1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_SCRIPT_V2_H
#define SCUMM_SCRIPT_V2_H
#include "scumm/scumm_v3.h"
namespace Scumm {
/**
* Engine for version 2 SCUMM games.
*/
class ScummEngine_v2 : public ScummEngine_v3old {
protected:
struct V2MouseoverBox {
Common::Rect rect;
byte color;
byte hicolor;
};
V2MouseoverBox _mouseOverBoxesV2[7];
int8 _mouseOverBoxV2;
Common::String _sentenceBuf;
uint16 _inventoryOffset;
public:
ScummEngine_v2(OSystem *syst, const DetectorResult &dr);
void resetScumm() override;
void checkV2MouseOver(Common::Point pos);
int checkV2Inventory(int x, int y);
void redrawV2Inventory();
protected:
byte _hiLiteColorVerbArrow = 0x0E;
byte _hiLiteColorInvSentence = 0x0E;
protected:
void setupOpcodes() override;
void setupScummVars() override;
void resetScummVars() override;
void decodeParseString() override;
void saveLoadWithSerializer(Common::Serializer &s) override;
void terminateSaveMenuScript() override;
void processKeyboard(Common::KeyState lastKeyHit) override;
void readIndexFile() override;
void readClassicIndexFile(); // V1
void readEnhancedIndexFile(); // V2
void readGlobalObjects() override;
void loadCharset(int no) override;
void runInputScript(int clickArea, int val, int mode) override;
void runInventoryScript(int) override;
void runInventoryScriptEx(int) override;
int getVar() override;
void getResultPosIndirect();
void getResultPos() override;
int readVar(uint var) override;
void writeVar(uint var, int value) override;
protected:
virtual int getActiveObject();
void ifStateZeroCommon(byte type);
void ifStateNotZeroCommon(byte type);
void setStateCommon(byte type);
void clearStateCommon(byte type);
void stopScriptCommon(int script);
void drawSentence() override;
void resetSentence() override;
void setUserState(byte state);
void beginCutscene(int *args) override { o2_cutscene(); }
void endCutscene() override { o2_endCutscene(); }
void handleMouseOver(bool updateInventory) override;
void checkExecVerbs() override;
void initV2MouseOver();
void initNESMouseOver();
void setBuiltinCursor(int index) override;
void setSnailCursor() override;
void adaptCursorToVideoMode();
void drawPreposition(int index);
void walkActorToObject(int actor, int obj);
/* Version 2 script opcodes */
void o2_actorFromPos();
void o2_actorOps();
void o2_add();
void o2_addIndirect();
void o2_assignVarByte();
void o2_assignVarWordIndirect();
void o2_beginOverride();
void o2_chainScript();
void o2_setStateUnpickupable();
void o2_setStateTouchable();
void o2_setStateUnlocked();
void o2_setStateIntrinsicOff();
void o2_cursorCommand();
void o2_cutscene();
void o2_delay();
void o2_doSentence();
void o2_drawObject();
void o2_drawSentence();
void o2_dummy();
void o2_endCutscene();
void o2_findObject();
void o2_getActorWalkBox();
void o2_getActorX();
void o2_getActorY();
void o2_getBitVar();
void o2_getObjPreposition();
void o2_ifClassOfIs();
void o2_ifStatePickupable();
void o2_ifStateUntouchable();
void o2_ifStateLocked();
void o2_ifStateIntrinsicOn();
void o2_ifStateUnpickupable();
void o2_ifStateTouchable();
void o2_ifStateUnlocked();
void o2_ifStateIntrinsicOff();
void o2_isGreater();
void o2_isGreaterEqual();
void o2_isLess();
void o2_isLessEqual();
void o2_lights();
void o2_loadRoomWithEgo();
void o2_panCameraTo();
void o2_pickupObject();
void o2_putActor();
void o2_putActorAtObject();
void o2_putActorInRoom();
void o2_resourceRoutines();
void o2_restart();
void o2_roomOps();
void o2_getActorElevation();
void o2_setActorElevation();
void o2_setBitVar();
void o2_setCameraAt();
void o2_setObjPreposition();
void o2_setOwnerOf();
void o2_setStatePickupable();
void o2_setStateUntouchable();
void o2_setStateLocked();
void o2_setStateIntrinsicOn();
void o2_startScript();
void o2_stopScript();
void o2_subtract();
void o2_subIndirect();
void o2_switchCostumeSet();
void o2_verbOps();
void o2_waitForActor();
void o2_waitForMessage();
void o2_waitForSentence();
void o2_walkActorTo();
void o2_walkActorToObject();
byte VAR_SENTENCE_VERB;
byte VAR_SENTENCE_OBJECT1;
byte VAR_SENTENCE_OBJECT2;
byte VAR_SENTENCE_PREPOSITION;
byte VAR_BACKUP_VERB;
byte VAR_CLICK_AREA;
byte VAR_CLICK_VERB;
byte VAR_CLICK_OBJECT;
};
} // End of namespace Scumm
#endif
|