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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/advancedDetector.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/ptr.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "graphics/thumbnail.h"
#include "graphics/surface.h"
#include "sci/sci.h"
#include "sci/detection_internal.h"
#include "sci/dialogs.h"
#include "sci/engine/features.h"
#include "sci/engine/guest_additions.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
#include "sci/engine/script.h"
#include "sci/engine/seg_manager.h"
#include "sci/engine/state.h"
namespace Sci {
struct DemoIdEntry {
const char *demoId;
const char *scummVMId;
};
static const DemoIdEntry s_demoIdTable[] = {
{ "icedemo", "iceman" },
{ "eco2", "ecoquest2" },
{ "hoyledemo", "hoyle1" },
{ "demo000", "kq1sci" },
{ "mm1", "laurabow" },
{ "rh", "longbow" },
{ "ll1", "lsl1sci" },
{ "ll5", "lsl5" },
{ "hq", "qfg1" }, // QFG1 SCI0/EGA
{ "hq2demo", "qfg2" },
{ "demo", "rama" },
{ "sq1demo", "sq1sci" },
{ nullptr, nullptr }
};
static bool isSierraDemo(const Common::String &sierraId, uint32 resourceCount) {
// If the game has less than the expected scripts, it's a demo
uint32 demoThreshold = 100;
// ...but there are some exceptions
if (sierraId == "brain" || sierraId == "lsl1" ||
sierraId == "mg" || sierraId == "pq" ||
sierraId == "jones" ||
sierraId == "cardgames" || sierraId == "solitare" ||
sierraId == "catdate" ||
sierraId == "hoyle4")
demoThreshold = 40;
if (sierraId == "hoyle3")
demoThreshold = 45; // cnick-kq has 42 scripts. The actual hoyle 3 demo has 27.
if (sierraId == "fp" || sierraId == "gk" || sierraId == "pq4" || sierraId == "swat")
demoThreshold = 150;
if (sierraId == "torin" && resourceCount) // Torin's Passage demo
return true;
// TODO: distinguish the full version of Phantasmagoria from the demo
// TODO: distinguish the full version of RAMA from the demo
// TODO: distinguish the full version of SQ6 from the demo
return resourceCount < demoThreshold;
}
/**
* Converts the builtin Sierra game object name to the ID we use in ScummVM
* @param[in] sierraId The internal `Game` object's name
* @param[in] sciVersion The detected SCI version
* @param[in] resMan The resource manager
* @param[in] isDemo Returns a flag if it's a demo
* @return The equivalent ScummVM game id
*/
static Common::String convertSierraGameId(Common::String sierraId, SciVersion sciVersion, ResourceManager &resMan, bool *isDemo) {
// Convert the id to lower case, so that we match all upper/lower case variants.
sierraId.toLowercase();
Common::List<ResourceId> resources = resMan.listResources(kResourceTypeScript, -1);
const uint32 scriptResourceCount = resources.size();
*isDemo = isSierraDemo(sierraId, scriptResourceCount);
if (*isDemo) {
// Crazy Nick's Picks
if (sierraId == "lsl1" && scriptResourceCount == 34)
return "cnick-lsl";
if (sierraId == "sq4" && scriptResourceCount == 34)
return "cnick-sq";
if (sierraId == "hoyle3" && scriptResourceCount == 42)
return "cnick-kq";
if (sierraId == "rh budget" && scriptResourceCount == 39)
return "cnick-longbow";
// TODO: cnick-laurabow (the name of the game object contains junk)
// Handle Astrochicken 1 (SQ3) and 2 (SQ4)
if (sierraId == "sq3" && scriptResourceCount == 20)
return "astrochicken";
if (sierraId == "sq4")
return "msastrochicken";
}
for (const GameIdStrToEnum *cur = gameIdStrToEnum; cur->gameidStr; ++cur) {
if (sierraId == cur->sierraIdStr) {
// Distinguish same IDs via the SCI version
if (cur->version != SCI_VERSION_NONE && cur->version != sciVersion)
continue;
return cur->gameidStr;
}
}
// Check demo game IDs
for (const DemoIdEntry *cur = s_demoIdTable; cur->demoId; ++cur) {
if (sierraId == cur->demoId)
return cur->scummVMId;
}
if (sierraId == "brain") {
// Distinguish between Castle and Island of Dr. Brain from the SCI version.
