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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_LIGHT_H
#define WATCHMAKER_LIGHT_H
#include "watchmaker/t3d.h"
#define LIGHT_MAPVERSION 1
#define VOLLIGHTFILEVERSION 1
#define OUTDOORLIGHTSFILEVERSION 2
#define LIGHT_COORDS (1<<0)
#define LIGHT_LIGHTMAPS (1<<1)
#define LIGHT_SHADOWMAPS (1<<2)
namespace Watchmaker {
void GetBoundaries(t3dBODY *b, float *minx, float *miny, float *minz, float *maxx, float *maxy, float *maxz);
unsigned char LightgVertex(gVertex *v, t3dLIGHT *light);
void t3dLoadOutdoorLights(const char *pname, t3dBODY *b, int32 ora);
void LoadVolumetricMap(WorkDirs &workDirs, const char *pname, t3dBODY *b);
Common::String setDirectoryAndName(const Common::String &path, const Common::String &name);
uint8 LightVertex(t3dVERTEX *vv, t3dV3F *v, t3dLIGHT *light);
} // End of namespace Watchmaker
#endif // WATCHMAKER_LIGHT_H
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