1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/fs.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/events.h"
#include "common/translation.h"
#include "common/compression/unarj.h"
#include "common/compression/unzip.h"
#include "audio/mixer.h"
#include "saga/saga.h"
#include "saga/resource.h"
#include "saga/gfx.h"
#include "saga/render.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/console.h"
#include "saga/events.h"
#include "saga/font.h"
#include "saga/interface.h"
#include "saga/isomap.h"
#include "saga/puzzle.h"
#include "saga/script.h"
#include "saga/scene.h"
#include "saga/sndres.h"
#include "saga/sprite.h"
#include "saga/sound.h"
#include "saga/music.h"
#include "saga/palanim.h"
#include "saga/objectmap.h"
namespace Saga {
const char *engineKeyMapId = "engine-default";
const char *gameKeyMapId = "game-shortcuts";
const char *optionKeyMapId = "option-panel";
const char *saveKeyMapId = "save-panel";
const char *loadKeyMapId = "load-panel";
const char *quitKeyMapId = "quit-panel";
const char *converseKeyMapId = "converse-panel";
static const GameResourceDescription ITE_Resources_GermanAGACD = {
1810, // Scene lookup table RN
216, // Script lookup table RN
3, // Main panel
4, // Converse panel
5, // Option panel
6, // Main sprites
7, // Main panel sprites
35, // Main strings
// ITE specific resources
36, // Actor names
125, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
static const GameResourceDescription ITE_Resources_GermanECSCD = {
1816, // Scene lookup table RN
216, // Script lookup table RN
3, // Main panel
4, // Converse panel
5, // Option panel
6, // Main sprites
7, // Main panel sprites
35, // Main strings
// ITE specific resources
36, // Actor names
125, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
static const GameResourceDescription ITE_Resources = {
1806, // Scene lookup table RN
216, // Script lookup table RN
3, // Main panel
4, // Converse panel
5, // Option panel
6, // Main sprites
7, // Main panel sprites
35, // Main strings
// ITE specific resources
36, // Actor names
125, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
static const GameResourceDescription ITE_Resources_EnglishECSCD = {
1812, // Scene lookup table RN
216, // Script lookup table RN
3, // Main panel
4, // Converse panel
5, // Option panel
6, // Main sprites
7, // Main panel sprites
35, // Main strings
// ITE specific resources
36, // Actor names
125, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
// FIXME: Option panel should be 4 but it is an empty resource.
// Proper fix would be to not load the options panel when the demo is running
static const GameResourceDescription ITEDemo_Resources = {
318, // Scene lookup table RN
146, // Script lookup table RN
2, // Main panel
3, // Converse panel
3, // Option panel
5, // Main sprites
6, // Main panel sprites
8, // Main strings
// ITE specific resources
9, // Actor names
80, // Default portraits
// IHNM specific resources
0, // Option panel sprites
0, // Warning panel
0, // Warning panel sprites
0 // Psychic profile background
};
static const GameResourceDescription IHNM_Resources = {
1272, // Scene lookup table RN
29, // Script lookup table RN
9, // Main panel
10, // Converse panel
15, // Option panel
12, // Main sprites
12, // Main panel sprites
21, // Main strings
// ITE specific resources
0, // Actor names
0, // Default portraits
// IHNM specific resources
16, // Option panel sprites
