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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "engines/advancedDetector.h"
#include "base/plugins.h"
#include "tsage/tsage.h"
#include "tsage/detection.h"
namespace TsAGE {
const char *TSageEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 TSageEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 TSageEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Language TSageEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Path TSageEngine::getPrimaryFilename() const {
return Common::Path(_gameDescription->desc.filesDescriptions[0].fileName);
}
} // End of namespace TsAGE
enum {
MAX_SAVES = 100
};
class TSageMetaEngine : public AdvancedMetaEngine<TsAGE::tSageGameDescription> {
public:
const char *getName() const override {
return "tsage";
}
bool hasFeature(MetaEngineFeature f) const override {
switch (f) {
case kSupportsListSaves:
case kSupportsDeleteSave:
case kSupportsLoadingDuringStartup:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
case kSavesSupportCreationDate:
case kSavesSupportPlayTime:
case kSimpleSavesNames:
return true;
default:
return false;
}
}
Common::Error createInstance(OSystem *syst, Engine **engine, const TsAGE::tSageGameDescription *desc) const override {
*engine = new TsAGE::TSageEngine(syst, desc);
return Common::kNoError;
}
static Common::String generateGameStateFileName(const char *target, int slot) {
return Common::String::format("%s.%03d", target, slot);
}
SaveStateList listSaves(const char *target) const override {
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
TsAGE::tSageSavegameHeader header;
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot < MAX_SAVES) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (TsAGE::Saver::readSavegameHeader(in, header)) {
saveList.push_back(SaveStateDescriptor(this, slot, header._saveName));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int getMaximumSaveSlot() const override {
return MAX_SAVES - 1;
}
bool removeSaveState(const char *target, int slot) const override {
Common::String filename = Common::String::format("%s.%03d", target, slot);
return g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
generateGameStateFileName(target, slot));
if (f) {
TsAGE::tSageSavegameHeader header;
if (!TsAGE::Saver::readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
delete f;
// Create the return descriptor
SaveStateDescriptor desc(this, slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._saveYear, header._saveMonth, header._saveDay);
desc.setSaveTime(header._saveHour, header._saveMinutes);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
return desc;
}
return SaveStateDescriptor();
}
Common::KeymapArray initKeymaps(const char *target) const override;
};
Common::KeymapArray TSageMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace TsAGE;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "tsage-default", _("Default keymappings"));
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
Common::Action *act;
Common::String gameId = ConfMan.get("gameid", target);
Common::String extra = ConfMan.get("extra", target);
const bool isDemo = extra.contains("Demo");
act = new Common::Action(kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Common::Action(kStandardActionRightClick, _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Common::Action("ESCAPE", _("Escape"));
act->setCustomEngineActionEvent(kActionEscape);
act->addDefaultInputMapping("ESCAPE");
gameKeyMap->addAction(act);
// I18N: Return refers to return/enter key
act = new Common::Action("RETURN", _("Return"));
act->setCustomEngineActionEvent(kActionReturn);
act->addDefaultInputMapping("RETURN");
gameKeyMap->addAction(act);
act = new Common::Action("WALK", _("Walk"));
act->setCustomEngineActionEvent(kActionWalk);
act->addDefaultInputMapping("w");
gameKeyMap->addAction(act);
act = new Common::Action("LOOK", _("Look"));
act->setCustomEngineActionEvent(kActionLook);
act->addDefaultInputMapping("l");
gameKeyMap->addAction(act);
act = new Common::Action("USE", _("Use"));
act->setCustomEngineActionEvent(kActionUse);
