1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/md5.h"
#include "common/str.h"
#include "common/memstream.h"
#include "common/macresman.h"
#ifndef MACOSX
#include "common/config-manager.h"
#endif
#include "scumm/charset.h"
#include "scumm/dialogs.h"
#include "scumm/file.h"
#include "scumm/imuse_digi/dimuse_engine.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/scumm_v5.h"
#include "scumm/scumm_v8.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
namespace Scumm {
enum {
RF_LOCK = 0x80,
RF_USAGE = 0x7F,
RF_USAGE_MAX = RF_USAGE,
RS_MODIFIED = 0x10,
RF_OFFHEAP = 0x40
};
extern const char *nameOfResType(ResType type);
static uint16 newTag2Old(uint32 newTag);
static const byte *findResourceSmall(uint32 tag, const byte *searchin);
static bool checkTryMedia(BaseScummFile *handle);
/* Open a room */
void ScummEngine::openRoom(const int room) {
bool result;
byte encByte = 0;
debugC(DEBUG_GENERAL, "openRoom(%d)", room);
assert(room >= 0);
/* Don't load the same room again */
if (_lastLoadedRoom == room)
return;
_lastLoadedRoom = room;
/* Room -1 means close file */
if (room == -1) {
deleteRoomOffsets();
_fileHandle->close();
return;
}
// Load the disk numer / room offs (special case for room 0 exists because
// room 0 contains the data which is used to create the roomno / roomoffs
// tables -- hence obviously we mustn't use those when loading room 0.
const uint32 diskNumber = room ? _res->_types[rtRoom][room]._roomno : 0;
const uint32 room_offs = room ? _res->_types[rtRoom][room]._roomoffs : 0;
// FIXME: Since room_offs is const, clearly the following loop either
// is never entered, or loops forever (if it wasn't for the return/error
// statements in it, that is). -> This should be cleaned up!
// Maybe we should re-enabled the looping properly, to deal with disc
// changes in COMI ?
while (room_offs != RES_INVALID_OFFSET) {
if (room_offs != 0 && room != 0 && _game.heversion < 98) {
_fileOffset = _res->_types[rtRoom][room]._roomoffs;
return;
}
Common::Path filename(generateFilename(room));
// Determine the encryption, if any.
if (_game.features & GF_USE_KEY) {
if (_game.version <= 3)
encByte = 0xFF;
else if ((_game.version == 4) && (room == 0 || room >= 900))
encByte = 0;
else
encByte = 0x69;
} else
encByte = 0;
if (room > 0 && (_game.version == 8))
VAR(VAR_CURRENTDISK) = diskNumber;
// Try to open the file
result = openResourceFile(filename, encByte);
if (result) {
if (room == 0)
return;
deleteRoomOffsets();
readRoomsOffsets();
_fileOffset = _res->_types[rtRoom][room]._roomoffs;
if (_fileOffset != 8)
return;
error("Room %d not in %s", room, filename.toString().c_str());
return;
}
askForDisk(filename, diskNumber);
}
do {
char buf[16];
snprintf(buf, sizeof(buf), "%.3d.lfl", room);
encByte = 0;
if (openResourceFile(buf, encByte))
break;
askForDisk(buf, diskNumber);
} while (1);
deleteRoomOffsets();
_fileOffset = 0; // start of file
}
void ScummEngine::closeRoom() {
if (_lastLoadedRoom != -1) {
_lastLoadedRoom = -1;
deleteRoomOffsets();
_fileHandle->close();
}
}
/** Delete the currently loaded room offsets. */
void ScummEngine::deleteRoomOffsets() {
for (int i = 0; i < _numRooms; i++) {
if (_res->_types[rtRoom][i]._roomoffs != RES_INVALID_OFFSET)
_res->_types[rtRoom][i]._roomoffs = 0;
}
}
/** Read room offsets */
void ScummEngine::readRoomsOffsets() {
if (_game.features & GF_SMALL_HEADER) {
_fileHandle->seek(12, SEEK_SET); // Directly searching for the room offset block would be more generic...
} else {
_fileHandle->seek(16, SEEK_SET);
}
int num = _fileHandle->readByte();
while (num--) {
int room = _fileHandle->readByte();
int offset = _fileHandle->readUint32LE();
if (_res->_types[rtRoom][room]._roomoffs != RES_INVALID_OFFSET) {
_res->_types[rtRoom][room]._roomoffs = offset;
}
}
}
bool ScummEngine::openFile(BaseScummFile &file, const Common::Path &filename, bool resourceFile) {
bool result = false;
if (!_containerFile.empty()) {
file.close();
file.open(_containerFile);
assert(file.isOpen());
result = file.openSubFile(filename);
}
if (!result) {
file.close();
result = file.open(filename);
}
return result;
}
bool ScummEngine::openResourceFile(const Common::Path &filename, byte encByte) {
debugC(DEBUG_GENERAL, "openResourceFile(%s)", filename.toString().c_str());
if (openFile(*_fileHandle, filename, true)) {
_fileHandle->setEnc(encByte);
return true;
}
return false;
}
void ScummEngine::askForDisk(const Common::Path &filename, int disknum) {
char buf[128];
if (_game.version == 8) {
#ifdef ENABLE_SCUMM_7_8
char result;
_imuseDigital->stopAllSounds();
#ifdef MACOSX
Common::sprintf_s(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename.toString(Common::Path::kNativeSeparator).c_str(), disknum);
#else
Common::sprintf_s(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename.toString(Common::Path::kNativeSeparator).c_str(), disknum,
ConfMan.getPath("path").toString(Common::Path::kNativeSeparator).c_str());
#endif
result = displayMessage("Quit", "%s", buf);
if (!result) {
error("Cannot find file: '%s'", filename.toString(Common::Path::kNativeSeparator).c_str());
}
#endif
} else {
Common::sprintf_s(buf, "Cannot find file: '%s'", filename.toString(Common::Path::kNativeSeparator).c_str());
InfoDialog dialog(this, Common::U32String(buf));
runDialog(dialog);
error("Cannot find file: '%s'", filename.toString(Common::Path::kNativeSeparator).c_str());
}
}
void ScummEngine::readIndexFile() {
uint32 blocktype, itemsize;
debugC(DEBUG_GENERAL, "readIndexFile()");
closeRoom();
openRoom(0);
if (_game.version <= 5) {
// Figure out the sizes of various resources
while (true) {
blocktype = _fileHandle->readUint32BE();
itemsize = _fileHandle->readUint32BE();
if (_fileHandle->eos() || _fileHandle->err())
break;
switch (blocktype) {
case MKTAG('D','O','B','J'):
_numGlobalObjects = _fileHandle->readUint16LE();
itemsize -= 2;
break;
case MKTAG('D','R','O','O'):
_numRooms = _fileHandle->readUint16LE();
itemsize -= 2;
break;
case MKTAG('D','S','C','R'):
_numScripts = _fileHandle->readUint16LE();
itemsize -= 2;
break;
case MKTAG('D','C','O','S'):
_numCostumes = _fileHandle->readUint16LE();
itemsize -= 2;
break;
case MKTAG('D','S','O','U'):
_numSounds = _fileHandle->readUint16LE();
itemsize -= 2;
break;
default:
break;
}
_fileHandle->seek(itemsize - 8, SEEK_CUR);
}
_fileHandle->seek(0, SEEK_SET);
}
if (checkTryMedia(_fileHandle)) {
displayMessage(nullptr, "You're trying to run game encrypted by ActiveMark. This is not supported.");
quitGame();
return;
}
while (true) {
blocktype = _fileHandle->readUint32BE();
itemsize = _fileHandle->readUint32BE();
if (_fileHandle->eos() || _fileHandle->err())
break;
debug(2, "Reading index block of type '%s', size %d", tag2str(blocktype), itemsize);