17, // Warning panel
18, // Warning panel sprites
20 // Psychic profile background
};
static const GameResourceDescription IHNMDEMO_Resources = {
286, // Scene lookup table RN
18, // Script lookup table RN
5, // Main panel
6, // Converse panel
10, // Option panel
7, // Main sprites
7, // Main panel sprites
16, // Main strings
// ITE specific resources
0, // Actor names
0, // Default portraits
// IHNM specific resources
11, // Option panel sprites
12, // Warning panel
13, // Warning panel sprites
15 // Psychic profile background
};
static const GameResourceDescription *ResourceLists[RESOURCELIST_MAX] = {
/* RESOURCELIST_NONE */ nullptr,
/* RESOURCELIST_ITE */ &ITE_Resources,
/* RESOURCELIST_ITE_ENGLISH_ECS_CD */ &ITE_Resources_EnglishECSCD,
/* RESOURCELIST_ITE_GERMAN_AGA_CD */ &ITE_Resources_GermanAGACD,
/* RESOURCELIST_ITE_GERMAN_ECS_CD */ &ITE_Resources_GermanECSCD,
/* RESOURCELIST_ITE_DEMO */ &ITEDemo_Resources,
/* RESOURCELIST_IHNM */ &IHNM_Resources,
/* RESOURCELIST_IHNM_DEMO */ &IHNMDEMO_Resources
};
#define MAX_TIME_DELTA 100
SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc), _rnd("saga") {
_framesEsc = 0;
_globalFlags = 0;
memset(_ethicsPoints, 0, sizeof(_ethicsPoints));
_spiritualBarometer = 0;
_soundVolume = 0;
_speechVolume = 0;
_subtitlesEnabled = false;
_voicesEnabled = false;
_voiceFilesExist = false;
_readingSpeed = 0;
_copyProtection = false;
_musicWasPlaying = false;
_hasITESceneSubstitutes = false;
_sndRes = NULL;
_sound = NULL;
_music = NULL;
_anim = NULL;
_render = NULL;
_isoMap = NULL;
_gfx = NULL;
_script = NULL;
_actor = NULL;
_font = NULL;
_sprite = NULL;
_scene = NULL;
_interface = NULL;
_console = NULL;
_events = NULL;
_palanim = NULL;
_puzzle = NULL;
_resource = NULL;
_previousTicks = 0;
_saveFilesCount = 0;
_leftMouseButtonPressed = _rightMouseButtonPressed = false;
_mouseClickCount = 0;
_gameNumber = 0;
_frameCount = 0;
const Common::FSNode gameDataDir(ConfMan.getPath("path"));
// The Linux version of Inherit the Earth puts all data files in an
// 'itedata' sub-directory, except for voices.rsc
SearchMan.addSubDirectoryMatching(gameDataDir, "itedata");
// The Windows version of Inherit the Earth puts various data files in
// other subdirectories.
SearchMan.addSubDirectoryMatching(gameDataDir, "graphics");
SearchMan.addSubDirectoryMatching(gameDataDir, "music");
SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
// Location of Miles audio files (sample.ad and sample.opl) in IHNM
SearchMan.addSubDirectoryMatching(gameDataDir, "drivers");
// The Multi-OS version puts the voices file in the root directory of
// the CD. The rest of the data files are in game/itedata
SearchMan.addSubDirectoryMatching(gameDataDir, "game/itedata");
// Mac CD Wyrmkeep
SearchMan.addSubDirectoryMatching(gameDataDir, "patch");
if (getPlatform() == Common::Platform::kPlatformMacintosh)
SearchMan.addSubDirectoryMatching(gameDataDir, "ITE Data Files");
_displayClip.left = _displayClip.top = 0;
}
SagaEngine::~SagaEngine() {
if (_scene != NULL) {
if (_scene->isSceneLoaded()) {
_scene->endScene();
}
}
if (getGameId() == GID_ITE) {
delete _isoMap;
_isoMap = NULL;
delete _puzzle;
_puzzle = NULL;
}
delete _sndRes;
_sndRes = NULL;
delete _events;
_events = NULL;
delete _font;
_font = NULL;
delete _sprite;
_sprite = NULL;
delete _anim;
_anim = NULL;
delete _script;
_script = NULL;
delete _interface;
_interface = NULL;
delete _actor;
_actor = NULL;
delete _palanim;
