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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_GAME_OPTIONS_H
#define WATCHMAKER_GAME_OPTIONS_H
#include "common/stream.h"
#include "watchmaker/t3d.h"
#include "watchmaker/types.h"
#include "watchmaker/work_dirs.h"
namespace Watchmaker {
class GameOptions {
public:
uint8 sound_on = 1;
uint8 sound_volume = 100;
uint8 music_on = 1;
uint8 music_volume = 100;
uint8 speech_on = 1;
uint8 speech_volume = 100;
uint8 subtitles_on = 1;
bool bShowRoomDescriptions = true;
bool bShowExtraLocalizationStrings = false;
bool load(WorkDirs &workDirs) {
warning("TODO: Game options");
#if 0
Common::String path = workDirs._gameDir + workDirs._savesDir + "options.dat";
auto stream = openFile(path);
sound_on = stream->readByte();
sound_volume = stream->readByte();
music_on = stream->readByte();
music_volume = stream->readByte();
speech_on = stream->readByte();
speech_volume = stream->readByte();
subtitles_on = stream->readByte();
bShowRoomDescriptions = stream->readByte();
bShowExtraLocalizationStrings = stream->readByte();
warning("Done loading options");
#endif
return true;
}
bool save(WorkDirs &workDirs) {
warning("TODO: Game options");
#if 0
FILE *fp;
char str[T3D_NAMELEN];
sprintf(str, "%sOptions.dat", workDirs._savesDir.c_str());
fp = fopen(str, "wb");
if (!fp) {
assert(false);
}
fwrite(&sound_on, sizeof(uint8), 1, fp);
fwrite(&sound_volume, sizeof(uint8), 1, fp);
fwrite(&music_on, sizeof(uint8), 1, fp);
fwrite(&music_volume, sizeof(uint8), 1, fp);
fwrite(&speech_on, sizeof(uint8), 1, fp);
fwrite(&speech_volume, sizeof(uint8), 1, fp);
fwrite(&subtitles_on, sizeof(uint8), 1, fp);
fwrite(&bShowRoomDescriptions, sizeof(uint8), 1, fp);
fwrite(&bShowExtraLocalizationStrings, sizeof(uint8), 1, fp);
fclose(fp);
#endif
return true;
}
};
} // End of namespace Watchmaker
#endif // WATCHMAKER_GAME_OPTIONS_H
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