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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1994-1998 Revolution Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "sword2/sword2.h"
#include "sword2/saveload.h"
namespace Sword2 {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_OBJECT_LABELS,
{
_s("Show object labels"),
_s("Show labels for objects on mouse hover"),
"object_labels",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
} // End of namespace Sword2
class Sword2MetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "sword2";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return Sword2::optionsList;
}
bool hasFeature(MetaEngineFeature f) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
bool removeSaveState(const char *target, int slot) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
};
bool Sword2MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSimpleSavesNames);
}
bool Sword2::Sword2Engine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsSubtitleOptions) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsLoadingDuringRuntime);
}
SaveStateList Sword2MetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
char saveDesc[SAVE_DESCRIPTION_LEN];
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
in->readUint32LE();
in->read(saveDesc, SAVE_DESCRIPTION_LEN);
saveList.push_back(SaveStateDescriptor(this, slotNum, saveDesc));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int Sword2MetaEngine::getMaximumSaveSlot() const { return 999; }
bool Sword2MetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = target;
filename += Common::String::format(".%03d", slot);
return g_system->getSavefileManager()->removeSavefile(filename);
}
Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Sword2::Sword2Engine(syst, desc);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(SWORD2)
REGISTER_PLUGIN_DYNAMIC(SWORD2, PLUGIN_TYPE_ENGINE, Sword2MetaEngine);
#else
REGISTER_PLUGIN_STATIC(SWORD2, PLUGIN_TYPE_ENGINE, Sword2MetaEngine);
#endif
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