1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "watchmaker/watchmaker.h"
#include "watchmaker/console.h"
#include "common/error.h"
#include "engines/util.h"
namespace Watchmaker {
WatchmakerGame::WatchmakerGame(OSystem *syst, const ADGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _console(nullptr) {
}
WatchmakerGame::~WatchmakerGame() {
//_console is deleted by Engine
}
// TODO: We should be moving most of the WMakerMain() stuff here:
int WMakerMain();
Common::Error WatchmakerGame::run() {
initGraphics3d(800, 600);
WMakerMain();
return Common::kNoError;
}
} // End of namespace Watchmaker
|