_palanim = NULL;
delete _scene;
_scene = NULL;
delete _render;
_render = NULL;
delete _music;
_music = NULL;
delete _sound;
_sound = NULL;
delete _gfx;
_gfx = NULL;
//_console is deleted by Engine
_console = NULL;
delete _resource;
_resource = NULL;
}
Common::Error SagaEngine::run() {
setTotalPlayTime(0);
if (getFeatures() & GF_INSTALLER) {
Common::Array<Common::Path> filenames;
for (const ADGameFileDescription *gameArchiveDescription = getArchivesDescriptions();
gameArchiveDescription->fileName; gameArchiveDescription++)
filenames.push_back(gameArchiveDescription->fileName);
Common::Archive *archive = nullptr;
if (filenames.size() == 1 && filenames[0].baseName().hasSuffix(".exe"))
archive = Common::makeZipArchive(filenames[0], true);
else
archive = Common::makeArjArchive(filenames, true);
if (!archive)
error("Error opening archive");
SearchMan.add("archive", archive, DisposeAfterUse::YES);
}
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("talkspeed", "255");
ConfMan.registerDefault("subtitles", "true");
_subtitlesEnabled = ConfMan.getBool("subtitles");
_readingSpeed = getTalkspeed();
_copyProtection = ConfMan.getBool("copy_protection");
_musicWasPlaying = false;
_isIHNMDemo = Common::File::exists("music.res");
_hasITESceneSubstitutes = Common::File::exists("boarhall.bbm");
if (_readingSpeed > 3)
_readingSpeed = 0;
switch (getGameId()) {
case GID_ITE:
_resource = new Resource_RSC(this);
break;
#ifdef ENABLE_IHNM
case GID_IHNM:
_resource = new Resource_RES(this);
break;
#endif
default:
break;
}
// Detect game and open resource files
if (!initGame()) {
GUIErrorMessage(_("Error loading game resources."));
return Common::kUnknownError;
}
// Initialize engine modules
_sndRes = new SndRes(this);
_events = new Events(this);
if (getLanguage() == Common::JA_JPN)
_font = new SJISFont(this);
else
_font = new DefaultFont(this);
_sprite = new Sprite(this);
_script = new SAGA1Script(this);
_anim = new Anim(this);
_interface = new Interface(this); // requires script module
_scene = new Scene(this);
_actor = new Actor(this);
_palanim = new PalAnim(this);
if (getGameId() == GID_ITE) {
_isoMap = new IsoMap(this);
_puzzle = new Puzzle(this);
}
// System initialization
_previousTicks = _system->getMillis();
// Initialize graphics
_gfx = new Gfx(this, _system, getDisplayInfo().width, getDisplayInfo().height);
// Graphics driver should be initialized before console
_console = new Console(this);
setDebugger(_console);
// Graphics should be initialized before music
_music = new Music(this, _mixer);
_render = new Render(this, _system);
if (!_render->initialized()) {
return Common::kUnknownError;
}
// Initialize system specific sound
_sound = new Sound(this, _mixer);
_interface->converseClear();
_script->setVerb(_script->getVerbType(kVerbWalkTo));
_music->resetVolume();
_gfx->initPalette();
if (_voiceFilesExist) {
if (getGameId() == GID_IHNM) {
if (!ConfMan.hasKey("voices")) {
_voicesEnabled = true;
ConfMan.setBool("voices", true);
} else {
_voicesEnabled = ConfMan.getBool("voices");
}
} else {
_voicesEnabled = true;
}
}
syncSoundSettings();
int msec = 0;
_previousTicks = _system->getMillis();
if (ConfMan.hasKey("start_scene")) {
_scene->changeScene(ConfMan.getInt("start_scene"), 0, kTransitionNoFade);
} else if (ConfMan.hasKey("boot_param")) {
if (getGameId() == GID_ITE)
_interface->addToInventory(_actor->objIndexToId(0)); // Magic hat