// Island is always SCI1.1, whereas Castle can be either SCI1 mid (Amiga) or
// late (PC).
return sciVersion < SCI_VERSION_1_1 ? "castlebrain" : "islandbrain";
}
if (sierraId == "glory") {
// QFG1EGA, QFG1VGA, QFG3 and QFG4 all used the "glory" game ID
// QFG4 floppy is SCI2, CD SCI2.1
if (sciVersion >= SCI_VERSION_2)
return "qfg4";
// QFG1 EGA is SCI0
if (sciVersion == SCI_VERSION_0_LATE)
return "qfg1";
// QFG1 VGA doesn't have view 1
if (!resMan.testResource(ResourceId(kResourceTypeView, 1)))
return "qfg1vga";
// QFG4 demo has less than 50 scripts
if (scriptResourceCount < 50)
return "qfg4demo";
// Otherwise it's QFG3
return "qfg3";
}
// We don't recognize the game object name; assume it's a fan game.
return "sci-fanmade";
}
} // End of namespace Sci
namespace Sci {
class SciMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "sci";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
bool removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
// Disable autosave (see mirrored method in sci.h for detailed explanation)
int getAutosaveSlot() const override { return -1; }
// A fallback detection method. This is not ideal as all detection lives in MetaEngine, but
// here fb detection has many engine dependencies.
ADDetectedGame fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
void registerDefaultSettings(const Common::String &target) const override;
GUI::OptionsContainerWidget *buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
};
Common::Error SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const GameIdStrToEnum *g = gameIdStrToEnum;
for (; g->gameidStr; ++g) {
if (0 == strcmp(desc->gameId, g->gameidStr)) {
#ifndef ENABLE_SCI32
if (g->isSci32) {
return Common::Error(Common::kUnsupportedGameidError, _s("SCI32 support not compiled in"));
}
#endif
*engine = new SciEngine(syst, desc, g->gameidEnum);
// If the GUI options were updated, we catch this here and update them in the users config file transparently.
Common::updateGameGUIOptions(customizeGuiOptions(ConfMan.getPath("path"), desc->guiOptions, desc->platform, g->gameidStr, g->version), getGameGUIOptionsDescriptionLanguage(desc->language));
return Common::kNoError;
}
}
return Common::kUnsupportedGameidError;
}
bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSimpleSavesNames) ||
(f == kSavesSupportPlayTime);
}
bool SciEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
SaveStateList SciMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
bool hasAutosave = false;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNr = atoi(file->c_str() + file->size() - 3);
if (slotNr >= 0 && slotNr <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
SavegameMetadata meta;
if (!get_savegame_metadata(in, meta)) {
// invalid
delete in;
continue;
}
SaveStateDescriptor descriptor(this, slotNr, meta.name);
if (slotNr == 0) {
// ScummVM auto-save slot (note however, that autosave support is currently revoked)
hasAutosave = true;
}
saveList.push_back(descriptor);
delete in;
}
}
}
if (!hasAutosave) {
SaveStateDescriptor descriptor(this, 0, _("(Autosave)"));
descriptor.setLocked(true);
saveList.push_back(descriptor);
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slotNr) const {
