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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "watchmaker/classes/do_scr_scr.h"
#include "watchmaker/define.h"
#include "watchmaker/windows_hacks.h"
#include "watchmaker/types.h"
#include "watchmaker/ll/ll_anim.h"
#include "watchmaker/classes/do_string.h"
namespace Watchmaker {
/* -----------------19/05/98 16.40-------------------
* doScrScrUseWith
* --------------------------------------------------*/
void doScrScrUseWith(WGame &game) {
uint8 sent = TRUE;
switch (UseWith[USED]) {
case o2DQUADRODIVANO:
if (UseWith[WITH] == o2DCASSAFORTECH) {
StartAnim(game, a2D6);
sent = false;
}
break;
default:
sent = TRUE;
break;
}
if (sent)
if (!(!(bUseWith & UW_WITHI) && (UseWith[USED] == UseWith[WITH])))
PlayerSpeak(game, game.init.Obj[UseWith[USED]].action[CurPlayer]);
}
} // End of namespace Watchmaker
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