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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "watchmaker/watchmaker.h"
namespace Watchmaker {
const char *WatchmakerGame::getGameId() const {
return _gameDescription->gameId;
}
Common::Platform WatchmakerGame::getPlatform() const {
return _gameDescription->platform;
}
} // End of namespace Watchmaker
class WatchmakerMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
const char *getName() const override {
return "watchmaker";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
};
Common::Error WatchmakerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Watchmaker::WatchmakerGame(syst, desc);
return Common::kNoError;
}
bool WatchmakerMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
#if PLUGIN_ENABLED_DYNAMIC(WATCHMAKER)
REGISTER_PLUGIN_DYNAMIC(WATCHMAKER, PLUGIN_TYPE_ENGINE, WatchmakerMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WATCHMAKER, PLUGIN_TYPE_ENGINE, WatchmakerMetaEngine);
#endif
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