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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "sky/music/musicbase.h"
#include "sky/disk.h"
#include "common/util.h"
#include "common/endian.h"
#include "common/textconsole.h"
#include "audio/audiostream.h"
namespace Sky {
MusicBase::MusicBase(Audio::Mixer *pMixer, Disk *pDisk) {
_musicData = NULL;
_mixer = pMixer;
_skyDisk = pDisk;
_currentMusic = 0;
_musicVolume = 127;
_numberOfChannels = _currentMusic = 0;
}
MusicBase::~MusicBase() {
stopMusic();
free(_musicData);
}
void MusicBase::loadSection(uint8 pSection) {
if (_currentMusic)
stopMusicInternal();
Common::StackLock lock(_mutex);
free(_musicData);
_currentSection = pSection;
_musicData = _skyDisk->loadFile(_driverFileBase + FILES_PER_SECTION * pSection);
_musicTempo0 = 0x78; // init constants taken from idb file, area ~0x1060
_musicTempo1 = 0xC0;
_onNextPoll.musicToProcess = 0;
_onNextPoll.stream = nullptr;
_tempo = _aktTime = 0x10001;
_numberOfChannels = _currentMusic = 0;
setupPointers();
startDriver();
}
bool MusicBase::musicIsPlaying() {
if (_mixer->isSoundHandleActive(_musicHandle))
return true;
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++)
if (_channels[cnt]->isActive())
return true;
return false;
}
void MusicBase::stopMusic() {
stopMusicInternal();
}
void MusicBase::stopMusicInternal() {
_mixer->stopHandle(_musicHandle);
Common::StackLock lock(_mutex);
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++)
delete _channels[cnt];
_numberOfChannels = 0;
}
void MusicBase::updateTempo() {
uint16 tempoMul = _musicTempo0 * _musicTempo1;
uint16 divisor = 0x4446390/ 23864;
_tempo = (tempoMul / divisor) << 16;
_tempo |= (((tempoMul % divisor) << 16) | (tempoMul / divisor)) / divisor;
}
void MusicBase::loadNewMusic() {
uint16 musicPos;
if (_onNextPoll.musicToProcess > _musicData[_musicDataLoc]) {
error("Music %d requested but doesn't exist in file.", _onNextPoll.musicToProcess);
return;
}
if (_currentMusic != 0)
stopMusicInternal();
_currentMusic = _onNextPoll.musicToProcess;
if (_currentMusic == 0)
return;
// Try playing digital audio first (from the Music Enhancement Project).
// TODO: This always prefers digital music over the MIDI music types!
Audio::SeekableAudioStream *stream = _onNextPoll.stream;
if (stream) {
_onNextPoll.stream = nullptr;
// not all tracks should loop
bool loops = true;
uint8 section = _currentSection;
uint8 song = _currentMusic;
if ((section == 0 && song == 1)
|| (section == 1 && song == 1) || (section == 1 && song == 4)
|| (section == 2 && song == 1) || (section == 2 && song == 4)
|| (section == 4 && song == 2) || (section == 4 && song == 3)
|| (section == 4 && song == 5) || (section == 4 && song == 6)
|| (section == 4 && song == 11) || (section == 5 && song == 1)
|| (section == 5 && song == 3) || (section == 5 && song == 4))
loops = false;
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, Audio::makeLoopingAudioStream(stream, loops ? 0 : 1));
return;
}
// no digital audio, resort to MIDI playback
musicPos = READ_LE_UINT16(_musicData + _musicDataLoc + 1);
musicPos += _musicDataLoc + ((_currentMusic - 1) << 1);
musicPos = READ_LE_UINT16(_musicData + musicPos) + _musicDataLoc;
_musicTempo0 = _musicData[musicPos];
_musicTempo1 = _musicData[musicPos+1];
setupChannels(_musicData + musicPos + 2);
updateTempo();
}
void MusicBase::pollMusic() {
Common::StackLock lock(_mutex);
uint8 newTempo;
if (_onNextPoll.musicToProcess != _currentMusic)
loadNewMusic();
_aktTime += _tempo;
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) {
newTempo = _channels[cnt]->process((uint16)(_aktTime >> 16));
if (newTempo) {
_musicTempo1 = newTempo;
updateTempo();
}
}
_aktTime &= 0xFFFF;
}
void MusicBase::startMusic(uint16 param) {
uint8 song = param & 0xF;
_onNextPoll.musicToProcess = song;
delete _onNextPoll.stream;
_onNextPoll.stream = nullptr;
if (song == 0)
return;
// Load digital audio now if available
// This avoids doing it in the audio thread
uint8 section = _currentSection;
// handle duplicates
if ((section == 2 && song == 1) || (section == 5 && song == 1)) {
section = 1;
song = 1;
} else if ((section == 2 && song == 4) || (section == 5 && song == 4)) {
section = 1;
song = 4;
} else if (section == 5 && song == 6) {
section = 4;
song = 4;
}
Common::Path trackName(Common::String::format("music_%d%02d", section, song));
_onNextPoll.stream = Audio::SeekableAudioStream::openStreamFile(trackName);
}
uint8 MusicBase::giveVolume() {
return (uint8)_musicVolume;
}
uint8 MusicBase::giveCurrentMusic() {
return _currentMusic;
}
} // End of namespace Sky
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