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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_MACGUI_MACWINDOW_H
#define GRAPHICS_MACGUI_MACWINDOW_H
#include "common/stream.h"
#include "graphics/managed_surface.h"
#include "graphics/nine_patch.h"
#include "graphics/font.h"
#include "graphics/macgui/macwidget.h"
#include "graphics/macgui/macwindowborder.h"
namespace Graphics {
class MacWindowManager;
class MacWindowBorder;
class MacWidget;
namespace MacWindowConstants {
enum WindowType {
kWindowUnknown,
kWindowWindow,
kWindowMenu
};
enum {
kBorderWidth = 17
};
enum WindowClick {
kBorderNone = 0,
kBorderScrollUp,
kBorderScrollDown,
kBorderScrollLeft,
kBorderScrollRight,
kBorderCloseButton,
kBorderInner,
kBorderBorder,
kBorderResizeButton
};
enum {
kWindowModeDynamicScrollbar = 1 << 0
};
}
using namespace MacWindowConstants;
/**
* Abstract class that defines common functionality for all window classes.
* It supports event callbacks and drawing.
*/
class BaseMacWindow : public MacWidget {
public:
/**
* Base constructor.
* @param id ID of the window.
* @param editable True if the window is editable.
* @param wm Pointer to the MacWindowManager that owns the window.
*/
BaseMacWindow(int id, bool editable, MacWindowManager *wm);
virtual ~BaseMacWindow() {}
/**
* Accessor method to the id of the window.
* @return The id set in the constructor.
*/
int getId() { return _id; }
/**
* Accessor method to the type of window.
* Each subclass must indicate it's type.
* @return The type of the window.
*/
WindowType getType() { return _type; }
/**
* Accessor method to check whether the window is editable (e.g. for resizing).
* @return True if the window is editable as indicated in the constructor.
*/
bool isEditable() { return _editable; }
/**
* Mutator to change the visible state of the window.
* @param visible Target state.
*/
virtual void setVisible(bool visible, bool silent = false);
/**
* Accessor to determine whether a window is active.
* @return True if the window is active.
*/
bool isVisible();
/**
* Method to access the entire interior surface of the window (e.g. to draw an image).
* @return A pointer to the entire interior surface of the window.
*/
ManagedSurface *getWindowSurface() { return _composeSurface; }
/**
* Method to access the border surface of the window.
* @return A pointer to the border surface of the window.
*/
virtual ManagedSurface *getBorderSurface() = 0;
/**
* Accessor to retrieve the dimensions of the inner surface of the window
* (i.e. without taking borders into account).
* Note that the returned dimensions' position is relative to the WM's
* screen, just like in getDimensions().
* @return The inner dimensions of the window.
*/
virtual const Common::Rect &getInnerDimensions() = 0;
/**
* Method called to internally draw the window. This relies on the window
* being marked as dirty unless otherwise specified.
* @param forceRedraw Its behavior depends on the subclass.
*/
virtual bool draw(bool forceRedraw = false) = 0;
/**
* Method called to draw the window into the target surface.
* This method is most often called by the WM, and relies on
* the window being marked as dirty unless otherwise specified.
* @param g Surface on which to draw the window.
* @param forceRedraw It's behavior depends on the subclass.
*/
virtual bool draw(ManagedSurface *g, bool forceRedraw = false) = 0;
/**
* Method called by the WM when there is an event concerning the window.
* Note that depending on the subclass of the window, it might not be called
* if the window is not active.
* @param event Event to be processed.
* @return true If the event was successfully consumed and processed.
*/
virtual bool processEvent(Common::Event &event) = 0;
/**
* Method that checks if the window is needs redrawing.
*/
virtual bool isDirty() = 0;
/**
* Set the callback that will be used when an event needs to be processed.
* @param callback A function pointer to a function that accepts:
* - A WindowClick, the pert of the window that was clicked.
* - The event to be processed.
* - Any additional required data (e.g. the engine's GUI).
*/
void setCallback(bool (*callback)(WindowClick, Common::Event &, void *), void *data) { _callback = callback; _dataPtr = data; }
protected:
int _id;
WindowType _type;
bool _editable;
bool (*_callback)(WindowClick, Common::Event &, void *);
void *_dataPtr;
bool _visible;
bool _draggable;
};
/**
* An implementation of an ordinary window in the Mac interface.
* It supports custom resizing, scrolling, borders, etc.
*/
class MacWindow : public BaseMacWindow {
public:
/**
* Construct a simple window, with the default settings.
* Note that the scroll must be implemented in the event handling,
* even if the scrollable flag is set to true.
* @param id See BaseMacWindow.
* @param scrollable True if the window can be scrolled.
* @param resizable True if the window can be resized.
* @param editable See BaseMacWindow.
* @param wm See BaseMacWindow.
*/
MacWindow(int id, bool scrollable, bool resizable, bool editable, MacWindowManager *wm);
virtual ~MacWindow() {}
/**
* Change the window's location to fixed coordinates (not delta).
* @param x New left position of the window relative to the WM's screen.
* @param y New top position of the window relative to the WM's screen.
*/
void move(int x, int y);
/*
* Change the width and the height of the window (outer dimensions).
* @param w New width of the window.
* @param h New height of the window.
*/
virtual void resize(int w, int h);
/*
* Change the width and the height of the inner window.
* @param w New width of the window.
* @param h New height of the window.
*/
virtual void resizeInner(int w, int h);
/**
* Change the dimensions of the window ([0, 0, 0, 0] by default).
* Note that this can be used to update both the position and the size
* of the window, although move() and resize() might be more comfortable.
* @param r The desired dimensions of the window.