readIndexBlock(blocktype, itemsize);
}
// if (numblock!=9)
// error("Not enough blocks read from directory");
closeRoom();
}
#define TRYMEDIA_MARK_LEN 6
bool checkTryMedia(BaseScummFile *handle) {
byte buf[TRYMEDIA_MARK_LEN];
bool matched = true;
const byte magic[2][TRYMEDIA_MARK_LEN] =
{{ 0x00, 'T', 'M', 'S', 'A', 'M' },
{ 'i', '=', '$', ':', '(', '$' }}; // Same but 0x69 xored
handle->read(buf, TRYMEDIA_MARK_LEN);
for (int i = 0; i < 2; i++) {
matched = true;
for (int j = 0; j < TRYMEDIA_MARK_LEN; j++)
if (buf[j] != magic[i][j]) {
matched = false;
break;
}
if (matched)
break;
}
if (matched)
return true;
handle->seek(0, SEEK_SET);
return false;
}
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v7::readIndexBlock(uint32 blocktype, uint32 itemsize) {
int num;
char *ptr;
switch (blocktype) {
case MKTAG('A','N','A','M'): // Used by: The Dig, FT
num = _fileHandle->readUint16LE();
ptr = (char *)malloc(num * 9);
_fileHandle->read(ptr, num * 9);
_imuseDigital->setAudioNames(num, ptr);
break;
case MKTAG('D','R','S','C'): // Used by: COMI
readResTypeList(rtRoomScripts);
break;
default:
ScummEngine::readIndexBlock(blocktype, itemsize);
}
}
#endif
void ScummEngine_v70he::readIndexBlock(uint32 blocktype, uint32 itemsize) {
int i;
switch (blocktype) {
case MKTAG('D','I','R','I'):
readResTypeList(rtRoomImage);
break;
case MKTAG('D','I','R','M'):
readResTypeList(rtImage);
break;
case MKTAG('D','I','R','T'):
readResTypeList(rtTalkie);
break;
case MKTAG('D','L','F','L'):
i = _fileHandle->readUint16LE();
_fileHandle->seek(-2, SEEK_CUR);
_heV7RoomOffsets = (byte *)reallocateArray(_heV7RoomOffsets, 2 + (i * 4), 1);
_fileHandle->read(_heV7RoomOffsets, (2 + (i * 4)) );
break;
case MKTAG('D','I','S','K'):
i = _fileHandle->readUint16LE();
_heV7DiskOffsets = (byte *)reallocateArray(_heV7DiskOffsets, i, 1);
_fileHandle->read(_heV7DiskOffsets, i);
break;
case MKTAG('S','V','E','R'):
// Index version number
_fileHandle->seek(itemsize - 8, SEEK_CUR);
break;
case MKTAG('I','N','I','B'):
_fileHandle->seek(itemsize - 8, SEEK_CUR);
debug(2, "INIB index block not yet handled, skipping");
break;
default:
ScummEngine::readIndexBlock(blocktype, itemsize);
}
}
void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
int i;
switch (blocktype) {
case MKTAG('D','C','H','R'):
case MKTAG('D','I','R','F'):
readResTypeList(rtCharset);
break;
case MKTAG('D','O','B','J'):
readGlobalObjects();
break;
case MKTAG('R','N','A','M'):
// Names of rooms. Maybe we should put them into a table, for use by the debugger?
if (_game.heversion >= 80) {
for (int room; (room = _fileHandle->readUint16LE()); ) {
char buf[100];
i = 0;
for (byte s; (s = _fileHandle->readByte()) && i < ARRAYSIZE(buf) - 1; ) {
buf[i++] = s;
}
buf[i] = 0;
debug(5, "Room %d: '%s'", room, buf);
}
} else {
for (int room; (room = _fileHandle->readByte()); ) {
char buf[10];
_fileHandle->read(buf, 9);
buf[9] = 0;
for (i = 0; i < 9; i++)
buf[i] ^= 0xFF;
debug(5, "Room %d: '%s'", room, buf);
}
}
break;
case MKTAG('D','R','O','O'):
case MKTAG('D','I','R','R'):
readResTypeList(rtRoom);
break;
case MKTAG('D','S','C','R'):
case MKTAG('D','I','R','S'):
readResTypeList(rtScript);
break;
case MKTAG('D','C','O','S'):
case MKTAG('D','I','R','C'):
readResTypeList(rtCostume);
break;
case MKTAG('M','A','X','S'):
readMAXS(itemsize);
allocateArrays();
break;
case MKTAG('D','I','R','N'):
case MKTAG('D','S','O','U'):
readResTypeList(rtSound);
break;
case MKTAG('A','A','R','Y'):
readArrayFromIndexFile();
break;
default:
error("Bad ID %04X('%s') found in index file directory", blocktype,
tag2str(blocktype));
}
}
void ScummEngine::readArrayFromIndexFile() {
error("readArrayFromIndexFile() not supported in pre-V6 games");
}
int ScummEngine::readResTypeList(ResType type) {
uint num;
ResId idx;
if (_game.version == 8)
num = _fileHandle->readUint32LE();
else
num = _fileHandle->readUint16LE();
if (num != _res->_types[type].size()) {
error("Invalid number of %ss (%d) in directory", nameOfResType(type), num);
}
debug(2, " readResTypeList(%s): %d entries", nameOfResType(type), num);
for (idx = 0; idx < num; idx++) {
_res->_types[type][idx]._roomno = _fileHandle->readByte();
}
for (idx = 0; idx < num; idx++) {
_res->_types[type][idx]._roomoffs = _fileHandle->readUint32LE();
}
return num;
}
int ScummEngine_v70he::readResTypeList(ResType type) {
uint num;
ResId idx;
num = ScummEngine::readResTypeList(type);
if (type == rtRoom)
for (idx = 0; idx < num; idx++) {
_heV7RoomIntOffsets[idx] = _res->_types[rtRoom][idx]._roomoffs;
}
for (idx = 0; idx < num; idx++) {
// The globsize is currently not being used
/*_res->_types[type][idx]._globsize =*/ _fileHandle->readUint32LE();
}
return num;
}
void ResourceManager::allocResTypeData(ResType type, uint32 tag, int num, ResTypeMode mode) {
debug(2, "allocResTypeData(%s,%s,%d,%d)", nameOfResType(type), tag2str(TO_BE_32(tag)), num, mode);
assert(type >= 0 && type < (int)(ARRAYSIZE(_types)));
if (num >= 8000)
error("Too many %s resources (%d) in directory", nameOfResType(type), num);
_types[type]._mode = mode;
_types[type]._tag = tag;
// If there was data in there, let's clear it out completely. This is important
// in case we are restarting the game.
_types[type].clear();
_types[type].resize(num);
/*
TODO: Use multiple Resource subclasses, one for each res mode; then,
given them serializability.
if (mode) {
_types[type].roomno = (byte *)calloc(num, sizeof(byte));
_types[type].roomoffs = (uint32 *)calloc(num, sizeof(uint32));
}
if (_vm->_game.heversion >= 70) {
_types[type].globsize = (uint32 *)calloc(num, sizeof(uint32));
}
*/
}
void ScummEngine::loadCharset(int no) {
int i;
byte *ptr;
debugC(DEBUG_GENERAL, "loadCharset(%d)", no);
/* FIXME - hack around crash in Indy4 (occurs if you try to load after dying) */
if (_game.id == GID_INDY4 && no == 0)
no = 1;
/* for Humongous catalogs */
if (_game.heversion >= 70 && _numCharsets == 1) {
debug(0, "Not loading charset as it doesn't seem to exist?");
return;
}
assert(no < (int)sizeof(_charsetData) / 16);
assertRange(1, no, _numCharsets - 1, "charset");
ptr = getResourceAddress(rtCharset, no);
for (i = 0; i < 15; i++) {
_charsetData[no][i + 1] = ptr[i + 14];
}
}
void ScummEngine::nukeCharset(int i) {
assertRange(1, i, _numCharsets - 1, "charset");
_res->nukeResource(rtCharset, i);
}
void ScummEngine::ensureResourceLoaded(ResType type, ResId idx) {
Common::StackLock lock(_resourceAccessMutex);
debugC(DEBUG_RESOURCE, "ensureResourceLoaded(%s,%d)", nameOfResType(type), idx);
if ((type == rtRoom) && idx > 0x7F && _game.version < 7 && _game.heversion <= 71) {
idx = _resourceMapper[idx & 0x7F];
}
// FIXME: This check used to be "idx==0". However, that causes
// problems when using this function to ensure charset 0 is loaded.