const Common::String fileName = Common::String::format("%s.%03d", target, slotNr);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
SaveStateDescriptor descriptor(this, slotNr, "");
if (in) {
SavegameMetadata meta;
if (!get_savegame_metadata(in, meta)) {
// invalid
delete in;
descriptor.setDescription("*Invalid*");
return descriptor;
}
descriptor.setDescription(meta.name);
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*in, thumbnail)) {
// invalid
delete in;
descriptor.setDescription("*Invalid*");
return descriptor;
}
descriptor.setThumbnail(thumbnail);
const int day = (meta.saveDate >> 24) & 0xFF;
const int month = (meta.saveDate >> 16) & 0xFF;
const int year = meta.saveDate & 0xFFFF;
descriptor.setSaveDate(year, month, day);
const int hour = (meta.saveTime >> 16) & 0xFF;
const int minutes = (meta.saveTime >> 8) & 0xFF;
descriptor.setSaveTime(hour, minutes);
if (meta.version >= 34) {
descriptor.setPlayTime(meta.playTime * 1000 / 60);
} else {
descriptor.setPlayTime(meta.playTime * 1000);
}
delete in;
return descriptor;
}
// Return empty descriptor
return descriptor;
}
int SciMetaEngine::getMaximumSaveSlot() const { return 99; }
bool SciMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
return g_system->getSavefileManager()->removeSavefile(fileName);
}
Common::Error SciEngine::loadGameState(int slot) {
_gamestate->_delayedRestoreGameId = slot;
return Common::kNoError;
}
Common::Error SciEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
const char *version = "";
_soundCmd->pauseAll(false); // unpause music (we can't have it paused during save)
const bool res = gamestate_save(_gamestate, slot, desc, version);
_soundCmd->pauseAll(true); // pause music
return res ? Common::kNoError : Common::kWritingFailed;
}
bool SciEngine::canLoadGameStateCurrently(Common::U32String *msg) {
#ifdef ENABLE_SCI32
const Common::String &guiOptions = ConfMan.get("guioptions");
if (getSciVersion() >= SCI_VERSION_2) {
if (ConfMan.getBool("originalsaveload") ||
Common::checkGameGUIOption(GUIO_NOLAUNCHLOAD, guiOptions)) {
return false;
}
}
#endif
return !_gamestate->executionStackBase;
}
bool SciEngine::canSaveGameStateCurrently(Common::U32String *msg) {
return
_features->canSaveFromGMM() &&
!_gamestate->executionStackBase &&
_guestAdditions->userHasControl();
}
} // End of namespace Sci
/**
* External fallback detection-related code.
*/
namespace Sci {
Common::Language charToScummVMLanguage(const char c) {
switch (c) {
case 'F':
return Common::FR_FRA;
case 'S':
return Common::ES_ESP;
case 'I':
return Common::IT_ITA;
case 'G':
return Common::DE_DEU;
case 'J':
case 'j':
return Common::JA_JPN;
case 'P':
return Common::PT_BRA;
default:
return Common::UNK_LANG;
}
}
Common::Language sciToScummVMLanguage(const int sciLanguage) {
switch (sciLanguage) {
case K_LANG_ENGLISH: return Common::EN_ANY;
case K_LANG_FRENCH: return Common::FR_FRA;
case K_LANG_SPANISH: return Common::ES_ESP;
case K_LANG_ITALIAN: return Common::IT_ITA;
case K_LANG_GERMAN: return Common::DE_DEU;
case K_LANG_JAPANESE: return Common::JA_JPN;
case K_LANG_PORTUGUESE: return Common::PT_BRA;
default: return Common::UNK_LANG;
}
}
static char s_fallbackGameIdBuf[256];
/**
* The fallback game descriptor used by the SCI engine's fallbackDetector.
* Contents of this struct are overwritten by the fallbackDetector.