_scene->changeScene(ConfMan.getInt("boot_param"), 0, kTransitionNoFade);
} else if (ConfMan.hasKey("save_slot")) {
// Init the current chapter to 8 (character selection) for IHNM
if (getGameId() == GID_IHNM)
_scene->changeScene(-2, 0, kTransitionFade, 8);
// First scene sets up palette
_scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade);
_events->handleEvents(0); // Process immediate events
if (getGameId() == GID_ITE)
_interface->setMode(kPanelMain);
else
_interface->setMode(kPanelChapterSelection);
char *fileName = calcSaveFileName(ConfMan.getInt("save_slot"));
load(fileName);
syncSoundSettings();
} else {
_framesEsc = 0;
_scene->startScene();
}
uint32 currentTicks;
while (!shouldQuit()) {
if (_render->getFlags() & RF_RENDERPAUSE) {
// Freeze time while paused
_previousTicks = _system->getMillis();
} else {
currentTicks = _system->getMillis();
// Timer has rolled over after 49 days
if (currentTicks < _previousTicks)
msec = 0;
else {
msec = currentTicks - _previousTicks;
_previousTicks = currentTicks;
}
if (msec > MAX_TIME_DELTA) {
msec = MAX_TIME_DELTA;
}
// Since Puzzle and forced text are actorless, we do them here
if ((getGameId() == GID_ITE && _puzzle->isActive()) || _actor->isForcedTextShown()) {
_actor->handleSpeech(msec);
} else if (!_scene->isInIntro()) {
if (_interface->getMode() == kPanelMain ||
_interface->getMode() == kPanelConverse ||
_interface->getMode() == kPanelCutaway ||
_interface->getMode() == kPanelNull ||
_interface->getMode() == kPanelChapterSelection)
_actor->direct(msec);
}
_events->handleEvents(msec);
_script->executeThreads(msec);
}
// Per frame processing
_render->drawScene();
_system->delayMillis(10);
}
_music->close();
return Common::kNoError;
}
const GameResourceDescription *SagaEngine::getResourceDescription() const {
GameResourceList index = getResourceList();
assert(index < RESOURCELIST_MAX && index > RESOURCELIST_NONE);
return ResourceLists[index];
}
void SagaEngine::loadStrings(StringsTable &stringsTable, const ByteArray &stringsData, bool isBigEndian) {
uint16 stringsCount;
size_t offset;
size_t prevOffset = 0;
Common::Array<size_t> tempOffsets;
uint ui;
if (stringsData.empty()) {
error("SagaEngine::loadStrings() Error loading strings list resource");
}
ByteArrayReadStreamEndian scriptS(stringsData, isBigEndian);
offset = scriptS.readUint16();
stringsCount = offset / 2;
ui = 0;
scriptS.seek(0);
tempOffsets.resize(stringsCount);
while (ui < stringsCount) {
offset = scriptS.readUint16();
// In some rooms in IHNM, string offsets can be greater than the maximum value than a 16-bit integer can hold
// We detect this by checking the previous offset, and if it was bigger than the current one, an overflow
// occurred (since the string offsets are sequential), so we're adding the missing part of the number
// Fixes bug #3629 - "IHNM: end game text/caption error"
if (prevOffset > offset)
offset += 65536;
prevOffset = offset;
if (offset == stringsData.size()) {
stringsCount = ui;
tempOffsets.resize(stringsCount);
break;
}
if (offset > stringsData.size()) {
// This case should never occur, but apparently it does in the Italian fan
// translation of IHNM
warning("SagaEngine::loadStrings wrong strings table");
stringsCount = ui;
tempOffsets.resize(stringsCount);
break;
}
tempOffsets[ui] = offset;
ui++;
}
prevOffset = scriptS.pos();
int32 left = scriptS.size() - prevOffset;
if (left < 0) {
error("SagaEngine::loadStrings() Error loading strings buffer");
}