// This is done for many games, e.g. Zak256 or Indy3 (EGA and VGA).
// For now we restrict the check to anything which is not a charset.
// Question: Why was this check like that in the first place?
// Answer: costumes with an index of zero in the newer games at least.
// TODO: determine why the heck anything would try to load a costume
// with id 0. Is that "normal", or is it caused by yet another bug in
// our code base? After all we also have to add special cases for many
// of our script opcodes that check for the (invalid) actor 0... so
// maybe both issues are related...
if (type != rtCharset && idx == 0)
return;
if (idx <= _res->_types[type].size() && _res->_types[type][idx]._address)
return;
#ifdef ENABLE_SCUMM_7_8
_resourceAccessMutex.unlock();
if (_imuseDigital) {
int32 bufSize, criticalSize, freeSpace;
int paused;
if (_imuseDigital->isFTSoundEngine() && _imuseDigital->queryNextSoundFile(bufSize, criticalSize, freeSpace, paused)) {
_imuseDigital->fillStreamsWhileMusicCritical(5);
} else {
_imuseDigital->fillStreamsWhileMusicCritical(_game.id == GID_DIG ? 30 : 20);
}
}
_resourceAccessMutex.lock();
#endif
loadResource(type, idx);
if (_game.version == 5 && type == rtRoom && (int)idx == _roomResource)
VAR(VAR_ROOM_FLAG) = 1;
}
int ScummEngine::loadResource(ResType type, ResId idx) {
int roomNr;
uint32 fileOffs;
uint32 size, tag;
debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", nameOfResType(type), idx);
if (type == rtCharset && (_game.features & GF_SMALL_HEADER)) {
loadCharset(idx);
return 1;
}
roomNr = getResourceRoomNr(type, idx);
if (idx >= _res->_types[type].size())
error("%s %d undefined %d %d", nameOfResType(type), idx, _res->_types[type].size(), roomNr);
if (roomNr == 0)
roomNr = _roomResource;
fileOffs = getResourceRoomOffset(type, idx);
if (fileOffs == RES_INVALID_OFFSET)
return 0;
openRoom(roomNr);
_fileHandle->seek(fileOffs + _fileOffset, SEEK_SET);
if (_game.features & GF_OLD_BUNDLE) {
if ((_game.version == 3) && !(_game.platform == Common::kPlatformAmiga) && (type == rtSound)) {
return readSoundResourceSmallHeader(idx);
} else {
// WORKAROUND: Apple //gs MM has malformed sound resource #68
if (_fileHandle->pos() + 2 > _fileHandle->size()) {
warning("loadResource(%s,%d): resource is too short", nameOfResType(type), idx);
size = 0;
} else {
size = _fileHandle->readUint16LE();
_fileHandle->seek(-2, SEEK_CUR);
}
}
} else if (_game.features & GF_SMALL_HEADER) {
if (_game.version == 4)
_fileHandle->seek(8, SEEK_CUR);
size = _fileHandle->readUint32LE();
tag = _fileHandle->readUint16LE();
_fileHandle->seek(-6, SEEK_CUR);
if ((type == rtSound) && !(_game.platform == Common::kPlatformAmiga) && !(_game.platform == Common::kPlatformFMTowns)) {
return readSoundResourceSmallHeader(idx);
}
} else {
if (type == rtSound) {
return readSoundResource(idx);
}
// Sanity check: Is this the right tag for this resource type?
//
// Currently disabled for newer HE games because they use different
// tags. For example, for rtRoom, 'ROOM' changed to 'RMDA'; and for
// rtImage, 'AWIZ' and 'MULT' can both occur simultaneously.
// On the long run, it would be preferable to not turn this check off,
// but instead to explicitly support the variations in the HE games.
tag = _fileHandle->readUint32BE();
if (tag != _res->_types[type]._tag && _game.heversion < 70) {
error("Unknown res tag '%s' encountered (expected '%s') "
"while trying to load res (%s,%d) in room %d at %d+%d in file %s",
tag2str(tag), tag2str(_res->_types[type]._tag),
nameOfResType(type), idx, roomNr,
_fileOffset, fileOffs, _fileHandle->getDebugName().c_str());
}
size = _fileHandle->readUint32BE();
_fileHandle->seek(-8, SEEK_CUR);
}
_fileHandle->read(_res->createResource(type, idx, size), size);
applyWorkaroundIfNeeded(type, idx);
// NB: The workaround may have changed the resource size, so don't rely on 'size' after this.
// dump the resource if requested
if (_dumpScripts && type == rtScript) {
dumpResource("script-", idx, getResourceAddress(rtScript, idx));
}
if (_fileHandle->err() || _fileHandle->eos()) {
error("Cannot read resource");
}
return 1;
}
int ScummEngine::getResourceRoomNr(ResType type, ResId idx) {
if (type == rtRoom && _game.heversion < 70)
return idx;
return _res->_types[type][idx]._roomno;
}
uint32 ScummEngine::getResourceRoomOffset(ResType type, ResId idx) {
if (type == rtRoom) {
return (_game.version == 8) ? 8 : 0;
}
return _res->_types[type][idx]._roomoffs;
}
uint32 ScummEngine_v70he::getResourceRoomOffset(ResType type, ResId idx) {
if (type == rtRoom) {
return _heV7RoomIntOffsets[idx];
}
return _res->_types[type][idx]._roomoffs;
}
int ScummEngine::getResourceSize(ResType type, ResId idx) {
Common::StackLock lock(_resourceAccessMutex);
byte *ptr = getResourceAddress(type, idx);
assert(ptr);
return _res->_types[type][idx]._size;
}
byte *ScummEngine::getResourceAddress(ResType type, ResId idx) {
Common::StackLock lock(_resourceAccessMutex);
byte *ptr;
if (_game.heversion >= 80 && type == rtString)
idx &= ~MAGIC_ARRAY_NUMBER;
if (!_res->validateResource("getResourceAddress", type, idx))
return nullptr;
// If the resource is missing, but loadable from the game data files, try to do so.
if (!_res->_types[type][idx]._address && _res->_types[type]._mode != kDynamicResTypeMode) {
ensureResourceLoaded(type, idx);
}
ptr = (byte *)_res->_types[type][idx]._address;
if (!ptr) {
debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == NULL", nameOfResType(type), idx);
return nullptr;
}
_res->setResourceCounter(type, idx, 1);
debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == %p", nameOfResType(type), idx, (void *)ptr);
return ptr;
}
byte *ScummEngine::getStringAddress(ResId idx) {
byte *addr = getResourceAddress(rtString, idx);
return addr;
}
byte *ScummEngine_v6::getStringAddress(ResId idx) {
byte *addr = getResourceAddress(rtString, idx);
if (addr == nullptr)
return nullptr;
// Skip over the ArrayHeader
return addr + 6;
}
byte *ScummEngine::getStringAddressVar(int i) {
return getStringAddress(_scummVars[i]);
}
void ResourceManager::increaseExpireCounter() {
++_expireCounter;
if (_expireCounter == 0) { // overflow?
increaseResourceCounters();
}
}
void ResourceManager::increaseResourceCounters() {
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
ResId idx = _types[type].size();
while (idx-- > 0) {
byte counter = _types[type][idx].getResourceCounter();
if (counter && counter < RF_USAGE_MAX) {
setResourceCounter(type, idx, counter + 1);
}
}
}
}
void ResourceManager::setResourceCounter(ResType type, ResId idx, byte counter) {
_types[type][idx].setResourceCounter(counter);
}
void ResourceManager::Resource::setResourceCounter(byte counter) {
_flags &= RF_LOCK; // Clear lower 7 bits, preserve the lock bit.