*/
static ADGameDescription s_fallbackDesc = {
"",
"",
AD_ENTRY1(nullptr, nullptr), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE)
};
Common::Platform getSciFallbackDetectionPlatform(const AdvancedMetaEngineBase::FileMap &allFiles) {
// Data1 contains both map and volume for SCI1.1+ Mac games
if (allFiles.contains("Data1"))
return Common::kPlatformMacintosh;
// Determine the game platform
// The existence of any of these files indicates an Amiga game
if (allFiles.contains("9.pat") || allFiles.contains("spal") ||
allFiles.contains("patch.005") || allFiles.contains("bank.001"))
return Common::kPlatformAmiga;
// The existence of 7.pat or patch.200 indicates a Mac game
if (allFiles.contains("7.pat") || allFiles.contains("patch.200"))
return Common::kPlatformMacintosh;
// The data files for Atari ST versions are the same as their DOS counterparts
return Common::kPlatformDOS;
}
bool necessarySciResourceFilesFound(const AdvancedMetaEngineBase::FileMap &allFiles) {
bool foundResMap = false;
bool foundRes000 = false;
if (
allFiles.contains("resource.map") ||
allFiles.contains("resmap.000") ||
allFiles.contains("resmap.001") ||
// Data1 contains both map and volume for SCI1.1+ Mac games
allFiles.contains("Data1")
)
foundResMap = true;
if (
allFiles.contains("resource.000") ||
allFiles.contains("resource.001") ||
allFiles.contains("ressci.000") ||
allFiles.contains("ressci.001") ||
// Data1 contains both map and volume for SCI1.1+ Mac games
allFiles.contains("Data1")
)
foundRes000 = true;
return foundResMap && foundRes000;
}
bool isSciCDVersion(const AdvancedMetaEngineBase::FileMap &allFiles) {
// Determine if we got a CD version and set the CD flag accordingly, by checking for
// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
// the file should be over 10MB, as it contains all the game speech and is usually
// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
// also have a small resource.aud file
if (allFiles.contains("resource.aud") || allFiles.contains("resaud.001") || allFiles.contains("audio001.002")) {
Common::FSNode file = allFiles.contains("resource.aud") ? allFiles["resource.aud"] : (allFiles.contains("resaud.001") ? allFiles["resaud.001"] : allFiles["audio001.002"]);
Common::SeekableReadStream *tmpStream = file.createReadStream();
const int32 size = tmpStream->size();
delete tmpStream;
return size > 10 * 1024 * 1024;
}
return false;
}
void constructFallbackDetectionEntry(const Common::String &gameId, Common::Platform platform, SciVersion sciVersion, Common::Language language, bool hasEgaViews, bool isCD, bool isDemo) {
Common::strlcpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf));
s_fallbackDesc.extra = "";
s_fallbackDesc.language = language;
s_fallbackDesc.flags = !isCD ? ADGF_NO_FLAGS : ADGF_CD;
s_fallbackDesc.platform = platform;
s_fallbackDesc.gameId = s_fallbackGameIdBuf;
if (isDemo)
s_fallbackDesc.flags |= ADGF_DEMO;
if (isCD) {
s_fallbackDesc.guiOptions = GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE);
} else {
s_fallbackDesc.guiOptions = GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE);
}
// Is this an EGA version that might have a VGA pendant? Then we want
// to mark it as such in the "extra" field.
const bool markAsEGA = (
hasEgaViews &&
s_fallbackDesc.platform != Common::kPlatformAmiga &&
sciVersion > SCI_VERSION_1_EGA_ONLY
);
// Fill in "extra" field
if (gameId.hasSuffix("sci")) {
s_fallbackDesc.extra = "SCI";
// Differentiate EGA versions from the VGA ones, where needed
if (markAsEGA)
s_fallbackDesc.extra = "SCI/EGA";
// Mark as demo.
// Note: This overwrites the 'EGA' info, if it was previously set.
if (isDemo)
s_fallbackDesc.extra = "SCI/Demo";
} else {
if (markAsEGA)
s_fallbackDesc.extra = "EGA";
// Set "CD" and "Demo" as appropriate.
// Note: This overwrites the 'EGA' info, if it was previously set.
if (isDemo && isCD)
s_fallbackDesc.extra = "CD Demo";
else if (isDemo)
s_fallbackDesc.extra = "Demo";
else if (isCD)
s_fallbackDesc.extra = "CD";
}
}
ADDetectedGame SciMetaEngine::fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
// If necessary SCI files aren't found, it can't be SCI
if (!necessarySciResourceFilesFound(allFiles))
return ADDetectedGame();
const bool isCD = isSciCDVersion(allFiles);
Common::Platform platform = getSciFallbackDetectionPlatform(allFiles);
ResourceManager resMan(true);
resMan.addAppropriateSourcesForDetection(fslist);
resMan.init();
// TODO: Add error handling.
