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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCI_DETECTION_OPTIONS_H
#define SCI_DETECTION_OPTIONS_H
#include "common/translation.h"
namespace Sci {
const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_EGA_UNDITHER,
{
_s("Skip EGA dithering pass (full color backgrounds)"),
_s("Skip dithering pass in EGA games, graphics are shown with full colors"),
"disable_dithering",
false,
0,
0
}
},
{
GAMEOPTION_HIGH_RESOLUTION_GRAPHICS,
{
_s("Enable high resolution graphics"),
_s("Enable high resolution graphics/content"),
"enable_high_resolution_graphics",
true,
0,
0
}
},
{
GAMEOPTION_ENABLE_BLACK_LINED_VIDEO,
{
_s("Enable black-lined video"),
_s("Draw black lines over videos to increase their apparent sharpness"),
"enable_black_lined_video",
false,
0,
0
}
},
#ifdef USE_RGB_COLOR
{
GAMEOPTION_HQ_VIDEO,
{
_s("Use high-quality video scaling"),
_s("Use linear interpolation when upscaling videos, where possible"),
"enable_hq_video",
true,
0,
0
}
},
#endif
{
GAMEOPTION_LARRYSCALE,
{
_s("Use high-quality \"LarryScale\" cel scaling"),
_s("Use special cartoon scaler for drawing character sprites"),
"enable_larryscale",
true,
0,
0
}
},
{
GAMEOPTION_PREFER_DIGITAL_SFX,
{
_s("Prefer digital sound effects"),
_s("Prefer digital sound effects instead of synthesized ones"),
"prefer_digitalsfx",
true,
0,
0
}
},
{
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
_s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false,
0,
0
}
},
// Jones in the Fast Lane - CD audio tracks or resource.snd
{
GAMEOPTION_JONES_CDAUDIO,
{
_s("Use CD audio"),
_s("Use CD audio instead of in-game audio, if available"),
"use_cdaudio",
true,
0,
0
}
},
// KQ5 and KQ6 and SQ4 CD Windows - windows cursors
{
GAMEOPTION_WINDOWS_CURSORS,
{
_s("Use Windows cursors"),
_s("Use the Windows cursors (smaller and monochrome) instead of the DOS ones"),
"windows_cursors",
false,
0,
0
}
},
// SQ4 CD - silver cursors
{
GAMEOPTION_SQ4_SILVER_CURSORS,
{
_s("Use silver cursors"),
_s("Use the alternate set of silver cursors instead of the normal golden ones"),
"silver_cursors",
false,
0,
0
}
},
// Phantasmagoria 2 - content censoring option
{
GAMEOPTION_ENABLE_CENSORING,
{
_s("Enable content censoring"),
_s("Enable the game's built-in optional content censoring"),
"enable_censoring",
false,
0,
0
}
},
// KQ7 - Upscale videos to double their size (The in-game "Full screen" video setting)
{
GAMEOPTION_UPSCALE_VIDEOS,
{
_s("Upscale videos"),
_s("Upscale videos to double their size"),
"enable_video_upscale",
true,
0,
0
}
},
// SCI16 games: use RGB renderer instead of indexed
{
GAMEOPTION_RGB_RENDERING,
{
_s("Use RGB rendering"),
_s("Use RGB rendering to improve screen transitions"),
"rgb_rendering",
false,
0,
0
}
},
// SCI16 games: use custom per-resource palettes to improve visuals
{
GAMEOPTION_PALETTE_MODS,
{
_s("Use per-resource modified palettes"),
_s("Use custom per-resource palettes to improve visuals"),
"palette_mods",
false,
0,
0
}
},
// SQ1: Enable graphics that were disabled for legal reasons
{
GAMEOPTION_SQ1_BEARDED_MUSICIANS,
{
_s("Enable bearded musicians"),
_s("Enable graphics that were disabled for legal reasons"),
"enable_bearded_musicians",
false,
0,
0
}
},
#ifdef USE_TTS
{
GAMEOPTION_TTS,
{
_s("Enable Text to Speech"),
_s("Use TTS to read the descriptions (if TTS is available)"),
"tts_enabled",
false,
0,
0
}
},
#endif
{
GAMEOPTION_ENABLE_GMM_SAVE,
{
_s("Enable saving via the GMM"),
_s("Allows saving via the GMM. WARNING: saves created via the GMM may be corrupted and unusable. Use at your own risk!"),
"gmm_save_enabled",
false,
0,
0
}
},
{
GAMEOPTION_GK1_ENABLE_AUDIO_POPFIX,
{
_s("Repair speech audio"),
_s("Detect and attempt to repair overflows in DPCM8 audio, which cause noticeable pops and crackles."),
"audio_popfix_enabled",
true,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
const PopUpOptionsMap popUpOptionsList[] = {
{
GAMEOPTION_MIDI_MODE,
_s("MIDI mode:"),
_s("When using external MIDI devices (e.g. through USB-MIDI), select your device here"),
"midi_mode",
kMidiModeStandard,
{
{
_s("Standard (GM / MT-32)"),
kMidiModeStandard
},
{
_s("Roland D-110 / D-10 / D-20"),
kMidiModeD110
},
{
_s("Yamaha FB-01"),
kMidiModeFB01
},
{
_s("Casio MT-540"),
kMidiModeMT540
},
{
_s("Casio CT-460 / CSM-1"),
kMidiModeCT460
},
POPUP_OPTIONS_ITEMS_TERMINATOR
}
},
POPUP_OPTIONS_TERMINATOR
};
} // End of namespace Sci
#endif
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