_flags |= counter; // Update the usage counter
}
byte ResourceManager::Resource::getResourceCounter() const {
return _flags & RF_USAGE;
}
/* 2 bytes safety area to make "precaching" of bytes in the gdi drawer easier */
#define SAFETY_AREA 2
byte *ResourceManager::createResource(ResType type, ResId idx, uint32 size) {
debugC(DEBUG_RESOURCE, "_res->createResource(%s,%d,%d)", nameOfResType(type), idx, size);
_vm->_insideCreateResource++; // For the HE sound engine
if (!validateResource("allocating", type, idx)) {
_vm->_insideCreateResource--;
return nullptr;
}
if (_vm->_game.version <= 2) {
// Nuking and reloading a resource can be harmful in some
// cases. For instance, Zak tries to reload the intro music
// while it's playing. See bug #2115.
if (_types[type][idx]._address && (type == rtSound || type == rtScript || type == rtCostume))
return _types[type][idx]._address;
}
nukeResource(type, idx);
expireResources(size);
byte *ptr = new byte[size + SAFETY_AREA]();
if (ptr == nullptr) {
error("createResource(%s,%d): Out of memory while allocating %d", nameOfResType(type), idx, size);
}
_allocatedSize += size;
_types[type][idx]._address = ptr;
_types[type][idx]._size = size;
setResourceCounter(type, idx, 1);
_vm->_insideCreateResource--;
return ptr;
}
ResourceManager::Resource::Resource() {
_address = nullptr;
_size = 0;
_flags = 0;
_status = 0;
_roomno = 0;
_roomoffs = 0;
}
ResourceManager::Resource::~Resource() {
delete[] _address;
_address = nullptr;
}
void ResourceManager::Resource::nuke() {
delete[] _address;
_address = nullptr;
_size = 0;
_flags = 0;
_status &= ~RS_MODIFIED;
}
ResourceManager::ResTypeData::ResTypeData() {
_mode = kDynamicResTypeMode;
_tag = 0;
}
ResourceManager::ResTypeData::~ResTypeData() {
}
ResourceManager::ResourceManager(ScummEngine *vm) : _vm(vm) {
_allocatedSize = 0;
_maxHeapThreshold = 0;
_minHeapThreshold = 0;
_expireCounter = 0;
}
ResourceManager::~ResourceManager() {
freeResources();
}
void ResourceManager::setHeapThreshold(int min, int max) {
assert(0 < max);
assert(min <= max);
_maxHeapThreshold = max;
_minHeapThreshold = min;
}
bool ResourceManager::validateResource(const char *str, ResType type, ResId idx) const {
if (type < rtFirst || type > rtLast || (uint)idx >= (uint)_types[type].size()) {
warning("%s Illegal Glob type %s (%d) num %d", str, nameOfResType(type), type, idx);
return false;
}
return true;
}
void ResourceManager::nukeResource(ResType type, ResId idx) {
byte *ptr = _types[type][idx]._address;
if (ptr != nullptr) {
debugC(DEBUG_RESOURCE, "nukeResource(%s,%d)", nameOfResType(type), idx);
_allocatedSize -= _types[type][idx]._size;
_types[type][idx].nuke();
}
}
const byte *ScummEngine::findResourceData(uint32 tag, const byte *ptr) {
if (_game.features & GF_OLD_BUNDLE)
error("findResourceData must not be used in GF_OLD_BUNDLE games");
else if (_game.features & GF_SMALL_HEADER)
ptr = findResourceSmall(tag, ptr);
else
ptr = findResource(tag, ptr);
if (ptr == nullptr)
return nullptr;
return ptr + _resourceHeaderSize;
}
int ScummEngine::getResourceDataSize(const byte *ptr) const {
if (ptr == nullptr)
return 0;
if (_game.features & GF_OLD_BUNDLE)
return READ_LE_UINT16(ptr) - _resourceHeaderSize;
else if (_game.features & GF_SMALL_HEADER)
return READ_LE_UINT32(ptr) - _resourceHeaderSize;
else
return READ_BE_UINT32(ptr - 4) - _resourceHeaderSize;
}
void ResourceManager::lock(ResType type, ResId idx) {
if (!validateResource("Locking", type, idx))
return;
_types[type][idx].lock();
}
void ResourceManager::unlock(ResType type, ResId idx) {
if (!validateResource("Unlocking", type, idx))
return;
_types[type][idx].unlock();
}
bool ResourceManager::isLocked(ResType type, ResId idx) const {
if (!validateResource("isLocked", type, idx))
return false;
return _types[type][idx].isLocked();
}
void ResourceManager::Resource::lock() {
_flags |= RF_LOCK;
}
void ResourceManager::Resource::unlock() {
_flags &= ~RF_LOCK;
}
bool ResourceManager::Resource::isLocked() const {
return (_flags & RF_LOCK) != 0;
}
bool ScummEngine::isResourceInUse(ResType type, ResId idx) const {
if (!_res->validateResource("isResourceInUse", type, idx))
return false;
switch (type) {
case rtRoom:
return _roomResource == (byte)idx;
case rtRoomImage:
return _roomResource == (byte)idx;
case rtRoomScripts:
return _roomResource == (byte)idx;
case rtScript:
return isScriptInUse(idx);
case rtCostume:
return isCostumeInUse(idx);
case rtSound:
// Sound resource 1 is used for queued speech
if (_game.heversion >= 60 && idx == 1)
return true;
else
return _sound->isSoundInUse(idx);
case rtCharset:
return _charset->getCurID() == (int)idx;
case rtImage:
return _res->isModified(type, idx) != 0;
case rtSpoolBuffer:
return _sound->isSoundRunning(10000 + idx) != 0;
default:
return false;
}
}
void ResourceManager::setModified(ResType type, ResId idx) {
if (!validateResource("Modified", type, idx))
return;
_types[type][idx].setModified();
}
void ResourceManager::setOffHeap(ResType type, ResId idx) {
if (!validateResource("setOffHeap", type, idx))
return;
_types[type][idx].setOffHeap();
}
void ResourceManager::setOnHeap(ResType type, ResId idx) {
if (!validateResource("setOnHeap", type, idx))
return;
_types[type][idx].setOnHeap();
}
bool ResourceManager::isModified(ResType type, ResId idx) const {
if (!validateResource("isModified", type, idx))
return false;
return _types[type][idx].isModified();
}
bool ResourceManager::isOffHeap(ResType type, ResId idx) const {
if (!validateResource("isOffHeap", type, idx))
return false;
return _types[type][idx].isOffHeap();
}
bool ResourceManager::Resource::isModified() const {
return (_status & RS_MODIFIED) != 0;
}
bool ResourceManager::Resource::isOffHeap() const {
return (_status & RF_OFFHEAP) != 0;
}
void ResourceManager::Resource::setModified() {
_status |= RS_MODIFIED;
}
void ResourceManager::Resource::setOffHeap() {
_status |= RF_OFFHEAP;
}
void ResourceManager::Resource::setOnHeap() {
_status &= ~RF_OFFHEAP;
}
void ResourceManager::expireResources(uint32 size) {
byte best_counter;
ResType best_type;
int best_res = 0;
uint32 oldAllocatedSize;
if (_expireCounter != 0xFF) {
_expireCounter = 0xFF;
increaseResourceCounters();
}
if (size + _allocatedSize < _maxHeapThreshold)
return;
oldAllocatedSize = _allocatedSize;
do {
best_type = rtInvalid;
best_counter = 2;
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
if (_types[type]._mode != kDynamicResTypeMode) {
// Resources of this type can be reloaded from the data files,
// so we can potentially unload them to free memory.
