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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/translation.h"
#include "scumm/dialog-createsession.h"
namespace Scumm {
enum {
kHostCmd = 'HOST',
kCancelCmd = 'CNCL'
};
CreateSessionDialog::CreateSessionDialog() : Dialog("CreateSession") {
// I18N: Creates new online session for multiplayer
new GUI::StaticTextWidget(this, "CreateSession.CreateSessionTitle", _("Create a new game session"));
// I18N: Name of the online game session
new GUI::StaticTextWidget(this, "CreateSession.SessionNameLabel", _("Game Name:"));
_sessionName = new GUI::EditTextWidget(this, "CreateSession.SessionName", ConfMan.get("game_session_name"));
// I18N: The user's name for online
new GUI::StaticTextWidget(this, "CreateSession.PlayerNameLabel", _("Your Name:"));
_playerName = new GUI::EditTextWidget(this, "CreateSession.PlayerName", ConfMan.get("network_player_name"));
new GUI::ButtonWidget(this, "CreateSession.Cancel", _("Cancel"), Common::U32String(), kCancelCmd, Common::ASCII_ESCAPE);
// I18N: Button, start hosting online multiplayer game
new GUI::ButtonWidget(this, "CreateSession.Host", _("Host"), Common::U32String(), kHostCmd, Common::ASCII_RETURN);
}
void CreateSessionDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kHostCmd:
// Save our game configuration.
ConfMan.set("game_session_name", _sessionName->getEditString());
ConfMan.set("network_player_name", _playerName->getEditString());
ConfMan.flushToDisk();
setResult(1);
close();
break;
case kCancelCmd:
// User cancelled, so we don't do anything and just leave.
setResult(0);
close();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
} // End of namespace Scumm
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