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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_KORFONT_H
#define GRAPHICS_KORFONT_H
#include "common/str.h"
#include "graphics/surface.h"
namespace Graphics {
/**
* @defgroup graphics_fontman Korean font
* @ingroup graphics
*
* @brief FontKorean class used to handle Korean characters.
*
* @{
*/
/**
* A font that is able to draw Korean encoded characters.
*/
class FontKorean {
public:
virtual ~FontKorean() {}
/**
* Creates the first Korean font, which ROM/font file is present.
* It will also call loadData, so the user can just start
* using the font.
*
* The last file tried is ScummVM's Korean.FNT file.
*/
static FontKorean *createFont(const char * fontFile);
/**
* Load the font data.
*/
virtual bool loadData(const char *fontFile) = 0;
/**
* Enable drawing with outline or shadow if supported by the Font.
*
* After changing outline state, getFontHeight and getMaxFontWidth / getCharWidth might return
* different values!
*/
enum DrawingMode {
kDefaultMode,
kOutlineMode,
kShadowMode
};
virtual void setDrawingMode(DrawingMode mode) {}
/**
* Enable flipped character drawing if supported by the Font (e.g. in the MI1 circus scene after Guybrush gets shot out of the cannon).
*/
virtual void toggleFlippedMode(bool enable) {}
/**
* Set spacing between characters and lines. This affects font height / char width
*/
virtual void setCharSpacing(int spacing) {}
virtual void setLineSpacing(int spacing) {}
/**
* Returns the height of the font.
*/
virtual uint getFontHeight() const = 0;
/**
* Returns the max. width of the font.
*/
virtual uint getMaxFontWidth() const = 0;
/**
* Returns the width of a specific character.
*/
virtual uint getCharWidth(uint16 ch) const = 0;
/**
* Draws a Korean encoded character on the given surface.
*/
void drawChar(Graphics::Surface &dst, uint16 ch, int x, int y, uint32 c1, uint32 c2) const;
/**
* Draws a Korean char on the given raw buffer.
*
* @param dst pointer to the destination
* @param ch character to draw (in little endian)
* @param pitch pitch of the destination buffer (size in *bytes*)
* @param bpp bytes per pixel of the destination buffer
* @param c1 forground color
* @param c2 outline color
* @param maxW max draw width (to ensure that character drawing takes place within surface boundaries), -1 = no check
* @param maxH max draw height (to ensure that character drawing takes place within surface boundaries), -1 = no check
*/
virtual void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW, int maxH) const = 0;
};
/**
* A base class to render monochrome Korean fonts.
*/
class FontKoreanBase : public FontKorean {
public:
FontKoreanBase();
virtual void setDrawingMode(DrawingMode mode);
virtual void toggleFlippedMode(bool enable);
virtual uint getFontHeight() const;
virtual uint getMaxFontWidth() const;
virtual uint getCharWidth(uint16 ch) const;
virtual void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW, int maxH) const;
private:
template<typename Color>
void blitCharacter(const uint8 *glyph, const int w, const int h, uint8 *dst, int pitch, Color c) const;
void createOutline(uint8 *outline, const uint8 *glyph, const int w, const int h) const;
protected:
DrawingMode _drawMode;
bool _flippedMode;
int _fontWidth, _fontHeight;
uint8 _bitPosNewLineMask;
bool isASCII(uint16 ch) const;
virtual const uint8 *getCharData(uint16 c) const = 0;
enum DrawingFeature {
kFeatDefault = 1 << 0,
kFeatOutline = 1 << 1,
kFeatShadow = 1 << 2,
kFeatFMTownsShadow = 1 << 3,
kFeatFlipped = 1 << 4
};
virtual bool hasFeature(int feat) const = 0;
};
/**
* Our custom Korean FNT.
*/
class FontKoreanSVM : public FontKoreanBase {
public:
FontKoreanSVM();
~FontKoreanSVM();
/**
* Load the font data from "KOREAN.FNT".
*/
bool loadData(const char *fontFile);
private:
uint8 *_fontData16x16;
uint _fontData16x16Size;
uint8 *_fontData8x16;
uint _fontData8x16Size;
uint8 *_fontData8x8;
uint _fontData8x8Size;
virtual const uint8 *getCharData(uint16 c) const;
bool hasFeature(int feat) const;
const uint8 *getCharDataPCE(uint16 c) const;
const uint8 *getCharDataDefault(uint16 c) const;
enum {
kKoreanFontVersion = 3
};
};
/**
* Korean Wansung compatible font.
*/
class FontKoreanWansung : public FontKoreanBase {
public:
FontKoreanWansung();
~FontKoreanWansung();
/**
* Loads the ROM data from "KOREAN#.FNT".
*/
bool loadData(const char *fontFile);
private:
enum {
eFontNumChars = 256,
kFontNumChars = 2530
};
int _fontShadow;
uint8 *_fontData;
uint _fontDataSize;
int _englishFontWidth;
int _englishFontHeight;
uint8 *_englishFontData;
uint _englishFontDataSize;
virtual const uint8 *getCharData(uint16 c) const;
bool hasFeature(int feat) const;
bool englishLoadData(const char *fontFile);
};
/** @} */
} // End of namespace Graphics
#endif
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