ResId idx = _types[type].size();
while (idx-- > 0) {
Resource &tmp = _types[type][idx];
byte counter = tmp.getResourceCounter();
if (!tmp.isLocked() && counter >= best_counter && tmp._address && !_vm->isResourceInUse(type, idx) && !tmp.isOffHeap()) {
best_counter = counter;
best_type = type;
best_res = idx;
}
}
}
}
if (!best_type)
break;
nukeResource(best_type, best_res);
} while (size + _allocatedSize > _minHeapThreshold);
increaseResourceCounters();
debugC(DEBUG_RESOURCE, "Expired resources, mem %d -> %d", oldAllocatedSize, _allocatedSize);
}
void ResourceManager::freeResources() {
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
ResId idx = _types[type].size();
while (idx-- > 0) {
if (isResourceLoaded(type, idx))
nukeResource(type, idx);
}
_types[type].clear();
}
}
void ScummEngine::loadPtrToResource(ResType type, ResId idx, const byte *source) {
byte *alloced;
int len;
bool sourceWasNull = !source;
int originalLen;
_res->nukeResource(type, idx);
len = resStrLen(source) + 1;
if (len <= 0)
return;
originalLen = len;
// Translate resource text
byte translateBuffer[512];
if (isScummvmKorTarget()) {
if (!source) {
refreshScriptPointer();
source = _scriptPointer;
}
translateText(source, translateBuffer, sizeof(translateBuffer));
source = translateBuffer;
len = resStrLen(source) + 1;
}
alloced = _res->createResource(type, idx, len);
if (!source) {
// Need to refresh the script pointer, since createResource may
// have caused the script resource to expire.
refreshScriptPointer();
memcpy(alloced, _scriptPointer, originalLen);
_scriptPointer += originalLen;
} else if (sourceWasNull) {
refreshScriptPointer();
memcpy(alloced, source, len);
_scriptPointer += originalLen;
} else {
memcpy(alloced, source, len);
}
}
bool ResourceManager::isResourceLoaded(ResType type, ResId idx) const {
if (!validateResource("isResourceLoaded", type, idx))
return false;
return _types[type][idx]._address != nullptr;
}
void ResourceManager::resourceStats() {
uint32 lockedSize = 0, lockedNum = 0;
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
ResId idx = _types[type].size();
while (idx-- > 0) {
Resource &tmp = _types[type][idx];
if (tmp.isLocked() && tmp._address) {
lockedSize += tmp._size;
lockedNum++;
}
}
}
debug("Total allocated size=%d, locked=%d(%d)", _allocatedSize, lockedSize, lockedNum);
}
void ScummEngine_v5::readMAXS(int blockSize) {
_numVariables = _fileHandle->readUint16LE(); // 800
_fileHandle->readUint16LE(); // 16
_numBitVariables = _fileHandle->readUint16LE(); // 2048
_numLocalObjects = _fileHandle->readUint16LE(); // 200
_numArray = 50;
_numVerbs = 100;
// Used to be 50, which wasn't enough for MI2 and FOA. See bugs
// #1591, #1600 and #1607.
_numNewNames = 150;
_objectRoomTable = nullptr;
_fileHandle->readUint16LE(); // 50
_numCharsets = _fileHandle->readUint16LE(); // 9
_fileHandle->readUint16LE(); // 100
_fileHandle->readUint16LE(); // 50
_numInventory = _fileHandle->readUint16LE(); // 80
_numGlobalScripts = 200;
_shadowPaletteSize = 256;
_numFlObject = 50;
if (_shadowPaletteSize)
_shadowPalette = (byte *)reallocateArray(_shadowPalette, _shadowPaletteSize, 1);
}
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v8::readMAXS(int blockSize) {
_fileHandle->read(_engineVersionString, 50);
_fileHandle->read(_dataFileVersionString, 50);
_numVariables = _fileHandle->readUint32LE(); // 1500
_numBitVariables = _fileHandle->readUint32LE(); // 2048
_fileHandle->readUint32LE(); // 40
_numScripts = _fileHandle->readUint32LE(); // 458
_numSounds = _fileHandle->readUint32LE(); // 789
_numCharsets = _fileHandle->readUint32LE(); // 1
_numCostumes = _fileHandle->readUint32LE(); // 446
_numRooms = _fileHandle->readUint32LE(); // 95
_fileHandle->readUint32LE(); // 80
_numGlobalObjects = _fileHandle->readUint32LE(); // 1401
_fileHandle->readUint32LE(); // 60
_numLocalObjects = _fileHandle->readUint32LE(); // 200
_numNewNames = _fileHandle->readUint32LE(); // 100
_numFlObject = _fileHandle->readUint32LE(); // 128
_numInventory = _fileHandle->readUint32LE(); // 80
_numArray = _fileHandle->readUint32LE(); // 200
_numVerbs = _fileHandle->readUint32LE(); // 50
_objectRoomTable = (byte *)reallocateArray(_objectRoomTable, _numGlobalObjects, 1);
_numGlobalScripts = 2000;
_shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
_shadowPalette = (byte *)reallocateArray(_shadowPalette, _shadowPaletteSize, 1);
}
void ScummEngine_v7::readMAXS(int blockSize) {
_fileHandle->read(_engineVersionString, 50);
_fileHandle->read(_dataFileVersionString, 50);
_numVariables = _fileHandle->readUint16LE();
_numBitVariables = _fileHandle->readUint16LE();
_fileHandle->readUint16LE();
_numGlobalObjects = _fileHandle->readUint16LE();
_numLocalObjects = _fileHandle->readUint16LE();
_numNewNames = _fileHandle->readUint16LE();
_numVerbs = _fileHandle->readUint16LE();
_numFlObject = _fileHandle->readUint16LE();
_numInventory = _fileHandle->readUint16LE();
_numArray = _fileHandle->readUint16LE();
_numRooms = _fileHandle->readUint16LE();
_numScripts = _fileHandle->readUint16LE();
_numSounds = _fileHandle->readUint16LE();
_numCharsets = _fileHandle->readUint16LE();
_numCostumes = _fileHandle->readUint16LE();
_objectRoomTable = (byte *)reallocateArray(_objectRoomTable, _numGlobalObjects, 1);
if ((_game.id == GID_FT) && (_game.features & GF_DEMO) &&
(_game.platform == Common::kPlatformDOS))
_numGlobalScripts = 300;
else
_numGlobalScripts = 2000;
_shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
_shadowPalette = (byte *)reallocateArray(_shadowPalette, _shadowPaletteSize, 1);
}
#endif
void ScummEngine_v6::readMAXS(int blockSize) {
if (blockSize == 38) {
_numVariables = _fileHandle->readUint16LE();
_fileHandle->readUint16LE();
_numBitVariables = _fileHandle->readUint16LE();
_numLocalObjects = _fileHandle->readUint16LE();
_numArray = _fileHandle->readUint16LE();
_fileHandle->readUint16LE();
_numVerbs = _fileHandle->readUint16LE();
_numFlObject = _fileHandle->readUint16LE();
_numInventory = _fileHandle->readUint16LE();
_numRooms = _fileHandle->readUint16LE();
_numScripts = _fileHandle->readUint16LE();
_numSounds = _fileHandle->readUint16LE();
_numCharsets = _fileHandle->readUint16LE();
_numCostumes = _fileHandle->readUint16LE();
_numGlobalObjects = _fileHandle->readUint16LE();
_numNewNames = 50;
_objectRoomTable = nullptr;
_numGlobalScripts = 200;
if (_game.heversion >= 70) {
_objectRoomTable = (byte *)reallocateArray(_objectRoomTable, _numGlobalObjects, 1);
}
if (_game.heversion <= 70) {
_shadowPaletteSize = 256;
_shadowPalette = (byte *)reallocateArray(_shadowPalette, _shadowPaletteSize, 1);
}
} else
error("readMAXS(%d) failed to read MAXS data", blockSize);
}
void ScummEngine::readGlobalObjects() {
int i;
int num = _fileHandle->readUint16LE();
assert(num == _numGlobalObjects);
assert(_objectStateTable);
assert(_objectOwnerTable);
_fileHandle->read(_objectOwnerTable, num);
for (i = 0; i < num; i++) {
_objectStateTable[i] = _objectOwnerTable[i] >> OF_STATE_SHL;
_objectOwnerTable[i] &= OF_OWNER_MASK;
}
_fileHandle->read(_classData, num * sizeof(uint32));
#if defined(SCUMM_BIG_ENDIAN)
// Correct the endianess if necessary
for (i = 0; i != num; i++)
_classData[i] = FROM_LE_32(_classData[i]);
#endif
}
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v8::readGlobalObjects() {
int i;
int num = _fileHandle->readUint32LE();
assert(num == _numGlobalObjects);
assert(_objectStateTable);
assert(_objectOwnerTable);
_objectIDMap = new ObjectNameId[num];
_objectIDMapSize = num;
for (i = 0; i < num; i++) {
// Add to object name-to-id map
_fileHandle->read(_objectIDMap[i].name, 40);
_objectIDMap[i].id = i;
_objectStateTable[i] = _fileHandle->readByte();
_objectRoomTable[i] = _fileHandle->readByte();
_classData[i] = _fileHandle->readUint32LE();
}
memset(_objectOwnerTable, 0xFF, num);
// Finally, sort the object name->ID map, so we can later use
// bsearch on it. For this we (ab)use strcmp, which works fine
// since the table entries start with a string.