stringsTable.buffer.resize(left);
if (left > 0) {
scriptS.read(&stringsTable.buffer.front(), left);
}
stringsTable.strings.resize(tempOffsets.size());
for (ui = 0; ui < tempOffsets.size(); ui++) {
offset = tempOffsets[ui] - prevOffset;
if (offset >= stringsTable.buffer.size()) {
error("SagaEngine::loadStrings() Wrong offset");
}
stringsTable.strings[ui] = &stringsTable.buffer[offset];
debug(9, "string[%i]=%s", ui, stringsTable.strings[ui]);
}
}
const char *SagaEngine::getObjectName(uint16 objectId) const {
ActorData *actor;
ObjectData *obj;
const HitZone *hitZone;
// Disable the object names in IHNM when the chapter is 8
if (getGameId() == GID_IHNM && _scene->currentChapterNumber() == 8)
return "";
switch (objectTypeId(objectId)) {
case kGameObjectObject:
obj = _actor->getObj(objectId);
if (getGameId() == GID_ITE)
return _script->_mainStrings.getString(obj->_nameIndex);
return _actor->_objectsStrings.getString(obj->_nameIndex);
case kGameObjectActor:
actor = _actor->getActor(objectId);
return _actor->_actorsStrings.getString(actor->_nameIndex);
case kGameObjectHitZone:
hitZone = _scene->_objectMap->getHitZone(objectIdToIndex(objectId));
if (hitZone == NULL)
return "";
return _scene->_sceneStrings.getString(hitZone->getNameIndex());
default:
break;
}
warning("SagaEngine::getObjectName name not found for 0x%X", objectId);
return NULL;
}
int SagaEngine::getLanguageIndex() {
switch (getLanguage()) {
case Common::EN_ANY:
return 0;
case Common::DE_DEU:
return 1;
case Common::IT_ITA:
return 2;
case Common::ES_ESP:
return 3;
case Common::FR_FRA:
return 4;
case Common::JA_JPN:
return 5;
case Common::RU_RUS:
return 6;
case Common::HE_ISR:
return 7;
case Common::ZH_TWN:
return 8;
default:
return 0;
}
}
const char *SagaEngine::getTextString(int textStringId) {
const char *string;
int lang = getLanguageIndex();
if (getLanguage() == Common::RU_RUS && textStringId == 43) {
if (getGameId() == GID_ITE)
return "\xCF\xF0\xE8\xEC\xE5\xED\xE8\xF2\xFC -> %s -> %s"; // "Применить -> %s -> %s"
else
return "\xC8\xF1\xEF\xEE\xEB\xFC\xE7\xEE\xE2\xE0\xF2\xFC %s >> %s"; // "Использовать %s >> %s"
}
string = ITEinterfaceTextStrings[lang][textStringId];
if (!string)
string = ITEinterfaceTextStrings[0][textStringId];
return string;
}
void SagaEngine::getExcuseInfo(int verb, const char *&textString, int &soundResourceId) {
textString = NULL;
if (verb == _script->getVerbType(kVerbOpen)) {
textString = getTextString(kTextNoPlaceToOpen);
soundResourceId = 239; // Boar voice 0
}
if (verb == _script->getVerbType(kVerbClose)) {
textString = getTextString(kTextNoOpening);
soundResourceId = 241; // Boar voice 2
}
if (verb == _script->getVerbType(kVerbUse)) {
textString = getTextString(kTextDontKnow);
soundResourceId = 244; // Boar voice 5
}
if (verb == _script->getVerbType(kVerbLookAt)) {
textString = getTextString(kTextNothingSpecial);
soundResourceId = 245; // Boar voice 6
}
if (verb == _script->getVerbType(kVerbPickUp)) {
textString = getTextString(kTextICantPickup);
soundResourceId = 246; // Boar voice 7
}
}
void SagaEngine::enableKeyMap(int mode) {
PanelModes newPanelMode = (PanelModes)mode;
if (_currentPanelMode == newPanelMode) {
return;
}
Common::String id;
switch (newPanelMode) {
case kPanelMain:
id = gameKeyMapId;
break;
case kPanelOption:
id = optionKeyMapId;
break;
case kPanelSave:
id = saveKeyMapId;
break;
case kPanelLoad:
id = loadKeyMapId;
break;
case kPanelQuit:
id = quitKeyMapId;
break;
