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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TINSEL_CONFIG_H
#define TINSEL_CONFIG_H
#include "tinsel/dw.h"
namespace Tinsel {
// double click timer initial value
enum {
DOUBLE_CLICK_TIME = 10, // 10 @ 18Hz = .55 sec
DEFTEXTSPEED = 0
};
class TinselEngine;
class Config {
private:
TinselEngine *_vm;
public:
int _dclickSpeed;
int _musicVolume;
int _soundVolume;
int _voiceVolume;
int _textSpeed;
int _useSubtitles;
int _swapButtons;
LANGUAGE _language;
int _isAmericanEnglishVersion;
public:
Config(TinselEngine *vm);
void writeToDisk();
void readFromDisk();
bool isJapanMode();
};
} // End of namespace Tinsel
#endif
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