const SciVersion sciVersion = getSciVersionForDetection();
#ifndef ENABLE_SCI32
// Is SCI32 compiled in? If not, and this is a SCI32 game,
// stop here
if (sciVersion >= SCI_VERSION_2)
return ADDetectedGame();
#endif
const ViewType gameViews = resMan.getViewType();
// Have we identified the game views? If not, stop here
// Can't be SCI (or unsupported SCI views). Pinball Creep by Sierra also uses resource.map/resource.000 files
// but doesn't share SCI format at all
if (gameViews == kViewUnknown)
return ADDetectedGame();
// Set the platform to Amiga if the game is using Amiga views
if (gameViews == kViewAmiga)
platform = Common::kPlatformAmiga;
// Determine the game id
const Common::String sierraGameId = resMan.findSierraGameId();
// If we don't have a game id, the game is not SCI
if (sierraGameId.empty())
return ADDetectedGame();
bool isDemo = false;
Common::String gameId = convertSierraGameId(sierraGameId, sciVersion, resMan, &isDemo);
Common::Language language = Common::EN_ANY;
// Try to determine the game language
// Load up text 0 and start looking for "#" characters
// Non-English versions contain strings like XXXX#YZZZZ
// Where XXXX is the English string, #Y a separator indicating the language
// (e.g. #G for German) and ZZZZ is the translated text
// NOTE: This doesn't work for games which use message instead of text resources
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
// As far as we know, these games store the messages of each language in separate
// resources, and it's not possible to detect that easily
// Also look for "%J" which is used in japanese games
Resource *text = resMan.findResource(ResourceId(kResourceTypeText, 0), false);
if (text) {
uint seeker = 0;
while (seeker < text->size()) {
if (text->getUint8At(seeker) == '#') {
if (seeker + 1 < text->size())
language = charToScummVMLanguage(text->getUint8At(seeker + 1));
break;
}
if (text->getUint8At(seeker) == '%') {
if ((seeker + 1 < text->size()) && (text->getUint8At(seeker + 1) == 'J')) {
language = charToScummVMLanguage(text->getUint8At(seeker + 1));
break;
}
}
seeker++;
}
}
// Try to determine the game language from config file (SCI1.1 and later)
const char *configNames[] = { "resource.cfg", "resource.win" };
for (int i = 0; i < ARRAYSIZE(configNames) && language == Common::EN_ANY; i++) {
Common::File file;
if (allFiles.contains(configNames[i]) && file.open(allFiles[configNames[i]])) {
while (!file.eos()) {
Common::String line = file.readLine();
uint32 separatorPos = line.find('=');
if (separatorPos == Common::String::npos) {
continue;
}
Common::String key = line.substr(0, separatorPos);
key.trim();
if (key.equalsIgnoreCase("language")) {
Common::String val = line.substr(separatorPos + 1);
val.trim();
Common::Language parsedLanguage = sciToScummVMLanguage(atoi(val.c_str()));
if (parsedLanguage != Common::UNK_LANG) {
language = parsedLanguage;
}
break;
}
}
}
}
constructFallbackDetectionEntry(gameId, platform, sciVersion, language, gameViews == kViewEga, isCD, isDemo);
return ADDetectedGame(&s_fallbackDesc);
}
void SciMetaEngine::registerDefaultSettings(const Common::String &target) const {
for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
ConfMan.registerDefault(entry->option.configOption, entry->option.defaultState);
for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
ConfMan.registerDefault(entry->configOption, entry->defaultState);
// enable_high_resolution_graphics is normally enabled by default,
// except for KQ6 where it overrides the DOS platform with Windows.
// If it were enabled by default for KQ6, then the DOS platform
// would produce the Windows experience by default instead of DOS.
if (ConfMan.get("gameid", target) == "kq6" && ConfMan.get("platform", target) == "pc") {
ConfMan.registerDefault("enable_high_resolution_graphics", false);
}
}
GUI::OptionsContainerWidget *SciMetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
return new OptionsWidget(boss, name, target);
}
} // End of namespace Sci
#if PLUGIN_ENABLED_DYNAMIC(SCI)
REGISTER_PLUGIN_DYNAMIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
#else
REGISTER_PLUGIN_STATIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
#endif
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