qsort(_objectIDMap, _objectIDMapSize, sizeof(ObjectNameId),
(int (*)(const void*, const void*))strcmp);
}
void ScummEngine_v7::readGlobalObjects() {
int num = _fileHandle->readUint16LE();
assert(num == _numGlobalObjects);
assert(_objectStateTable);
assert(_objectOwnerTable);
_fileHandle->read(_objectStateTable, num);
_fileHandle->read(_objectRoomTable, num);
memset(_objectOwnerTable, 0xFF, num);
_fileHandle->read(_classData, num * sizeof(uint32));
#if defined(SCUMM_BIG_ENDIAN)
// Correct the endianess if necessary
for (int i = 0; i != num; i++)
_classData[i] = FROM_LE_32(_classData[i]);
#endif
}
#endif
void ScummEngine::allocateArrays() {
// Note: Buffers are now allocated in scummMain to allow for
// early GUI init.
_objectOwnerTable = (byte *)reallocateArray(_objectOwnerTable, _numGlobalObjects, 1);
_objectStateTable = (byte *)reallocateArray(_objectStateTable, _numGlobalObjects, 1);
_classData = (uint32 *)reallocateArray(_classData, _numGlobalObjects, sizeof(uint32));
_newNames = (uint16 *)reallocateArray(_newNames, _numNewNames, sizeof(uint16));
_inventory = (uint16 *)reallocateArray(_inventory, _numInventory, sizeof(uint16));
_verbs = (VerbSlot *)reallocateArray(_verbs, _numVerbs, sizeof(VerbSlot));
_objs = (ObjectData *)reallocateArray(_objs, _numLocalObjects, sizeof(ObjectData));
_roomVars = (int32 *)reallocateArray(_roomVars, _numRoomVariables, sizeof(int32));
_scummVars = (int32 *)reallocateArray(_scummVars, _numVariables, sizeof(int32));
_bitVars = (byte *)reallocateArray(_bitVars, _numBitVariables >> 3, 1);
if (_game.heversion >= 60) {
_arraySlot = (byte *)reallocateArray(_arraySlot, _numArray, 1);
}
_res->allocResTypeData(rtCostume, (_game.features & GF_NEW_COSTUMES) ? MKTAG('A','K','O','S') : MKTAG('C','O','S','T'),
_numCostumes, kStaticResTypeMode);
_res->allocResTypeData(rtRoom, MKTAG('R','O','O','M'), _numRooms, kStaticResTypeMode);
_res->allocResTypeData(rtRoomImage, MKTAG('R','M','I','M'), _numRooms, kStaticResTypeMode);
_res->allocResTypeData(rtRoomScripts, MKTAG('R','M','S','C'), _numRooms, kStaticResTypeMode);
_res->allocResTypeData(rtSound, MKTAG('S','O','U','N'), _numSounds, kSoundResTypeMode);
_res->allocResTypeData(rtScript, MKTAG('S','C','R','P'), _numScripts, kStaticResTypeMode);
_res->allocResTypeData(rtCharset, MKTAG('C','H','A','R'), _numCharsets, kStaticResTypeMode);
_res->allocResTypeData(rtObjectName, 0, _numNewNames, kDynamicResTypeMode);
_res->allocResTypeData(rtInventory, 0, _numInventory, kDynamicResTypeMode);
_res->allocResTypeData(rtTemp, 0, 10, kDynamicResTypeMode);
_res->allocResTypeData(rtScaleTable, 0, 5, kDynamicResTypeMode);
_res->allocResTypeData(rtActorName, 0, _numActors, kDynamicResTypeMode);
_res->allocResTypeData(rtVerb, 0, _numVerbs, kDynamicResTypeMode);
_res->allocResTypeData(rtString, 0, _numArray, kDynamicResTypeMode);
_res->allocResTypeData(rtFlObject, 0, _numFlObject, kDynamicResTypeMode);
_res->allocResTypeData(rtMatrix, 0, 10, kDynamicResTypeMode);
_res->allocResTypeData(rtImage, MKTAG('A','W','I','Z'), _numImages, kStaticResTypeMode);
_res->allocResTypeData(rtTalkie, MKTAG('T','L','K','E'), _numTalkies, kStaticResTypeMode);
}
void ScummEngine_v70he::allocateArrays() {
ScummEngine::allocateArrays();
_res->allocResTypeData(rtSpoolBuffer, 0, 9, kStaticResTypeMode);
_heV7RoomIntOffsets = (uint32 *)reallocateArray(_heV7RoomIntOffsets, _numRooms, sizeof(uint32));
}
void ScummEngine::dumpResource(const char *tag, int id, const byte *ptr, int length) {
char buf[256];
Common::DumpFile out;
uint32 size;
if (length >= 0)
size = length;
else if (_game.features & GF_OLD_BUNDLE)
size = READ_LE_UINT16(ptr);
else if (_game.features & GF_SMALL_HEADER)
size = READ_LE_UINT32(ptr);
else
size = READ_BE_UINT32(ptr + 4);
Common::sprintf_s(buf, "dumps/%s%d.dmp", tag, id);
out.open(buf);
if (out.isOpen() == false)
return;
out.write(ptr, size);
out.close();
}
ResourceIterator::ResourceIterator(const byte *searchin, bool smallHeader)
: _ptr(searchin), _smallHeader(smallHeader) {
assert(searchin);
if (_smallHeader) {
_size = READ_LE_UINT32(searchin);
_pos = 6;
_ptr = searchin + 6;
} else {
_size = READ_BE_UINT32(searchin + 4);
_pos = 8;
_ptr = searchin + 8;
}
}
const byte *ResourceIterator::findNext(uint32 tag) {
uint32 size = 0;
const byte *result = nullptr;
if (_smallHeader) {
uint16 smallTag = newTag2Old(tag);
do {
if (_pos >= _size)
return nullptr;
result = _ptr;
size = READ_LE_UINT32(result);
if ((int32)size <= 0)
return nullptr; // Avoid endless loop
_pos += size;
_ptr += size;
} while (READ_LE_UINT16(result + 4) != smallTag);
} else {
do {
if (_pos >= _size)
return nullptr;
result = _ptr;
size = READ_BE_UINT32(result + 4);
if ((int32)size <= 0)
return nullptr; // Avoid endless loop
_pos += size;
_ptr += size;
} while (READ_BE_UINT32(result) != tag);
}
return result;
}
const byte *ScummEngine::findResource(uint32 tag, const byte *searchin) {
Common::StackLock lock(_resourceAccessMutex);
uint32 curpos, totalsize, size;
debugC(DEBUG_RESOURCE, "findResource(%s, %p)", tag2str(tag), (const void *)searchin);
if (!searchin) {
if (_game.heversion >= 70) {
searchin = _resourceLastSearchBuf;
totalsize = _resourceLastSearchSize;
curpos = 0;
} else {
assert(searchin);
return nullptr;
}
} else {
searchin += 4;
_resourceLastSearchSize = totalsize = READ_BE_UINT32(searchin);
curpos = 8;
searchin += 4;
}
while (curpos < totalsize) {
if (READ_BE_UINT32(searchin) == tag) {
_resourceLastSearchBuf = searchin;
return searchin;
}
size = READ_BE_UINT32(searchin + 4);
if ((int32)size <= 0) {
error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size);
return nullptr;
}
curpos += size;
searchin += size;
}
return nullptr;
}
const byte *findResourceSmall(uint32 tag, const byte *searchin) {
uint32 curpos, totalsize, size;
uint16 smallTag;
smallTag = newTag2Old(tag);
if (smallTag == 0)
return nullptr;
assert(searchin);
totalsize = READ_LE_UINT32(searchin);
searchin += 6;
curpos = 6;
while (curpos < totalsize) {
size = READ_LE_UINT32(searchin);
if (READ_LE_UINT16(searchin + 4) == smallTag)
return searchin;
if ((int32)size <= 0) {
error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size);
return nullptr;
