File: macgui_indy3.h

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (291 lines) | stat: -rw-r--r-- 7,327 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef SCUMM_MACGUI_MACGUI_INDY3_H
#define SCUMM_MACGUI_MACGUI_INDY3_H

#include "common/events.h"
#include "common/rect.h"
#include "common/str.h"

#include "graphics/surface.h"

#include "scumm/macgui/macgui_colors.h"

namespace Scumm {

class MacGuiImpl;

class MacIndy3Gui : public MacGuiImpl {
public:
	enum ScrollDirection {
		kScrollUp,
		kScrollDown
	};

	MacIndy3Gui(ScummEngine *vm, const Common::Path &resourceFile);
	~MacIndy3Gui();

	const Common::String name() const override { return "Indy"; }
	int getNumColors() const override { return 16; }

	Graphics::Surface _textArea;

	const Graphics::Font *getFontByScummId(int32 id) override;

	void setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate) override;

	Graphics::Surface *textArea() override { return &_textArea; }
	void clearTextArea() override { _textArea.fillRect(Common::Rect(_textArea.w, _textArea.h), kBlack); }
	void initTextAreaForActor(Actor *a, byte color) override;
	void printCharToTextArea(int chr, int x, int y, int color) override;

	// There is a distinction between the GUI being allowed and being
	// active. Allowed means that it's allowed to draw verbs, but not that
	// it necessarily is. Active means that there are verbs on screen. From
	// the outside, only the latter is relevant.
	//
	// One case where this makes a difference is when boxing with the
	// coach. During the "10 minutes later" sign, the GUI is active but
	// it's not drawing verbs, so the SCUMM engine is allowed to draw in
	// the verb area to clear the power meters and text.

	bool isVerbGuiActive() const override;

	void reset() override;
	void resetAfterLoad() override;
	void update(int delta) override;
	bool handleEvent(Common::Event event) override;

protected:
	bool getFontParams(FontId fontId, int &id, int &size, int &slant) const override;

	bool handleMenu(int id, Common::String &name) override;

	void runAboutDialog() override;
	bool runOpenDialog(int &saveSlotToHandle) override;
	bool runSaveDialog(int &saveSlotToHandle, Common::String &saveName) override;
	bool runOptionsDialog() override;
	bool runIqPointsDialog();

private:
	int _verbGuiTop = 0;
	Graphics::Surface _verbGuiSurface;

	bool _visible = false;

	bool _leftButtonIsPressed = false;
	Common::Point _leftButtonPressed;
	Common::Point _leftButtonHeld;

	int _timer = 0;

	bool updateVerbs(int delta);
	void updateMouseHeldTimer(int delta);
	void drawVerbs();

	void clearAboutDialog(MacDialogWindow *window);

	int getInventoryScrollOffset() const;
	void setInventoryScrollOffset(int n) const;

	class Widget : public MacGuiObject {
	private:
		int _timer = 0;

	public:
		static ScummEngine *_vm;
		static MacIndy3Gui *_gui;
		static Graphics::Surface *_surface;

		Widget(int x, int y, int width, int height);
		virtual ~Widget() {}

		void setEnabled(bool enabled) {
			if (enabled != _enabled)
				setRedraw(true);
			if (!_enabled)
				_timer = 0;
			_enabled = enabled;
		}

		void setTimer(int t) { _timer = t; }
		void clearTimer() { _timer = 0; }
		bool hasTimer() const { return _timer > 0; }

		virtual void setRedraw(bool redraw) { _redraw = redraw; }

		virtual void reset();

		virtual bool handleEvent(Common::Event &event) = 0;
		virtual bool handleMouseHeld(Common::Point &pressed, Common::Point &held) { return false; }
		virtual void updateTimer(int delta);
		virtual void timeOut() {}

		virtual void draw();
		virtual void undraw();

		byte translateChar(byte c) const;

		// Primitives
		void fill(Common::Rect r);
		void drawBitmap(Common::Rect r, const uint16 *bitmap, byte color) const;
		void drawShadowBox(Common::Rect r) const;
		void drawShadowFrame(Common::Rect r, byte shadowColor, byte fillColor);

		void markScreenAsDirty(Common::Rect r) const;
	};

	class VerbWidget : public Widget {
	protected:
		int _verbid = 0;
		int _verbslot = -1;
		bool _kill = false;

	public:
		VerbWidget(int x, int y, int width, int height) : Widget(x, y, width, height) {}

		void setVerbid(int n) { _verbid = n; }
		bool hasVerb() const { return _verbslot != -1; }
		void threaten() { _kill = true; }
		bool isDying() const { return _kill; }

		void reset();

		virtual void updateVerb(int verbslot);

		void draw();
		void undraw();
	};

	class Button : public VerbWidget {
	private:
		Common::String _text;

	public:
		Button(int x, int y, int width, int height);

		bool handleEvent(Common::Event &event);

		void reset();
		void timeOut();
		void updateVerb(int verbslot);

		void draw();
	};

	class Inventory : public VerbWidget {
	private:
		class ScrollBar : public Widget {
		private:
			int _invCount = 0;
			int _invOffset = 0;

		public:
			ScrollBar(int x, int y, int width, int height);

			void setInventoryParameters(int invCount, int invOffset);
			void scroll(ScrollDirection dir);
			int getHandlePosition();

			void reset();

			bool handleEvent(Common::Event &event);

			void draw();
		};

		class ScrollButton : public Widget {
		public:
			ScrollDirection _direction;

			ScrollButton(int x, int y, int width, int height, ScrollDirection direction);

			bool handleEvent(Common::Event &event);
			bool handleMouseHeld(Common::Point &pressed, Common::Point &held);
			void timeOut();

			void draw();
		};

		class Slot : public Widget {
		private:
			Common::String _name;
			int _slot = -1;
			int _obj = -1;

		public:
			Slot(int slot, int x, int y, int width, int height);

			void clearName() { _name.clear(); }
			bool hasName() const { return !_name.empty(); }

			void clearObject();
			void setObject(int n);
			int getObject() const { return _obj; }

			void reset();

			bool handleEvent(Common::Event &event);
			void timeOut();

			void draw();
		};

		Slot *_slots[6];
		ScrollBar *_scrollBar;
		ScrollButton *_scrollButtons[2];

		static const uint16 _upArrow[16];
		static const uint16 _downArrow[16];

	public:
		Inventory(int x, int y, int width, int height);
		~Inventory();

		void setRedraw(bool redraw);

		void reset();

		bool handleEvent(Common::Event &event);
		bool handleMouseHeld(Common::Point &pressed, Common::Point &held);
		void updateTimer(int delta);
		void updateVerb(int verbslot);

		void draw();
	};

	Common::HashMap<int, VerbWidget *> _widgets;
	Common::Array<Common::Rect> _dirtyRects;

	bool isVerbGuiAllowed() const;

	void show();
	void hide();

	void fill(Common::Rect r);

	void markScreenAsDirty(Common::Rect r);
	void copyDirtyRectsToScreen();
};

} // End of namespace Scumm
#endif