act->addDefaultInputMapping("u");
gameKeyMap->addAction(act);
act = new Common::Action("TALK", _("Talk"));
act->setCustomEngineActionEvent(kActionTalk);
act->addDefaultInputMapping("t");
gameKeyMap->addAction(act);
act = new Common::Action("HELP", _("View Help"));
act->setCustomEngineActionEvent(kActionHelp);
act->addDefaultInputMapping("F1");
gameKeyMap->addAction(act);
act = new Common::Action("SOUNDOPTIONS", _("Sound options"));
act->setCustomEngineActionEvent(kActionSoundOptions);
act->addDefaultInputMapping("F2");
gameKeyMap->addAction(act);
act = new Common::Action("QUITGAME", _("Quit game"));
act->setCustomEngineActionEvent(kActionQuitGame);
act->addDefaultInputMapping("F3");
gameKeyMap->addAction(act);
if (!isDemo) {
act = new Common::Action("RESTARTGAME", _("Restart game"));
act->setCustomEngineActionEvent(kActionRestartGame);
act->addDefaultInputMapping("F4");
gameKeyMap->addAction(act);
act = new Common::Action("SAVEGAME", _("Save game"));
act->setCustomEngineActionEvent(kActionSaveGame);
act->addDefaultInputMapping("F5");
gameKeyMap->addAction(act);
act = new Common::Action("RESTOREGAME", _("Restore game"));
act->setCustomEngineActionEvent(kActionRestoreGame);
act->addDefaultInputMapping("F7");
gameKeyMap->addAction(act);
act = new Common::Action("PAUSEGAME", _("Pause game"));
act->setCustomEngineActionEvent(kActionPauseGame);
act->addDefaultInputMapping("F10");
gameKeyMap->addAction(act);
}
if (gameId == "ringworld2") {
act = new Common::Action("CREDITS", _("Show credits"));
act->setCustomEngineActionEvent(kActionCredits);
act->addDefaultInputMapping("F8");
gameKeyMap->addAction(act);
act = new Common::Action("UP", _("Crawl North"));
act->setCustomEngineActionEvent(kActionMoveUpCrawlNorth);
act->addDefaultInputMapping("UP");
act->addDefaultInputMapping("KP8");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Common::Action("DOWN", _("Crawl South"));
act->setCustomEngineActionEvent(kActionMoveDownCrawlSouth);
act->addDefaultInputMapping("DOWN");
act->addDefaultInputMapping("KP2");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Common::Action("LEFT", _("Turn Left/Crawl West"));
act->setCustomEngineActionEvent(kActionMoveLeftCrawlWest);
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("KP4");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Common::Action("RIGHT", _("Turn Right/Crawl East"));
act->setCustomEngineActionEvent(kActionMoveRightCrawlEast);
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("KP6");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Common::Action("INCREASESPEED", _("Increase speed"));
act->setCustomEngineActionEvent(kActionIncreaseSpeed);
act->addDefaultInputMapping("KP9");
gameKeyMap->addAction(act);
act = new Common::Action("DECREASESPEED", _("Decrease speed"));
act->setCustomEngineActionEvent(kActionDecreaseSpeed);
act->addDefaultInputMapping("KP3");
gameKeyMap->addAction(act);
act = new Common::Action("MINIMUMSPEED", _("Minimum speed"));
act->setCustomEngineActionEvent(kActionMinimumSpeed);
act->addDefaultInputMapping("KP1");
gameKeyMap->addAction(act);
act = new Common::Action("MAXIMUMSPEED", _("Maximum speed"));
act->setCustomEngineActionEvent(kActionMaximumSpeed);
act->addDefaultInputMapping("KP7");
gameKeyMap->addAction(act);
act = new Common::Action("LOWSPEED", _("Low speed"));
act->setCustomEngineActionEvent(kActionLowSpeed);
act->addDefaultInputMapping("KP_PERIOD");
gameKeyMap->addAction(act);
act = new Common::Action("MEDIUMSPEED", _("Medium speed"));
act->setCustomEngineActionEvent(kActionMediumSpeed);
act->addDefaultInputMapping("KP0");
gameKeyMap->addAction(act);
// I18N: Pull cards from the deck
act = new Common::Action("DRAWCARDS", _("Draw Cards"));
act->setCustomEngineActionEvent(kActionDrawCards);
act->addDefaultInputMapping("SPACE");
gameKeyMap->addAction(act);
}
KeymapArray keymaps(2);
keymaps[0] = engineKeyMap;
keymaps[1] = gameKeyMap;
return keymaps;
}
#if PLUGIN_ENABLED_DYNAMIC(TSAGE)
REGISTER_PLUGIN_DYNAMIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine);
#endif
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