}
curpos += size;
searchin += size;
}
return nullptr;
}
uint16 newTag2Old(uint32 newTag) {
switch (newTag) {
case (MKTAG('R','M','H','D')):
return (0x4448); // HD
case (MKTAG('I','M','0','0')):
return (0x4D42); // BM
case (MKTAG('E','X','C','D')):
return (0x5845); // EX
case (MKTAG('E','N','C','D')):
return (0x4E45); // EN
case (MKTAG('S','C','A','L')):
return (0x4153); // SA
case (MKTAG('L','S','C','R')):
return (0x534C); // LS
case (MKTAG('O','B','C','D')):
return (0x434F); // OC
case (MKTAG('O','B','I','M')):
return (0x494F); // OI
case (MKTAG('S','M','A','P')):
return (0x4D42); // BM
case (MKTAG('C','L','U','T')):
return (0x4150); // PA
case (MKTAG('B','O','X','D')):
return (0x5842); // BX
case (MKTAG('C','Y','C','L')):
return (0x4343); // CC
case (MKTAG('E','P','A','L')):
return (0x5053); // SP
case (MKTAG('T','I','L','E')):
return (0x4C54); // TL
case (MKTAG('Z','P','0','0')):
return (0x505A); // ZP
default:
return (0);
}
}
const char *nameOfResType(ResType type) {
static char buf[100];
switch (type) {
case rtRoom:
return "Room";
case rtScript:
return "Script";
case rtCostume:
return "Costume";
case rtSound:
return "Sound";
case rtInventory:
return "Inventory";
case rtCharset:
return "Charset";
case rtString:
return "String";
case rtVerb:
return "Verb";
case rtActorName:
return "ActorName";
case rtBuffer:
return "Buffer";
case rtScaleTable:
return "ScaleTable";
case rtTemp:
return "Temp";
case rtFlObject:
return "FlObject";
case rtMatrix:
return "Matrix";
case rtBox:
return "Box";
case rtObjectName:
return "ObjectName";
case rtRoomScripts:
return "RoomScripts";
case rtRoomImage:
return "RoomImage";
case rtImage:
return "Image";
case rtTalkie:
return "Talkie";
case rtSpoolBuffer:
return "SpoolBuffer";
default:
Common::sprintf_s(buf, "rt%d", type);
return buf;
}
}
void ScummEngine::applyWorkaroundIfNeeded(ResType type, int idx) {
// The resource isn't always loaded into memory, in which case no
// workaround is needed. This happens when loading some HE savegames
// where sound resource 1 isn't loaded. Possibly other cases as well.
if (!_res->isResourceLoaded(type, idx))
return;
int size = getResourceSize(type, idx);
// WORKAROUND: FM-TOWNS Zak used the extra 40 pixels at the bottom to increase the inventory to 10 items
// if we trim to 200 pixels, we can show only 6 items
// therefore we patch the inventory script (20)
// replacing the 5 occurrences of 10 as limit to 6
if (_game.platform == Common::kPlatformFMTowns && _game.id == GID_ZAK && ConfMan.getBool("trim_fmtowns_to_200_pixels")) {
if (type == rtScript && idx == 20) {
byte *ptr = getResourceAddress(rtScript, idx);
for (int cnt = 5; cnt; ptr++) {
if (*ptr == 10) {
*ptr = 6;
cnt--;
}
}
}
}
// WORKAROUND: The Mac version of Monkey Island 2 that was distributed
// on CD as the LucasArts Adventure Game Pack II is missing the part of
// the boot script that shows the copy protection and difficulty
// selection screen. Presumably it didn't include the code wheel. In
// fact, none of the games on this CD have any copy protection.
//
// The games on the first Game Pack CD does have copy protection, but
// since I only own the discs I can neither confirm nor deny if the
// necessary documentation was included.
//
// However, this means that there is no way to pick the difficulty
// level. Since ScummVM bypasses the copy protection check, there is
// no harm in showing the screen by simply re-inserting the missing
// part of the script.
else if (_game.id == GID_MONKEY2 && _game.platform == Common::kPlatformMacintosh && type == rtScript && idx == 1 && size == 6718) {
byte *unpatchedScript = getResourceAddress(type, idx);
const byte patch[] = {
0x48, 0x00, 0x40, 0x00, 0x00, 0x13, 0x00, // [0926] if (Local[0] == 0) {
0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // [092D] SetScreen(0,200);
0x0a, 0x82, 0xff, // [0933] startScript(130,[]);
0x80, // [0936] breakHere();
0x68, 0x00, 0x00, 0x82, // [0937] VAR_RESULT = isScriptRunning(130);
0x28, 0x00, 0x00, 0xf6, 0xff, // [093B] unless (!VAR_RESULT) goto 0936;
// [0940] }
0x48, 0x00, 0x40, 0x3f, 0xe1, 0x1d, 0x00, // [0940] if (Local[0] == -7873) [
0x1a, 0x32, 0x00, 0x3f, 0x01, // [0947] VAR_MAINMENU_KEY = 319;
0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // [094C] SetScreen(0,200);
0x0a, 0x82, 0xff, // [0952] startScript(130,[]);
0x80, // [0955] breakHere();
0x68, 0x00, 0x00, 0x82, // [0956] VAR_RESULT = isScriptRunning(130);
0x28, 0x00, 0x00, 0xf6, 0xff, // [095A] unless (!VAR_RESULT) goto 0955;
0x1a, 0x00, 0x40, 0x00, 0x00 // [095F] Local[0] = 0;
// [0964] }
};
byte *patchedScript = new byte[6780];
memcpy(patchedScript, unpatchedScript, 2350);
memcpy(patchedScript + 2350, patch, sizeof(patch));
memcpy(patchedScript + 2350 + sizeof(patch), unpatchedScript + 2350, 6718 - 2350);
WRITE_BE_UINT32(patchedScript + 4, 6780);
// Just to be completely safe, check that the patched script now
// matches the boot script from the other known Mac version.
// Only if it does can we replace the unpatched script.
if (verifyMI2MacBootScript(patchedScript, 6780)) {
byte *newResource = _res->createResource(type, idx, 6780);
memcpy(newResource, patchedScript, 6780);
} else
warning("Could not patch MI2 Mac boot script");
delete[] patchedScript;
} else
// WORKAROUND: For some reason, the CD version of Monkey Island 1
// removes some of the text when giving the wimpy idol to the cannibals.
// It looks like a mistake, because one of the text that is printed is
// immediately overwritten. This probably affects all CD versions, so we
// just have to add further patches as they are reported.
if (_game.id == GID_MONKEY && type == rtRoom && idx == 25 && enhancementEnabled(kEnhRestoredContent)) {
tryPatchMI1CannibalScript(getResourceAddress(type, idx), size);
} else if (_game.id == GID_MANIAC && _game.version == 2 && _game.platform == Common::kPlatformDOS &&
type == rtScript && idx == 44 && size == 199 && enhancementEnabled(kEnhMinorBugFixes)) {
// WORKAROUND: There is a cracked version of Maniac Mansion v2 that
// attempts to remove the security door copy protection. With it, any
// code is accepted as long as you get the last digit wrong.
