Resource::loadResource(ResourceContext *context, uint32 resourceId, ByteArray &resourceBuffer) {
if ((context->_fileType & (GAME_MACBINARY | GAME_MUSICFILE_GM)) == (GAME_MACBINARY | GAME_MUSICFILE_GM) && context->_macRes) {
Common::SeekableReadStream *s = context->_macRes->getResource(ID_MIDI, resourceId);
if (!s)
return;
resourceBuffer.resize(s->size());
s->read(resourceBuffer.getBuffer(), s->size());
delete s;
return;
}
ResourceData *resourceData = context->getResourceData(resourceId);
Common::SeekableReadStream *file = nullptr;
uint32 resourceOffset = resourceData->offset;
Common::File actualFile;
if (resourceData->diskNum == -1)
file = context->getFile(resourceData);
else {
Common::String fileName = context->_fileName;
int sz = fileName.size();
while(sz > 0 && fileName[sz - 1] != '.')
sz--;
if (sz > 0)
sz--;
Common::Path filePath;
if (_vm->getFeatures() & GF_ITE_FLOPPY)
filePath = Common::Path(Common::String::format("%s%02d.adf", fileName.substr(0, sz).c_str(), resourceData->diskNum + 1));
else
filePath = Common::Path(Common::String::format("%s.%03d", fileName.substr(0, sz).c_str(), resourceData->diskNum));
if (!actualFile.open(filePath))
error("Resource::loadResource() failed to open %s", filePath.toString().c_str());
file = &actualFile;
}
debug(8, "loadResource %d 0x%X:0x%X", resourceId, resourceOffset, uint(resourceData->size));
resourceBuffer.resize(resourceData->size);
file->seek((long)resourceOffset, SEEK_SET);
if (file->read(resourceBuffer.getBuffer(), resourceBuffer.size()) != resourceBuffer.size()) {
error("Resource::loadResource() failed to read");
}
if (_vm->getPlatform() == Common::Platform::kPlatformAmiga &&
resourceBuffer.size() >= 16 && READ_BE_UINT32(resourceBuffer.getBuffer()) == MKTAG('H', 'E', 'A', 'D')
&& READ_BE_UINT32(resourceBuffer.getBuffer() + 12) == MKTAG('P', 'A', 'C', 'K')) {
uint32 unpackedLen = READ_BE_UINT32(resourceBuffer.getBuffer() + 4);
uint32 packedLen = READ_BE_UINT32(resourceBuffer.getBuffer() + 8);
uint32 actualUncompressedLen = 0;
if (packedLen != resourceBuffer.size() - 20) {
warning("Compressed size mismatch in resource %d: %d vs %d", resourceId, packedLen, resourceBuffer.size() - 20);
}
byte *uncompressed = Common::PowerPackerStream::unpackBuffer(resourceBuffer.getBuffer() + 12, packedLen + 8, actualUncompressedLen);
if (uncompressed == nullptr || unpackedLen != actualUncompressedLen) {
warning("Uncompressed size mismatch in resource %d: %d vs %d", resourceId, unpackedLen, actualUncompressedLen);
}
if (context->fileType() & GAME_MUSICFILE_FM) {
byte b = 0;
for (uint32 i = 0; i < unpackedLen; i++) {
b += uncompressed[i];
uncompressed[i] = b;
}
}
// TODO: Use move semantics
resourceBuffer = ByteArray(uncompressed, actualUncompressedLen);
delete[] uncompressed;
}
}
ResourceContext *Resource::getContext(uint16 fileType, int serial) {
for (ResourceContextList::const_iterator i = _contexts.begin(); i != _contexts.end(); ++i) {
ResourceContext * context = *i;
if ((context->fileType() & fileType) && (context->serial() == serial)) {
return context;
}
}
return nullptr;
}
} // End of namespace Saga
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