*/
void setDimensions(const Common::Rect &r) override;
/**
* Change the inner dimension of the window.
* Note that this changes the window inner dimension and calculates
* outer dimension (ie with border, etc)
* @param r The desired dimensions of the window.
*/
void setInnerDimensions(const Common::Rect &r);
/**
* Set a background pattern for the window.
* @param pattern
*/
void setBackgroundPattern(int pattern);
/**
* Similar to that described in BaseMacWindow.
* @param g See BaseMacWindow.
* @param forceRedraw If true, the borders are guarranteed to redraw.
*/
bool draw(ManagedSurface *g, bool forceRedraw = false) override;
bool draw(bool forceRedraw = false) override;
void blit(ManagedSurface *g, Common::Rect &dest) override;
const Common::Rect &getInnerDimensions() override { return _innerDims; }
ManagedSurface *getBorderSurface() override { return &_borderSurface; }
/**
* Centers the window using the dimensions of the parent window manager, or undoes this; does
* nothing if WM is null.
*/
void center(bool toCenter = true);
/**
* Mutator to change the active state of the window.
* Most often called from the WM.
* @param active Target state.
*/
void setActive(bool active) override;
/**
* Accessor to determine whether a window is active.
* @return True if the window is active.
*/
bool isActive() const;
/**
* Mutator to change the title of the window.
* @param title Target title.
*/
void setTitle(const Common::String &title);
/**
* Set visibility of window title.
* @param visible visibility of window.
*/
virtual void setTitleVisible(bool visible);
/**
* Get visibility of window title.
*/
bool isTitleVisible();
/**
* Accessor to get the title of the window.
* @return Title.
*/
const Common::String &getTitle() const { return _title; };
/**
* Highlight the target part of the window.
* Used for the default borders.
* @param highlightedPart Part to be highlighted.
*/
void setHighlight(WindowClick highlightedPart);
/**
* Set the scroll poisition.
* @param scrollPos Target scroll position.
* @param scrollSize Size of the scrolling bar.
*/
void setScroll(float scrollPos, float scrollSize);
/**
* See BaseMacWindow.
*/
bool processEvent(Common::Event &event) override;
bool hasAllFocus() override { return _beingDragged || _beingResized; }
/**
* Set arbitrary border from a BMP data stream, with custom border offsets.
* Note that the BMP has to be 9patch compliant. For examples, go to:
* https://github.com/blorente/MacVenture-Extract-Guide/tree/master/borders
* @param file The BMP data stream with the desired border.
* @param active Whether the border corresponds with the active state of the window.
* @param lo Width of the left side of the border, in pixels.
* @param ro Width of the right side of the border, in pixels.
* @param to Width of the top side of the border, in pixels.
* @param bo Width of the bottom side of the border, in pixels.
*/
void loadBorder(Common::SeekableReadStream &file, uint32 flags, int lo = -1, int ro = -1, int to = -1, int bo = -1);
void loadBorder(Common::SeekableReadStream &file, uint32 flags, BorderOffsets offsets);
void setBorder(Graphics::ManagedSurface *surface, uint32 flags, BorderOffsets offsets);
void disableBorder();
void loadInternalBorder(uint32 flags);
/**
* we better set this before we load the border
* @param scrollbar state
*/
void enableScrollbar(bool active) { _hasScrollBar = active; }
/**
* Indicate whether the window can be closed (false by default).
* @param closeable True if the window can be closed.
*/
void setCloseable(bool closeable);
/**
* Mutator to change the border type.
* @param borderType Border type.
*/
void setBorderType(int borderType);
/**
* Accessor to get the border type.
* @return Border type.
*/
int getBorderType() const { return _borderType; };
/**
* We should call this method whenever we need border flags
* don't calc border flags yourself
* @return Border flags
*/
uint32 getBorderFlags() const;
void addDirtyRect(const Common::Rect &r);
void markAllDirty();
void mergeDirtyRects();
bool isDirty() override { return _borderIsDirty || _contentIsDirty; }
void setBorderDirty(bool dirty) { _borderIsDirty = true; }
void resizeBorderSurface();
void setMode(uint32 mode) { _mode = mode; }
void setBorderOffsets(BorderOffsets &offsets) { _macBorder.setOffsets(offsets); }
void updateInnerDims();
private:
void rebuildSurface(); // Propagate dimensions change and recreate patter/borders, etc.
void drawBorderFromSurface(ManagedSurface *g, uint32 flags);
void drawPattern();
void drawBox(ManagedSurface *g, int x, int y, int w, int h);
void fillRect(ManagedSurface *g, int x, int y, int w, int h, int color);
const Font *getTitleFont();
void updateOuterDims();
bool isInCloseButton(int x, int y) const;
bool isInResizeButton(int x, int y) const;
WindowClick isInScroll(int x, int y) const;
protected:
void drawBorder();
WindowClick isInBorder(int x, int y) const;
BorderOffsets getBorderOffsets() const { return _macBorder.getOffset(); }
protected:
ManagedSurface _borderSurface;
bool _borderIsDirty;
Common::Rect _innerDims;
Common::List<Common::Rect> _dirtyRects;
bool _hasScrollBar;
uint32 _mode;
private:
MacWindowBorder _macBorder;
int _pattern;
bool _hasPattern;
bool _scrollable;
bool _resizable;
bool _closeable;
bool _isTitleVisible;
int _borderWidth;
bool _beingDragged, _beingResized;
int _draggedX, _draggedY;
WindowClick _highlightedPart;
Common::String _title;
Common::String _shadowedTitle;
int _borderType;
};
} // End of namespace Graphics
#endif
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