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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_TYPES3D_H
#define WATCHMAKER_TYPES3D_H
#include "common/stream.h"
#include "math/vector3d.h"
#include "watchmaker/types.h"
namespace Watchmaker {
struct t3dV2F {
t3dF32 x = 0.0f, y = 0.0f; // 2d Vector
public:
constexpr t3dV2F() = default;
constexpr t3dV2F(float _x, float _y, float z) : x(_x), y(_y) {}
};
struct t3dV3F {
t3dF32 x = 0.0f, y = 0.0f, z = 0.0f; // 3d vector
public:
constexpr t3dV3F() = default;
constexpr t3dV3F(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
t3dV3F(const Math::Vector3d &vector) {
x = vector.x();
y = vector.y();
z = vector.z();
}
t3dV3F(Common::SeekableReadStream &stream) {
x = stream.readFloatLE(); // Legge Pos
y = stream.readFloatLE();
z = stream.readFloatLE();
}
static t3dV3F fromStreamAsBytes(Common::SeekableReadStream &stream) {
t3dF32 x = stream.readByte();
t3dF32 y = stream.readByte();
t3dF32 z = stream.readByte();
return t3dV3F(x, y, z);
}
t3dV3F operator+(const t3dV3F &rhs) const {
return t3dV3F(
x + rhs.x,
y + rhs.y,
z + rhs.z
);
}
t3dV3F operator-(const t3dV3F &rhs) const {
return t3dV3F(
x + rhs.x,
y + rhs.y,
z + rhs.z
);
}
t3dV3F operator-() const {
return t3dV3F(
-x,
-y,
-z
);
}
t3dV3F operator*(float scalar) const {
return t3dV3F(
x * scalar,
y * scalar,
z * scalar
);
}
t3dV3F &operator*=(float scalar) {
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
return *this;
}
bool operator==(const t3dV3F &rhs) const {
return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z;
}
bool operator!=(const t3dV3F &rhs) const {
return !(*this == rhs);
}
};
struct t3dNORMAL {
t3dV3F n; //normal coords 12
t3dF32 tn = 0.0f; //normal coords in light space
t3dF32 dist = 0.0f; //dist from plane 4
t3dF32 tras_n = 0.0f; //transformed normal 4
uint8 flag = 0; //flags 1
public:
constexpr t3dNORMAL() = default;
t3dNORMAL(Common::SeekableReadStream &stream) {
n = t3dV3F(stream); // Direzione
dist = -stream.readFloatLE(); // Distanza-Dot
}
};
typedef Common::SharedPtr<t3dNORMAL> NormalPtr;
typedef Common::Array<NormalPtr> NormalList; // TODO: Not necessarily the prettiest solution, but chosen to ensure that changes to copies are shared.
} // End of namespace Watchmaker
#endif // WATCHMAKER_TYPES3D_H
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