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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "watchmaker/classes/do_anim.h"
#include "watchmaker/game.h"
#include "watchmaker/globvar.h"
#include "watchmaker/message.h"
#include "watchmaker/ll/ll_anim.h"
namespace Watchmaker {
/* -----------------15/12/98 10.03-------------------
* doAnimation
* --------------------------------------------------*/
void doAnimation(WGame &game) {
switch (TheMessage->event) {
case ME_STARTANIM:
StartAnim(game, TheMessage->wparam1);
break;
case ME_STOPANIM:
StopAnim(game, TheMessage->wparam1);
break;
case ME_PAUSEANIM:
PauseAnim(game.init, TheMessage->wparam1);
break;
case ME_CONTINUEANIM:
ContinueAnim(game.init, TheMessage->wparam1);
break;
}
}
} // End of namespace Watchmaker
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