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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_TYPES_H
#define WATCHMAKER_TYPES_H
// Temporary includes to make porting easier
#include "common/array.h"
#include "common/ptr.h"
#include "common/stream.h"
#include "common/str.h"
namespace Watchmaker {
//************************************************************************************************************************
// typedefs
//************************************************************************************************************************
typedef unsigned char uint8;
typedef signed char int8;
typedef unsigned short uint16;
typedef signed short int16;
typedef unsigned int uint32;
typedef signed int int32;
typedef float t3dF32;
typedef double t3dF64;
} // End of namespace Watchmaker
#endif // WATCHMAKER_TYPES_H
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