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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_MACGUI_MACGUI_H
#define SCUMM_MACGUI_MACGUI_H
#include "common/events.h"
#include "common/str.h"
namespace Graphics {
class Font;
struct Surface;
}
namespace Scumm {
class ScummEngine;
class Actor;
class MacGuiImpl;
class MacGui {
friend class ScummEngine;
private:
MacGuiImpl *_impl = nullptr;
public:
MacGui(ScummEngine *vm, const Common::Path &resourceFile);
~MacGui();
int getNumColors() const;
bool initialize();
void reset();
void update(int delta);
void updateWindowManager();
void resetAfterLoad();
bool handleEvent(Common::Event event);
void setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate);
void setPaletteDirty();
const Graphics::Font *getFontByScummId(int32 id);
void drawBanner(char *message);
void undrawBanner();
bool runQuitDialog();
bool runRestartDialog();
// Indiana Jones and the Last Crusade
bool isVerbGuiActive() const;
Graphics::Surface *textArea() const;
void clearTextArea();
void initTextAreaForActor(Actor *a, byte color);
void printCharToTextArea(int chr, int x, int y, int color);
// Loom
void runDraftsInventory();
};
} // End of namespace Scumm
#endif
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