// Unfortunately, it changes a script that is used by all keypads in the
// game, which means some puzzles are completely nerfed.
//
// Even worse, this is the version that GOG and Steam are selling. No,
// seriously! I've reported this as a bug, but it remains unclear
// whether or not they will fix it.
//
// Please note, this fix was posthumously made optional using the kEnhMinorBugFixes
// enhancement class, since this is still (somehow...) an official release, and this
// represents an external bug fix on the data files. As of why this was made optional:
// there was an interest within the speedrunning community (see #14815).
//
// Quoting from the ticket:
// "The speedruns for the PC version of Maniac Mansion are separated into two categories:
// one that makes use of the broken lab door and one that does not. All of the runs, that
// make use of it are from within the first two years after the digital release of the game.
// I'm pretty sure, no one understood what was going on, they just recognized the door being
// broken from runs of the NES game (this is me guessing). You could say the category is
// "grandfathered in". Still, it is the most popular and shortest category for Maniac Mansion."
byte *data = getResourceAddress(type, idx);
if (data[184] == 0) {
Common::MemoryReadStream stream(data, size);
Common::String md5 = Common::computeStreamMD5AsString(stream);
if (md5 == "11adc9b47497b26ac2b9627e0982b3fe") {
warning("Removing bad copy protection crack from keypad script");
data[184] = 1;
}
}
}
}
bool ScummEngine::verifyMI2MacBootScript() {
return verifyMI2MacBootScript(getResourceAddress(rtScript, 1), getResourceSize(rtScript, 1));
}
bool ScummEngine::verifyMI2MacBootScript(byte *buf, int size) {
if (size == 6780) {
Common::MemoryReadStream stream(buf, size);
Common::String md5 = Common::computeStreamMD5AsString(stream);
if (md5 != "92b1cb7902b57d02b8e7434903d8508b") {
warning("Unexpected MI2 Mac boot script checksum: %s", md5.c_str());
return false;
}
} else {
warning("Unexpected MI2 Mac boot script length: %d", size);
return false;
}
return true;
}
bool ScummEngine::tryPatchMI1CannibalScript(byte *buf, int size) {
assert(_game.id == GID_MONKEY);
// The room resource is a collection of resources. We need to know the
// offset to the initial LSCR tag of the room-25-205 script, and its
// length up to (but not including) the LSCR tag of the next script.
// Furthermore we need to know the offset and length of the part of
// the script that we are going to replace. As an illustration, this
// is what that part of script looks like in the English CD version:
//
// [009C] (AE) WaitForMessage();
// [009E] (14) print(3,[Text("Oooh, that's nice.")]);
// [00B4] (14) print(3,[Text("And it says, `Made by Lemonhead`^" +
// wait() + "^just like one of mine!" + wait() +
// "We should take this to the Great Monkey.")]);
// [011C] (AE) WaitForMessage();
//
// What we want to do is make it behave like the script from the VGA
// floppy version:
//
// [009E] (AE) WaitForMessage();
// [00A0] (14) print(3,[Text("Oooh, that's nice." + wait() +
// "Simple. Just like one of mine." + wait() +
// "And little. Like mine.")]);
// [00F0] (AE) WaitForMessage();
// [00F2] (14) print(3,[Text("And it says, `Made by Lemonhead`^" +
// wait() + "^just like one of mine!" + wait() +
// "We should take this to the Great Monkey.")]);
// [015A] (AE) WaitForMessage();
//
// So we want to adjust the message, and insert a WaitForMessage().
// Unfortunately there isn't enough space to do that, and rather than
// modifying the length of the whole resource (which is easy to get
// wrong), we insert a placeholder message that gets replaced by
// decodeParseString().
//
// There should be enough space to do this even if we only change the
// first message. Any leftover space in the message is padded with
// spaces, since I can't find any NOP opcode.
int expectedSize = -1;
int scriptOffset = -1;
int scriptLength = -1;
Common::String expectedMd5;
int patchOffset = -1;
int patchLength = -1;
byte lang[3];
switch (_language) {
case Common::EN_ANY:
expectedSize = 82906;
scriptOffset = 73883;
scriptLength = 607;
expectedMd5 = "98b1126a836ef5bfefff10b605b20555";
patchOffset = 167;
patchLength = 22;
lang[0] = 'E';
lang[1] = 'N';
lang[2] = 'G';
// The Macintosh resource is 4 bytes shorter, which affects
// the script offset as well. Otherwise, both Mac versions
// that I have are identical to the DOS CD version in this
// particular case.
if (_game.platform == Common::kPlatformMacintosh) {
expectedSize -= 4;
scriptOffset -= 4;
} else if (_game.platform == Common::kPlatformFMTowns) {
expectedSize = 82817;
scriptOffset = 73794;
} else if (_game.platform == Common::kPlatformSegaCD) {
expectedSize = 61844;
scriptOffset = 51703;
}
break;
case Common::DE_DEU:
expectedSize = 83554;
scriptOffset = 74198;
scriptLength = 632;
expectedMd5 = "27d6d8eab4e0f66792e10769090ae047";
patchOffset = 170;
patchLength = 23;
lang[0] = 'D';
lang[1] = 'E';
lang[2] = 'U';
break;
case Common::IT_ITA:
expectedSize = 83211;
scriptOffset = 73998;
scriptLength = 602;
expectedMd5 = "39eb6116d67f2318f31d6fa98df2e931";
patchOffset = 161;
patchLength = 20;
lang[0] = 'I';
lang[1] = 'T';
lang[2] = 'A';
break;
case Common::ES_ESP:
expectedSize = 82829;
scriptOffset = 73905;
scriptLength = 579;
expectedMd5 = "0e282d86f80d4e062a9a145601e6fed3";
patchOffset = 161;
patchLength = 21;
lang[0] = 'E';
lang[1] = 'S';
lang[2] = 'P';
break;
// For some reason, those lines were already missing from the official
// French floppy EGA/VGA releases, and so there's no official content
// to restore for this language.
case Common::FR_FRA:
default:
return false;
}
// Note that the patch will not apply to the "Ultimate Talkie" edition
// since that script has been patched to a different length.
if (size == expectedSize) {
// There isn't enough space in the script for the revised
// texts, so these abbreviations will be expanded in
// decodeParseString().
const byte patchData[] = {
0x14, 0x03, 0x0F, // print(3,[Text("/LH.$$$/");
0x2F, 0x4C, 0x48, 0x2E,
0x24, 0x24, 0x24, 0x2F // No terminating 0x00!
};
byte *scriptPtr = buf + scriptOffset;
// Check that the data is a local script.
if (READ_BE_UINT32(scriptPtr) != MKTAG('L','S','C','R'))
return false;
// Check that the first instruction to be patched is o5_print
if (scriptPtr[patchOffset] != 0x14)
return false;
// Check that the MD5 sum matches a known patchable script.
Common::MemoryReadStream stream(buf + scriptOffset, scriptLength);
Common::String md5 = Common::computeStreamMD5AsString(stream);
if (md5 != expectedMd5)
return false;
// Insert the script patch and tag it with the appropriate
// language.
memcpy(scriptPtr + patchOffset, patchData, sizeof(patchData));
memcpy(scriptPtr + patchOffset + 7, lang, sizeof(lang));
// Pad the rest of the replaced script part with spaces before
// terminating the string. Finally, add WaitForMessage().
memset(scriptPtr + patchOffset + sizeof(patchData), 32, patchLength - sizeof(patchData) - 3);
scriptPtr[patchOffset + patchLength - 3] = 0;
scriptPtr[patchOffset + patchLength - 2] = 0xAE;
scriptPtr[patchOffset + patchLength - 1] = 0x02;
}
return true;
}
} // End of namespace Scumm
|