case kPanelConverse:
id = converseKeyMapId;
break;
default:
id = ""; // disable all keymaps if it is not any of above Panels
break;
}
Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
const Common::KeymapArray &keymaps = keymapper->getKeymaps();
for (Common::Keymap *keymap : keymaps) {
const Common::String &keymapId = keymap->getId();
if (keymap->getType() == Common::Keymap::kKeymapTypeGame && keymapId != engineKeyMapId) {
keymap->setEnabled(keymapId == id);
}
}
_currentPanelMode = newPanelMode;
}
ColorId SagaEngine::KnownColor2ColorId(KnownColor knownColor) {
ColorId colorId = kITEDOSColorTransBlack;
if (getGameId() == GID_ITE) {
switch (knownColor) {
case(kKnownColorTransparent):
colorId = iteColorTransBlack();
break;
case (kKnownColorBrightWhite):
colorId = iteColorBrightWhite();
break;
case (kKnownColorWhite):
colorId = iteColorWhite();
break;
case (kKnownColorBlack):
colorId = iteColorBlack();
break;
case (kKnownColorSubtitleTextColor):
colorId = isECS() ? kITEECSColorWhite : (ColorId)255;
break;
case (kKnownColorSubtitleEffectColorPC98):
colorId = (ColorId)210;
break;
case (kKnownColorVerbText):
colorId = isECS() ? kITEECSBottomColorBlue : kITEDOSColorBlue;
break;
case (kKnownColorVerbTextShadow):
colorId = isECS() ? kITEECSColorBlack : kITEDOSColorBlack;
break;
case (kKnownColorVerbTextActive):
colorId = isECS() ? kITEECSBottomColorYellow60 : kITEDOSColorYellow60;
break;
default:
error("SagaEngine::KnownColor2ColorId unknown color %i", knownColor);
}
#ifdef ENABLE_IHNM
} else if (getGameId() == GID_IHNM) {
// The default colors in the Spanish, version of IHNM are shifted by one
// Fixes bug #3498 - "IHNM: Wrong Subtitles Color (Spanish)". This
// also applies to the German and French versions (bug #7064 - "IHNM:
// text mistake in german version").
int offset = (getFeatures() & GF_IHNM_COLOR_FIX) ? 1 : 0;
switch (knownColor) {
case(kKnownColorTransparent):
colorId = (ColorId)(249 - offset);
break;
case (kKnownColorBrightWhite):
colorId = (ColorId)(251 - offset);
break;
case (kKnownColorWhite):
colorId = (ColorId)(251 - offset);
break;
case (kKnownColorBlack):
colorId = (ColorId)(249 - offset);
break;
case (kKnownColorVerbText):
colorId = (ColorId)(253 - offset);
break;
case (kKnownColorVerbTextShadow):
colorId = (ColorId)(15 - offset);
break;
case (kKnownColorVerbTextActive):
colorId = (ColorId)(252 - offset);
break;
default:
error("SagaEngine::KnownColor2ColorId unknown color %i", knownColor);
}
#endif
}
return colorId;
}
void SagaEngine::setTalkspeed(int talkspeed) {
ConfMan.setInt("talkspeed", (talkspeed * 255 + 3 / 2) / 3);
}
int SagaEngine::getTalkspeed() const {
return (ConfMan.getInt("talkspeed") * 3 + 255 / 2) / 255;
}
void SagaEngine::syncSoundSettings() {
Engine::syncSoundSettings();
_subtitlesEnabled = ConfMan.getBool("subtitles");
_readingSpeed = getTalkspeed();
if (_readingSpeed > 3)
_readingSpeed = 0;
_music->syncSoundSettings();
}
void SagaEngine::pauseEngineIntern(bool pause) {
if (!_render || !_music)
return;
bool engineIsPaused = (_render->getFlags() & RF_RENDERPAUSE);
if (engineIsPaused == pause)
return;
if (pause) {
_render->setFlag(RF_RENDERPAUSE);
if (_music->isPlaying() && !_music->hasDigitalMusic()) {
_music->pause();
_musicWasPlaying = true;
} else {
_musicWasPlaying = false;
}
} else {
_render->clearFlag(RF_RENDERPAUSE);
if (_musicWasPlaying) {
_music->resume();
}
}
_mixer->pauseAll(pause);
}
} // End of namespace Saga
|