File: pixelbuffer.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (125 lines) | stat: -rw-r--r-- 3,391 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "graphics/tinygl/pixelbuffer.h"

namespace Graphics {

PixelBuffer::PixelBuffer()
	: _buffer(nullptr),
	  _dispose(DisposeAfterUse::NO) {

}

PixelBuffer::PixelBuffer(const PixelFormat &format, int buffersize, DisposeAfterUse::Flag dispose)
	: _buffer(nullptr),
	_dispose(DisposeAfterUse::NO) {
	create(format, buffersize, dispose);
}

PixelBuffer::PixelBuffer(const PixelFormat &format, byte *buffer)
	: _buffer(buffer),
	  _format(format),
	  _dispose(DisposeAfterUse::NO) {

}

PixelBuffer::PixelBuffer(const PixelBuffer &buf) {
	*this = buf;
}

PixelBuffer::~PixelBuffer() {
	if (_dispose == DisposeAfterUse::YES)
		free();
}

void PixelBuffer::create(const Graphics::PixelFormat &format, int buffersize, DisposeAfterUse::Flag dispose) {
	if (_dispose == DisposeAfterUse::YES)
		free();

	_format = format;
	_dispose = dispose;
	_buffer = new byte[buffersize * format.bytesPerPixel];
}

void PixelBuffer::create(int buffersize, DisposeAfterUse::Flag dispose) {
	if (_dispose == DisposeAfterUse::YES)
		free();

	_dispose = dispose;
	_buffer = new byte[buffersize * _format.bytesPerPixel];
}

void PixelBuffer::set(const Graphics::PixelFormat &format, byte *buffer) {
	if (_dispose == DisposeAfterUse::YES)
		free();

	_format = format;
	_buffer = buffer;
}

void PixelBuffer::free() {
	delete[] _buffer;
	_buffer = nullptr;
}

void PixelBuffer::clear(uint length) {
	memset(_buffer, 0, length * _format.bytesPerPixel);
}

void PixelBuffer::copyBuffer(int thisFrom, int otherFrom, int length, const PixelBuffer &buf) {
	if (buf._format.bytesPerPixel == _format.bytesPerPixel &&
	    buf._format.rShift == _format.rShift &&
	    buf._format.gShift == _format.gShift &&
	    buf._format.bShift == _format.bShift &&
	    buf._format.rLoss == _format.rLoss &&
	    buf._format.gLoss == _format.gLoss &&
	    buf._format.bLoss == _format.bLoss && (
		_format.aLoss == 8 ||
		buf._format.aLoss == _format.aLoss
	    )
	) {
		memcpy(_buffer + thisFrom * _format.bytesPerPixel, buf._buffer + otherFrom * _format.bytesPerPixel, length * _format.bytesPerPixel);
	} else {
		uint8 r, g, b, a;
		for (int i = 0; i < length; ++i) {
			buf.getARGBAt(i + otherFrom, a, r, g, b);
			setPixelAt(i + thisFrom, a, r, g, b);
		}
	}
}

PixelBuffer &PixelBuffer::operator=(const PixelBuffer &buf) {
	_buffer = buf._buffer;
	_format = buf._format;
	_dispose = DisposeAfterUse::NO;

	return *this;
}

PixelBuffer &PixelBuffer::operator=(byte *buffer) {
	_buffer = buffer;
	_dispose = DisposeAfterUse::NO;

	return *this;
}

}